http://bugs.winehq.org/show_bug.cgi?id=3856
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Lei Zhang <thestig(a)google.com> 2008-03-07 20:09:38 ---
Probably not, as long as hal support is there, it should work fine.
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #41 from Cynyr <andrew.frink(a)gmail.com> 2008-03-07 20:01:01 ---
(In reply to comment #32)
> I think I've found another way to avoid this bug. If you completly disable
> sound by using "./Woe.exe -nosound" you don't get lockups. I currently think
> that this bug is somewhere in the wines dsound.dll.
> I ran the test program yesterday and it did not produce the error as expected
> but ran out of resources...
>
I can confirm that -nosound works, had 4-5 lockup in a row (all with in being
in game 3-10 seconds) added -nosound haven't locked up since. this is on 0.9.56
haven't installed 0.9.57 yet today. I do miss my sounds though.
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http://bugs.winehq.org/show_bug.cgi?id=3838
--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> 2008-03-07 19:46:47 ---
Bug is still there with wine 0.9.57
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #60 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 19:41:04 ---
(In reply to comment #59)
> A patch with an advisory that it will screw other things up in other
> applications, but at the same time, it'll fix an annoying issue in
> Unreal 2 engine based-games.
You don't seem to understand. Wine is a program needed for running THOUSANDS of
applications. A few games definitely aren't among the most important, although
how fascinating. Fixing "an annoying issue" improperly in a few games, as you
said it yourself, might totally screw up every other application AND that game
of yours, too! All because of your impatience.
Now, Vitaliy said the core of the problem in comment #15:
> This bug does not depend on anything. It's other way around.
Do believe him. And now, let's cut the crap. With this spam we are wasting the
time of those very few extremely valuable experts trying to fix this and many
other thing around.
UNLESS YOU HAVE ESSENTIAL NEW INFORMATION
*** DO NOT POST! ***
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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--- Comment #59 from Max <kooldude_176(a)hotmail.com> 2008-03-07 18:55:14 ---
But what about this: Releasing the patch that fixes the issue for users that
focus on Unreal 2 based-games. Think about it. A patch with an advisory that it
will screw other things up in other applications, but at the same time, it'll
fix an annoying issue in Unreal 2 engine based-games. Because the "unofficial
patches" that are in the atachements only seem to centre the mouse, not letting
it go ANYWHERE. If this issue is fixed with an official patch, it would be so
good for so many people. Just, Please. Give us a fix, Advise us of the
consequences.
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--- Comment #58 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-07 18:42:57 ---
(In reply to comment #57)
> Not much of a programmer myself but I'm wondering why this is so difficult to
> fix, is it not as easy as resetting the cursor position to the center of the
> screen after each mouse movement thus preventing the mouse from escaping the
> window?
>
There certainly is more than that to it. One simply cannot change code easily
in this area, because it'll affect things practically everywhere.
Perhaps this'll explain a bit better than myself how hard those guys really are
working:
http://bugs.winehq.org/reports.cgi?product=Wine&datasets=NEW%3A&datasets=UN…
(I hope the link works this way.) [/offtopic]
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Snowolf <snowolf(a)snowolf.eu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |snowolf(a)snowolf.eu
--- Comment #5 from Snowolf <snowolf(a)snowolf.eu> 2008-03-07 18:30:10 ---
Looks like it should pertain to Europa Universalis II instead of Europa
Universalis, by its title.
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Benjamin Debski <bmd_1985(a)hotmail.com> changed:
What |Removed |Added
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CC| |bmd_1985(a)hotmail.com
--- Comment #57 from Benjamin Debski <bmd_1985(a)hotmail.com> 2008-03-07 18:18:29 ---
I agree, this bug affects to many games for it to go unfixed. The severity
needs to be upped to major since it affects multiple applications and we are
not just talking about 2 or 3 here its around 20 or so and the priority should
be P1.
Not much of a programmer myself but I'm wondering why this is so difficult to
fix, is it not as easy as resetting the cursor position to the center of the
screen after each mouse movement thus preventing the mouse from escaping the
window?
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Byeong-Sik Jeon <wjsqudtlr(a)gmail.com> changed:
What |Removed |Added
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CC| |aric(a)codeweavers.com
--- Comment #5 from Byeong-Sik Jeon <wjsqudtlr(a)gmail.com> 2008-03-07 18:07:38 ---
CC:ing author of imm32 module.
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