http://bugs.winehq.org/show_bug.cgi?id=11514
Summary: Adobe Acrobat Professional 6 fails to install
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
after computing space requirements, selecting language, typing in the serial
number, selecting custom/full install, and destination folder, setup just...
dies.
quite a few fixme errors hit the console, followed by these three error
messages:
err:msi:HANDLE_CustomType23 Source package does not exist: L"D:\\Adobe Acrobat
6.0 Professional\\\\Adobe Reader 6.0.msi"
err:msi:ITERATE_Actions Execution halted, action L"InstallReader" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I am still attempting to generate a WINEDEBUG log, if anyone can suggest a more
narrowly targeted flag rather than +relay please let me know, it takes *ages*
for this process to work when debugging...
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http://bugs.winehq.org/show_bug.cgi?id=12083
Summary: ok() test doesn't support nested calls
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mmoss(a)google.com
When ok() (wine/test.h) is used recursively, the reported filename and line
numbers don't reflect the location in the code where the test actually failed.
For example, in dlls/kernel32/tests/change.c, the
ok(FinishNotificationThread(thread), ...) calls will report a line number
inside FinishNotificationThread(), where ok() is also used. This is because the
tls_data structure stores only a single filename and line number value, and
every call to ok() updates them to the "current" values.
Is it erroneous for test code to recursively call ok() (a quick test indicates
that this happens hundreds of times throughout Wine's tests), or should ok()
chain these values to handle recursive calls?
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http://bugs.winehq.org/show_bug.cgi?id=11783
Summary: Civilization 4 refuses to start
Product: Wine
Version: 0.9.56.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
CC: dmitry(a)codeweavers.com
Civilizaation 4 refuses to start after applying patch:
e49e8b20dbe8f4f101dae7fdeacdba4e6b4b6a84 is first bad commit
commit e49e8b20dbe8f4f101dae7fdeacdba4e6b4b6a84
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Fri Feb 29 17:19:43 2008 +0800
kernel32: Add stubs for fiber local storage APIs.
:040000 040000 9f80e9b0b3b97c7f51b437e74809324c3b10a579
6c2dc47f78f419ca81cc4700142a1ce85b1aa0e2 M dlls
:040000 040000 432b0b112f63c7437eba7d53fb53ce0776e02165
38be982e110ffde9396d469dc91532de5a1e560b M include
saying
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http://bugs.winehq.org/show_bug.cgi?id=12301
Summary: Anycount 5.0 fails to install
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Created an attachment (id=11750)
--> (http://bugs.winehq.org/attachment.cgi?id=11750)
output from WINEDEBUG=+relay wine AnyCount5Setup.exe 2>&1 | tee
~/anycountlog.out
AnyCount 5.0 fails to install with the following msgbox error:
AIT Protection System
An internal exception occurred (Address: 0x7bc72a93)
Please, contact support. Thank you!
see also the bug for AnyCount 6.0, which is probably related (bug #11539).
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http://bugs.winehq.org/show_bug.cgi?id=11309
Summary: PersistStreamInit_Save, Load unimplemented ... need them
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)sundialservices.com
I'm getting an OLE Error because "PersistStreamInit_Save" and
"PersistStreamInit_Load" are not actually implemented in
"dlls/ole32/shdocvw/persist.c." And for the most part this is preventing me
from doing anything useful with this viewer in Delphi.
(Cautiously raises hand...) I'd be willing to explore doing an implementation
on this if I could determine more about what actually needed to be done.
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http://bugs.winehq.org/show_bug.cgi?id=11635
Summary: cursor = big black box
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drift0life(a)yahoo.com
hey guys,
i installed wine using my synaptic packet manager
everything installs, and opens, and works fine
however, instead of having a cursor i hav a 1cm x 1cm box that is either white,
blk or a box with a bunch of gibberish in it
i tried taking a screen shot to show u guys, however, the cursor disappears in
the screen shot.
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http://bugs.winehq.org/show_bug.cgi?id=11516
Summary: jedi knight II is upsidedown when 3d accel is enabled -
regression
Product: Wine
Version: 0.9.55.
