http://bugs.winehq.org/show_bug.cgi?id=10589
Summary: speedfan 4.32 crashes when opened
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://www.almico.com/speedfan.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennis.dentremont(a)gmail.com
Produces a Runtime error 216 at 00402674
Running a unmodified install of Wine 0.9.49 on Ubuntu 7.10 64bit AMD X2 CPU
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http://bugs.winehq.org/show_bug.cgi?id=10513
Summary: The I of the Dragon: Access violation
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pettyesvillam(a)citromail.hu
Created an attachment (id=9259)
--> (http://bugs.winehq.org/attachment.cgi?id=9259)
The error.log the game produced
The game bails out before even starting with a small "Access violation:
error.log updated" alert box. I tried with the full version. With Wine 0.9.43
it gave an error relating to Dinput; i tried the native DirectX9 dinput.dll &
dinput8.dll's for it, but it did not help. Sorry, i can not download the demo
for which i provided the link, my network is not fast enough, but this is most
probably a game engine related crash, so it should also produce this.
Game demo can be downloaded here:
http://www.gamershell.com/download_5386.shtml
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http://bugs.winehq.org/show_bug.cgi?id=10475
Summary: Safari: no space between menu items in menubar
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://www.apple.com/safari/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
Created an attachment (id=9205)
--> (http://bugs.winehq.org/attachment.cgi?id=9205)
User interface is no longer black, but menus still have no space between them.
There is no space between the menu items in the menu bar.
Note that the color of the user interface is no longer black!
This is Safari 3.0.4 on Win 0.9.49.
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http://bugs.winehq.org/show_bug.cgi?id=10420
Summary: Nostradamus demo fails to start
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
Created an attachment (id=9113)
--> (http://bugs.winehq.org/attachment.cgi?id=9113)
Wine stack trace
I successfully installed Nostradamus demo (see
http://www.nostradamus-thegame.com/).
But when I start the game Wine crashes.
There where a regression between 0.9.45 and 0.9.49 because I was able to see
the introduction movie (but the menu never appeared). Now I only see the first
2 seconds before Wine crash.
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http://bugs.winehq.org/show_bug.cgi?id=10208
Summary: testing the high color mode
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.Bonner(a)freesurf.ch
Created an attachment (id=8819)
--> (http://bugs.winehq.org/attachment.cgi?id=8819)
Binary to test high color mode.
Turning the graphics card into high color mode (16 Bit), the attached test
seems to fail on a freshly installed Suse 10.3 (no additional 3d, opengl etc
installed).
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http://bugs.winehq.org/show_bug.cgi?id=10029
Summary: Tahoma entry in registry, but tahoma related errors re-
occur followed by registry entry vanishing
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
The recent wine release (0.9.47) mentioned a change relating to the Tahoma font
- a font which causes issues for one of my applications, DVD Profiler. To se if
this resolved the issue, I tried upgrading from wine 0.9.46 to 0.9.47 with a
fresh .wine directory to see what happened.
In 0.9.46, the following would be observed behaviour with a typical install:
1) Run winecfg as normal
2) Install gecko using winetricks
3) Run setup.exe for DVD Profiler
4) Go through installation without issues
5) Run DVD Profiler and be inundated with 'invalid floating point' errors.
6) Kill application.
7) Add tahoma.ttf to fonts directory
8) Add tahoma entry to registry under
"HKEY_LOCAL_MACHINE/Software/Miscrosoft/WindowsNT/CurrentVersion/Font"
9) Run DVD Profiler, get one 'invalid floating point' error (bug 8460), and
then the application runs (mostly) as expected.
In 0.9.47, I confirmed that a) the font directory was empty, and b) the tahoma
registry entry as described under step 8 above existed after running winecfg,
without me having to enter it. I then ran a similar process to that described
above:
1) - 4) as before
5) Unexpectedly got same response
!!! Checking, the registry entry that was confirmed before installing DVD
Profiler was gone!
6+) as before.
In summary, the tahoma registry entry appeared at winecfg and then vanished
when it was required. Otherwise, performance was as 0.9.46.
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http://bugs.winehq.org/show_bug.cgi?id=9683
Summary: BlipGen's ui disappears
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sileon(a)gmail.com
CC: sileon(a)gmail.com
The application I´m having trouble with is BlipGen, available at:
http://www.davesworld.plus.com/downloads/bg086.zip
When starting the application, the interface is completely messed up, and if
you try to move the sliders, press any button or anything else within the
application, the interface disappears.
