http://bugs.winehq.org/show_bug.cgi?id=11749
Summary: PlayOnline doesn't launch anymore
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loacoon(a)hotmail.com
Created an attachment (id=11005)
--> (http://bugs.winehq.org/attachment.cgi?id=11005)
Console log of the bug
Since Wine 0.9.56, PlayOnline doesn't launch. The screen remains black and the
app freezes.
I'm attaching a console log.
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http://bugs.winehq.org/show_bug.cgi?id=11918
Summary: Playonline viewer blank screen
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Winehq(a)cnormington.plus.com
Created an attachment (id=11216)
--> (http://bugs.winehq.org/attachment.cgi?id=11216)
Wine log from console using default WINDEBUG
Hi
Ran Playonline viewer, came up without splash screen (no biggie) music playing
but no graphics. Probably simular to bug 11749 but didn't freeze on me. Mouse
could be used and buttons in pol responded to mouse moving and clicking.
Linux: Ubuntu 7.10
Wine: 0.5.57
Graphics card: GeFore 8800GST
Drivers: 100.14.23
I have another log with +d3d but its rather large.
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http://bugs.winehq.org/show_bug.cgi?id=13808
Summary: Wacom tablet behaves like mouse in many, but not all
painting programs.
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gusdefrog(a)yahoo.com
Created an attachment (id=13845)
--> (http://bugs.winehq.org/attachment.cgi?id=13845)
xsetpointer -l and xidump -l terminal output
Wacom tablet behaves like a mouse in many, but not all graphic painting
programs under wine.
Brief History: Installed Hardy Heron (On one computer, clean install, on the
other upgrade. Wine automatically upgraded itself to the latest 9.59, tablet
pressure stopped working in several programs. Haven't got it to work at all on
the clean install for those programs. Tried Wine 1.0rc3. Same. Uninstalled
Wine using "Mark for Complete Removal". Compiled from source. Same. Tried
swapping tablets between computers and reinstalling Wacom drivers. On the
upgraded system tried compiling the new 8.0 wacom drivers. This changed the
default behavior of the tablets to relative navigation, and modified the
strange output of Open Canvas 1.1, but did not fix it. Installed upgrades on
the clean install to Wine 1.0rc4.
Both tablets work normally with native Linux painting and drawing applications
in all installed versions.
Currently running Wine 1.0rc4 and Ubuntu 8.04 Hardy Heron.
Currently tested programs:
Pixia 4.2a - does not have pressure sensitivity or recognize eraser.
Same behavior in: Pixia 3.0, Pixia 3.3, Pixia 3.5
and the new APixia (but this is not a stable release yet)
Open Canvas 1.1 - Draws upside down and and with scribbles and errors.
Open Canvas 4.5e plus demo - Behaves normally. (But the program doesn't
function the same as the 1.1 version, making it less suitable, may as well use
Gimp if trying to switch permanently.)
Artrage 2.5 trial - Behaves normally.
PaintTool SAI - does not have pressure sensitivity or recognize eraser.
Attaching logs requested by John Klehm and comment history from bug Bug#: 11846
which I believe to be closely related.
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http://bugs.winehq.org/show_bug.cgi?id=14620
Summary: Word 2003 "insufficient memory to display graphic"
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frisbee(a)freakmail.de
Created an attachment (id=15021)
--> (http://bugs.winehq.org/attachment.cgi?id=15021)
console output after starting word manually and opening .doc
Trying to open word document with 6 pages and 2 graphics with Word 2003.
Document opens, but the graphics are blank and I get an error message:
"insufficient memory to display or print graphic";
the same document opens with no problem under Win 2k on the same machine, same
office installation cd;
Architecture: Athlon 2500XP, openSuse 11.0, KDE 4.1 (but same problem under
GNOME)
I tried installing the dcom98 package with no result; applying the Office 2k3
Service Pack failed.
