http://bugs.winehq.org/show_bug.cgi?id=10344
Summary: Robot Wars: Arenas of Destruction intro .avi fails to
play
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9011)
--> (http://bugs.winehq.org/attachment.cgi?id=9011)
Error log
The intro movie for Robot Wars: Arenas of Destruction fails to play on
application startup.
It is supposed to play after the splash screen that says "Robot Wars", but it
doesn't. Instead, the application skips to the main menu. Hardly a bug that I
would want fixed desperately, but a bug all the same.
Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=9956
Summary: Cant install Aquanox 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
The Setup breaks at some point claiming that the cd is damaged or not original.
output from console:
fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0
func=500 meth=0)
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http://bugs.winehq.org/show_bug.cgi?id=9884
Summary: objects not displayed correctly
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://en.wikipedia.org/wiki/Urban_Runner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sacrediou(a)yahoo.fr
Created an attachment (id=8377)
--> (http://bugs.winehq.org/attachment.cgi?id=8377)
example of an object not displayed correctly
When consulting the inventory, objects are not displayed correctly (using the
magnifying glass).
Note : we can see some transparency between the object and the background game.
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http://bugs.winehq.org/show_bug.cgi?id=9757
Summary: Attachmate KEA! starts with error, then hangs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: posting(a)vodacomm.ca
Created an attachment (id=8184)
--> (http://bugs.winehq.org/attachment.cgi?id=8184)
shell error output
Attachmate's KEA! VT420 emulator used to work in Wine (back in 2000 :) ). The
current version of KEA! is 5.1.
It installs, and I can start it; when I choose a connection profile, it opens a
terminal window and throws an error dialog box:
"OLE - error creating server class factory: error code 0x800706c0"
I can click okay, and sometimes it connects to the remote host, and sometimes
not, but in all cases it freezes, so that I have to kill Wine to get out.
The shell error output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=9486
Summary: Undandled exception in Skipper and Skeeto
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjwebb67(a)gmail.com
Created an attachment (id=7827)
--> (http://bugs.winehq.org/attachment.cgi?id=7827)
Output onto command line
Trying to run Skipper and Skeeto under wine fails with an unhandled exception.
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http://bugs.winehq.org/show_bug.cgi?id=9380
Summary: Grand Prix Legends: heavy randomic slowdown at 800x600
resolution or higher
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
When I start Grand Prix Legends 2004 Demo at 640x480, the game runs fluently at
36 fps like it does under windows, but if I change the resolution at 800x600 or
higher, it runs at about 1 fps and at the same moment the cpu usage goes to
100% (at 640x480 is at 20-25% maximum). This happens in a randomic way because
sometimes it switch correctly to the higher resolution and in that case it runs
fluently even at 800x600 (I've seen this case in 3 or 4 cases over more than 30
times I tried to switch to this resolution). However I've never been able to
run at 1024x768 as I normally do under windows.
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http://bugs.winehq.org/show_bug.cgi?id=9379
Summary: Company of Heroes does not detect DirectX
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harrisonchen(a)gmail.com
When I try to start company of heroes, it gives me an error in a dialog box
that says it cannot find the proper hardware drivers or DirectX.
I've attached a screenshot of the error.
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http://bugs.winehq.org/show_bug.cgi?id=10406
Summary: Missing surface textures in Titan Quest game v.1.3
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juergenw_(a)web.de
Several surface textures are missing in this game, probably due to the below
mentioned bug:
wine err:d3d_surface:surface_prepare_system_memory Surface without memory or
pbo has SFLAG_INSYSMEM set!
I have created a .jpg to visualize this bug.
The bug was not shown in the err log proir to wine version 0.9.49 but the
surfaces were missing anyway.
My system:
Athlon64 3800+ with kernel-2.6.23 / xorg-1.3
Geforce 7600GT with latest Nvidia driver version 100.14.23
2GB sys mem
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http://bugs.winehq.org/show_bug.cgi?id=11938
Summary: Valve Hammer Editor unusable: window mostly black
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)boyle.name
Created an attachment (id=11240)
--> (http://bugs.winehq.org/attachment.cgi?id=11240)
Camera view of a new level being drawn blatting everything else
As soon as I create or open a map (i.e. show any views of a map, even if
they're all 2D), Hammer's window appears mostly black, with one map view drawn
near the top left. The menu bar appears intact since 0.9.57. If I mouse over
the positions of some buttons in the toolbars, they are drawn. As soon as I
mouse over a view of the map, that view is drawn near the top left of the
window and the rest of the window turns black. Screenshots to be attached.
This was originally linked to bug 2398, but 0.9.57 fixes that and I still have
this problem. From comment 213 of bug 2398:
"According to Stefan Dosinger, Valve Hammer has a different kind of problem. It
renders to an oversized backbuffer and copies portions of it back to the main
window. So it is something else."
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