http://bugs.winehq.org/show_bug.cgi?id=10211
Summary: gmax installer does not allow changing of installation
directory, fails to install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.turbosquid.com/gmax
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to install gmax the application fails to continue stating it will
be installing over existing installation and prompts you to choose a new
location, choosing a new location through the browse dialog does not change the
install path, and does not allow you to continue the installation.
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http://bugs.winehq.org/show_bug.cgi?id=9946
Summary: Installation errors of Adobe Photoshop
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: misc-bugs
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: algrant(a)comcast.net
Installation of Adobe Photoshop Album Starter Edition 3.2 fails due to errors
2503 and 2502
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http://bugs.winehq.org/show_bug.cgi?id=9608
Summary: jdk fails to install
Product: Wine
Version: unspecified
Platform: Other
URL: http://sdlc-esd.sun.com/ESD33/JSCDL/jdk/6u2/jdk-6u2-
windows-i586-
p.exe?AuthParam=1189183281_3a97fdc39fd6ddd9771f1c85a1c6d
b5e&TUrl=an1npDpbKod7kSYrROhENTonIuA3W0D1Lc4nXz+pGFFrani
xdCdgxDTPbW4=&TicketId=dVB3PgNJNuo48w==&GroupName=SDLC&B
Host=sdlc2i.sun.com&FilePath=/ESD33/JSCDL/jdk/6u2/jdk-
6u2-windows-i586-p.exe&File=jdk-6u2-windows-i586-p.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
The installer asks me to insert disk 1, but this is not an installer from a cd.
I guess there's a bug here. I'll provide more info later on (bit short in time
atm)
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http://bugs.winehq.org/show_bug.cgi?id=9359
Summary: Need for Speed Most Wanted crahshes frequently
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mailing_list(a)orange.nl
Created an attachment (id=7649)
--> (http://bugs.winehq.org/attachment.cgi?id=7649)
Terminal_output
I tried running NfS: MW with and without sound. At first it ran great (with
sound), but now it crashes the whole time. I have attached the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=9717
Summary: Gothic 3 -
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=8141)
--> (http://bugs.winehq.org/attachment.cgi?id=8141)
Graficissue Gothic 3
There is a black "shadow" of the landscape mirrored along the middle of the
screen.
My System:
Fedora 7 x86_64, Nvidia 8800GTS, Proprietary drivers 100.14.11
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http://bugs.winehq.org/show_bug.cgi?id=9742
Summary: EngineSite segfaults (Segmentation fault)
Product: Wine
Version: unspecified
Platform: PC
URL: http://luckasoft.com/download/perle_le.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user reported trouble with this app in this thread:
http://groups.google.nl/group/comp.emulators.ms-windows.wine/browse_thread/…
I tried it , and it just segfaults after the splash screen. However , in
wine-0.9.2 it gets nicely beyond the spash screen, and seems to start fine.
I'll put some more info into this bug later on
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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http://bugs.winehq.org/show_bug.cgi?id=12520
Summary: Yoda Stories main window is too small
Product: Wine
Version: unspecified
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/yodademo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megazzt(a)gmail.com
When running Yoda Stories (full game or demo) the main window is too small (it
seems to be minimum size for a window) and cannot be resized. The game is
unplayable since the window is so small as to have no client area.
Get the demo from ftp://ftp.lucasarts.com/demos/pc/yodademo.exe for testing.
You can extract it with unzip if you don't want to go through the hassle of
installing it.
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http://bugs.winehq.org/show_bug.cgi?id=9291
Summary: iexplore http://pack.google.com crashes
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Wine's built-in iexplore crashes on http://pack.google.com.
Unhandled exception: page fault on read access to 0x0000005c in 32-bit code
(0x7c7bd7a8).
Backtrace:
=>1 0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8(iface=0x1063958, aListener=0x1063998,
aContext=0x0) [/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml
0x7c7bd7a8 nsChannel_AsyncOpen+0x4e8
[/home/dank/wine-git/dlls/mshtml/nsio.c:107] in mshtml: movl
0x5c(%esi),%edi
107 while(!container_iter->doc)
I peeked at nsio.c, and it does look vulnerable to container_iter going
unexpectedly null during that loop, but a real fix wasn't immediately obvious.
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