http://bugs.winehq.org/show_bug.cgi?id=9450
Summary: Wrong rebar height calculation for hidden bands
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: Wine-Rebar
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
Created an attachment (id=7780)
--> (http://bugs.winehq.org/attachment.cgi?id=7780)
Proposed patch
Currently our builtin rebar code does not calculate 0 as the height of the
control if no bands are visible, while native does.
Tracing through our rebar code I found this suspicious code:
for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
{
lpBand = &infoPtr->bands[i];
yMaxHeight = max(yMaxHeight, lpBand->lcy);
}
while further down the height of the control is returned as
return yPos + yMaxHeight;
It does not make sense to include the hight of a hidden band, and my fix
for (i = iBeginBand; i < iEndBand; i = next_band(infoPtr, i))
{
lpBand = &infoPtr->bands[i];
if(!HIDDENBAND(lpBand))
yMaxHeight = max(yMaxHeight, lpBand->lcy);
}
corrects the problem.
But this will need a test case, right?
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http://bugs.winehq.org/show_bug.cgi?id=11761
Summary: winecfg crashes machine on gutsy
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.m.bagnall(a)btinternet.com
After installing wine 0.9.55 on Ubuntu Gutsy (8.10) running winecfg freezes
machine needing reboot. Nothing I can find in logs to explain what is
happening.
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http://bugs.winehq.org/show_bug.cgi?id=11717
Summary: Regression: No more 3d in Far Cry after update from
0.9.54 to 0.9.55
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schorsch(a)schorsch.de
See Screenshots. Correct rendering with 0.9.54 see
http://schorsch.de/farcry_soll.png
The same scene comletely broken under 0.9.55 http://schorsch.de/farcry_ist.png
Happens under all circumstances. New games, saved games, different resolutions,
options...
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http://bugs.winehq.org/show_bug.cgi?id=10400
Summary: Horible performance with OffscreenRenderingMode=fbo in
Counter Strike source "Video stess test"
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
With OffscreenRenderingMode set to "fbo" I'm getting less then 1 fps in Counter
Strike Source Video stress test. Disabling monitors with "cl_drawmonitors 0"
makes it much faster (30+ FPS).
Major because it affects lots of other games. Also since development goes
towards making FBO a default instead of back buffer.
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http://bugs.winehq.org/show_bug.cgi?id=11324
Summary: Half-Life 1 based games don't start with nvidia-drivers-
169.09
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
URL: http://www.steampowered.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=10430)
--> (http://bugs.winehq.org/attachment.cgi?id=10430)
Console output with wine-0.9.53-289-g71f81bf
Guessing directx-d3d as the component.
Half-Life 1 and Counter-Strike 1.6 don't start with the 169.09 nvidia drivers,
but do with the 100.14.23 drivers. They get as far as drawing the window, with
the bottom two menu options, then close.
Attached is the console output with the latest Git. A lot of it is just the
output from Steam, but hl.exe's output is between line 188 and line 361.
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http://bugs.winehq.org/show_bug.cgi?id=11776
Summary: GG client: Login window improperly rendered with
transparency
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.gg-game.com/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11030)
--> (http://bugs.winehq.org/attachment.cgi?id=11030)
GG Client login window on Windows
Launching the GG Client under Wine, the login window, which should contain UI
elements for checkboxes and the actual login button, instead renders
transparency. Images of the login window on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=8922
--- Comment #1 from Dan Kegel <dank(a)kegel.com> 2008-02-29 17:52:02 ---
This is actually pretty irritating.
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http://bugs.winehq.org/show_bug.cgi?id=881
--- Comment #59 from Neil Skrypuch <ns03ja(a)brocku.ca> 2008-02-29 16:46:46 ---
Fixed in Icewind Dale as well. (Although see bug 11788 for that now...)
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http://bugs.winehq.org/show_bug.cgi?id=6861
Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #20 from Ben Hodgetts (Enverex) <ben(a)atomnet.co.uk> 2008-02-29 16:09:24 ---
Aah. Fine. It's invalid then, thanks.
Game's own issue, closing.
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http://bugs.winehq.org/show_bug.cgi?id=6861
--- Comment #19 from Max <kooldude_176(a)hotmail.com> 2008-02-29 16:04:37 ---
(In reply to comment #18)
> Max: Does that mean it's a game bug that they fix in the patch or it's just
> something that Wine slips up on and just happens to work differently after the
> patch so it works after patching?
>
Actually, I recently found out after lending the game to my friend who has
Windows XP, that the issue involves the game itself. Once patched, it runs
properly.
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