http://bugs.winehq.org/show_bug.cgi?id=10766
Summary: Starcraft completely red with registries set to opengl
and readtex
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghettopolak04(a)hotmail.com
Running the latest GIT as of today.
Starcraft is completely red when running with DirectDrawRenderer set to opengl
and RenderTargetLockMode set to readtex.
I have a GeforceFX5700LE, running the latest NVIDIA beta driver 169.04. The
same thing occurs with the stable 100.14.23 driver.
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http://bugs.winehq.org/show_bug.cgi?id=10757
Summary: Dragon Naturally Speaking 9 can't control mic volume
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On one of my systems, DNS 9 pops up a warning during
initial user training, complaining that it can't
automatically set the mic volume. Indeed, you have
to do it manually (via right clicking on the
volume control icon on the system toolbar) on that system.
Susan confirms this happens for her, too.
This is with the default ALSA settings.
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http://bugs.winehq.org/show_bug.cgi?id=10756
Summary: Dragon Naturally Speaking 9 training feedback lags
behind until you pause
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Windows, during initial user training,
the words you speak are quickly (with maybe one word lag)
highlighted as such.
On Linux, they are not highlighted until you
stop speaking briefly.
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http://bugs.winehq.org/show_bug.cgi?id=10750
Summary: shdocvw carshes after showing webpage
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.bridgebaseonline.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=9594)
--> (http://bugs.winehq.org/attachment.cgi?id=9594)
wine error output with trace enabled for mshtml and shdocvw
Wine version is todays git pull and build in ubuntu gutsy.
Steps to reproduce:
1. start&login to bbo client
2. click "Help me to find game"
3. click in popup either of submit buttons
result:
program crashes
excepted result:
Software would move to a table to play or observe.
If I use my firefox to access the webpage that is opened to popup I can choose
to play or observer from there. After I press button in firefox game works fine
and I end up to a table.
Reason for crash:
shdocvw crashes because of null pointer in navigate_hlink.
IMoniker pointer is null that is coming from HlinkFrame_Navigate calling
IHlink_GetMonikerReference.
For me it seems like wine is trying to access the content of popup after
closing it. But can't be sure because everything happens too fast.
I couldn't yes solve more about this because I'm not too familiar with wines
code.
I have added a test if moniker pointer is null and output a message with ERR
macro.
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http://bugs.winehq.org/show_bug.cgi?id=10736
Summary: iTunes 7.5 causes display distortion & fails to run
fully
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zac(a)zacbrown.org
Created an attachment (id=9579)
--> (http://bugs.winehq.org/attachment.cgi?id=9579)
screenshot of display corruption while trying to run iTunes.exe
iTunes75Setup.exe installs iTunes without issue aside from blacking out the
display at a point late in the install sequence.
When trying to run iTunes, the following is printed to console and then there
is no change:
zbrown[iTunes]$ wine iTunes.exe
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:heap:HeapSetInformation 0x1ac0000 0 0x34f514 4
fixme:win:EnumDisplayDevicesW ((null),0,0x34e9b0,0x00000000), stub!
fixme:font:CreateScalableFontResourceA
(0,"c:\\windows\\QTFont.for","c:\\windows\\QTFont.qfn",(null)): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10028 0x00000000
The program neither crashes nor functions. A screenshot of the display
distortion is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10697
Summary: Starcraft:Broodwar (using OpenGL renderer) regression.
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazikcz(a)gmail.com
Lately (since 0.9.47) Starcraft became unplayable for me in the OpenGL mode
rendering. I suppose this is since the hardware color conversion was
implemented.
I guess a little background history may also help:
?.?.?? - 0.9.46:
** 'textex' and 'readtex':
The game works. But if the wine window lost it's focus, the would freeze
forever and never resume (though the sounds were working, and you could
actually try playing).
** 'auto'/others:
I don't remember. Propably crashed.
0.9.47 - 0.9.49:
** 'textex' and 'readtex':
The game starts. Sound is working, you can start the game, but all you can
see is an upscaled upper-left (or so I've heard from someone) pixel to
fullscreen - i.e. you see solid colored wine window.
** 'auto'/others:
The game crashes nearly instantly after opening wine window.
0.9.50 - git:
** 'textex' and 'readtex':
The game starts. Sound is working, you can even start the game, but all you
can see is a white screen.
I get these messages in the terminal:
------
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 304
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 245
...
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glBindBufferARB @ surface.c / 234
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexSubImage2D @ surface.c / 238
...
Full log in the attachement.
------
** 'auto'/others:
The game crashes just after displaying the main menu screen.
I get these messages in the terminal:
------
...
=>1 0x7c85847c d3dfmt_convert_surface+0x10a() in wined3d (0x00000000)
0x7c85847c d3dfmt_convert_surface+0x10a in wined3d: movzbl
0x0(%ecx,%edi,1),%edx
...
Full log in the attachement.
------
I use nvidia binary drivers 9643, with a GeForce 4 MX440 card. I'm not using
any compositing manager and I've tried running Xorg in both 16 and 24 bit
depth.
A friend of mine reports he has exactly same issues with his GeForce 4 Ti.
I also checked this with xorg-server 1.3 and xorg-server 1.4.
The game however, works for some people (I hear GeForce 6+ users) smoothly and
very fast.
Is there anything else I should provide ? Some extra debug ?
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http://bugs.winehq.org/show_bug.cgi?id=10690
Summary: Dragon Naturally Speaking 9 stutters/loops with ALSA
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Dragon Naturally Speaking 9 works ok with OSS, but
terribly with ALSA.
With ALSA, training often stutters and you have to
pause and unpause it to unstutter it.
Doing Microphone / Tools / Dragon pad pops up
and starts recognizing right away.
I said "This is the first time I have spoken", and
it got it. But then it recognized the same phrase over
and over, as if there were an audio input stutter.
Just like in training, though, turning off the mic
and turning it on again got it into a sane state.
With OSS, none of this happens.
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http://bugs.winehq.org/show_bug.cgi?id=10623
Summary: Visual C++ 5 doesn't know who registered it
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing Visual C++ 5 goes fine, but
when the app starts up, the splash screen says
This product is licensed to:
Unregistered
Unauthorized copy
even though I duly filled out the info and put
in the cd key.
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http://bugs.winehq.org/show_bug.cgi?id=10592
Summary: EVE Online login screen causes some gfx corruptions
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The planet on the loginscreen has heavy flickering on the left side.
The Atmosphere on the left side also looks different under wine.
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http://bugs.winehq.org/show_bug.cgi?id=10591
Summary: EVE Online Loginscreen fails to display automaticly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The loginscreen has a logo moving in but the area of the screen stays black.
After opening and closing the ESC menu it displays.
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