I´ve tried to figure out what´s causing the problem, but I haven´t had any
luck.
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http://bugs.winehq.org/show_bug.cgi?id=9514
Summary: ABBYY FineReader 8.0 Professional Edition does not start
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
URL: http://www.abbyy.com/finereader8/?param=45596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svennib(a)gmx.net
Created an attachment (id=7877)
--> (http://bugs.winehq.org/attachment.cgi?id=7877)
Log generated when starting FineReader 8.0 Professional Edition
ABBYY FineReader 8.0 Professional Edition does not start after installation,
but worked great with older versions of wine (e.g. 0.9.36). Seems to be a
regression. For error log please see attachment.
Installation works like a charm in current release of Wine (0.9.44). In former
versions it was necessary to copy "InstallTools.dll" into FineReader's target
directory.
My Workaround:
==============
- Installation of FineReader with 0.9.36 (you have to copy "InstallTools.dll"
into FineReader's target directory)
- Upgrade to current Wine version, e.g. 0.9.44
My System:
==========
Ubuntu Feisty 7.04 (i386)
Wine Versions: 0.9.36 + 0.9.44. (wine.budgetdedicated.com). Also played with
other versions on wine.budgetdedicated.com.
Same problem with Kubuntu 7.10 Gutsy (Tribe 5) + Wine 0.9.42.
Download application:
=====================
http://www.abbyy.com/finereader8/?param=45596
(Dutch, English, French and German interface and recognition languages)
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http://bugs.winehq.org/show_bug.cgi?id=9377
Summary: Ricochet Infinity cannot download Level Set Catalog
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In Ricochet Infinity, selecting "Play Game" and "Other Galactic Adventures"
brings up a "Level Set Catalog" screen, and the game displays the following
message:
"Connect to Internet
Would you like Ricochet Infinity to connect to the Internet to display an up to
date list of all the levels available to play?
[Cancel] [Connect]
[X]Always switch to windowed mode when connecting"
After clicking connect, it brings up this message:
"Error downloading catalog
There was a problem communicating with the Internet.
Reason: HTTP Response code: -1
Make sure you are connected to the Internet. If you have a firewall program,
you must configure it to allow the game to connect to the Internet.
[Cancel] [Try Connecting Again] [Check Firewall Setting]"
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http://bugs.winehq.org/show_bug.cgi?id=9353
Summary: CreateFile with OPEN_ALWAYS on an existing directory
sets wrong error code
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lindevel(a)gmx.net
When I call CreateFile like this:
CreateFile("testdir", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL|FILE_FLAG_BACKUP_SEMANTICS, NULL);
with the directory "testdir" existing, it sets ERROR_ACCESS_DENIED, while
Windows XP SP 2 sets ERROR_ALREADY_EXISTS (didn't confirm the Windows side
myself).
The correct flag I should be passing instead of OPEN_ALWAYS is OPEN_EXISTING
(which works on Windows XP as well).
>From a first try to find the cause for this, I believe that it is not in
CreateFile and neither in NtCreateFile, but somewhere in wineserver.
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http://bugs.winehq.org/show_bug.cgi?id=9349
Summary: wine 0.9.43 crash on etherlords 2
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=7634)
--> (http://bugs.winehq.org/attachment.cgi?id=7634)
error/crash log
wine crash when trying to start th Etherlords 2 game
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http://bugs.winehq.org/show_bug.cgi?id=11329
Summary: Wine "forgets" that it's using a vfat filesystem and
doesn't use case-insensitive optimizations
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
System Shock 2 (after using SSTool to remove copy protection) works perfectly
in Wine if run within a virtual desktop.
The exception, however, is the load times. For me the game takes nearly 20
minutes to load normally. The game taxes the filesystem a lot - it unpacks a
large zip file of the unpatched game files, and then starts looking everywhere
for newer versions of them. For every one of these, Wine has to check that
they don't exist (in a case-insensitive way) in several directories. This 20
minute delay when changing areas makes the game nearly unplayable.
When I moved the game over to a new fat32 partition I made on an external
drive, the load time dropped from 20 minutes to 20 seconds. I was quite
impressed.
Strangely, however, after I restarted my computer the load times returned to 20
minutes. The drive is still mounted in the same place:
/dev/sdb2 on /media/disk-1 type vfat
(rw,nosuid,nodev,shortname=mixed,uid=1000,utf8,umask=077,usefree)
I believe it's using the same options, since I didn't mount it by hand in
either case and let Ubuntu automount it.
