http://bugs.winehq.org/show_bug.cgi?id=11326
Summary: Sports Car GT crash at startup since 0.9.53
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doomwarriorx(a)gmail.com
Created an attachment (id=10431)
--> (http://bugs.winehq.org/attachment.cgi?id=10431)
crash log
OS: Ubuntu 7.10
wine: winehq deb build 0.9.53~winehq0~7.10-1
game: Sports Car GT 1.551+ (this game: http://www.thelegacy.de/Museum/413/)
game crash after pressing "Play" in the options program. This option program
isn't part of the directX game. If play is pressed the directX game is started.
This worked (with Softwarerendering) till 0.9.52 without problems.
Upgraded to 0.9.53 the game crash
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http://bugs.winehq.org/show_bug.cgi?id=11305
Summary: Assaulttech1: Stack overflow while loading
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.benzinestudios.com/storage/demo/AT1a220ins.ex
e |
http://www.benzinestudios.com/storage/demo/AT1nofasttext
.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
While 0.9.48 works fine, the game freezes while loading on 0.9.49 after
displaying the intro pics. I ran a regression test:
f6637cae983323eb60d989e5d144b15f1fee2846 is first bad commit
commit f6637cae983323eb60d989e5d144b15f1fee2846
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Oct 13 12:54:10 2007 +0200
wined3d: Move texture loading to LoadLocation.
:040000 040000 e71a95ad75ae7e126fb8ad65260c3deacf80ec14
caf23730cc67f4ee80653a799cf67cfbe84956e3 M dlls
Steps to reproduce:
- Install the game using the First URL and use the binary provided by the
second URL to start it.
- Select a resolution. Fonts may corrupted, just click on the upper left hex to
select. This is only needed once.
- Intro pics will get displayed. Click mouse1 to skip, there are 3 of them.
- The game will now sit there sucking CPU time for about a minute or so. After
that there will be a message that the engine started. Just wait for it, and
don't alt+tab
- In case of 0.9.48: You will be provided with a dialog to change graphic
settings. This is the sign of success
- In case of 0.9.49: The game will freeze with the following console output:
err:seh:setup_exception stack overflow 4 bytes in thread 0009 eip 7ef84e81 esp
00230ffc stack 0x231000-0x340000
I'm sorry that I'm not able to test 0.9.53 (the current one), but that version
will not even get to the point of displaying the intro pics, it will freeze on
the spot without any suspicious console output.
I'm still investigating that as I'm unsure whether this is a seperate bug. If
someone could write a patch for me that disables the bad commit mentioned
above, I could try applying it to current sources and see what happens.
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http://bugs.winehq.org/show_bug.cgi?id=11201
Summary: Dungeon Siege v.1.11.1462 crashes after intro sequence
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jani-matti.hatinen(a)iki.fi
Created an attachment (id=10270)
--> (http://bugs.winehq.org/attachment.cgi?id=10270)
Backtrace from winedbg
Dungeon Siege, patched to the latest verion (1.11.1462) crashes immediately
after the opening intro sequence.
The crash occurs both with an emulated desktop and full screen and the
backtrace is the same. This with a clean .wine and default settings.
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http://bugs.winehq.org/show_bug.cgi?id=11165
Summary: Anstoss 3: crash at start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
Trying to run anstoss3.exe (or just SGLSetup.exe) fails with the following
error:
<-- snip -->
$ wine anstoss3.exe
bunk@localhost:~/.wine/drive_c/Program Files/ASCARON Entertainment/Anstoss 3$
wine: Unhandled page fault on write access to 0x00ff0004 at address 0x7ef9f502
(thread 0014), starting debugger...
<-- snip -->
(no further output)
Works with 0.9.52.
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http://bugs.winehq.org/show_bug.cgi?id=10931
Summary: Ricochet Infinity video output broken in Wine 0.9.51
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.ricochetinfinity.com/index.php?PAGE=downloads
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=9855)
--> (http://bugs.winehq.org/attachment.cgi?id=9855)
Screenshot of Ricohet Infinity under wine 0.9.51
Ricochet Infinity became unplayable under wine 0.9.51 because of the broken
video output (see screenshot for details).
Rolling back to wine 0.9.50 fixed the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10299
Summary: TF2 Directx 8 Required
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Snub_Fighter(a)snubfighter.com
After getting to the load screen it crashes with an error "This game requires
directx 8 to run properly" I've gone into CS:S and it showed it starting with
dx6 but I force it to 8.1 and everything was fine. However even trying to force
TF2 to 8.1 did not work. Switching to a previous version of wine just causes
TF2 to crash.
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http://bugs.winehq.org/show_bug.cgi?id=10191
Summary: SL crashes on startup
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
SecondLife v1.18.3.5 crashes on startup. No log pops up.It installs but does
not start.
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http://bugs.winehq.org/show_bug.cgi?id=8741
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:47 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:47 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:46 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:45 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:45 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:44 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:39 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:37 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:36 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:35 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:31 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:28 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:25 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:24 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:23 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #20 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:23 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:22 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:06:21 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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