http://bugs.winehq.org/show_bug.cgi?id=9538
Summary: java: Component#getLocationOnScreen returning incorrect
coords
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smckay(a)google.com
CC: dank(a)kegel.com
Here's a short java program that behaves correctly on linux and windows, but
not under wine. The program exercises a small part of the java awt toolkit.
1. Create a file with the following contents:
import java.awt.Component;
import java.awt.Container;
import java.awt.Frame;
import java.awt.Point;
public class Bug {
public static void main(String[] args) {
Frame f = new Frame();
Container cont = new Container();
Component comp = new Component(){};
f.add(cont);
cont.add(comp);
f.setSize(100, 100);
f.setVisible(true);
cont.setBounds(10, 10, 80, 80);
comp.setBounds(10, 10, 60, 60);
Point frameLoc = f.getLocationOnScreen();
Point compLoc = comp.getLocationOnScreen();
// The component now should have
// (frameLoc.x + 20 + i.left, frameLoc.y + 20 + i.top).
System.out.printf("a.x=%d, a.y=%d / b.x=%d, b.y=%d\n",
compLoc.x, compLoc.y, frameLoc.x, frameLoc.y);
f.dispose();
}
}
2. Compile it:
javac Bug.java
3. Download a JDK from java.sun.com and install it in Wine
4. Use it to run Bug.class, e.g.
cd '.wine/drive_c/Program Files/Java/jre1.6.0_01'
cp ~/Bug.class .
wine bin/java.exe Bug
5. Returns inconsistent results under wine. Under linux and windows it
consistently returns "a.x=20, a.y=20 / b.x=0, b.y=0". Occasionally wine returns
correct results, but repeated invocations of the application should produce
inconsistent results (e.g. "a.x=16, a.y=-3 / b.x=-4, b.y=-23").
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http://bugs.winehq.org/show_bug.cgi?id=9386
Summary: WoW 2.2 fails to initialise audio
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq-bugzilla(a)six-by-nine.com.au
As requested by Vitamin, I've now built Wine from GIT and set audio to
OSS/Emulated. WoW 2.2 continues to appear to hang on startup. If one waits long
enough one receives a crash that looks mightily similar to random crashes seen
under Vista.
I've attached a WINEDEBUG=+dsound trace, along with the crash report eventually
generated by WoW itself.
I set VERSION here to CVS, as I presume that's suitable for git - no one in
#winehq could confirm whether I should do this or not.
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http://bugs.winehq.org/show_bug.cgi?id=9290
Summary: SimCity 3000 Unlimited crashes whe cursor points to menu
item
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zms90(a)comcast.net
Created an attachment (id=7557)
--> (http://bugs.winehq.org/attachment.cgi?id=7557)
Wine console output running SC3U
When I run SimCity 3000 Unlimited, It gets to the main menu, and then I point
to an icon and wine gives me a c0000005 (Access Violation) in GZResourceD.dll.
I trimmed the excessive fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to
create a render target that isn't in the default pool FIXME's to save space,
but otherwise it's the full output
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http://bugs.winehq.org/show_bug.cgi?id=10116
Summary: A warning should be shown if a sound subsystem cannot be
open
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
There are some sound/music applications which do not have any exception
handling for a situation when a sound cannot be routed/output.
So, if your sound system is busy (some cheap AC97/HDA ALSA audio and no
hardware mixing) and you try to run such an application it can die with some
strange error when trying to play any sound, e.g.:
Backtrace:
=>1 0x00000000 (0x0033ff08)
2 0x7ee4f9ab in kernel32 (+0x4f9ab) (0x0033ffe8)
3 0xb7e94707 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x00000000: addb %al,0x0(%eax)
To give a user a hint, it will be sufficient to MsgBox("Sound system is busy.
