http://bugs.winehq.org/show_bug.cgi?id=11676
Summary: Urban Assault fails to load due to msvcrt.dll._ftol2
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tha.rami(a)gmail.com
When starting Urban Assault from the game directory, I get the following:
wine: Call from 0x73eb98c0 to unimplemented function msvcrt.dll._ftol2,
aborting
It appears this is a missing function in msvcrt.dll that is blocking the
booting of the game.
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http://bugs.winehq.org/show_bug.cgi?id=11466
Summary: Bookworm Deluxe crashes on startup
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://www.nl.zylom.com/deluxe/game/119/bookworm-
deluxe.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com
Created an attachment (id=10608)
--> (http://bugs.winehq.org/attachment.cgi?id=10608)
Backtrace in wine-0.9.54
Now that bug 8689 is fixed, I attempted to launch bookwork deluxe. After
launching, clicking on 'spel starten' leads to a crash in kernel32. Backtrace
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10708
Summary: Wine lacks support for animated cursors
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
CC: andrewriedi(a)gmail.com
Currently Wine lacks support for Animated cursors meaning that in games that
use them you either have no mouse at all or just the basic X mouse (which in
itself is a bug so eventually until this is fixed these games will lack a
cursor entirely).
Some examples of games are Battlefield 2, Act of War, Command & Conquer
Generals, etc. Ranked "Major" because it affects quite a few applications.
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http://bugs.winehq.org/show_bug.cgi?id=10329
Summary: Sonic & Knuckles Collection freezes when starting a game
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=8995)
--> (http://bugs.winehq.org/attachment.cgi?id=8995)
Picture of the symptoms
When starting any of the games bundled in Sonic and Knuckles Collection, each
freeze while displaying the Sega logo. This logo is in black and white (Should
be in color), and is smooshed into a portion of the screen.
Execution of the game halts, and one (serious looking) fixme is displayed:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f734,0x00000000), stub!
A downloadable demo is available at:
http://www.sega.com/support/support.php?item=support_games#pc
The bug occurs in the demo too.
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http://bugs.winehq.org/show_bug.cgi?id=11596
Summary: Lost Planet:Extreme Condition DX9 Demo: black screen in-
game
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.nzone.com/object/nzone_lostplanet_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gravisxv(a)yahoo.it
After loading a level, wine fails to render the 3D scene but displaying only
time counter ,compass and life bar.
And there's a strange small stripe in the bottom of the screen which change
colour while moving mouse around.
My graphic card is a Nvidia 8800 GT.
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http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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http://bugs.winehq.org/show_bug.cgi?id=10047
Summary: Oblivion water lacks transparency
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the summary, the water in Oblivion is entirely opaque, even switching to
FBO (which fixes the lack of shader effects) doesn't solve it.
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