http://bugs.winehq.org/show_bug.cgi?id=3493
--- Comment #21 from Erik K. <erik_keating(a)hotmail.com> 2008-02-10 21:12:07 ---
I'm seeing the issue with wine version 0.9.54. Panning the screen and clicking
on game objects works great, but character movement stops while the mouse is
moving.
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http://bugs.winehq.org/show_bug.cgi?id=7067
Joshua Reisenauer <kd7tck(a)msn.com> changed:
What |Removed |Added
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CC| |kd7tck(a)msn.com
--- Comment #4 from Joshua Reisenauer <kd7tck(a)msn.com> 2008-02-10 20:08:31 ---
I get this same error, what causes it? I'm running 9.55 right now in 32 bit
ubuntu. On a Geforce 8600 gt, …
[View More]4gb ram, amdX2 5600.
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http://bugs.winehq.org/show_bug.cgi?id=11195
Summary: software sticky key issue in x
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/178817
Running 'Hitman 2' (the game) in …
[View More]wine creates a sticky key. When wine in closed
the problem remains. Restarting gdm ends the problem. This has also happened
once when wine was not running, I had just mashed the keyboard by mistake so
have no idea what keys were pressed to cause it. It's a standard 105 keyboard
using British layout, nothing special in hardware or config. Have reconfigured
xserver-xorg several times, cannot fix.
I can confirm that bug. For it me occured when running:
1. Oblivion with wine 0.9.52. When I press '1' keys it becomes sticky
2. World of Warcraft with wine 0.9.53. When I press 'w' or 's' it works fine
for some time, but then becomes sticky
Wine is installed from http://wine.budgetdedicated.com/apt. I use xserver-xorg
from Debian Sid (I'm using Debian BTW)
When I exit wine key remains sticky. I have to restart X session to fix that.
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http://bugs.winehq.org/show_bug.cgi?id=6745
--- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-02-10 18:05:13 ---
I assume that this is a task that requieres programming skills, right?
I can only provide a reference test of the OpenGL renderer on a native Windows
setup. This should give us a first clue how wglDeleteContext should behave to
replicate the Windows behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=7169
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 17:26:09 ---
Closing fixed.
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http://bugs.winehq.org/show_bug.cgi?id=7169
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 17:25:57 ---
This appears to be fixed some time ago. Just verified …
[View More]several times to be sure.
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=5114
Shane Mc Cormack <Dataforce(a)Dataforce.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Dataforce(a)Dataforce.org.uk
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http://bugs.winehq.org/show_bug.cgi?id=5114
--- Comment #4 from Shane Mc Cormack <Dataforce(a)Dataforce.org.uk> 2008-02-10 16:58:07 ---
Created an attachment (id=10710)
--> (http://bugs.winehq.org/attachment.cgi?id=10710)
Patch to add requested functionality
This patch adds the functionality.
However I am not a C programmer and this was created by trial and error so I'm
not sure if its the best way of doing it, or if it will cause any problems.
It seems to work, but someone …
[View More]who knows C/wine a bit better than me might see a
problem I didn't.
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http://bugs.winehq.org/show_bug.cgi?id=7801
--- Comment #1 from Marcel Hasler <mahasler(a)gmail.com> 2008-02-10 15:15:24 ---
This seems to be the cause of the problem:
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x19870c0) Operation not
supported for scratch textures
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6343
This happens every time …
[View More]you ESC out of the game back to the menu.
Commenting out the "if (This->resource.pool == WINED3DPOOL_SCRATCH)" test in
IWineD3DSurfaceImpl_LoadTexture() in dlls/wined3d/surface.c fixes this and
makes the screenshots work.
Apparently more games are affected by this bug, e.g. "Touhou Bunkacho" (see the
comments at AppDB).
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http://bugs.winehq.org/show_bug.cgi?id=8776
--- Comment #12 from Gregor Münch <greg87(a)online.de> 2008-02-10 14:52:46 ---
I'd like to nominate this for 1.0.
Reason: Recent game and working patch for it available.
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http://bugs.winehq.org/show_bug.cgi?id=6618
--- Comment #31 from Rico <kgbricola(a)web.de> 2008-02-10 14:07:02 ---
Another way to get the intro movie is to switch to init level 3 (at least kill
the x-server). After that you can delete your .wine directory. Now you can run
"xinit wine War3.exe --:1-depth16" and the game should start without trouble
showing the intro movie.
Apart from that WC3 crashes if I press "ESC" during the movie.
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http://bugs.winehq.org/show_bug.cgi?id=6618
Rico <kgbricola(a)web.de> changed:
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CC| |kgbricola(a)web.de
--- Comment #29 from Rico <kgbricola(a)web.de> 2008-02-10 11:50:19 ---
For me I get the movie working ... I don't know how, but I have seen it ;-).
The colors are not the right but I can see most of …
[View More]it ...