Expect an application failure.");
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http://bugs.winehq.org/show_bug.cgi?id=11581
Summary: GTA San Andreas: weird looking textures
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suawek(a)interia.eu
GTA San Andreas loads very quick. First two movies works good, third doesn't
even show because (as wine says) MPEG-1 is not yet supported. Movie shown
before the first gameplay works very good, all textures are OK. When the
gameplay starts, textures look like in the screenshots. The game runs slowly
but it's possible to play if you have nerves made of stone :)
My OS: Ubuntu 7.10
Graphic card: ATI Radeon 9600 (newest drivers from ATI website installed
correctly)
Wine: 0.9.54
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http://bugs.winehq.org/show_bug.cgi?id=10403
Summary: During playback video rendered in the lover left corner
of the scree in Psychonauts when using
OffscreenRenderingMode=fbo
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4384
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=9091)
--> (http://bugs.winehq.org/attachment.cgi?id=9091)
Extra rendered video
Some short videos (ex: loading next level) have extra copy of rendered video in
the lover left corner. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=11503
Summary: Plugin does not load in nwn2 dm toolkit
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Dialog information from every plugin:
Could not load pluging C:\Program Files\Atari\Neverwinter Nights
2\NWN2Toolset\Plugins\DefaultVerifier.dll:
System.IO.FileNotFoundException: Exception from HRESULT: 0x8007007E
at System.ReflectionAssembly.nLoad(Assemblyname fileName, String codeBase,
Evidence assmeblySecurity, Assembly locationHInt, StackCrawlMark&, Boolean
throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(AssembyName assemblyREf, Evidence
assemblySecurity, STackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.AssemblyInternalLoadFrom(String assemblyFile, Evidence
securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlogorithm,
Boolean forIntrospection., stackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at NWNToolset.Plugins.NWN2PluginHost.StartupPlugins()
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http://bugs.winehq.org/show_bug.cgi?id=11634
Summary: erratic mouse in Starfleet Command Volume II Empires at
war
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LEC1313(a)Roadrunner.com
New laptop Inspiron 1420 and new to Ubunto 7.1 and Wine. I think I am running
Wine 0.9.55, I try to dowload and get a message that I have the newest version
of Wine. Yet the about tab says I am running version 0.9.46
There are two driver configureizations in SFC2setupMFC, 1 software: mouse
behaves normally no mouse problem, however, the starship models in the game
have no skins, they are just white with no detail.
2 Directdraw HAL, game plays normally skins on models but mouse is highly
erratic, when I slow the mouse acceleration and sensitivity to the lowest and
slowest settings this helps but mouse is still erratic.
Mouse works fine in Ubuntu and all other applications.
I am using a USB mouse, I have tried other USB Mice so it is not just one
mouse, I have also tried a USB wireless mouse they are all erratic in the
Starfleet Command II game and only in this game.
I am new to a laptop and the touchpad is difficult for me to use. It seems that
without a mouse and just the touchpad the game is not erratic. In this case I
am the only thing that is erratic. Is there a way to disable the touchpad to
see if it is a problem when using a mouse and active touchpad in this game.
Thanks for any help Jim Collum LEC1313(a)Roadrunner.com
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http://bugs.winehq.org/show_bug.cgi?id=11544
Summary: Audio problems with Heroes II and ALSA Driver
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=applica
tion&iId=2402
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
When using the ALSA driver with Heroes of Might and Magic II, there are two
major sound problems, probably related:
- Audio/Video is not syncronized in films: the audio lags behind
- When playing, the audio lags behind in such a way that when a sound effect is
played, you hear the one that was supposed to be played previously. For
example, the first sound effect in the game is replaced by a segment of the
intro film music. Next time a sound effect is to be played it will be the one
previously replaced by the film music segment, and so on.
With the OSS driver everything works fine (and ALSA works fine for other
games). The background MIDI music plays as it should.
