http://bugs.winehq.org/show_bug.cgi?id=14264
Summary: broken 1.1.0 download links
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rich(a)hq.vsaa.lv
download links at http://www.winehq.org/?announce=1.1.0 point to 1.0 archives.
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http://bugs.winehq.org/show_bug.cgi?id=9284
Summary: Some pages are freely editable
Product: WineHQ.com
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mverga(a)freemail.it
Sections "Development - To Do List" and "Development - Janitorial" are freely
editable by anonymous user. I think that is dangerous, is that wished or is it
a bug?
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http://bugs.winehq.org/show_bug.cgi?id=12181
Summary: SHELL32.dll.SHGetFolderPathAndSubDirA not supported
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: collinstocks(a)gmail.com
The program Adobe Premiere Pro requires a certain function in order to run that
is not implemented in wine yet.
Call from 0x102d2818 to unimplemented function
SHELL32.dll.SHGetFolderPathAndSubDirA
>From the name, it looks like it should be a pretty simple api to implement or
at least fake temporarily, although programming in C is not my strong point.
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http://bugs.winehq.org/show_bug.cgi?id=14479
Summary: Steam in-game community does not work
Product: Wine
Version: 1.1.1
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moose.g1(a)googlemail.com
Steam in-game community does not work
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http://bugs.winehq.org/show_bug.cgi?id=13661
Summary: Edit Control Missing CUA Behavior for Ctrl-Home & Ctrl-
End
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bsmith(a)sudleyplace.com
The CUA behavior for Ctrl-Home and Ctrl-End is to move the cursor to the
start/end of the buffer -- this fix implements that behavior in edit.c.
Please someone create a patch to edit.c from the following code:
* In the declarations section, insert the text
--------------------------------------------------
static void EDIT_MoveBufferHome_ML(EDITSTATE *es);
static void EDIT_MoveBufferEnd_ML(EDITSTATE *es);
--------------------------------------------------
After the definition of (say) EDIT_MoveUp_ML, insert the text
--------------------------------------------------
/*********************************************************************
*
* EDIT_MoveBufferHome_ML
*
* Only for multi line controls
* Move the caret to the beginning of the buffer.
*
*/
static void EDIT_MoveBufferHome_ML(EDITSTATE *es)
{
EDIT_EM_SetSel(es, 0, 0, FALSE);
EDIT_EM_ScrollCaret(es);
}
/*********************************************************************
*
* EDIT_MoveBufferEnd_ML
*
* Only for multi line controls
* Move the caret to the end of the buffer.
*
*/
static void EDIT_MoveBufferEnd_ML(EDITSTATE *es)
{
INT e = get_text_length(es);
EDIT_EM_SetSel(es, e, e, TRUE);
EDIT_EM_ScrollCaret(es);
}
--------------------------------------------------
* After the line
--------------------------------------------------
case VK_HOME:
--------------------------------------------------
insert the text
--------------------------------------------------
if ((es->style & ES_MULTILINE) && control)
EDIT_MoveBufferHome_ML(es);
else
--------------------------------------------------
* After the line
--------------------------------------------------
case VK_END:
--------------------------------------------------
insert the text
--------------------------------------------------
if ((es->style & ES_MULTILINE) && control)
EDIT_MoveBufferEnd_ML(es);
else
--------------------------------------------------
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http://bugs.winehq.org/show_bug.cgi?id=13761
Summary: Age of Empires 2 (Age of Kings) runs abnormally slowly
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)chrobis.com
Created an attachment (id=13796)
--> (http://bugs.winehq.org/attachment.cgi?id=13796)
Console output whilst running Age of Empires 2
Age of Empires 2: Age of Kings runs considerably slower than it should on a
machine which, running Windows, runs it perfectly. Despite the game being
released 1999, a computer purchased new in 2005 is incapable of running it
without serious slowdown and constant pauses in movement of items around the
map.
I've attached the console output but there doesn't appear to be anything that
seems to be indicative of the slowdown; I will try to find out if the same
behaviour occurs in a demo of the game
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http://bugs.winehq.org/show_bug.cgi?id=13354
Summary: Thanks for work in wine
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: obelich(a)gmail.com
hiyas this is not a bug this message is for say thanks for all programers are
working in wine proyect we like to say thanks in name of all people use this
program for play games or work with office software and others software are
working in windows plataform we dont have money buth like to say thanks for all
people make this is posible sorry my english is to bad i speak spanish :),
thanks for you help, thanks for you time, this message is onli for say thanks,
thanks y gracias. gracias :)
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http://bugs.winehq.org/show_bug.cgi?id=11086
Summary: Noiseware needs a real GdipCreateHBITMAPFromBitmap
implementation
Product: Wine
Version: 0.9.52.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ba(a)cykian.net
Created an attachment (id=10109)
--> (http://bugs.winehq.org/attachment.cgi?id=10109)
Crash log and backtrace
Hello,
Imagenomic Noiseware Community Edition 5.2 needs a real implementation of
GdipCreateHBITMAPFromBitmap to work. The stub present in Wine 0.9.52 is not
enough and causes a crash.
With the stub, the application crashes when the user tries to open a file to
work on.
I attached a log.
For your information, adding gdiplus.dll in Wine c:\windows directory corrects
the problem and seems to make the application working just fine.
It seems that this application is not the first one to need
GdipCreateHBITMAPFromBitmap so it might be a good idea to implement this
function for real, unfortunately I have no idea of the way to do so.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=13001
Summary: LookupPrivilegeValue
Product: Wine
Version: 0.9.61.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: russiane39(a)gmail.com
I think many games suffer from not availability of that function in wine,
http://msdn.microsoft.com/en-us/library/aa379180(VS.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=9254
Summary: Master of orion 3: blank screen as unable to access
directx surface
Product: Wine
Version: CVS
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: T.P.Northover(a)sms.ed.ac.uk
In newer wine versions, moo seems unable to access the directX surface for some
reason. On startup this causes a blank screen and the text "DirectX surface
unavailable" instead of the intro movies and (eventually) title-menu.
git bisect tracked the change down to patch
df891b823ac6801d7359d7e398d5fa8832607328 but I'm not sure whether the problem
is with ddraw itself or the d3d commands it ends up calling now (or even in the
game itself).
I'm afraid I don't know DirectX to judge the correct semantics, and quickly got
very lost when I tried chasing the call by eye, but if I can do anything to
help debug this, shout.
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