Find the console log attached, the document itself is confidential so I wont
attach it, but if you PM me at frisbee(a)freakmail.de I'll send you a copy for
reproduction
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http://bugs.winehq.org/show_bug.cgi?id=11883
Summary: Add Wine version to the screen-shot
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
>From ergo on wine-forum:
I think it would be a very good idea to add a place where ppl can post version
of wine they were using when submitting screenshots - its not uncommon too see
some kind of glitches/ poor graphics on screenshots and then discover that
everything is fine with latest version.
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http://bugs.winehq.org/show_bug.cgi?id=13533
Summary: Pelink DC++ bug: while connecting to hub: error: 0x2743
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://pepelink.narod.ru
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
I am install pelinkdc++ 4.97 in wine 1.0 rc2. When it connect to hub:
[07:28:50] *** Соединение с p2p.nln.ru:411...
[07:28:50] *** Неизвестная ошибка: 0x2743
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http://bugs.winehq.org/show_bug.cgi?id=14311
Summary: No scroll bars in steam Steam store tab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://steampowered.com/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
CC: jacek(a)codeweavers.com
Created an attachment (id=14591)
--> (http://bugs.winehq.org/attachment.cgi?id=14591)
Steam output
Steam Store and Community tabs no longer have vertical scrollbar. Some times it
appears but are out of range and don't react to mouse scroll wheel. However
after refresh scroll bar disappears.
This is regression and caused by this patch:
commit 19be7d620d31de34fd86d5faa3895bebf6818659
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Jun 30 21:37:56 2008 +0200
mshtml: Added support for DOCHOSTUIFLAG_SCROLL_NO DOCHOSTINFO flag.
Attached is the part of the Steam output when hitting refresh button on the
Store tab. update_hostinfo line was added to print requested flags.
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http://bugs.winehq.org/show_bug.cgi?id=15155
Summary: Cortex Command builds 20, 21 immediately terminate upon
startup
Product: Wine
Version: 1.1.4
Platform: PC
URL: http://www.datarealms.com/downloads/ccsetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
Directly after starting Cortex Command.exe (build 20 and 21 show the exact same
behavior) wine terminates without any console output. No sound is played, no
window is opened. Cortex Command 19 worked just fine. Build 21 works fine in
windows.
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http://bugs.winehq.org/show_bug.cgi?id=14267
Summary: C++ runtime error when playing icewind dale2
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardtranter(a)yahoo.co.uk
Created an attachment (id=14556)
--> (http://bugs.winehq.org/attachment.cgi?id=14556)
the error message
whenever i try to play icewind dale 2 now i get a "C++ runeime error" after i
have finished choosing characters and try to strat the game. the loading bar
always gets to the same point and then freezes for a while then the game
crashes and i get the error message
im not sure if the problem is in the running of the first part of the game or
the autosaving function
can somebody help me please... ill put an attachment of the error message on
just incase it may help you
oh and please dont be too techincal cos u'll confuse me easily
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http://bugs.winehq.org/show_bug.cgi?id=13576
Summary: Black Hawk Down Demo causes wine to exit upon entering
map
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.novalogic.com/downloads.asp#54
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnashdig(a)gmail.com
Created an attachment (id=13536)
--> (http://bugs.winehq.org/attachment.cgi?id=13536)
wine-1.0-rc3 exiting upon entering the level
Tested with wine-1.0-rc2 & wine-1.0-rc3 (fresh ~/.wine). Log for wine-1.0-rc3
attached.
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http://bugs.winehq.org/show_bug.cgi?id=13547
Summary: Warcraft III loses all textures after game window loses
focus in OpenGL mode
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightrush(a)gmail.com
CC: lightrush(a)gmail.com
Once the game loses focus of its window the graphics get corrupted - all
textures are lost and everything is white instead. It keeps running fine as
performance but no textures.
This behaviour came with RC2. In RC1 the game used to crash under the same
conditions, so it is an improvement but not the right one :) .