Platform: All
URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.55, Ubuntu 7.04
Jedi Knight Dark Forces II demo - a dx5 game, when 3d acceleration is enabled
the game is upsidedown, this same commit also breaks returning to the menu from
ingame at which point nothing is drawn and it prints
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but
SFLAG_INDRAWABLE not set
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
performed a regression test:
35e0bb8225bb9c9b654f19b21560756f4e455da1 is first bad commit
commit 35e0bb8225bb9c9b654f19b21560756f4e455da1
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Tue Feb 5 13:25:18 2008 +0100
wined3d: Redownload the surface data in case of a palette change. This
fixes a lot of redrawing problems in Red Alert.
:040000 040000 6068d4aff05f640e8e468d0142f04580de32beaf
a83a60a4bf50f47ebbb9ebe33bf756e548ad96bb M dlls
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http://bugs.winehq.org/show_bug.cgi?id=12600
Summary: Adobe Acrobat Pro 6 -- File Open should default to a
more logical location
Product: Wine
Version: 0.9.59.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
When using File --> Open, Acrobat Pro defaults to the directory:
/home/me/.wine/drive_c/windows/profiles/me/Application Data/AdobeUm/
This is a minor if hardly earth-shattering irritant.
What is interesting, however, is that Adobe Distiller 6.0 (the ps2pdf lookalike
that gets bundled with Acrobat Pro) defaults to the "My Documents" folder.
File --> Open should default to a more logical location. (Acrobat Pro's
Preferences offers no means of changing this default file open location.)
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http://bugs.winehq.org/show_bug.cgi?id=10245
Summary: Half-life 2 font issue with 0.9.48 (works 0.9.40)
Product: Wine
Version: 0.9.48.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sandbag(a)luukku.com
Hello,
Half-Life 2: Episode Two main menu and game fonts are messed up when using WINE
0.9.48. Fonts will work on WINE 0.9.40.
HL2-specific fonts are replaced with some other font and main menu fonts look
"jagged" when compared to 0.9.40. During game play crosshair and HUD fonts are
using some other font than HL2crosshair.ttf and halflife2.ttf. Game crashes
when changing weapon. However, HL2 console font looks far better on 0.9.48.
Please see following screenshots.
HL2:Episode Two Main Menu in WINE 0.9.40 (works, please note errors on console)
http://www.imgplace.com/users/sandbag/WINE_HL2_font_bug/1193774217.jpg
HL2:EP2 Main Menu in WINE 0.9.48 (wrong font, jagged edges on menu text)
http://www.imgplace.com/users/sandbag/WINE_HL2_font_bug/1193774231.jpg
HL2:EP2 in-game screen shot on WINE 0.9.40 (works)
http://www.imgplace.com/users/sandbag/WINE_HL2_font_bug/1193774181.jpg
HL2:EP2 in-game screen shot on WINE 0.9.48 (crosshair and HUD messed up, HUD
font has jagged edges)
http://www.imgplace.com/users/sandbag/WINE_HL2_font_bug/1193774200.jpg
Going back to WINE 0.9.40 fixes fonts, but there are some game crash issues.
Version 0.9.40 is the last one which works, 0.9.41 introduces this font
problem.
Also Half-Life 2 and Half-Life 2: Episode One has this same problem with all
WINE versions starting with 0.9.41.
I'm using HL2:EP2 with SteamEmu and starting game with following command line:
wine hl2.exe -dxlevel 81 -steam -game ep2 -novid -console -heapsize 512000
Having extracted GCF-files has no effect on this, tested on HL2:EP1.
I tried to fix problem with following steps.
1) by copying HL2-fonts to KDE ".fonts" dir. They will show up on KDE and
Control Center, but this does not fix issue.
2) Deleting all duplicate fonts which are included with WINE from windows font
directory. No effect.
3) "Reinstalling" wine by deleting ".wine"-dir and recreating it with winecfg.
Installed only HL2: Episode Two. No effect.
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http://bugs.winehq.org/show_bug.cgi?id=11105
Summary: GFA-Basic editor invisible
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
The GFA-Basic (free download from http://team1161.googlepages.com/ )
interpreter works fine in wine (git from 2008/01/09), but its editor comes up
invisible (showing whatever window was behind it instead of a white background
with any text you type).
This is a fairly recent regression, it worked last time I tried (a couple of
months back).
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