http://bugs.winehq.org/show_bug.cgi?id=9297
Summary: all screen resolutions but 600x480 crash PES4 demo
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.fileshack.com/file_download.x/5863
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
With PES4 demo, the screen resolution 600x480 works almost fine.
But all other screen resolutions make wine crashe
I attached the console output
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=12288
Summary: Need for Speed III - freezes on trying to configure
steering wheel
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnboyholmes(a)gmail.com
Hi,
When trying to enter the options -> controllers screen whilst having my
non-force feedback sidewinder steering wheel plugged in the game freezes.
Steering wheel is working according to jcalibrator.
Thanks
John
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http://bugs.winehq.org/show_bug.cgi?id=10082
Summary: City of Heroes chat window loses keystrokes, does not
snap back out
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
In City of Heroes' chat window, the first character of each typed line is
always lost, and focus does not snap back away from the window after sending a
message.
1. If I enter the window by typing a slash, the slash itself is lost (whereas
it would normally be the first character to appear).
2. If I enter the window by hitting Enter, the first character *after* I hit
Enter is lost (whereas it would normally be the first character to appear).
3. After I send a message in the chat window, the focus remains in the chat
window rather than snapping back out to the game controls (which is the normal
behavior).
4. After I send a message in the chat window, the next character is also lost -
so to get back out after sending a message, you have to hit escape.
5. When I use the mouse to enter or exit the chat window, 1, 2 and 4 don't
happen; it focuses and defocuses properly. 3 still happens, however.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=11269
Summary: Keyboard commands do not work in Civilization I for
Windows (16-bt)
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Keyboard commands do not work in the game. The same orders given using menu
work properly.
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http://bugs.winehq.org/show_bug.cgi?id=12228
Summary: No ALSA support for external soundcard since 0.9.57
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uhkeller(a)web.de
Until 0.9.56, Wine allowed me to use an external USB soundcard as well as
built-in Intel HDA sound through ALSA. In Windows applications (e.g.
foobar2000) I could select the internal sound card as dimx:0 and the USB sound
card as dmix:1. Since 0.9.57, however, when the external USB sound card is
plugged in I get two dmix:0 entries, both select the internal sound. I see
these two entries both in foobar2000 and in winecfg under ALSA Driver/Wave Out
Devices. The external soundcard still is accessible through the OSS driver.
I'm using Wine 0.9.58 from the Wine repositories under Ubuntu 7.10. The
external soundcard is an M-Audio USB Transit (with madfu driver).
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http://bugs.winehq.org/show_bug.cgi?id=11159
Summary: In Steam some text is not properly rendered
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
In Steam on windows, in "My Games" column headers font ("Games", "Status",...)
is bold. In Wine, it is not bold, and somehow messed up.
Attached screenshot from Wine.
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http://bugs.winehq.org/show_bug.cgi?id=10262
Summary: wxWidgets TextCtrl in Python
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger.marsh(a)btinternet.com
Running Python24-2.4.3_3 with py24-wxPython-2.6.3.3
Adding text to a wxTextCtrl with style wx.TE_RICH2 fails. Style TE_RICH is fine
but I need to be able to colour the text etc. The script was run from an IDLE
session.
Using these oldish versions for compatibility with native FreeBSD versions
used.
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http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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