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http://bugs.winehq.org/show_bug.cgi?id=13514
Summary: Age of Conan will not start
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://www.ageofconan.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=13435)
--> (http://bugs.winehq.org/attachment.cgi?id=13435)
Output with WINEDEBUG=-all
This is different to bug 12816 and bug 13422. 12816 only applied to the beta
version of this game, and this bug is only reached when you get past 13422.
Once getting past 13422 by clicking on the invisible "Play" button, the game
tried to launch but fails with the attached output. I've run it with
WINEDEBUG=-xrender, or the log is massive, as it has this line repeating
endlessly:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
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http://bugs.winehq.org/show_bug.cgi?id=13501
Summary: Rome Total War v1.5: Crashes everytime when entering a
battle.
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbasso1979(a)gmail.com
CC: jeremielapuree(a)yahoo.fr, pastund(a)gmx.de
Created an attachment (id=13419)
--> (http://bugs.winehq.org/attachment.cgi?id=13419)
Redirected Output (stdout & stderr)
The game crashes everytime it tries to load a battle, and gives the following
error:
Generic Error: Insufficient video memory to load requested texture set.
The progress bar freezes near the end for almost a minute before the crash.
May be related to BUG 13118, because some posts report the same problem, but I
didn't experienced any off the other problems listed there, so I think this is
a different bug.
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http://bugs.winehq.org/show_bug.cgi?id=13261
Summary: Civilization III Crashes When Starting New Game
Product: Wine
Version: 1.0-rc1
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sourtooth(a)gmail.com
Created an attachment (id=13104)
--> (http://bugs.winehq.org/attachment.cgi?id=13104)
0.9.61 Crash Log
When Starting New Game: Gets Past Selecting Civilization, Loading, Displays
Initial View Then Crashes As Soon As 1st Dialog Box Is Closed.
Also Affects: Quickplay, Load Game & Load Scenario.
This Makes The Game Useless.
Running Mandriva 2008.1, Tested Both With 0.9.61 & 1.0-rc1
0.9.61 Doesn't Call wine_glflush() ( It Crashes In winex11 )
1.0-rc1 Does Call wine_glflush()
Attaching Logs From 0.9.61 & 1.0-rc1
I Believe The Context Isn't Being Set.
This Would Be Why Dan Kegel Can Run It.
He Has NVidia I Have Intel.
The Drivers Must Have Different Policies On How To Handle It.
Whatever Way It Is, Wine Must Set The Context Properly, This Means Other OpenGL
Games Must Be Affected As Well.
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http://bugs.winehq.org/show_bug.cgi?id=13006
Summary: Xfire ListView shows blocks for text or white spaces
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gammasts(a)gmail.com
CC: gammasts(a)gmail.com
As seen here: http://xfireplus.com/jing/2008-05-06_0311.png
The friend's list does not show text properly. All names come up as boxes (I am
assuming this is due to unicode?). The control type is a SysListView (if that
helps).
On other tabs, the entries come up as blank white lines as seen here
http://xfireplus.com/jing/2008-05-06_0311_001.png
This has affected all versions of Xfire (current 1.91) and I have seen reports
of it happening in every distribution of linux and wine (to date).
Pictures above tested with fresh install of Ubuntu 8.04 x86, Xfire 1.91, and
Wine 0.9.61.
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http://bugs.winehq.org/show_bug.cgi?id=12858
Summary: winmm: wave.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12554)
--> (http://bugs.winehq.org/attachment.cgi?id=12554)
+wave
--snip--
wave.c:475: Test failed: waveOutGetPosition(0): returned 43422 samples (43422
bytes), should be 22050 (22050 bytes)
wave.c:501: Test failed: waveOutGetPosition(0): SMPTE test failed
wave.c:512: Test failed: waveOutGetPosition(0): MIDI test failed
wave.c:523: Test failed: waveOutGetPosition(0): TICKS test failed
--snip--
Total of 234!
