http://bugs.winehq.org/show_bug.cgi?id=4888
--- Comment #17 from T!R0 <red-ox(a)gmx.de> 2008-02-10 11:10:07 ---
Oh, I forgot to say that I have no ALSA errors, only the fixme-errors.
The sound even becomes bad when I do something else (like scrolling in firefox,
starting programs) and let reason play in the background.
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--- Comment #16 from T!R0 <red-ox(a)gmx.de> 2008-02-10 10:59:19 ---
I have the same problem like Piotr Makowski:
[...]fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion[...]
It plays fine until I try to do something.
I have some 0.9.55 snapshot version of wine.
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http://bugs.winehq.org/show_bug.cgi?id=4811
Josef Reidinger <queen.killer(a)seznam.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |queen.killer(a)seznam.cz
--- Comment #6 from Josef Reidinger <queen.killer(a)seznam.cz> 2008-02-10 10:58:02 ---
(In reply to comment #5)
> Josef Reidinger posted a patch,
> http://winehq.org/pipermail/wine-patches/2008-January/048967.html
> I haven't tried it.
>
Hi, I am sorry, but my patch doesn't work. When I try write test I discover,
that libxml2 need in parsing by chunk mark last chunk as terminated (else he
does't build dom tree)....Now I try find working solution.
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http://bugs.winehq.org/show_bug.cgi?id=6033
--- Comment #30 from Arthur Nascimento <tureba(a)gmail.com> 2008-02-10 10:33:29 ---
Nice one juhos!
I had noticed the fixme message on changing the depth but I didn't think it
could cause all this. As a result I have been seeing several games take up 100%
processor and I never knew why. It must be using the processor to translate the
pixels from 24 to 16 or 8, on software level.
Not a fix, but a workaround is to start another X when playing Fallout. That,
along with your comment on the screen depth, solved most of my problems.
The command I use is similar to this:
xinit `which wine` /home/path/to/fallout2.exe -- :1 -depth 16
So I guess ddraw needs a better algorithm for that task or figure out how to do
it on hardware level. Until then, perhaps the message could a little bit more
helpful than it is now. Perhaps saying about the software translation and how
it can consume system resources.
The curent message is this:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
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Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip.kent(a)ntlworld.com
--- Comment #7 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2008-02-10 09:30:41 ---
*** Bug 10059 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #21 from Matthias Van Gestel <maregt0(a)telenet.be> 2008-02-10 07:50:43 ---
It's working with the newest release, thank you
And there is no cursor problem.
And the portrait picture stuff, works perfectly with the expansion Broken
World.;)
Thanks everybody, I think we can close this bug, untill there is a regression
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #13 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:08:37 ---
(Sigh)
**********/dlls/d3d9/device.c*************
(not device.cpp) (I swear I am not drunk !!)
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--- Comment #12 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:02:12 ---
Oppps, I am sorry, you are right, I messed the file names, too many files open
when I was making the post, the file to modify, as you point is
**********/dlls/d3d9/device.cpp*************
not 'directx.c'
the function to modify (IDirect3DDevice9Impl_GetDeviceCaps) is there, as you
were able to find out :)
As side point, don't forget to check appdb regularly, as there's still a few
issues with the game, but all of them are 'cosmetic' as most (other than
messing with screen sizes and modes, main one atm -I am looking at it- is a
game screen freezing because 'out of video memory'when zoning into some zone(?)
with 1.4 and 2.0 shaders on (It happens at Kata Castrum, I don't know of any
other zone)
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #20 from Rico <kgbricola(a)web.de> 2008-02-10 03:48:20 ---
@Matthias Van Gestel
1. Could you try wine version 0.9.54 or newer with the built in msvcrt.dll and
report back if it works for you?
2. Could you open a new bug report for the other issues mentioned above
("Except for the cursor, and a picture for your hero")? At least for the hero
picture. For the cursor I couldn't see any fault with it!
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #6 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 02:52:18 ---
Closing invalid. Report all bugs related to ies4linux it their authors.
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