http://bugs.winehq.org/show_bug.cgi?id=4230
--- Comment #8 from Ted Hansen <tedhansen(a)sasktel.net> 2008-02-03 22:01:26 ---
It appears this bug has been corrected.
Fresh install of Turbocad on 0.9.53 the dimensioning problem appears to be
fixed with the built-in mscvrt.dll. A new (minor) bug appeared which is that
the minimze/maximize/close button icons are just "x". The buttons work
properly, however.
Upgrading to 0.9.54 from wine HQ .deb repository corrected this also.
Still leaving this bug unconfirmed, will do a complete review of all functions
and update the app Db sometime this week.
If all is well we can resolve this bug then.
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--- Comment #8 from EA Durbin <ead1234(a)hotmail.com> 2008-02-03 20:56:45 ---
component should be shdocvw
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EA Durbin <ead1234(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from EA Durbin <ead1234(a)hotmail.com> 2008-02-03 20:38:49 ---
closing dup
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EA Durbin <ead1234(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ead1234(a)hotmail.com
--- Comment #7 from EA Durbin <ead1234(a)hotmail.com> 2008-02-03 20:38:30 ---
*** Bug 6163 has been marked as a duplicate of this bug. ***
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EA Durbin <ead1234(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #7 from EA Durbin <ead1234(a)hotmail.com> 2008-02-03 20:38:30 ---
duplicate of bug 3546
*** This bug has been marked as a duplicate of bug 3546 ***
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http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #60 from Martin Dengler <martin(a)martindengler.com> 2008-02-03 18:18:08 ---
Hmmm...heisenbug...played six battle.net games in a row without a crash. Odd.
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--- Comment #15 from Digitaltopia <digitaltopia(a)gmail.com> 2008-02-03 17:43:34 ---
No, I wasn't using Compiz or Beryl or any sort of desktop effects.
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ebfe <knabberknusperhaus(a)yahoo.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knabberknusperhaus(a)yahoo.de
--- Comment #25 from ebfe <knabberknusperhaus(a)yahoo.de> 2008-02-03 16:34:26 ---
i've taken a look at this and imho there are several things important about
this whole thing:
- the major performance-drawback comes from wine trying to find files in large
directories. I've attached a profiling-graph that shows how 70% of the
cpu-cycles for a single file-lookup are spend in the function
'wine_nt_to_unix_file_name'. different profiling-scenarios reveal similar
results.
- the basic problem is to map a case-insensitive filesystem like NTFS/FAT to a
case-sensitive filesystem like linux vfs. when wine gets a request for
"foo.BAR", it looks for the that filename. when it is not found, wine scrolls
through the entire directory, converting every filename to utf8 and doing a
case-insensitive comparison on that. this is done for every filename-lookup so
in a directory of a thousand files, adding another 100 files leads to 100.000
utf8/case-conversions.
- the hash- and utf8-conversion functions are horribly slow. those functions
rely on byte-wise operations which are in fact only emulated on newer (read:
468 and up) processors. rewriting the utf8-conversion to do 2 bytes at a time
(e.g. build a conversion-table at runtime for two-byte input) will effectively
double those functions' performance.
there are some general problems:
- currently wine simply opens a stream to the directory and reads all entries.
as there is no ordering of filenames applied, the first entry that matches
wins. the order is completely left to the OS and therefor random from our point
of view. this may lead to the situation, where wine returns the file "foo.Bar"
one time and "Foo.bar" another time, when asked for "FOO.BAR".
- as far as i can see, there is an unsolvable file-locking problem. creating a
file on the "real" fs implies automatic locking against other processes which
may do the same. since filenames are immutable between all processes performing
on the "real" filesystem, but not between those and wine, we will always
theoretically face toctou-bugs.
imho the best solution for this (except the locking-thing) would be to rely on
a cached intermediate state. when looking up files in a certain directory, we
read the entire directory into a cache-structure (including ordering Foo.bar
and foo.Bar) and start monitoring this directory using inotify.
one big advantage about inotify is the clarity of messages: when a new file is
added to the directory in question, we get to know the file's name in advance
and don't need to re-read the entire directory. consider a directory with 1.000
files, adding 100 files would require reading the directory once, reading from
the cache 100 times and adding to the cache 100 times.
if inotify is not present, we can always fall back to the slower version
already implemented.
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--- Comment #24 from ebfe <knabberknusperhaus(a)yahoo.de> 2008-02-03 16:34:13 ---
Created an attachment (id=10600)
--> (http://bugs.winehq.org/attachment.cgi?id=10600)
callgrind profiling path
profiling wine while saving a single file in a directory of thousand files.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Austin English <austinenglish(a)gmail.com> 2008-02-03 16:23:17 ---
Closing invalid.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-02-03 16:23:08 ---
(In reply to comment #6)
> They are also missing in windows.
>
Then this bug is invalid...It's an application bug, not wine's.
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--- Comment #18 from Austin English <austinenglish(a)gmail.com> 2008-02-03 16:07:11 ---
(In reply to comment #17)
> [code]...Wine won't ever properly support StarForce[/code]
>
> Never ? :'(
> Why not ? :(
>
It depends on drivers and other protection schemes that are difficult to
implement. While I wouldn't say they'll never be implemented, it will be some
time before it's possible to do so, and it certainly won't be by 1.0.0.
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http://bugs.winehq.org/show_bug.cgi?id=11327
Summary: Dragon NaturallySpeaking 9.0 Pref launcher no longer
works
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
I am using Ubuntu's Hardy Heron Studio version. My computer is an Acer Ferrari
64-bit running 32-bit libs.
wine-0.9.53-289-g71f81bf
The program still installs correctly and trains, but I can't get it to run
because the launcher no longer loads properly.
