http://bugs.winehq.org/show_bug.cgi?id=2825
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:34 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=2687
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:33 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=2290
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:33 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=1266
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:32 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=765
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-02-12 00:05:31 ---
All bugs in state FIXED should be closed each time we do a release
to mark the fact that the fix is now released.
If the bug is somehow not really fixed, the individual bug should be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=5114
--- Comment #7 from Christian Authmann <christian(a)authmann.de> 2008-02-11 21:54:32 ---
Created an attachment (id=10722)
--> (http://bugs.winehq.org/attachment.cgi?id=10722)
a better patch to add requested functionality
This should do the trick. I've been careful to check for error codes and buffer
lengths and do provide a fallback when the desktop name isn't known.
This is my first wine patch, reviews/comments are appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=11551
Summary: Wine should support Console Configuration
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Console Configuration is needed by a variety of other projects to make Wine
much more usable and well-integrated into the desktop.
See http://wiki.winehq.org/ConsoleConfiguration
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #6 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-11 17:57:43 ---
(In reply to comment #5)
> (In reply to comment #4)
> > Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710) [details] [details]
> > Patch to add requested functionality
>
> You got the basic idea right, but the code needs some additional work, i.e.
> don't mix WCHARs and chars.
>
additional to the above
+ char windowname[strlen(desktop_nameW) + strlen(desktopname)];
variable length arrays are a C99 feature wine uses C89, and I don't think you
have allocated enough space to store the two strings, dynamically allocate the
storage and include space for the nul terminator.
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--- Comment #5 from Lei Zhang <thestig(a)google.com> 2008-02-11 17:41:28 ---
(In reply to comment #4)
> Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710) [details]
> Patch to add requested functionality
You got the basic idea right, but the code needs some additional work, i.e.
don't mix WCHARs and chars.
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http://bugs.winehq.org/show_bug.cgi?id=4905
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|-unknown |quartz
Ever Confirmed|0 |1
--- Comment #7 from Lei Zhang <thestig(a)google.com> 2008-02-11 17:19:24 ---
confirmed by comment 5, setting component.
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http://bugs.winehq.org/show_bug.cgi?id=3507
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |spooler
Keywords| |printing
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http://bugs.winehq.org/show_bug.cgi?id=8428
Detlef Riekenberg <wine.dev(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine.dev(a)web.de
Component|-unknown |wineps.drv
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http://bugs.winehq.org/show_bug.cgi?id=11546
Summary: Civilization4 crashes after a few minutes of gameplay
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tstellar(a)gmail.com
Created an attachment (id=10713)
--> (http://bugs.winehq.org/attachment.cgi?id=10713)
Crash output from civ4
I am running Wine 0.9.55 on Ubuntu 7.10. My graphics card is ATI Radeon Xpress
200M, with the ATI catalyst 8.1 drivers. Civ4 starts fine, but will always
crash after a few minutes of game play. I have attached some of the debug
output. It looks like it is a problem with the ATI fglrx drivers.
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http://bugs.winehq.org/show_bug.cgi?id=10952
Summary: Wine prefers Marlett instead of a legible font
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=458234
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
Currently, Debian discourages installing non-free stuff such as the Microsoft
core fonts. Debian policy forbids me from recommending it. (They also consider
the Liberation fonts undistributable.) Hence, you have to expect Wine users
from Debian to not have fonts like Arial available. The problem is that, if an
application asks for such a nonexistent fonts (very common), Wine frequently
chooses Marlett, which is fairly illegible. It'd be much more user-friendly if
it chose Tahoma or something.
I have a bug report that suggests that whether Wine chooses Marlett or not
depends on the fontforge version that Marlett.ttf is generated with (the
fontforge in Debian Stable (etch) works, but the one in Debian Testing/Unstable
does not), but I don't have much time to investigate why. Perhaps someone at
Wine knows. Is it something that should be fixed in the marlett.sfd file, or
should the bug be reassigned to fontforge?
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--- Comment #6 from Darren Wilkinson <winebugz(a)chipsugar.plus.com> 2008-02-11 13:26:51 ---
The videos play when the official MS DirectX is installed and the quartz dll is
set to native.
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http://bugs.winehq.org/show_bug.cgi?id=5424
--- Comment #6 from Johan Gill <johan.gill(a)gmail.com> 2008-02-11 12:09:18 ---
Hmm, it seems we have an undocumented behaviour of GetPrivateProfileString
here.
If I copy the file maxis.ini from the CD to C:\WINDOWS\, things work.
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http://bugs.winehq.org/show_bug.cgi?id=4286
RBEmerson <pavilion(a)pinefields.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pavilion(a)pinefields.com
--- Comment #15 from RBEmerson <pavilion(a)pinefields.com> 2008-02-11 11:03:39 ---
This is my first posting so bear with me...
