http://bugs.winehq.org/show_bug.cgi?id=11490
Summary: Can't Initialize Scripting Environment
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
URL: http://www.speedproject.de/enu/speedcommander/index.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tn(a)chambers.no-ip.info
Created an attachment (id=10641)
--> (http://bugs.winehq.org/attachment.cgi?id=10641)
Terminal output
Installing Speed Commander 12.01 never finished, but I was able to copy over
the install directory from a windows machine. When I run Speed Commander the
gui and everything work perfectly! However, I don't see any of my directories
and I get the error 'Can't Initialize Scripting Environment' I have attached
the terminal output. Hopefully it's an easy fix?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10870
Summary: New DirectDraw hardware acceleration slow on nvidia
driver 100.14.19 in Starcraft
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
Created an attachment (id=9763)
--> (http://bugs.winehq.org/attachment.cgi?id=9763)
Outfrom from glxinfo using nvidia-drivers 100.14.19.
As I understand it, Wine can use a new way of accelerating DirectDraw, using
OpenGL, since version 0.9.47, which can be activated by setting
DirectDrawRenderer to opengl, and RenderTargetLockMode to "readtex". When I
still used Nvidia drivers 87.something, StarCraft (which uses 8 bit color) ran
perfectly smooth. However, now that I've upgraded to 100.14.19, it runs
extremely slow, but only when selecting an Overmind or an Egg. When selecting
any other building or unit, it runs as smooth as before.
When running with GDI, the game also runs slower with an Overmind selected.
However, not as slow as in OpenGL mode.
Specs:
- Gentoo Linux.
- Wine: 0.9.51 (also tested 0.9.50, which was the version I used together with
the older nvidia drivers).
- Video card: GeForce 6600 LE.
- nvidia-driver: 100.14.19
- CPU/RAM: AMD Athlon X2 3800+/2GB RAM.
- Glibc: 2.6.1.
- GCC: 4.1.2.
- Kernel: 2.6.22-gentoo-r5.
Output from glxinfo is attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11698
Summary: Baldurs Gate 2: libglcore division by zero when right-
click on inventory items
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=10918)
--> (http://bugs.winehq.org/attachment.cgi?id=10918)
wine crash log
Tested in wine 0.9.55 and 0.9.56
Steps to reproduce:
1. start a new game.
2. get weapons hidden in table next to the golem
3. try to get info about mace (right click on mace in inventory menu)
debugger output attached
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10520
Summary: Sanitarium - bottom surface moving too fast
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wpk(a)culm.net
Created an attachment (id=9263)
--> (http://bugs.winehq.org/attachment.cgi?id=9263)
Screen after moving a little bit to the right - bottom surface too far to the
left
See attached screenshots, nothing is wrong with moving up/down, but when moving
to the left/right bottom surface seems to be 'faster' (about 2x) than all other
objects on screen
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10027
Summary: Zoo Tycoon crashes when starting up
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoshifan1(a)gmail.com
Created an attachment (id=8556)
--> (http://bugs.winehq.org/attachment.cgi?id=8556)
Output from wine
Crashes during the now loading screen on startup.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9281
Summary: Characters in Sacred Demo are not being displayed
because of Specular Lighting not being supported yet
Product: Wine
Version: 0.9.42.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Characters are not being displayed in Sacred Demo because of Specular Lighting
not being supported yet.
Following errors are being displayed:
err:ddraw:set_render_state Specular Lighting not supported yet.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11984
Summary: Xinerama Fullscreen Broken
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: etaoins(a)gmail.com
Red Alert 2 no longer correctly handles full screen using TwinView (Nvidia
specific Xinerama-like hack) in Wine 0.9.57
In Wine 0.9.56:
-Specifying the resolution of one monitor in RA.INI would fail with no matching
mode found
-Specifying the total resolution of the desktop would result in Red Alert
spanning both monitors. This was the intended behaviour
In Wine 0.9.57:
-Specifying the resolution of one monitor in RA.INI still fails
-Specifying the total resolution of the desktop will result in Red Alert only
appearing in one monitor and being "cut off" halfway through. The unobscured
Gnome desktop appears in the second window and is usable as normal.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9826
Summary: OpenGL rendering in C&C TS/RA2 not working for newer
GeForce cards
Product: Wine
Version: 0.9.45.
Platform: PC
URL: ftp://ftp.westwood.com/pub/tiberiansun/previews/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
While setting DirectDrawRenderer = 'opengl' gives great speed improvements for
GeForce FX cards, it renders the game unstable with GeForce 6 or 7 cards, and
makes the drawing even slower.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9843
Summary: Gothic crashes when entering old mine
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
Created an attachment (id=8312)
--> (http://bugs.winehq.org/attachment.cgi?id=8312)
wine stderr, no WINEDEBUG set
This bug shows the same behaviour (from the players view, the game window, not
the console output (which looks similar too, but i didn't compare)) as this
bug, which is already fixed, with the exception that it doesn't freeze very
long.
(but i did neither test on ati-cards nor did i wait over 7 minutes in the world
until the game crashes, if it does)
http://bugs.winehq.org/show_bug.cgi?id=6142
and at the same time has the same regression as this bug:
http://bugs.winehq.org/show_bug.cgi?id=8835
which is fixed too:
summary:
When entering the old mine, gothic freezes for a while and then quits (crash)
e7578dca3612ebf8c549718ae659284e64797749 is first bad commit
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11051
Summary: Grand Thef Auto windows version hangs on start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.hurst(a)shef.ac.uk
Created an attachment (id=10057)
--> (http://bugs.winehq.org/attachment.cgi?id=10057)
trace output with +relay
In Grand Theft Auto (the original, and best version), running "GRAND THEFT
AUTO.EXE" the game hangs without starting.
Attached a ~relay trace.
Any more appropriate traces?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.