http://bugs.winehq.org/show_bug.cgi?id=9450
Summary: Wrong rebar height calculation for hidden bands
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: Wine-Rebar
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=7780)
--> (http://bugs.winehq.org/attachment.cgi?id=7780)
Proposed patch
Currently our builtin rebar code does not calculate 0 as the height of the
control if no bands are visible, while native does.
Tracing through our rebar code I found this suspicious code:
for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
{
lpBand = &infoPtr->bands[i];
yMaxHeight = max(yMaxHeight, lpBand->lcy);
}
while further down the height of the control is returned as
return yPos + yMaxHeight;
It does not make sense to include the hight of a hidden band, and my fix
for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
{
lpBand = &infoPtr->bands[i];
if(!HIDDENBAND(lpBand))
yMaxHeight = max(yMaxHeight, lpBand->lcy);
}
corrects the problem.
But this will need a test case, right?
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http://bugs.winehq.org/show_bug.cgi?id=11761
Summary: winecfg crashes machine on gutsy
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.m.bagnall(a)btinternet.com
After installing wine 0.9.55 on Ubuntu Gutsy (8.10) running winecfg freezes
machine needing reboot. Nothing I can find in logs to explain what is
happening.
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http://bugs.winehq.org/show_bug.cgi?id=11717
Summary: Regression: No more 3d in Far Cry after update from
0.9.54 to 0.9.55
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schorsch(a)schorsch.de
See Screenshots. Correct rendering with 0.9.54 see
http://schorsch.de/farcry_soll.png
The same scene comletely broken under 0.9.55 http://schorsch.de/farcry_ist.png
Happens under all circumstances. New games, saved games, different resolutions,
options...
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http://bugs.winehq.org/show_bug.cgi?id=10400
Summary: Horible performance with OffscreenRenderingMode=fbo in
Counter Strike source "Video stess test"
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
With OffscreenRenderingMode set to "fbo" I'm getting less then 1 fps in Counter
Strike Source Video stress test. Disabling monitors with "cl_drawmonitors 0"
makes it much faster (30+ FPS).
Major because it affects lots of other games. Also since development goes
towards making FBO a default instead of back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=11324
Summary: Half-Life 1 based games don't start with nvidia-drivers-
169.09
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=10430)
--> (http://bugs.winehq.org/attachment.cgi?id=10430)
Console output with wine-0.9.53-289-g71f81bf
Guessing directx-d3d as the component.
Half-Life 1 and Counter-Strike 1.6 don't start with the 169.09 nvidia drivers,
but do with the 100.14.23 drivers. They get as far as drawing the window, with
the bottom two menu options, then close.
Attached is the console output with the latest Git. A lot of it is just the
output from Steam, but hl.exe's output is between line 188 and line 361.
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http://bugs.winehq.org/show_bug.cgi?id=11776
Summary: GG client: Login window improperly rendered with
transparency
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.gg-game.com/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11030)
--> (http://bugs.winehq.org/attachment.cgi?id=11030)
GG Client login window on Windows
Launching the GG Client under Wine, the login window, which should contain UI
elements for checkboxes and the actual login button, instead renders
transparency. Images of the login window on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=8922
--- Comment #1 from Dan Kegel <dank(a)kegel.com> 2008-02-29 17:52:02 ---
This is actually pretty irritating.
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http://bugs.winehq.org/show_bug.cgi?id=881
--- Comment #59 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-29 16:46:46 ---
Fixed in Icewind Dale as well. (Although see bug 11788 for that now...)
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http://bugs.winehq.org/show_bug.cgi?id=6861
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #20 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 16:09:24 ---
Aah. Fine. It's invalid then, thanks.
Game's own issue, closing.
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http://bugs.winehq.org/show_bug.cgi?id=6861
--- Comment #19 from Max <kooldude_176(a)hotmail.com> 2008-02-29 16:04:37 ---
(In reply to comment #18)
> Max: Does that mean it's a game bug that they fix in the patch or it's just
> something that Wine slips up on and just happens to work differently after the
> patch so it works after patching?
>
Actually, I recently found out after lending the game to my friend who has
Windows XP, that the issue involves the game itself. Once patched, it runs
properly.
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http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #62 from evildead <ok.test.mail(a)gmail.com> 2008-02-29 16:04:00 ---
(In reply to comment #61)
> I just want to update,
> I updated my dev directory to match ver .9.55 I also applied the patch to allow
> hosting in version 46+ (i think). After compiling I no longer exhibit this
> problem. I was able to play several Ladder games in a row without a problem. It
> seems to have been corrected.