+wave attached
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http://bugs.winehq.org/show_bug.cgi?id=12245
Summary: Graphics skip in Deus Ex
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonej4(a)mcmaster.ca
Created an attachment (id=11680)
--> (http://bugs.winehq.org/attachment.cgi?id=11680)
Read out of the wine debug mode
When Deus Ex is run is a random skip in the graphics that can be observed in
the background of the menu and during game play. There are several outputs in
the terminal like this:
fixme:d3d7:IDirect3DDeviceImpl_7_Load
(0x5476ef8)->(0x6e00fe0,(nil),0x58ea8a8,(nil),00000000): Partially Implemented!
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=12171
Summary: adding popupmenu to itself, then using finditem causes
stack overflow
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.dufour(a)gmail.com
The following code crashes WINE, but not Windows. It adds a popupmenu to the
popupmenu itself, then calls MENU_FindItem via GetMenuState. MENU_FindItem
keeps following the loop until it crashes with a stack overflow. Windows reacts
a bit strangely, too, but does not crash. Messing around in MENU_FindItem
allows WZebra (othello program, listed in the appdb) to start, but I was unable
to figure out the correct solution. Not sure if WZebra accidentally creates a
temporary loop, or that this is caused by some other regression. WZebra used to
work great a long time ago.
/* sub menu */
hSubMenu = CreatePopupMenu();
InsertMenu(hSubMenu, -1, MF_BYPOSITION, 1234, "loop");
/* main menu */
hMenu = CreateMenu();
InsertMenu(hMenu, -1, MF_BYPOSITION | MF_POPUP, (UINT)hSubMenu,
"&File");
/* add popupmenu to itself */
ModifyMenu(hSubMenu, 1234, MF_POPUP, (UINT)hSubMenu, "loop");
/* MENU_FindItem ends up in infinite recursion */
GetMenuState(hMenu, (UINT)hSubMenu, 0);
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http://bugs.winehq.org/show_bug.cgi?id=10435
Summary: Portal 1.0: Portals don't always appear correctly
(clipping plane / frustum not being respected?)
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrislord.net(a)gmail.com
Often in Portal, instead of seeing through a pair of portals, you end up seeing
what's behind the destination portal - but this depends on the viewing angle
and distance.
It would appear that the clipping plane/frustum (whatever) when the portal is
rendered is modified with respect to the player's position in Portal; or
perhaps it *isn't* modified and is instead rendered with the same clipping
frustum as the main viewpoint.
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http://bugs.winehq.org/show_bug.cgi?id=9688
Summary: Thief: Deadly Shadows does not render text properly
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Created an attachment (id=8111)
--> (http://bugs.winehq.org/attachment.cgi?id=8111)
Screenshot illustrating problem
Many things in Thief: Deadly Shadows do not properly render text. This makes it
extremely difficult to use the menus, save/load games, or read in-game
instructions. Also, the problem gets worse as you move the mouse around.
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http://bugs.winehq.org/show_bug.cgi?id=9374
Summary: Ricochet Infinity window fills the screen when switching
from fullscreen mode
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
By default, Ricochet Infinity runs in fullscreen mode at 800x600. When
switching from fullscreen mode to windowed mode, the screen size is changed
from 800x600 back to the original screen size (this should happen), and the
window is resized to full the screen (this should not). This happens whether
I'm using my normal window manager or running the program in a virtual desktop.
Starting the game once the setting is changed to windowed mode works fine; the
window is 800x600 and the screen size is not changed.
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http://bugs.winehq.org/show_bug.cgi?id=15206
Summary: Trouble with symbolic stack dumps and Chromium
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://build.chromium.org/buildbot/snapshots/chromium-
rel-xp/
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium has nightly builds with pdb files at
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/
and if you install corefonts, then current wine can install
and run (though for me chromium hangs when loading web page).
However, getting symbolic stack dumps (sometimes?) fails.