This step make it work for me:
- delete the .wine-directory
- winecfg and set the Virtual Desktop to 640x480
- wine War3.exe (the application is installed on Z:)
If I didn't set the Virtual Desktop the application hangs, but can be killed.
And you can watch the intro.
My system:
Fedora 7 x86_64
wine 0.9.55
Geforce 8800GTS (100.14.23)
WarCraft 1.18
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http://bugs.winehq.org/show_bug.cgi?id=8236
James Hawkins <truiken(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #22 from James Hawkins <truiken(a)gmail.com> 2008-02-10 11:15:38 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=4888
--- Comment #17 from T!R0 <red-ox(a)gmx.de> 2008-02-10 11:10:07 ---
Oh, I forgot to say that I have no ALSA errors, only the fixme-errors.
The sound even becomes bad when I do something else (like scrolling in firefox,
starting programs) and let reason play in the background.
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http://bugs.winehq.org/show_bug.cgi?id=4888
--- Comment #16 from T!R0 <red-ox(a)gmx.de> 2008-02-10 10:59:19 ---
I have the same problem like Piotr Makowski:
[...]fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: pixel format
conversion[...]
It plays fine until I try to do something.
I have some 0.9.55 snapshot version of wine.
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http://bugs.winehq.org/show_bug.cgi?id=4811
Josef Reidinger <queen.killer(a)seznam.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |queen.killer(a)seznam.cz
--- Comment #6 from Josef Reidinger <queen.killer(a)seznam.cz> 2008-02-10 10:58:02 ---
(In reply to comment #5)
> Josef Reidinger posted a patch,
> http://winehq.org/…
[View More]pipermail/wine-patches/2008-January/048967.html
> I haven't tried it.
>
Hi, I am sorry, but my patch doesn't work. When I try write test I discover,
that libxml2 need in parsing by chunk mark last chunk as terminated (else he
does't build dom tree)....Now I try find working solution.
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http://bugs.winehq.org/show_bug.cgi?id=6033
--- Comment #30 from Arthur Nascimento <tureba(a)gmail.com> 2008-02-10 10:33:29 ---
Nice one juhos!
I had noticed the fixme message on changing the depth but I didn't think it
could cause all this. As a result I have been seeing several games take up 100%
processor and I never knew why. It must be using the processor to translate the
pixels from 24 to 16 or 8, on software level.
Not a fix, but a workaround is to start another X when …
[View More]playing Fallout. That,
along with your comment on the screen depth, solved most of my problems.
The command I use is similar to this:
xinit `which wine` /home/path/to/fallout2.exe -- :1 -depth 16
So I guess ddraw needs a better algorithm for that task or figure out how to do
it on hardware level. Until then, perhaps the message could a little bit more
helpful than it is now. Perhaps saying about the software translation and how
it can consume system resources.
The curent message is this:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32
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http://bugs.winehq.org/show_bug.cgi?id=5971
Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |philip.kent(a)ntlworld.com
--- Comment #7 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2008-02-10 09:30:41 ---
*** Bug 10059 has been marked as a duplicate of this bug. ***
…
[View More]
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #21 from Matthias Van Gestel <maregt0(a)telenet.be> 2008-02-10 07:50:43 ---
It's working with the newest release, thank you
And there is no cursor problem.
And the portrait picture stuff, works perfectly with the expansion Broken
World.;)
Thanks everybody, I think we can close this bug, untill there is a regression
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #13 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:08:37 ---
(Sigh)
**********/dlls/d3d9/device.c*************
(not device.cpp) (I swear I am not drunk !!)
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http://bugs.winehq.org/show_bug.cgi?id=8357
--- Comment #12 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:02:12 ---
Oppps, I am sorry, you are right, I messed the file names, too many files open
when I was making the post, the file to modify, as you point is
**********/dlls/d3d9/device.cpp*************
not 'directx.c'
the function to modify (IDirect3DDevice9Impl_GetDeviceCaps) is there, as you
were able to find out :)
As side point, don't forget to check appdb …
[View More]regularly, as there's still a few
issues with the game, but all of them are 'cosmetic' as most (other than
messing with screen sizes and modes, main one atm -I am looking at it- is a
game screen freezing because 'out of video memory'when zoning into some zone(?)
with 1.4 and 2.0 shaders on (It happens at Kata Castrum, I don't know of any
other zone)
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http://bugs.winehq.org/show_bug.cgi?id=8236
--- Comment #20 from Rico <kgbricola(a)web.de> 2008-02-10 03:48:20 ---
@Matthias Van Gestel
1. Could you try wine version 0.9.54 or newer with the built in msvcrt.dll and
report back if it works for you?
2. Could you open a new bug report for the other issues mentioned above
("Except for the cursor, and a picture for your hero")? At least for the hero
picture. For the cursor I couldn't see any fault with it!
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http://bugs.winehq.org/show_bug.cgi?id=5917
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #6 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-10 02:52:18 ---
Closing invalid. Report all bugs related to …
[View More]ies4linux it their authors.
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