>
> Thanks,
>
Hi Seth, i have compiled the 0.9.56 version but the same error occurs. Could
you post the link to the additional patch that you have applied to 0.9.55
version ?
thanks
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http://bugs.winehq.org/show_bug.cgi?id=8218
--- Comment #8 from Saulius K. <saulius2(a)gmail.com> 2008-02-29 15:37:53 ---
ead1234, was your problem fixed ?
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http://bugs.winehq.org/show_bug.cgi?id=7334
Vanessa Ezekowitz <vanessaezekowitz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vanessaezekowitz(a)gmail.com
--- Comment #22 from Vanessa Ezekowitz <vanessaezekowitz(a)gmail.com> 2008-02-29 15:26:08 ---
I don't mean to sound arrogant, much less belligerant, but damn it this problem
has been with us for at least a YEAR now. I realise the developers don't have
all that much time, but if it was working in the distant past, it shouldn't be
all that hard to get it working again, especially with a year's time to fix it.
Regardless of the meaning of that fixme message or what Xorg can or can't do,
the fact remains that Wine is not working properly with this game.
As in all previous attempts with every version of Wine we've tried, the
following things happen when you try to run the game on a regular 24 bpp X
session (WITH GLX support I might add):
0. Start the game with `wine Drive-C/Program\ Files/Microsoft\ Games/Pinball\
Arcade/Launcher.exe`
1. A movie displays showing a closeup of one of the game's tables (this looks
really bad in real 8bpp mode, but fine in 24bpp mode. Go figure.)
2. Click on it, title screen appears. Looks fine.
3. Click again, table select menu appears and waits for input
4. Click on any menu item at the bottom of the window - a dialog related to it
appears as it should.
5. Double-click on one of the tables - the table selection screen gets blacked
out, the window resizes, and the table's loading screen appears all in the same
instant - without repainting the window - the loading screen only painted on
the parts of the window that were already black. So we have a window half
filled with the loading screen and half transparent, showing this browser and
the controlling terminal through it.
6. The loading screen disappears and the window turns solid black. A windows
pointer appears. On the console, the "Cannot change screen BPP" line appears.
7. Clicking around eventually causes the pointer to disappear, probably because
I managed to trigger the insert-coin hot spot followed by the "1 player"
hotspot, thus starting the actual game. Hitting Esc is supposed to bring up a
graphical exit/no-exit dialog, but nothing appears. Blindly hitting "y" puts
me back at the table-select screen as it should. So the actual game is
accepting input, it just isn't showing me anything.
7a. If I try another table, I get the exact same result, including another
"Cannot change screen BPP" line on the console.
8. Double-click the table-select menu's internal Exit button and Wine drops
back to my shell after a couple of seconds.
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http://bugs.winehq.org/show_bug.cgi?id=6861
--- Comment #18 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 15:24:22 ---
Max: Does that mean it's a game bug that they fix in the patch or it's just
something that Wine slips up on and just happens to work differently after the
patch so it works after patching?
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http://bugs.winehq.org/show_bug.cgi?id=5978
--- Comment #11 from Rich Williamson <w7ki(a)yahoo.com> 2008-02-29 15:15:02 ---
Perhaps, though 11723 claimed to be resolved by the latest OS updates. I have
the latest OS updates yet the problem persists. I'll keep track of package
versions in case a future update suddenly "fixes" it. It would be nice to
isolate what causes this.
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http://bugs.winehq.org/show_bug.cgi?id=8092
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 15:01:07 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=7913
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 15:00:52 ---
Seems to be ok now, either way.
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http://bugs.winehq.org/show_bug.cgi?id=6983
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #5 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 14:59:06 ---
I believe it may have been a Debian based font conflict. Closing as invalid as
I've never seen it since (and neither has anyone else it seems).
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Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 14:58:09 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=5479
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 14:55:36 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=5484
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 14:55:26 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #34 from Lei Zhang <thestig(a)google.com> 2008-02-29 14:48:56 ---
(In reply to comment #33)
> I have copied original windows ntdll.dll over the wine one, and the games still
> crashes! (much less, but still does) So it may not be ntdll related... As said
> Stephan Wienczny, it might have something to do with other things, maybe sound
> dlls.
>
I don't think native ntdll.dll works on Wine. (not 100% sure though)
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Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #11044|0 |1
is obsolete| |
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http://bugs.winehq.org/show_bug.cgi?id=6351
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ben(a)atomnet.co.uk
--- Comment #27 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 14:45:12 ---
Still the same in current Wine GIT (0.9.56+).
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http://bugs.winehq.org/show_bug.cgi?id=4214
Bug 4214 depends on bug 11779, which changed state.
Bug 11779 Summary: Recent kernel32 patch breaks CD checks and copy protection
http://bugs.winehq.org/show_bug.cgi?id=11779
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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