I have an F:\ drive pointing to that filesystem that I set up in winecfg. The
game is installed there (at F:\sshock2)
So, what happened? It seems like Wine is no longer using its case-insensitive
optimizations, but I have no clue how to force it to do so.
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http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7937)
--> (http://bugs.winehq.org/attachment.cgi?id=7937)
Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b
where the changes to vertex-stuff fix another Bug (9551) in UFO:ET,
but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible,
if I move some Soldier or the Map itself, soldiers get visible
and the landscape flickers visible sometimes.
I think maybe it is one of the new commits to vertex-stuff,
so I decide to put Stefan in CC - if I'm wrong, sorry for that.
Look at the provided Screenshot to see how the Issue looks,
if you need a working (from wine-0.9.44) Screen look into AppDB.
I don't attach the d3d-traces, because of huge logsize and I don't
know where to start - how to limit output to the nessecary details?
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http://bugs.winehq.org/show_bug.cgi?id=11768
Summary: Patrician3 hangs when using fog
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
When the option of meteorological events is activated, the game crashes after a
hile in a city in which it is raining or fogging.
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http://bugs.winehq.org/show_bug.cgi?id=11048
Summary: Grand Prix Legends: Sound (mixing?) makes game stutter
(regression)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geraldf2(a)free.fr
CC: maarten(a)codeweavers.com
Hi,
Starting from Wine 0.9.43 up to 0.9.52 (the last I tried), sound
(probably mixing because it seems to get worse as more simultaneous
sounds are heard) affects game performance very badly, the
game/framerate is low and stutters and warps particularly when other
cars are nearby (presumably because of their sound), to the point it's
unplayable. If selecting no sound output in 'winecfg' the game run
smoothly again. From Wine 0.9.43 to 0.9.48 sound is
scratchy/irregular, from Wine 0.9.49 to 0.9.52 sound is generally
better/ok (except of course during warps where it goes like
"juuiiiiii") while the performance problem is even worse. Wine 0.9.42
doesn't have these problems.
I tried with OSS and ALSA, and also some combinations of the other
sound settings in winecfg ("Hardware acceleration", "Emulate
driver"...), that doesn't help.
There were not these problems with Wine 0.9.42 (which I'm still using
to run the game), sound and performance were both good.
(Note that this is not because of the UseGLSL thing enabled by default
because I did set HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL =
"disabled" using wine's regedit and that doesn't help.)
To reproduce the bug in Grand Prix Legends one should set the "Max #
of Sounds" setting in the game to a good amount (ie: 16) as it's on a
low value by default, which may make the problem less obvious
(particularly if you have a fast CPU I guess), and then start a
"Single Race" and set "Computer Opponents" to a good number (ie: 19)
because if alone on the track there won't be much different sounds
played, then go drive out of the pit lane and the game should stutter
badly. Note that the game puts you randomly in the pit lane, so in
case you appear in front of the other cars you may want to turn around
and drive backward while passing near the other cars.
The problem that may hinder testing tho is that I guess if you have a
"too fast" CPU you may not notice the problem (someone with a beefier
system than mine told me he didn't have the problem). Personally I
have a Duron 1800MHz CPU and the problem is very obvious (it's
unplayable), while with Wine 0.9.42 it runs well even with the "Max #
of Sounds" game setting set to 16.
Note that this may be related to bug #9589:
http://bugs.winehq.org/show_bug.cgi?id=9589
Where I posted comments when I initially had the "Max # of Sounds"
game setting set to only 6 which resulted in me not noticing the
performance problem in Wines from 0.9.43 to 0.9.48 (I thought it was
only bad sound, plus I didn't run these versions much, that's only
recently when I set it to "16" that I realised the problem was also in
0.9.43 to 0.9.48). Plus regression testing I redid now for this bug
(but now looking for the performance problem) indicates the same
patch. I open a new bug here because I still don't know if the other
bug report was about the same problem, plus it only reported a bad
sound problem (and for another game) while I'm more after the
performance problem (plus it seems the bad sound problem may be
resolved actually if you forget about the performance problem).