I thought it was a Ubuntu metacity problem but have tried icewm. Have also
installed Skype for Linux, and that program icon appears correctly when the
program is running.
I think the error message is as follows.
Window Manager Warning: Invalid WM_TRANSIENT_FOR window 0x2e00003 specified for
0x2e00005 (DragonBar)
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http://bugs.winehq.org/show_bug.cgi?id=11443
Summary: Cs 1.6 crash on startup.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: razor0(a)vp.pl
Created an attachment (id=10574)
--> (http://bugs.winehq.org/attachment.cgi?id=10574)
loading cs with opengl
When I'm lunching cs on opengl driver (wine hl.exe -gl) i see menu and cs
crash... but if I'm trying to load cs on d3d (wine hl.exe -d3d) it working but
very slowly...
it was working before i did system update(fedora 8 ). I think that kmod-nvidia
driver causes this bug because i was trying to downgrade wine to earlier
versions 0.9.44 ,45, 47,46 and it didnt help ;( before update i had wine
0.9.45. kmod-nvidia is good(glxgears works)
sorry for my English but i think than you understand me ;)
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http://bugs.winehq.org/show_bug.cgi?id=11452
Summary: Team Fortress 2 doesn't run in Wine 0.9.54 in Fedora 8
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lee(a)leenukes.co.uk
Steam Game Team Fortress 2 doesn't work, it used to work prior to version
0.9.52 I think, however a reinstall of my system around the same time could
mean that the real problem was only uncovered when I reinstalled Fedora 8.
I've attached the output of the errors I get in the terminal. Apologies if this
is a duplicate, I have checked but couldn't find anything this specific.
I'm running Wine version 0.9.54 installed from yum.
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--- Comment #6 from Rico <kgbricola(a)web.de> 2008-02-03 07:57:37 ---
They are also missing in windows.
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--- Comment #46 from Patrick Decat <pdecat(a)gmail.com> 2008-02-03 06:01:37 ---
After having applied Hans' latest patch against wine master branch head, I've
followed the steps from comment 40 but TomTom HOME still doesn't see my GO 920
device.
I've tried both TomTom HOME 2.1.2.121 and 2.2.0.33, with the same results.
Each time I deleted my ~/.wine directory and imported a complete
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum registry export from Windows
2000 with my device attached.
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--- Comment #17 from AL3X <alex_vip_1(a)hotmail.com> 2008-02-03 05:41:19 ---
[code]...Wine won't ever properly support StarForce[/code]
Never ? :'(
Why not ? :(
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--- Comment #14 from Lee Ball <lee(a)leenukes.co.uk> 2008-02-03 05:06:14 ---
Do any of you run things such as Compiz or Beryl? I've seen similar problems in
my install of Fedora 8 when I had Desktop Effects enabled. Turning these off
resolves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=11442
Summary: add conversion of national characters on the fly
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
The problem is that I use some apps that require input of polish characters. I
can type of course characters from a to z, but to get letters like
óęąłśżć I have to press for example alt+a alt+o alt+l etc.
Since the ó character is "international" also (not solely polish) I manage to
input this one. But the rest of them are ignored (*).
(*) I don't know if the keystroke is ignored, or the character the keystroke
creates is ignored
Some thoughts:
a) it would be good to being able to input (for example) polish characters in
the way described above
b) but alternative exists -- conversion on the fly, this means I would press
keys that creates polish characters in linux and such character is converted
(user should specify source and target charset encoding) and put into windows
app
I don't know if wine uses xkb layout for keys, it seems it does not, so it is
hard to tell for me what would be the best solution to add just a miminal
complexity.
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--- Comment #16 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-02-02 21:15:52 ---
It has correct severity and priority. Wine won't ever properly support
StarForce forget it. There is no reason to set milestone that can't be
archived.
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AL3X <alex_vip_1(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |alex_vip_1(a)hotmail.com
--- Comment #15 from AL3X <alex_vip_1(a)hotmail.com> 2008-02-02 19:11:49 ---
Priority: P5
Severity: major
Target Milestone: ---
Please, set priority to P1 and Target Milestone to 1.0 PLEASEEE !!!
I realy want to be able Prince of Persia & Trackmania Nations (L)
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Darren Wilkinson <winebugz(a)chipsugar.plus.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winebugz(a)chipsugar.plus.com
--- Comment #5 from Darren Wilkinson <winebugz(a)chipsugar.plus.com> 2008-02-02 18:37:17 ---
It's still an issue with 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #27 from JH <jorgen.hedlund(a)gmail.com> 2008-02-02 17:50:03 ---
Created an attachment (id=10582)
--> (http://bugs.winehq.org/attachment.cgi?id=10582)
WoW crash dump
When I got the ...
err:ntdll:RtlpWaitForCriticalSection section 0x2116acd0 "rtl.c:
RTL_RWLOCK.rtlCS" wait timed out in thread 0019, blocked by 0000, retrying (60
sec)
... message I let WoW run its course. (I usually hit CTRL-C in the console to
enable a quick re-entry to the game).
After a while WoW crash and this is a dump from that crash, generated by WoW.
Hopefully it may contain information on how to resolve this issue...
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http://bugs.winehq.org/show_bug.cgi?id=11434
Summary: GTA-SA goes extremely slow when other 3D models in
screen
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
when there are other animated 3d models in the screen (people walking, cars,
bikes, etc...) the game becomes extremely slow
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