http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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http://bugs.winehq.org/show_bug.cgi?id=9886
Summary: GeoInfo hangs if trying to select a street for the
second time
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=8378)
--> (http://bugs.winehq.org/attachment.cgi?id=8378)
patch
This is because our DDEML doesn't call the callback after receiving an ACK when
the hMem parameter doesn't match the current transaction hMem. However it
doesn't remove transaction from the queue so only after the first transaction
the callback will be called. This patch removes the transaction from the queue
however it is not fully correct - there may be asynchronous transactions so the
ACK doesn't need to come in the same order as the request were sent. A correct
code should check the whole list of transactions.
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http://bugs.winehq.org/show_bug.cgi?id=13937
Summary: visual foxpro 9 installation fails
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freeman3(a)centrum.cz
can't install foxpro. i click setup main setup window appears. there an option
install prereqisites. i click it and nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=9991
Summary: Can not enable more then two input languages
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel1r(a)gmail.com
When I run windows applications with Wine, I'm only able to write in English.
When I try to write in other language (I tried Russian and Hebrew), input is
either ignored or I see blocks instead of letters, depending on application.
If I set LANG to ru_RU.UTF-8 or he_IL.UTF-8 before starting application, I'm
able to write in two languages (either English and Russian, or English and
Hebrew). There is no way to enable all three languages to work simultaneously.
I'm using Fedora 7 and Gnome desktop. I added both Russian and Hebrew keyboard
layouts in keyboard preferences and I'm able to write in all three languages in
Linux native applications.
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http://bugs.winehq.org/show_bug.cgi?id=13180
Summary: Saitek X45 POV does not work
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith_kw_muir(a)blueyonder.co.uk
Saitek X45 POV does not work in Lock On Modern Air Combat nor does one of the
rotational controls on the partner joystick it appears as an axis in the game
but does not function.
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http://bugs.winehq.org/show_bug.cgi?id=9970
Summary: OPA uses the process id/thread id to generate "random"
temp filenames
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
But if there is no Wine program running in the background then we start a clean
server each time and these number are always the same. OPAS handles very badly
if there is a lot of temporary files from the same "namespace" already and
after killing the program five times (so that it cannot clean the files on
exit) it will refuse to start.
A workaround is to clean the C:\Windows\Temp or to keep a program running in
the background so that the pids are each time different. I'm also not sure if
the problem is in OPAS or in the Visual FoxPro runtime - the error 1410 that
appears is a MS defined error code (
http://msdn2.microsoft.com/en-us/library/aa976055(VS.71).aspx )
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http://bugs.winehq.org/show_bug.cgi?id=13918
Summary: Supreme Commander addon: Ground decals only display
properly after switching to med fidelity and back
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In the addon to Supreme Commander, Ground decals get created when a building is
built. If the fidelity is set to Low, they don't work properly. They are
displayed fully white (see screen)
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http://bugs.winehq.org/show_bug.cgi?id=13615
Summary: Imperium Galactica, Solarian Campaign, Crashes
frequently
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=13589)
--> (http://bugs.winehq.org/attachment.cgi?id=13589)
Wine 1.0-rc3 crashlog for Imperium Galactica 2, 20080602 @ 01:24am local
When going to either the Spying or Trading views in the Solarian Campaign for
Imperium Galactica 2, wine claims something is getting held at level 3 and that
a deadlock should be expected, then crashes and offers a "sorry" popup which
doesn't appear on screen since the game's graphics 'cover' it.
Hence it's unreadable. The deadlock etc is only shown in the konsole when
running ig2.exe through it.
The bug can be recreated by running the Solarian Campaign and switching between
Spying and Trading screens, or even by switching from the Starmap to either of
the two.
Another freak occurance along the same lines can be recreated by going to the
Spying screen from the Starmap and trying to give the spy (there's only one in
the beginning) a training mission before he's moved up front properly yet.
(i.e. the 'disc' with available spies is still turning.)
The Kra'hen campaign (which does not have the Spying OR Trading screens)
doesn't have an issue with Wine and is playable without any errors as far as I
can tell. (I sorta died a long way into the Campaign after the Solarian Fleet
decimated my own... time and again.. >_>)
I have yet to try the Shinari Campaign, but will see if the problem with the
Spying/Trading screens persist there. I do believe they have these screens,
with the Kra'hen being the only exception to the rule because of them being a
warloving race.
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http://bugs.winehq.org/show_bug.cgi?id=13294
Summary: Halo 2 fails to start (won'T recognize msvcr80 / msvcp80
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
I'm using the cracked XP-compatible version by dopeman, since I don't have
-any- hope at all that the original Vista-only version could ever EVER work.
This version doesn't have an installer but instead provides you with a
pre-installed environment and asks you to install vcredist.msi and
XLiveRedist1.0.6027.msi manually.
XLive worked fine with msiexec /i, vcredist.msi doesn't (
err:msi:ITERATE_PublishAssembly Component not set for install, not publishing
assembly ) so I skipped it.
When starting, the game complains about numerous missing libs ( XINPUT1_3.dll ,
msvcr80.dll , msvcp80.dll ). I have used the xinput from one of the dll sites
out there and installed the msvc*80.dll with winetricks ( vcrun2005 and
vcrun2005sp1 ). So in theory, the msvc*80.dll should be provided in
windows/winsxs.
Trying to launch the game now fails miserably. To put it simply:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
These are the dlls that have been installed by vcrun2005. Halo 2 fails to
recognize those. Manually putting these DLLs either in system32 or the game
folder fails of course.
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http://bugs.winehq.org/show_bug.cgi?id=13612
Summary: Graphics glitches in the Sam and Max games (just with
nVidia?)
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
The entire Season 1 (and probably 2) of Sam and Max titles from Telltale Games
suffers from odd graphics glitches. The games otherwise work fine, but the
animated characters are incorrectly drawn. Many are either completely or
partially invisible. Some, like the main protagonists Sam and Max, have some
segments of theirs stretched out and pointing into the distance.
This message may be of relevance, it gets flooded on the terminal launched
from:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 269
The issue is discussed on the AppDB pages. Some appear to be having these games
running flawlessly, and I suspect this is an issue limited to nVidia cards and
drivers. I'm running the proprietary nVidia driver version 96.43.05 on a CentOS
5 distribution, with a GeForce4 Ti 4800 graphics card.
I've tried almost every wine version from 0.9.54 or so to 1.0rc3 and the
problem has been present throughout.
For testing this bug it may be interesting that the full Episode 104: Abe
Lincoln Must Die! is available for free at the Telltale Games website. Wine
should probably be set to "Windows Vista" to run it.
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