http://bugs.winehq.org/show_bug.cgi?id=10631
Summary: 3DMark01 - Test4 Nature is extremely slow
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.futuremark.com/download/3dmark2001/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
3DMark2001se - Game4 Nature is extremely slow. 208,6FPS before this patch and
0.5FPS after this one.
959212304dfaf0e7459374593b20b74fe22a0b57 is first bad commit
commit 959212304dfaf0e7459374593b20b74fe22a0b57
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 20 21:14:10 2007 +0100
wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
:040000 040000 327661a4d0f8a02bdc18380084589c891b64af9c
e35a2bcbf9514e4f261d8b7a93dcb24c0b3c89a7 M dlls
The console output is all the time:
fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x2481888
recompiled more than 50 times
This patch (http://bugs.winehq.org/attachment.cgi?id=9337) doesn't help.
My System: Fedora7, Geforce 8800GTS, Driver 100.14.23.
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http://bugs.winehq.org/show_bug.cgi?id=11072
Summary: Gun Metal thinks POV2 Up is permanently set
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Created an attachment (id=10091)
--> (http://bugs.winehq.org/attachment.cgi?id=10091)
GunMetal demo v1.14, WINEDEBUG=+dinput, wine 0.9.52
Tested with Gun Metal full version 1.09.1.1, Gun Metal demo 1.01 and 1.14. Same
behaviour all-round.
When trying to set controls with a gamepad, Gun Metal picks up POV2 as pointing
up. My controller is PlayStation 2 style and has: X, Y, Z, Rz, POV1 and 12
buttons. The driver used is evdev (joystick_linuxinput.c), since Gun Metal
doesn't seem to detect joydev (joystick_linux.c) devices.
My theory is that at some point (I don't know where), the value for POV2, and
possibly POV3 and POV4, is getting set to 0 instead of -1. I haven't been able
to test this with other programs/games because they correctly detect that there
is only one POV.
Note that if you want to run even the demo of Gun Metal, you need native
quartz.dll, and I've had more luck getting the game to run when using
WINEDEBUG=+relay.
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http://bugs.winehq.org/show_bug.cgi?id=13738
Summary: F.E.A.R : Crashes when sound is enabled
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.whatisfear.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13770)
--> (http://bugs.winehq.org/attachment.cgi?id=13770)
Terminal output
Game crashes at certain points of the game when sound is enabled.The first time
this is encountered is when selecting a menu option of the main menu.Sometimes
you can get past this, but it will crash shortly after entering the first
building, when you get control of the player.There is a workaround posted on
the appdb page, however it doesn't work for me.
The crashes don't occur when sound is disabled through winecfg, or through the
game itself, however, because the driver of the car at the start of the game
doesn't say anything, you get out of the car earlier which results in you being
stuck inside/behind the rubbish bin and you can't move back to the other side.
Last few lines of terminal output are attached.I didn't post the entire log, as
it comes out as a 2.8M file, and I have a slow upload speed.The preceding
output is just the glDisable GL_FOG fixme, repeating over and over.
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http://bugs.winehq.org/show_bug.cgi?id=12997
Summary: The Lord of the Rings: The Return of the King: no sound
in movies and no background sound/voices ingame
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: ftp://largedownloads.ea.com/pub/demos/rotk.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
This was mentioned in all test results on AppDb but I found no bugreport for
this so far.
The Problem: the game movies do not have any sound whatsoever. Additionally
there are background sounds/music and character voices missing ingame. As far
as I can tell, the same problem exists in the downloadable demo I linked.
I have played around a bit with ALSA/OSS settings and emulation mode but had no
success with it. I'm testing on Ubuntu 8.04 x86_64 with kernel
2.6.24-17-generic and snd_intel_hda sound using wine-0.9.61 from
wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=11958
Summary: Magic Workstation (mws play) Stops Displaying Cards
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grandmasterv(a)hotmail.com
Everything was working fine on Ubuntu Gutsy (updated to Feb 29th) then I
applied a wine update 0.9.55 to 0.9.56 and now I cannot see any of the card art
in mws play.
Upgrading to version 0.9.57 does not fix this problem.
I reverted to version Wine 0.9.55 i386 on ubuntu gutsy and now I can see the
cards again. If you have the same problem do the following:
1) Backup your .wine directory in your home folder
2) In a terminal window type in the following "sudo apt-get remove --purge
wine"
3) Download the 0.9.55 version from here
wine.budgetdedicated.com/archive/index.html
4) Install it by double clicking the .deb file
5) Run MWS. If its not there restore your .wine profile directory that you
backed up previously.
Hope this helps anyone who had the same problem
- Vince
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http://bugs.winehq.org/show_bug.cgi?id=12766
Summary: Cursor incorectly drawn in Dungeon Siege
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roderick.greening(a)gmail.com
While not critical, it is quite annoying. The cursor is drawn without
transparency (appears black). Then, while moving the cursor, it inherits
artifacts from various parts of the screen. This gets in the way of the game,
as it is a "point-n-click" game and you need to be able to accurately click on
objects. I have died more than once due to this bug.
This happens with all 0.9.x releases up to 0.9.60 and including the most recent
git version.
I would like to assist in resolving, but I need some guidence as to how to
track down the issue. I assume the program is using a software cursor and the
code in DirectX8 related to that would be a good starting point.
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http://bugs.winehq.org/show_bug.cgi?id=12762
Summary: BattleLAN socket error crash
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://home.comcast.net/~sonicsmart/battlelan.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
BattleLAN app crashes with the following error when pressing "start":
Forwarding...
socket Error:10043
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http://bugs.winehq.org/show_bug.cgi?id=14080
Summary: Red Faction: sound does not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4716
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14299)
--> (http://bugs.winehq.org/attachment.cgi?id=14299)
stderr when trying to load or begin the game.
Sound works correctly during the intro cutscene, however after entering the
menu it hangs. After trying to begin a new game or load an existing one, the
game becomes irresponsive.
Wine exits on clicking the "Audio" tab in the setup utility launched from the
Red Faction launcher.
The problem occurs on both ALSA and OSS.
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http://bugs.winehq.org/show_bug.cgi?id=14014
Summary: T-Online Browser: Crash on unimplemented Functions
(gdiplus.dll)
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12627
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14203)
--> (http://bugs.winehq.org/attachment.cgi?id=14203)
+tid,+process,+loaddll
- Install T-Online Browser 6 from
ftp://software.t-online.de/pub/service/to60/T-Online_Browser_6.0.exe
- Start browser.exe
The First Dialog asks:
"Do you want to import the Favorites of Internet Explorer"
but crash on unimplemented Functions in gdiplus.dll:
- GdipCloneBitmapAreaI
- GdipCloneFontFamily
- GdipCloneImage
(Application starts with native gdiplus.dll)
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http://bugs.winehq.org/show_bug.cgi?id=13308
Summary: comctrl32 listview toggles election while scrolling with
ctrl key
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=13169)
--> (http://bugs.winehq.org/attachment.cgi?id=13169)
patch to call SetItemFocus while scrolling with ctrl down
The comctrl32 listview module will toggle the selection of all items scrolled
over when the ctrl key is held down. This is contrary to Windows behavior.
The fix is to check for the control key and set the item if it is down, unless
space is pressed, in which case the toggle should be performed.
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