http://bugs.winehq.org/show_bug.cgi?id=13837
Summary: FlowCode hangs when works with LCD module init.
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpnpif(a)free.fr
Create a project with FlowCode.
Place a Macro component call for LCD Init on the work area.
Double Click on LCD Init rectangle or launch the program if it is completed.
FlowCode stops with the message error : "Microsoft Visual C++ Runtime Library,
Runtime error !"
In the console, an error is shown :
"err:variant:SafeArrayCopy not copying an array of 0 elements"
On MS Windows, this error is not issued.
My idea : Is the path for FlowCode libraries of macros accessible ?
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http://bugs.winehq.org/show_bug.cgi?id=13369
Summary: Vobblanker: crashes randomly
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://download.videohelp.com/jsoto/vobblanker.htm
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=13261)
--> (http://bugs.winehq.org/attachment.cgi?id=13261)
Terminal output in git
Been using Vobblanker more recently, and I'm getting random crashes when
clicking between the various parts of the program. It only seems to occur when
selecting different VOBs or titles, but I'm not completely sure. Restarting and
clicking the same VOBs works fine...Attaching two files, the terminal output
leading up to the crash, and the output of winedbg> bt all, since the debugger
isn't triggered.
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http://bugs.winehq.org/show_bug.cgi?id=12026
Summary: Alien Shooter 2 graphical glitch on shadows
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zerocaronte(a)gmail.com
Created an attachment (id=11363)
--> (http://bugs.winehq.org/attachment.cgi?id=11363)
Shadows above the sacks
The shadows appear above the objects, instead of below.
Near the question mark in the screenshot this is evident, the shadows are above
the sacks.
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http://bugs.winehq.org/show_bug.cgi?id=14551
Summary: Iexplore doesn not work
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yourfriendisaac(a)gmail.com
iexplore does not have an interface. I installed wine gecko but the screen is
just blank. This has been true in the last several versions of wine. I am
using ubuntu hardy on an amd xp machine with a asus mother board and a 2gig
processor I have 1 gig of ram and a nvidia g4 video card with 120megs of video
ram.
Thanks Isaac
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http://bugs.winehq.org/show_bug.cgi?id=10621
Summary: Thinkwell Player does not hide password under wine
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: will(a)johnstonclan.net
Created an attachment (id=9424)
--> (http://bugs.winehq.org/attachment.cgi?id=9424)
Windows, correct rendering
When I use thinkwell player under wine, my password is in plain text. Under
windows it is masked.
This is a proprietary program, but the download is free and you don't need a
login to test this.
The download is here:
http://www.thinkwell.com/marketing/downloadCenter.cfm?forceOS=Windows
I have attached two screenshots. One is the correct functionality under
windows, the other is the incorrect rendering with wine.
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http://bugs.winehq.org/show_bug.cgi?id=12385
Summary: Maya PLE 8.5: Dialogs sometimes hangs on the screen
until exit
Product: Wine
Version: unspecified
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112
&id=7639525
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l.jirkovsky(a)gmail.com
Created an attachment (id=11884)
--> (http://bugs.winehq.org/attachment.cgi?id=11884)
more dialogs at time
Dialogs that are placed above 3D window sometimes hang on the screen even if
Maya is minimized until maya closing.
Steps to reproduce:
1. run Maya PLE
2. Open these dialogs: View, Shading, Lighting, Show, Renderer, Panels
-> usually it takes some time before dialog disappear
-> dialogs hangs usually when more dialogs are visible or if some of the
sub-dialogs is shown.
In console is:
fixme:menu:TrackPopupMenuEx not fully implemented
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http://bugs.winehq.org/show_bug.cgi?id=11710
Summary: wineprefixcreate does not create a color folder
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lars.tore(a)mulebakken.net
In a normal windows directory tree there should be a color folder.
Unfortunately different windows version use different placement.
According to Real World Digital Photography, 2nd Edition, which I found after
some googling this is the proper places.
"For Windows 98 and earlier profiles should be saved in Windows\System\Color
directory.
For Windows XP, Windows 2000, and Windows ME, profiles should be saved to
Windows\System32\Spool\Drivers\Color.
For Windows NT, the profiles should belong in Windows\System32\Color
Some application like Picture Window Pro require this folder for a functionally
color management.
There are some discussion about this here
http://bugs.winehq.org/show_bug.cgi?id=11532
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http://bugs.winehq.org/show_bug.cgi?id=9345
Summary: SecureCRT - Scroll fails on any connection
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franziskaner.fan(a)gmail.com
Created an attachment (id=7632)
--> (http://bugs.winehq.org/attachment.cgi?id=7632)
image of the buggy scroll
Secure crt does not display correctly scroll.
When you connect anywhere and execute a long command (long ps, read a log...)
and scroll "run" fast it doesn't refresh correctly, mix old lines with new
ones.
If you select the lines (as shown in screenshot) it display new ones (actual
ones) but still display old ones too if it was longer.
I had test my version (SecureCRT 5.5.1 with enterprise license) since wine
0.9.38 (allways compiled, not rpm nor binarys) in Mandriva.
Other work companions has the same problem in Ubuntu and debian with
pre-compiled versions.
I too proved other versions with demo version and same problem appear.
Thanks for all
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http://bugs.winehq.org/show_bug.cgi?id=10649
Summary: Regression in RegQueryValueExA when called in unorthodox
manner
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuel.howard.dennis(a)gmail.com
commit bc590e87a6f9c7421ec3386a7c09a63a3e55dead (16/08/2006, Robert Shearman,
affects advapi) caused a regression in one of my own programs in which I'd used
an unusual calling convention for RegQueryValueEx, being this:
char buf[16]; /* or 1 in the particular call that was failing */
DWORD count = sizeof buf;
LONG ret;
ret = RegQueryValueEx(hkey, "ValueName", NULL, &count, buf, &count); /* value
left in count is never checked */
This works under real windows (9x at least, I never ran the program on installs
of later Windows versions), but WINE does this before retrieving the value:
if (type) *type = REG_NONE;
...which sets count to 0 since I pass the same address for both type and count
in the call; this value is later used to determine the buffer size and triggers
an overflow error.
I am having trouble understanding the precise intent of the troublesome line
(when is *type supposed to be set to REG_NONE? On any error? On any error other
than buffer overflow? (This is the current WINE behaviour, as *type is
unconditionally set again after copying the data)), but clearly assignments
happen only after all processing in genuine Windows or *count is read early and
that value is used throughout the function.
I don't know which fix is appropriate, and am not sure how this case behaves
across different versions of Windows so I'm submitting this bug instead of a
patch. It is trivial to fix either way.
There is also the issue of which value (type or count) is left in the single
variable after the call, but calling this way and then checking that is even
more perverse and nobody has probably ever done it.
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http://bugs.winehq.org/show_bug.cgi?id=12416
Summary: Deus Ex and Syberia2 both have corrupted graphics in
0.9.59
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eekfrank(a)hotmail.com
Both of these games worked gold for me in .58 and were unplayable in .59. I
have tried a different machine with a different os and an Nvidia video card,
and they work perfectly in .59 so it must be something that is affecting the
ATI card specificaly on this machine. I am using the prop. ATI driver 8.471,
currrent AFAIK. my video card is an ATI X1950pro.
I have tried 0.9.59 both as provided by my distro,(pclinuxos) and built wine
from source with the exact same results, graphic corruption so bad as to make
it impossible to run the games.
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