http://bugs.winehq.org/show_bug.cgi?id=9612
Summary: Silent Hunter III: Crashes on loading a savegame at sea
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
On loading a career-mode savegame at sea that has worked in earlier wine
versions, I get a Unhandled exception: page fault on write access to 0x00000000
in 32-bit code (0x601d3e77).
The traceback refers to memset
IDirectSoundBufferImpl_Duplicate
DirectSoundDevice_DuplicateSoundBuffer
IDirectSound8_IDirectSound8_DuplicateSoundBuffer
Will attach a +dsound trace. Changing from alsa to oss and playing around with
sound settings in winecfg doesn't cure the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11073
Summary: crash in kernel32 with lib.exe (VC++6.0)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: picca(a)synchrotron-soleil.fr
Created an attachment (id=10092)
--> (http://bugs.winehq.org/attachment.cgi?id=10092)
crash in lib.exe
Hello
I am using scons with VC6++ to compile a library and with the upgrade 0.9.50->
0.9.52 it now crash.
I attached the dump of the crash
hope it can help.
Frederic
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http://bugs.winehq.org/show_bug.cgi?id=11306
Summary: software built with Visual C++ software library crashes
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ketil(a)vestby.name
Created an attachment (id=10414)
--> (http://bugs.winehq.org/attachment.cgi?id=10414)
console dump with the errormessages as described
When running the latest wtlib, wine crashes. It tart by complaining about the
spooler - and continues from there. Earlier versions of wtlib install and run
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=12651
Summary: Bad sound quality in Starcraft when running with
hardware acceleration
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alanceil(a)gmx.net
When starting Starcraft with any kind of sound DirectSound hardware
acceleration enabled (Basic, Standard, Full (in winecfg)), the ingame sound has
a very bad sound quality, it sounds like it was output by an 8bit sound card.
This is particularly noticeable when you click on any of the buttons in the
starting screen.
Here is an 'lspci -v' of the used soundcard:
---
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Apple Computer Inc. Unknown device 00a0
Flags: bus master, fast devsel, latency 0, IRQ 20
Memory at db500000 (64-bit, non-prefetchable) [size=16K]
Capabilities: [50] Power Management version 2
Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0
Enable-
Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [130] Root Complex Link <?>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
---
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http://bugs.winehq.org/show_bug.cgi?id=12069
Summary: native msvcp60.dll enhaces wines
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hi.
This is not exactly a bug, but i think that you should have it in mind. I dont
know how can it be related to wines internal behavior or not.
I only play one game. Tactical Ops 3.5
This game uses Unreal99 Engine.
It works in Wine as a Gold and sadly with at most 30 fps with all builtin.
With only one override it can grow to 70 fps in the same test conditions.
This native is msvcp60.dll
The game runs better with this dll present on the system. I dont know why or
what does this dlls or why the game can run without it but, it does makes a
difference.
I think that this override can improve all Unreal99 based games.
Close this bug if you think that it is invalid. I post to contribute and
documentate to other looking for the same issue.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=11972
Summary: not able to chat in the chat rooms
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: durgesh2487(a)gmail.com
The chat/messenger client Rediffbol is getting correctly installed via wine but
when in a private message or in a chat room , the messages of other users and
myself cannot be seen. The user list can be seen.
While the message typed from here on linux can be seen by the ones on windows.
To make the long story short, it is not possible to "chat" in the chat rooms
or in the private messaging windows.
here is a link to the 8th version of that software:
http://imdownloads.rediff.com/newbol/bolinstaller.exe
while the website for that software:
http://messenger.rediff.com/newbol/
am attaching the 7th, i.e the older version of this software as an attachment.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=10763
Summary: Window movement in virtual desktop mode should match
real Windows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
This is a suggestion about the way window borders are drawn when windows are
dragged or resized, when in virtual desktop mode.
Windows (2000) operation seems to be like this:
- Window movement:
- When the pointer is stationary over the window title bar, pressing and
holding the left button causes the highlighted border frame to be drawn
after approximately 1 second. (Wine only draws the border frame once the
pointer is moved.)
- For non-resizeable windows, the border is highlighted by a 1-pixel thick
rectangle with dotted lines (Wine does this currently). For resizeable
windows, the border is highlighted by a 4-pixel thick rectangle with
crosshatch/checkerboard lines. (Wine uses XOR/complement highlighting in
this case.)
- Window resizing:
- As with movement of resizeable windows, the Windows border frame drawing
differs from Wine's complement type highlighting.
My suggestion is that by default Wine's behaviour should match the Windows
behaviour. However some users may prefer the complement type highlighting. (In
some cases parts of the Windows border frame are invisible, depending on the
background colour.) Maybe have an option or registry setting to tell Wine to
always complement (including when moving non-resizeable windows)?
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http://bugs.winehq.org/show_bug.cgi?id=10176
Summary: rFactor Dedicated not working anymore after update
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.buchmann(a)uni-bayreuth.de
Created an attachment (id=8780)
--> (http://bugs.winehq.org/attachment.cgi?id=8780)
console output
Hello,
rFactor Dedicated Server (http://www.rfactor.net) used to work until rFactor
Version 1.250. After upgrading to Version 1.255 it is not working anymore.
Please find the output messages attached.
My System is x86 32-bit, ubuntu 7.04 and wine 0.9.47.
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http://bugs.winehq.org/show_bug.cgi?id=10087
Summary: MessageBox-based Win95 Program Loads Frame only
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: John(a)SVTIi.com
CC: John(a)SVTIi.com
Created an attachment (id=8650)
--> (http://bugs.winehq.org/attachment.cgi?id=8650)
ZIP file with executable and readme.
A simple, messagebox based Win32 application will not run in wine v. 0.9.47.
The messagebox window frame appears in the correct size, and the banner
text is correct, but nothing else appears. The inert window can be moved but
not operated. If the wine file manager is dismissed while the inert
window is visible, wine does not terminate as usual.
I am running wine in Fedora 4, with all sw fully updated.
The application is in a file named RandIntG.exe and is freeware
available at:
http://www.simtel.net/product.php%5Bid%5D18258%5Bsekid%5D0%5BSiteID%5Dsimte…
A copy of the release package containing the application
executable is attached.
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