To get wine to find the symbol files, put them in the current
directory (or the directory they were in when they were built,
or a directory on Wine's PATH).
But wine complains
trace:dbghelp_msc:pdb_init
PDB(Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb): "Microsoft
C/C++ MSF 7.00\r\n\x1aDS\x00\
trace:dbghelp_msc:pdb_init found DS/f for
Z:\home\dank\snapshots\1712\chrome-win32-syms\chrome_dll.pdb: age=30
guid={c007e080-dbde-4fd9-a8dd-ae84cd0524a9}
warn:dbghelp:module_find_cb Found
L"Z:\\home\\dank\\snapshots\\1712\\chrome-win32-syms\\chrome_dll.pdb", but
wrong age: 00000030 0000002c
(Does that mean the .pdb files are mismatched, or is this a wine bug?)
This patch disables the "age" check and seems to let symbolic
stacks to be produced:
--- a/dlls/dbghelp/path.c
+++ b/dlls/dbghelp/path.c
@@ -560,7 +560,7 @@ static BOOL CALLBACK module_find_cb(PCWSTR buffer, PVOID
use
}
if (pdb_lookup.age != mf->dw2)
{
- matched--;
+ //matched--;
WARN("Found %s, but wrong age: %08x %08x\n",
debugstr_w(buffer), pdb_lookup.age, mf->dw2);
}
although now I don't seem to need the patch, so maybe I'm smoking crack.
Also, after about 12 lines of backtrace, winedbg seems to get
stuck in an infinite loop. And before the backtrace there are
hundreds of thousands of lines like
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 1012
FWIW, here's my script to reproduce:
#!/bin/sh
set -xe
# This snapshot crashed for me; normally you'll want the latest one
SNAPSHOT=1712
export WINE=$HOME/wine-git/wine
export WINEPREFIX=$HOME/.wine
cd $HOME
mkdir -p pdb-bug
cd pdb-bug
# Grab and unpack a snapshot of Chromium including debugging symbols
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -d chrome-win32 || unzip chrome-win32.zip
wget -c
http://build.chromium.org/buildbot/snapshots/chromium-rel-xp/$SNAPSHOT/chro…
test -f chrome_exe.pdb || unzip -j chrome-win32-syms.zip
# Clean up .wine and install corefonts
rm -rf $WINEPREFIX
rm -f winetricks
wget http://kegel.com/wine/winetricks
sh winetricks -q corefonts
$WINE chrome-win32/chrome.exe --no-sandbox --single-process --disable-breakpad
http://www.kegel.com 2>&1 | tee wine.log
echo 'Now look at $PWD/wine.log to see whether a symbolic backtrace was
produced.'
echo 'Without the patch, it (sometimes?) fails with WARN "Found %s, but wrong
age".'
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http://bugs.winehq.org/show_bug.cgi?id=12572
Summary: resedit tree control background not drawn
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.resedit.net/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(I used the Unicode version, if it matters.)
Play around with resedit a bit; the tree control in the
upper left doesn't draw its background.
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http://bugs.winehq.org/show_bug.cgi?id=15054
Summary: Getting "fixme:mountmgr:harddisk_ioctl unsupported ioctl
70020" when trying to start CoD4
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steffen.linux(a)gmx.de
Hi,
I've installed CoD4 and tried to start it...but I only get the error mentioned
in the summary, so I patched the game to 1.7 and tried again...but same error
as above.
The game says that I've to insert the correct DVD, but the DVD is inserted into
the drive, it is mounted and it's an original DVD.
Operating System: Ubuntu Hardy Hereon 32 Bit
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http://bugs.winehq.org/show_bug.cgi?id=11345
Summary: Wrong button vertical position
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10453)
--> (http://bugs.winehq.org/attachment.cgi?id=10453)
screenshot
The up/down-button in all detail windows of eMule v0.48a (f. e. download
details) are at the wrong vertical position. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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