If you want to test with Grand Prix Legends, a fully functional demo
(only one racing track) known as "GPL 2004 Demo" should be available
at these addresses:
http://www.3dgamers.com/dlselect/games/grandprixlegends/Thirdparty/gpl_2004…http://www.gamershell.com/download_6101.shtml
Once unzipped, the installer exe should have this md5sum:
9fc0abf47838a3d501386d58cffda39e gpl_2004_demo.exe
(If you need help running the game feel free to contact me, for a
start it requires the "Emulate desktop" option to get keyboard focus
and the absolute path of the exe (ie: 'wine C:\\path\\to\\gpl.exe'),
and also set 'lastRasterizerDLL = rastOGL.dll' in the game dir file
'app.ini' before launching the game)
I did regression testing between wine-0.9.42 and wine-0.9.43, starting
with:
git bisect start
git bisect good wine-0.9.42
git bisect bad wine-0.9.43
(...)
After the repetitive process the result finally says the following (I
scrambled a bit the email address just in case):
----------
36e90546298e8c096926330dd75f4e373a415171 is first bad commit
commit 36e90546298e8c096926330dd75f4e373a415171
Author: Maarten Lankhorst m.b.la nk ho rst at g m a i l. com.
Date: Sun Jul 29 23:47:01 2007 +0200
dsound: Move resampling away from mixer thread.
:040000 040000 5ed63dd88502a379f31f113ff1c2ff4827b90757
06adff662282b0e6781432b241da5d25a83a17cb M dlls
----------
Thanks for your attention.
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http://bugs.winehq.org/show_bug.cgi?id=11042
Summary: EyeQ does not work properly in Wine.
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paretovex(a)yahoo.com
Created an attachment (id=10043)
--> (http://bugs.winehq.org/attachment.cgi?id=10043)
This contains all the error messages, as well as the Wine registry files.
My information is attached to a text file.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=10987
Summary: Unhandled page fault on read access to 0x00000001 at
address 0x1 (thread 0009)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cardcaptorstacey(a)gmail.com
Created an attachment (id=9943)
--> (http://bugs.winehq.org/attachment.cgi?id=9943)
Konsole error
A bug followed by http://bugs.winehq.org/show_bug.cgi?id=10393 after updating
from 0.9.47
0.9.52 still works with episodes 1-3 of Sam & Max season one but 4-6 all return
this error.
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http://bugs.winehq.org/show_bug.cgi?id=9434
Summary: Keyboard does not work well with Hulk demo
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=7762)
--> (http://bugs.winehq.org/attachment.cgi?id=7762)
console output with winedebug=-all, +dinput,+x11drv,+keyboard
The key Return does not work well in the Hulk demo. It is very bad, since the
menu asks to confirm the choose by pressing the key return.
But the key Escape seems to work.
I attached the console output.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=11243
Summary: getch() receives imput without keys being pressed
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: glacierre(a)gmail.com
Created an attachment (id=10339)
--> (http://bugs.winehq.org/attachment.cgi?id=10339)
test program
getch() function (from conio.h) is behaving like some key was pressed.
I compiled the attached test program in windows with bloodshed devc++ (also
tried with mingw-gcc, same behaviour), works fine in windows console, but the
same exe under linux (without pressing any key) gives:
-----Output--
$ wine wine_getch.exe
Asking for one key (#1)
Key was:
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
�
Asking for one key (#2)
Key was:
-----End output--
Wine version is 0.9.46, ubuntu 7.10 package
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http://bugs.winehq.org/show_bug.cgi?id=10986
Summary: Tales Of Pirates freezes at "Loading..." splash screen.
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://top.igg.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l337angelus(a)gmail.com
Created an attachment (id=9942)
--> (http://bugs.winehq.org/attachment.cgi?id=9942)
When it freezes
this game is said to work good in the appdatabase and in fact it does.
but i encountered 1 bug. when the update screen comes and its finished, after i
press "Enter Game" the "Loading..." splash screen comes and it freezes like
that
i have to kill the process and start the game again, it does that like 3 to 5
times , and then it works fine. i attached 2logs , one where it works and one
where it doesnt.
wine is complaining:
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
hardware:
CPU: Amd Athlon64 3200+ 512Mb/s cache
RAM: 1GB DDR2
HARD Drive: 80GB
Graphic Card: XFX Geforce 8400GS 256Mb memory , 64bit or 128bit GPU not sure,
PCIx16
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http://bugs.winehq.org/show_bug.cgi?id=10879
Summary: 3ds max 7 page fault on startup
Product: Wine
Version: 0.9.51.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kb9vqf(a)pearsoncomputing.net
Created an attachment (id=9783)
--> (http://bugs.winehq.org/attachment.cgi?id=9783)
A winedbg trace of the crash
When attempting to start 3ds max 7, the splash screen appears and immediately
afterwards an unhandled page fault is generated. No fixme: messages appear
before the page fault, so I am not sure which Wine component is failing.
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