Sound card: SoundBlaster Audigy 2 ZS, emu10k1 driver
There is a demo version of the game; although it does not have films it might
be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11444
Summary: Pirates Of the Caribbean Online having login issue
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfenstein8jp(a)hotmail.com
Disney's Pirates of the Caribbean Online has an issue with login. possibly wine
cant connect to the http server to the game because PotCo uses a very basic dx
and open GL for graphics
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http://bugs.winehq.org/show_bug.cgi?id=11403
Summary: Installation fails after selecting the install folder
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://www.jtl-software.de/jtlwawi.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wakmoo(a)gmail.com
Hey,
after I having selected the install folder the installation failed. In the
attachment is the hole output of the shell. User name and group is displaced
with x.
The program is a german erp for free with a wide range of useres in germany. As
a database you can use Sybase ASE Express Edition (Linux) or Microsoft SQL
Server 2005 Express Edition.
Thanks for your attention!
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http://bugs.winehq.org/show_bug.cgi?id=11376
Summary: Origin 7.5 crashes while plotting data
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prolineserver(a)gmail.com
Created an attachment (id=10488)
--> (http://bugs.winehq.org/attachment.cgi?id=10488)
error message
Origin 7.5 crashes when I select a column and click on the button for plotting
the data. This crash also occurs in version 0.9.53, however version 0.9.51
works fine
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http://bugs.winehq.org/show_bug.cgi?id=11229
Summary: Sonic Adventure DX 3D models leave behind a "ghost"
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.sega.jp/pc/sonicdx/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10318)
--> (http://bugs.winehq.org/attachment.cgi?id=10318)
Symptoms
3D models on the character selection screen for the demo for Sonic Adventure DX
leave behind a "ghost". The model is drawn in it's new location while the old
location still has the model drawn to it. I can't really explain it too well,
but the picture can.
Only errors given are:
fixme:imm:ImmDisableIME (0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34f8d8,0x00000000), stub!
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
With the last on repeating several times.
The demo is available at the url.
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http://bugs.winehq.org/show_bug.cgi?id=11186
Summary: Worms 2 regression: Page fault if you start the game by
throwing a grenade
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
Created an attachment (id=10243)
--> (http://bugs.winehq.org/attachment.cgi?id=10243)
trace
After regression testing it points out this patch:
216c3b0d0aee29728adcd8f0b7846563fca030fb is first bad commit
commit 216c3b0d0aee29728adcd8f0b7846563fca030fb
Author: Mikołaj Zalewski <mikolaj(a)zalewski.pl>
Date: Mon Aug 13 10:55:08 2007 -0700
kernel: Allocate global memory with execute permission.
:040000 040000 7986f16fb6a4ee32a75679e1f60cc29c58883b39
3f0c684de9f8aba983eabbdf8a375503c064b96d M dlls
Before it works without problems.
Attaching a trace from Wine 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=10805
Summary: EmEditor hangs
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.emeditor.com/modules/download2/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Upon execution, EmEditor prints a single fixme to the console. It then hangs
indefinitely, munching CPU.
The fixme:
err:statusbar:StatusWindowProc unknown msg 204e wp=0101 lp=7beab99c
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http://bugs.winehq.org/show_bug.cgi?id=10769
Summary: Window contents spontaneously move to root (0,0), stops
updating
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
This is a little Windows program used to generate sound effects:
http://www.cyd.liu.se/~tompe573/sfxr.zip
Run it and play with it for a little while (space to play sound). After a
little while -- the exact period varies, but it's usually within a couple
minutes, sometimes a bit longer -- the contents of the window spontaneously
moves to the top left of the screen (ie the root window), escaping its window
frame, and the window contents will stop updating. The program still runs and
works fine in its original window frame, as can be verified by modifying
sliders (blindly) and playing the sounds, though file windows won't pop up.
Usually I also get this message in the console when this happens:
err:region:CombineRgn Invalid rgn=(nil)
This happens both with and without wine emulating a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=10470
Summary: Radmin viewer 3.1: Black squares in the voice chat
window
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
Created an attachment (id=9200)
--> (http://bugs.winehq.org/attachment.cgi?id=9200)
Black squares
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Voice Chat"
mode.
