http://bugs.winehq.org/show_bug.cgi?id=10057
Summary: gamma handling, application access to screen gamma,
disabling gamma control
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomo.kohvakka(a)iki.fi
My main problem is that
a) I need somewhat calibrated display. Not properly profiled, but I like that
black is black and white is about white [2]. This can be accomplished with
proper gamma ramps, eg, using application like xgamma or nvidia-settings [1].
No problem here actually.
[1]
http://www.rancholinux.com.ar/wp-content/uploads/2007/05/nvidia-settings.png
[2] http://www.aim-dtp.net/aim/evaluation/gamma_space/index.htm
b) Whenever I use any D3D application under wine, gamma ramps get set into
"default" messing screen colors. This affects the game in question and whole
desktop after exiting application (and wine).
It would be nice if there would be a solution. However, I don't know what it
should be.
At least wine probably should restore gamma ramps when exiting, but I'm not
totally certain even about this. It would obviously forbid using any win32
gamma setting (screen calibration) software.
It wouldn't help with messed up colors in application either. I'm wondering if
it could be possible to calculate a "calibrated" gamma ramp from user (x11) and
application (win32) supplied and use that, resulting in no change if
application just wants something flat default. This would of course have same
problem as above.
I've found that not any of the games that I play actually uses gamma setting in
any meaningful way. As such I propose following patch which allows disabling
gamma functionality by setting up a registry key.
I can supply some screen shots (camera pointing at screen showing gamma
effects) if required.
There is similar bug with gnome-screensaver, see
http://bugzilla.gnome.org/show_bug.cgi?id=342850
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http://bugs.winehq.org/show_bug.cgi?id=9964
Summary: Jade Empire hangs while playing movies
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jroehl(a)freenet.de
Created an attachment (id=8475)
--> (http://bugs.winehq.org/attachment.cgi?id=8475)
Output of starting and trying to play logo movie
When JE tries to play movie sequences, the screen gets totally white and game
hangs. A workaround is to disable movies in jadeempire.ini. Edit the lines to:
NoLogos=1
NoMovies=1
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http://bugs.winehq.org/show_bug.cgi?id=9926
Summary: gdi32.dll should not have exported function pointers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Blocks: 219
These two pointers are not present on the native systems:
@ extern pfnRealizePalette
@ extern pfnSelectPalette
This causes some code in SafeDisk 3.x to crash dereferencing these pointers.
They should be replaced with function calls to get/set them instead.
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http://bugs.winehq.org/show_bug.cgi?id=9565
Summary: wined3d regression with rogue spear
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frick(a)sc-networks.de
CC: stefandoesinger(a)gmx.at
Rogue Spear worked OK before this patch using FBO. There where some visual
artefacts with the mouse cursor. Now starting a mission takes ages in the
tactical menu and the visual problems are the same with and without FBO like
before _without_ FBO. Please advice what infos are needed.
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9332
Summary: Lego start wars crashes
Product: Wine
Version: CVS
Platform: Other
URL: http://download2.gamershell.com/cgi-
bin/fhx.pl?auth=dJnag3QjQreKI&id=14908&ts=1187113187&cat
=demo&filename=LEGO_Star_Wars_2_DEMO.zip
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, this game crashes (as another too that i forgot) in fglrx.dri.so. Allthough
that might point to buggy driver, the bug was introduced between wine-0.9.26
and wine-0.9.28. So the game used to work (albeit with graphical glithches, but
hey what would you expect from an A(ll).T(extures).I(nvisible) card....)
If i have time i'll do a regression test
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http://bugs.winehq.org/show_bug.cgi?id=9554
Summary: Sound / Music in UFO:ET doesn't work at all
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
Created an attachment (id=7925)
--> (http://bugs.winehq.org/attachment.cgi?id=7925)
Debugchannel +dmloader while starting UFO:ET
Sound and Music is broken in UFO Extraterrestrials.
Estimated cause:
warn:dmloader:IDirectMusicLoaderFileStream_Attach : failed
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
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http://bugs.winehq.org/show_bug.cgi?id=12525
Summary: windows not setting focus when a user selects a program
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Open an application (e.g. notepad)
2. Enter some text into it (e.g. "Hello")
3. Use Ctrl+Tab (in Ubuntu) to go to a different application
4. Use Ctrl+Tab to go to the application opened in [1]
The edit control should get the focus, but is not. That is, it does not have
the blinking edit cursor, and doing things like pressing Ctrl+A don't work.
Other applications I have seen this in:
* Cepstral SwiftTalker (http://www.cepstral.com/downloads/)
* WinMerge (http://winmerge.org/)
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http://bugs.winehq.org/show_bug.cgi?id=12506
Summary: Office 97 installer fails with "unable to
open...Off97Pro.stf'
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
It worked several days ago, but today on a fresh hardy update
and a fresh wine from git or 0.9.59 from hardy apt-get install, it
fails quickly with
Setup is unable to open the data file 'C:\~MSSETUP.T\~msstfof.t\Off97Pro.stf';
run Setup again from where you originally ran it."
This happens even though I can read the file Off96Pro.stf on the
cdrom. Oddly, adding +file or running under strace gets past that
-- but as soon as you enter your license key, it pops up again.
Copying that file manually right before entering the license key
gets a bit further, but not too much.
Other apps (PS 7, PS CS2) install fine.
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http://bugs.winehq.org/show_bug.cgi?id=12389
Summary: Unable to save game in Baldur's Gate TotSC 1.3.5512
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khaelin(a)gmail.com
Under Wine 0.9.59 (sorry for the version tag, it stops at 0.9.58), trying to
save a game in Baldur's Gate TotSC 1.3.5512 makes the game stop with the info
box:
Save game failed, do you wish to quit ?
Yes (quit) No (returns to the game)
Same problem on a clean install with a clean .wine, with another save slot,
with a new game.
No wine errors are printed on the console.
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