http://bugs.winehq.org/show_bug.cgi?id=3260
Gilboa Davara <gilboad(a)gmail.com> changed:
What |Removed |Added
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http://bugs.winehq.org/show_bug.cgi?id=4633
Klaus Layer <klaus.layer(a)gmx.de> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7398
--- Comment #3 from Austin English <austinenglish(a)gmail.com> 2008-04-29 02:28:06 ---
(In reply to comment #2)
> Sorry for the long time to make a reply on this, didnt have means to test it
> until now.
> The game doesnt crash because of this anymore. Now it just needs native
> oleaut32 and has some issues with drawing clouds and some corruption on higher
> graphics detail. Otherwise its playable.
>
Please file bugs for these issues (check for dupes first).
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Matheus Izvekov <mizvekov(a)gmail.com> changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Matheus Izvekov <mizvekov(a)gmail.com> 2008-04-29 02:21:42 ---
Sorry for the long time to make a reply on this, didnt have means to test it
until now.
The game doesnt crash because of this anymore. Now it just needs native
oleaut32 and has some issues with drawing clouds and some corruption on higher
graphics detail. Otherwise its playable.
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http://bugs.winehq.org/show_bug.cgi?id=8830
You-Cheng Hsieh <yochenhsieh(a)xuite.net> changed:
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http://bugs.winehq.org/show_bug.cgi?id=12847
Summary: wine: error while loading shared libraries:
/usr/bin/../lib32/libpthread.so.0: invalid ELF header
Product: Wine
Version: 0.9.6.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gui.simon(a)gmail.com
wine: error while loading shared libraries: /usr/bin/../lib32/libpthread.so.0:
invalid ELF header
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http://bugs.winehq.org/show_bug.cgi?id=3582
--- Comment #10 from Henry <nospam(a)thenerdshow.com> 2008-04-29 00:19:52 ---
Moray 3.5 is probably crashing due to the program hard-coding addresses it
expects on Windows. In other words, it's not getting the expected pointer
address or HWND from wine's winproc and so it tries to access the wrong memory
for creating a window and gets a null pointer exception; it could be an
application bug, not a wine bug.
Winproc is in wine-source/dlls/user32/winproc.c and that might be a good place
to start. wine prior to version 0.9.15 would let you run native user32 (and I
believe now that is what I was doing) and then Moray would work (sometimes).
Whether or not it would work would depend on where it was loaded (virtual
memory layout) since the address changes under linux. The (now old and clunky)
workaround was to have wine<0.9.15 users disable exec-shield and selinux. The
new wine does not require you to do this. On the other hand, you cannot use
native user32 anymore.
At least this is my estimation of the problem based on what I have read on the
web.
Some related discussion about wine Winproc
http://www.winehq.org/pipermail/wine-patches/2001-July/000768.html
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http://bugs.winehq.org/show_bug.cgi?id=8712
--- Comment #15 from Jeff Zaroyko <jeffzaroyko(a)gmail.com> 2008-04-28 23:47:45 ---
(In reply to comment #14)
> The good commits are
> http://source.winehq.org/git/wine.git?a=commit;h=8c21ebc6854d46c486e9e29e10…
> http://source.winehq.org/git/wine.git?a=commit;h=653c7e7dcaf7ebee2cfc8a6e35…
>
> The error that you see is caused by the lack of the key
> 49C47CE0-9BA4-11D0-8212-00C04FC32C45 in the registry. It is an other problem.
>
> Deoes there exist a demo of your game?
>
> Joaopa
>
ok, so we agree, we are talking about the same patches.
yes, comment #6 mentions Bug 11626 that has a link to the download, I'm not
sure that adding the key changes anything, the crash still occurs with these
two commits.
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