http://bugs.winehq.org/show_bug.cgi?id=15170
Summary: Word pro can not find screen extents in windowed mode
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Lotus Word Pro 9.8.0208.1300, when switched from full screen mode to
windowed mode (the two boxes between the underscore and the "X" in the upper
right corner):
1) runs off the bottom and the right of the screen.
2) you can not get the double diagonal arrows on the upper left of
the windows to size it as it is too far to the upper left.
You can size it by moving the window down by dragging the upper bar to
the lower right, then you can catch the double sizing arrows on the
upper left.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15149
Summary: Spore: many rendering issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
URL: http://spore.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.tereshko(a)gmail.com
Created an attachment (id=15870)
--> (http://bugs.winehq.org/attachment.cgi?id=15870)
land and other rendering issues
- land nod rendering correctly
- parts of creature transparent (in creature editor)
System:
AMD Thurion 64b
3072 mb ram
nvidia geforce 7000m
Software
Ubuntu 8.04 (x86_64)
wine 1.1.3 (with directx9c libs)
video driver - nvidia 177.70
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http://bugs.winehq.org/show_bug.cgi?id=14921
Summary: Incorrect rendering of creatures in the Spore Creature
Creator trial
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/trial
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
Rendering of the creatures in spore have problems (see screenshot attachment).
Steps to reproduce:
1) apply the patch in bug number 13988 to get the UI showing
2) load up spore in safemode "wine SporeCreatureCreator.exe -safe"
3) click create a creature
4) click test drive
I get the following errors which repeat in the console while in the "create a
creature" screen...
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 257
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
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http://bugs.winehq.org/show_bug.cgi?id=14466
Summary: Immune Attack crashes on game start with an unhandled
exception.
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lars_gaarden(a)hotmail.com
Created an attachment (id=14787)
--> (http://bugs.winehq.org/attachment.cgi?id=14787)
crashlog immune attack
Immune Attack (http://fas.org/immuneattack/) installs fine but crashes when
attempting to start a game. This is with wine 1.1.1 in clean .wine folder,
ubuntu hardy x86-64.
See attachment for log.
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http://bugs.winehq.org/show_bug.cgi?id=14347
Summary: Toon Town Standalone Launcher error
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmrgar(a)insightbb.com
Created an attachment (id=14647)
--> (http://bugs.winehq.org/attachment.cgi?id=14647)
ToontownLauncer.exe url error debug output
ToontownLauncher.exe (standalone launcher w/o need for web browser) fails at
login stating it cannot retrieve a url.
See attachment for full output.
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http://bugs.winehq.org/show_bug.cgi?id=13738
Summary: F.E.A.R : Crashes when sound is enabled
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.whatisfear.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13770)
--> (http://bugs.winehq.org/attachment.cgi?id=13770)
Terminal output
Game crashes at certain points of the game when sound is enabled.The first time
this is encountered is when selecting a menu option of the main menu.Sometimes
you can get past this, but it will crash shortly after entering the first
building, when you get control of the player.There is a workaround posted on
the appdb page, however it doesn't work for me.
The crashes don't occur when sound is disabled through winecfg, or through the
game itself, however, because the driver of the car at the start of the game
doesn't say anything, you get out of the car earlier which results in you being
stuck inside/behind the rubbish bin and you can't move back to the other side.
Last few lines of terminal output are attached.I didn't post the entire log, as
it comes out as a 2.8M file, and I have a slow upload speed.The preceding
output is just the glDisable GL_FOG fixme, repeating over and over.
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http://bugs.winehq.org/show_bug.cgi?id=12997
Summary: The Lord of the Rings: The Return of the King: no sound
in movies and no background sound/voices ingame
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: ftp://largedownloads.ea.com/pub/demos/rotk.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
This was mentioned in all test results on AppDb but I found no bugreport for
this so far.
The Problem: the game movies do not have any sound whatsoever. Additionally
there are background sounds/music and character voices missing ingame. As far
as I can tell, the same problem exists in the downloadable demo I linked.
I have played around a bit with ALSA/OSS settings and emulation mode but had no
success with it. I'm testing on Ubuntu 8.04 x86_64 with kernel
2.6.24-17-generic and snd_intel_hda sound using wine-0.9.61 from
wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=11958
Summary: Magic Workstation (mws play) Stops Displaying Cards
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grandmasterv(a)hotmail.com
Everything was working fine on Ubuntu Gutsy (updated to Feb 29th) then I
applied a wine update 0.9.55 to 0.9.56 and now I cannot see any of the card art
in mws play.
Upgrading to version 0.9.57 does not fix this problem.