There are black squares in the left part of voice chat window (see attached
screenshot voice_chat_artifacts.png).
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
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http://bugs.winehq.org/show_bug.cgi?id=10457
Summary: Application complains that directsound is not detected
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fry.kun(a)gmail.com
An application attempts to detect directsound and turns off sound option,
internally. Attached errors show up on wine's stdout.
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http://bugs.winehq.org/show_bug.cgi?id=10378
Summary: Programmer's Notepad 2 gives an error message, closes
after using search function
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9049)
--> (http://bugs.winehq.org/attachment.cgi?id=9049)
Console log
Programmer's Notepad 2.0.6.1 can't use the search function in Wine. (crtl + f)
Instead, a window pops up saying that Programmer's Notepad has experienced an
unexpected problem and must close. It then asks you if you'd like to save a
diagnostics file. If you select "No", the program crashes. If you select yes,
it will tell you it saved the file and close normally.
I'm guessing that since you can close it without crashing that the crash is a
separate bug, so I won't include a console log with the crash info unless one
of you guys need it.
And before anyone asks; yes, the search function does work in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=10294
Summary: Mouse Y is off by 100 pixels in some fullscreen games
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: VincentBeers(a)gmail.com
This is a bit difficult to explain, but I'll try anyway.
Some of the games created with so-called "Klik products" (available on
Clickteam.com) switch to fullscreen mode when they start. This is no problem,
except that the following happens: the position where you see the mouse is not
the same position as the game reads the mouse position in. The actual mouse
pointer is always ~100 pixels below the things happening in the game.
Example: there's a button. You want to click it. You can't, it doesn't do a
thing. You move the mouse a bit lower in the application. Suddenly, you CAN
click the button, even though your mouse pointer is ~100 pixels below the
actual button.
I don't know of any other way to test this bug than to play a Klik game.
"Eternal Daughter" on http://www.derekyu.com/games.html does this thing when
you press escape during gameplay and try to press "continue" or "quit".
(Side note: small graphical glitches tend to occur when I move my mouse lower
than the visible screen.)
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http://bugs.winehq.org/show_bug.cgi?id=10137
Summary: WinSock ServerSocket
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: software(a)rel-tek.com
Hi,
I am trying to modify my windows program to run on Linux. After much trial and
error, I got it to run for the most part, but one thing. My program
communicates over TCP/IP (LAN) through Winsock. I've written Client and Server
communication for my program that also handles socket errors. Part of that
includes reconnection based on the socket error or exception handling. Anytime
the sockets disconnect unexpectedly, for instance, by host or server program
crashing or disconnecting, my program is supposed to trigger on the exception
and try to reconnect. It works exactly the way I described it on the Window,
but on Linux under Wine my program doesn't reconnect by handling the exception.
Under wine my program acts like it never saw the socket error exception but
when the program is started from scratch it works. But once the host is
disconnected while client is connected, it doesn't handle the exception.
My program must handle these exceptions or it will not work right. Am I doing
anything wrong or do I need to update wine?
Any suggestions?
Thanks in advance.
Thaya,
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http://bugs.winehq.org/show_bug.cgi?id=10124
Summary: Some apps (for excample: game "Turok") don't see D3D
Compatible Adapter.
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://files.abandonia.com/ramdisk/6b93afc1db82f7870fe5b
210aa9bd95402e5b26158aa591bc2464060262/Turok%20-
%20Dinosaur%20Hunter.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Huk256(a)wp.pl
Created an attachment (id=8692)
--> (http://bugs.winehq.org/attachment.cgi?id=8692)
Console output.
Some apps (game "Turok - for example) refuse too run because they don't see any
D3D device - "Turok" give me the message: "No 3D accelerated hardware cards or
drivers found". In the attachment you will find everything from the console.
This bug does not occurs in Cedega (game see the D3D Device) so this is wine's
problem. I've tested it with wines from 0.9.15 to 0.9.47 - and this error is
always present.
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