I see this message with an entirely different application: Rose Point
Navigation Systems' Coastal Explorer GPS charting program. Under 0.9.44
(included with openSUSE 10.3), CE crashed out on hitting
/home/n5470> fixme:spoolsv:serv_main (0 (nil))
fixme:system:SystemParametersInfoW Unimplemented action: 4114 (SPI_GETMENUFADE)
With .55 (d/l'ed source, compiled, and installed manually), this message
remains but the program continues to run, although there are serious problems
(e.g., no menu bar inside app, as needed). I suspect the activity related to
the 4114 action is tied to a splash screen, which I don't care about. FWIW, as
far as I can tell, CE installed cleanly (no dll's etc. are created in a WinXP
install - it's all in the .exe and related data files).
I'll post the complete Coastal Explorer problem elsewhere here.
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http://bugs.winehq.org/show_bug.cgi?id=8870
--- Comment #8 from Rob Shearman <rob(a)codeweavers.com> 2008-02-11 10:31:59 ---
Yes, it didn't work. I've got no idea what's allowed and what's not allowed in
crypt32 :-)
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #14 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-11 08:29:23 ---
After speaking with wine devs, it seems it's not feasible/could make some other
applications to stop to work, if we 'hack' wine to return 4 instead 0.
For those not willing/able to build wine from source (quite uncomfortable too,
considering wine release cycle), theres another way to apply the workaround,
without having to touch wine at all:
patch the file d3dx9_30.dll at offset 4c6fb, where there is a '02' replace it
for '00', save it and it's done
As a reference the offset list from 4c6f0 before the change should read:
00 00 00 f6 45 f8 50 74 0f 83 fe 02 73 56 b8 57
File d3dx9_30.dll is part of DirectX dll's, typically you have already put a
copy of it in your Linux EQ game directory, if not make a copy from your
windows install partition (usually found at <windows>/system32 folder with all
other DX files) on your Linux game directory and modify the copy.
To patch the file you can use any binary editor (ghex as example -be careful,
the program itself is called ghex2 instead-)
Changing d3dx9_30.dll linux EQ local copy won't affect any other application
and will skip you from 'patching' wine source after each release you want to
upgrade to.
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Neil Skrypuch <ns03ja(a)brocku.ca> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ns03ja(a)brocku.ca
--- Comment #7 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-11 07:54:01 ---
I'm using awesfx rather than timidity, which seems to ultimately utilize the
sound card's (SB Live!) midi engine.
I don't get the crash in winmm, rather I just get a crash somewhere inside
ff7demo:
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Z:\home\neil\wine\ff7\ff7demo.exe
00000009 0 <==
0000000a
0000000b 0
0000000c
0000000f 0
0000000e 0
0000000d 0
00000012
00000013 0
Backtrace:
=>1 0x0046dba5 in ff7demo (+0x6dba5) (0x00343d74)
2 0x006a15ea in ff7demo (+0x2a15ea) (0x00344e90)
3 0x00408c24 in ff7demo (+0x8c24) (0x003450b4)
4 0x0046ec24 in ff7demo (+0x6ec24) (0x003451e8)
5 0x0072049b in ff7demo (+0x32049b) (0x0034fe6c)
6 0x006edcb2 in ff7demo (+0x2edcb2) (0x0034fef8)
7 0x7ee27a51 start_process+0x10b(arg=0x0)
[/home/neil/wine-git/dlls/kernel32/process.c:883] in kernel32 (0x0034ffe8)
8 0xf7e1ec63 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
I also have the full version of FF7, and it behaves differently (though not
particularly better). It does not crash in winmm, or at all, for that matter.
It just exits very quickly after running ff7.exe, giving a very brief black
screen. The installer fails to install/register the DirectShow movie filter as
well, but works otherwise. Using FF7Config.exe however, the "Test MIDI"
function does work.
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http://bugs.winehq.org/show_bug.cgi?id=11538
Summary: broken font in the licence window of several Anstoss
games
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunk(a)stusta.de
CC: huw(a)codeweavers.com
Created an attachment (id=10704)
--> (http://bugs.winehq.org/attachment.cgi?id=10704)
with broken font (Wine 0.9.55)
The font in the licence window is broken.
Bisected to:
commit 7495d814954420c16e21de40c3031a9c95385f56
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jul 5 15:27:20 2007 +0100
gdi32: Using a bitmap font as the fallback sans serif is a very bad idea.
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http://bugs.winehq.org/show_bug.cgi?id=6745
--- Comment #9 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-11 02:37:48 ---
Wine has a opengl32 test (in dlls/src/opengl32). This test just needs to be
extended with a test for wglDeleteContext. It should test whether
wglDeleteContext(NULL) is legal.
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Jeff Zaroyko <jeffzaroyko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeffzaroyko(a)gmail.com
--- Comment #4 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-02-11 00:16:12 ---
(In reply to comment #2)
> Is this still valid? I can't find a version of cmd.exe that has these buttons
> anymore. I remember them from way back in the day, but I think it was just for
> win9x.
Everyone who wants to use a windows console these days should know to either
right click mark/copy/paste or to follow the menu? I think it would seem
inconsistent to add a toolbar of icons to wineconsole.
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--- Comment #23 from James McKenzie <jjmckenzie51(a)sprintpcs.com> 2008-02-10 22:39:49 ---
Patch needs to be reworked to work with 0.9.55. I have started work on this
based upon the patch above.
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