I reverted to version Wine 0.9.55 i386 on ubuntu gutsy and now I can see the
cards again. If you have the same problem do the following:
1) Backup your .wine directory in your home folder
2) In a terminal window type in the following "sudo apt-get remove --purge
wine"
3) Download the 0.9.55 version from here
wine.budgetdedicated.com/archive/index.html
4) Install it by double clicking the .deb file
5) Run MWS. If its not there restore your .wine profile directory that you
backed up previously.
Hope this helps anyone who had the same problem
- Vince
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http://bugs.winehq.org/show_bug.cgi?id=15308
Summary: Black&White 1 - 1.3 patch
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT3 to WINED3DFMT_A4R4G4B4
Textures are missing
objects are missing
rocks, buildings are black
people are missing
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http://bugs.winehq.org/show_bug.cgi?id=15026
Summary: Ableton Live: Glitches in right channel of mp3 imports
Product: Wine
Version: 1.1.3
Platform: Other
URL: http://www.ableton.com/free-trial
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conrad(a)bebbington.org
When importing some mp3s into Live, short glitches appear in the right channel.
I think these are introduced in the import stage because they appear in the
waveform view, zooming in shows that these are a high frequency square wave.
This seems to happen mostly on mp3s from beatport.com, I have tried loading the
files into live running on windows xp and they are fine.
I'm running Wine 1.1.3 on gentoo amd64.
Which debug logs would be useful?
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http://bugs.winehq.org/show_bug.cgi?id=12766
Summary: Cursor incorectly drawn in Dungeon Siege
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roderick.greening(a)gmail.com
While not critical, it is quite annoying. The cursor is drawn without
transparency (appears black). Then, while moving the cursor, it inherits
artifacts from various parts of the screen. This gets in the way of the game,
as it is a "point-n-click" game and you need to be able to accurately click on
objects. I have died more than once due to this bug.
This happens with all 0.9.x releases up to 0.9.60 and including the most recent
git version.
I would like to assist in resolving, but I need some guidence as to how to
track down the issue. I assume the program is using a software cursor and the
code in DirectX8 related to that would be a good starting point.
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http://bugs.winehq.org/show_bug.cgi?id=12762
Summary: BattleLAN socket error crash
Product: Wine
Version: 0.9.60
Platform: PC
URL: http://home.comcast.net/~sonicsmart/battlelan.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: afffect(a)gmail.com
BattleLAN app crashes with the following error when pressing "start":
Forwarding...
socket Error:10043
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http://bugs.winehq.org/show_bug.cgi?id=15479
Summary: DivX Player cannot display video, only audio
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaab_rs(a)hotmail.com
When I open a video file on DivX Player, all I get is audio output. Also, it
crashes my X if I don't close it faster.
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http://bugs.winehq.org/show_bug.cgi?id=15400
Summary: wine hangs on GDI operation with exception.c:
vectored_handlers_section message
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Marcin.Polak(a)indigo.pl
Created an attachment (id=16254)
--> (http://bugs.winehq.org/attachment.cgi?id=16254)
GDI log
Hello, I'm using this version on Debian 4.0. I have a program, for making map
images (graphics-intensive). After few minutes (2-6) of generating images it
hangs with such output:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc917a8 "exception.c:
vectored_handlers_section" wait timed out in thread 001b, blocked by 001c,
retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ec93be0 "gdiobj.c: GDI_level"
wait timed out in thread 001d, blocked by 001b, retrying (60 sec)
then after approx 1 minute it finishes. I'm attaching log with GDI calls:
WINEDEBUG=+gdi wine "c:\\am5-1\\am5.exe" >&gdi.log
The same situation was in wine-1.1.1
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http://bugs.winehq.org/show_bug.cgi?id=15327
Summary: VMWare Virtual client
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: parames.k(a)gmail.com
I inshttps://vm01/client/VMware-viclient.exetalled Vmware Virtual client and
when i start the following error appears
I installed dotnet 2.0, core fonts, msxml3 and vcrun2005
Anyone has idea
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http://bugs.winehq.org/show_bug.cgi?id=15317
Summary: When attempting to exit Paintbrush and discard changes,
it does not exit
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
When closing Paintbrush window or selecting 'exit' fromn menu appears a dialog
with a question and three options: 'Do you want to save current changes?'
Yes/No/Cancel. When selecting No, the effect is the same as when selecting
Cancel: the programm does not exit.
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http://bugs.winehq.org/show_bug.cgi?id=15300
Summary: Wine dies when trying to start up pando
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
URL: http://www.pando.com/downloadfree
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)afternight.org
Created an attachment (id=16123)
--> (http://bugs.winehq.org/attachment.cgi?id=16123)
Output from wine when running pando
When running pando (http://www.pando.com) wine crashes as pando is starting up.
