http://bugs.winehq.org/show_bug.cgi?id=5131
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |misterx42(a)gmail.com
--- Comment #12 from Dan Kegel <dank(a)kegel.com> 2008-05-16 11:12:30 ---
*** Bug 13260 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5131
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bug with FlashFXP still |FlashFXP hangs
|exists |
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2008-05-16 11:12:04 ---
Also documented some in a previous message:
http://www.winehq.org/pipermail/wine-devel/2005-April/035682.html
Doing
wget http://kegel.com/wine/winetricks
sh winetricks cc580
works around the problem, I can see file listings from adobe.com now.
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http://bugs.winehq.org/show_bug.cgi?id=5131
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dank(a)kegel.com
Keywords| |patch
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-05-16 11:04:59 ---
Added keyword 'patch'.
As Lei said, we probably need a conformance test before we can apply this,
and it needs to be refreshed and sent to wine-patches.
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http://bugs.winehq.org/show_bug.cgi?id=9009
--- Comment #13 from Robert <robi(a)hipnos.net> 2008-05-16 10:59:52 ---
Louis, this hint helped me run the game.
So the game itself comes with SDL.dll which I replaced with the one downloaded
from SDL site. I donwloaded windows binary and replaced it with the one that
came with the game and it worked.
There is now a new issue which makes game to big if you set it up to play in
full screen mode. In windowed mode it worked fine. Also sound plays.
Will add info to the appdb for the game.
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http://bugs.winehq.org/show_bug.cgi?id=8868
Roman Nykyforchyn <loofsoft(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |loofsoft(a)gmail.com
--- Comment #12 from Roman Nykyforchyn <loofsoft(a)gmail.com> 2008-05-16 08:37:04 ---
Hi, I found the cause of this issue.
The problem is in wined3d library, in some case we get stack overflow by
calling ActivateContext (context.c) function recursively.
I've fixed this and the changes are:
1) in read_from_framebuffer_texture function (surface.c):
+ if(!device->isInDraw)
ActivateContext(device, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
2) in FindContext function (context.c):
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) {
/* Make sure we have a OpenGL texture name so the PreLoad() used to read
the buffer
* back when we are done won't mark us dirty.
*/
+ BOOL oldInDraw = This->isInDraw;
+ This->isInDraw = TRUE;
IWineD3DSurface_PreLoad(target);
+ This->isInDraw = oldInDraw;
}
Now I do not have any crashes with Oblivion, exterior scenes work fine with
pbuffer and backbuffer rendering. But I noticed, that sometimes one of the
frames in rendered upside down. This happens only on exterior scenes and on the
same places that were crashing without my fix.
Can somebody take care of this and fix pbuffer and backbuffer till 1.0 release?
This may be good improvement, as pbuffer and backbuffer rendering provides 1.5
times better performance in some games.
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http://bugs.winehq.org/show_bug.cgi?id=8030
--- Comment #12 from mail2ario.list(a)yahoo.com 2008-05-16 04:21:25 ---
I can confirm this buf in wine 1.0-rc1
I am using Ubuntu 8.04 amd64 with nVidia 8400GT
Some part of wine output:
wine: Unhandled page fault on write access to 0x00000000 at address 0x6b6be1
(thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x006b6be1).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:006b6be1 ESP:0032fe88 EBP:0032ff08 EFLAGS:00010246( - 00 -RIZP1)
EAX:00000000 EBX:7b8b3884 ECX:0032fe94 EDX:010a8550
ESI:7ffdf000 EDI:00000000
Stack dump:
0x0032fe88: 006b75cb 7ffdf000 00000001 0032fef8
0x0032fe98: 009a5d34 ffffffff 006b8d3e 00000001
0x0032fea8: 00ff2b90 0087e8d9 00000001 00ff2b90
0x0032feb8: 00ff1338 00a4a000 00a4bf68 0087e796
0x0032fec8: 7ffdf000 7b8b3884 00000000 00000000
0x0032fed8: c0000005 00000001 00ff2b90 00000000
Backtrace:
=>1 0x006b6be1 in nfsc (+0x2b6be1) (0x0032ff08)
2 0x7b8776d7 in kernel32 (+0x576d7) (0x0032ffe8)
0x006b6be1: movl %eax,0x00000000
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http://bugs.winehq.org/show_bug.cgi?id=8783
--- Comment #27 from NTwoO <fmgrotepass(a)yahoo.co.uk> 2008-05-16 04:00:57 ---
The devices with their respective kernel modules mentioned in bug 10699 also
failed to work with this rc. The problem is still open.
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http://bugs.winehq.org/show_bug.cgi?id=9918
Summary: GetDeviceCaps BPP should use XVisualInfo
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
In case of a BITSPIXEL query GetDeviceCaps we are returning the screen_depth.
This should be changed to the depth of the visual. The problem is that this
lots of changes through Wine.
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http://bugs.winehq.org/show_bug.cgi?id=12350
Summary: GLXBadDrawable since 0.9.57 on GeForce 7600GT
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kyle1.schrecknet(a)gmail.com
Wine 0.9.57 and 0.9.58 gives GLXBadDrawable error when I try running World of
Warcraft in OpenGL on GF7600GT (0.9.56 works fine). I tested 169.07 and 169.12
Nvidia drivers. No problems on GF8600GT (second video card). I run Ubuntu 7.10
AMD64.
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