Pando brings up a "We encountered an error, would you like to send feedback"
screen and nothing else. Please see attached log for wine output.
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http://bugs.winehq.org/show_bug.cgi?id=15208
Summary: Call of Cthulhu: Sky glitch
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)hotmail.co.uk
There seems to be a bug in which the sky in the beginning of the game is all
white. This didn't happen in Windows XP. There's a screenshot of this in the
screenshot gallery of the game:
http://appdb.winehq.org/appimage.php?iId=12288
I think this happened on Vista though I can't confirm that at the moment, but
it definitely worked fine on XP. Unfortunately as there are no error messages
that I'm aware of that happen when this glitch occurs I can't post anything
here regarding that.
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http://bugs.winehq.org/show_bug.cgi?id=15204
Summary: X-Plane 7.60 closes crashing GUI
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin.linux(a)gmail.com
When executing X-Plane 7.60 it works fine (also installation) but when you
close it, then it crashes the GUI: all the screen is black flashing. If you are
able to close the session and reopen it again, the system comes back to
normality.
It seems that it is not able to come back from a resolution 1024x780 to
1280x1024 and it becomes crazy.
Anyway how could I get debug information from the process.
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http://bugs.winehq.org/show_bug.cgi?id=15164
Summary: [Photoshop elements 6] get files from desktop hangs PSE
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrik.joakim.sandstrom(a)gmail.com
Created an attachment (id=15904)
--> (http://bugs.winehq.org/attachment.cgi?id=15904)
nohup env WINEPREFIX="/home/joakim/.wine" wine "C:\Program
Files\Adobe\Photoshop Elements 6.0\Photoshop Elements 6.0.exe"
Steps to reproduce:
0. install and start pse6
1. Choose File -> get photos and videos -> from files and folders
2. Choose 'desktop' in 'Look in'.
-> photoshop elemements 6 hangs - see attached nohup.out
(Linux phobos 2.6.24-19-generic #1 SMP Wed Aug 20 22:56:21 UTC 2008 i686
GNU/Linux)
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http://bugs.winehq.org/show_bug.cgi?id=15086
Summary: Password prompt in multisim 8
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dude_rockr(a)yahoo.com
Created an attachment (id=15761)
--> (http://bugs.winehq.org/attachment.cgi?id=15761)
Screenshot and terminal output, showing fixmes.
Using Electronic Workbench MultiSim 8, I go to global restrictions, and I get a
username-less password prompt. Have no idea if this is multisim or wine
related, but my teacher whom has been using multisim since version 7 (now 10)
has never seen it before in windows. help. Attachment shows the applications
open with the password prompt, and the terminal output in a yakuake window
(just a dropdown terminal, google it). The Fixme: secur32: getusernameexa lines
were written during the application launch (splash screen). Nothing above them,
they just repeat all the way back to the prompt, with nothing else.
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http://bugs.winehq.org/show_bug.cgi?id=15038
Summary: MSVC 6: Cannot work on resources in MSDEV studio
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ is working to a large extent.
When I click on a resource file in the resource tab
of the left-hand navigation area, opening the resource
file and displaying the resources does not work.
(The various resource groups, like Dialogs,
Menus, ... don't appear in the tree).
After that, compilation will also fail because
it refuses to save.
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http://bugs.winehq.org/show_bug.cgi?id=14999
Summary: Subtitle Workshop 2.51 can't minimized
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diva_orhidea(a)abv.bg
Since Wine 1.1.3 the window of the program Subtitle Workshop 2.51 can't
minimized.
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http://bugs.winehq.org/show_bug.cgi?id=14532
Summary: wine fails to run
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafmav(a)free.fr
Created an attachment (id=14867)
--> (http://bugs.winehq.org/attachment.cgi?id=14867)
error messages in console window.
With the messages in the attachment piece.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=15411
Summary: Dragon NaturallySpeaking 10 takes a very long time to
finish loading
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.nuance.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
err:rpc:rpcrt4_protseq_np_wait_for_new_connection wait failed with error 87
(long pause)
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header,
0x00000000
err:ntdll:RtlpWaitForCriticalSection section 0x7ed67100 "rpc.c: dcom registered
server interfaces" wait timed out in thread 0090, blocked by 0091, retrying (60
sec)
(long pause)
err:ntdll:RtlpWaitForCriticalSection section 0x7ed67100 "rpc.c: dcom registered
server interfaces" wait timed out in thread 0090, blocked by 0091, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ea173e0 "rpc_server.c:
server_cs" wait timed out in thread 0092, blocked by 0091, retrying (60 sec)
... and then everything chugs along as normal...
As I said, these seem to affect nothing other than the program's loading time.
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