http://bugs.winehq.org/show_bug.cgi?id=15356
Summary: Textures are not displayed in Final Fantasy XI with an
ATI card
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: einar(a)heavensinferno.net
Setup:
Intel Core 2 Duo 7200
Video card:ATI Radeon 3870 HD with Catalyst (fglrx) 8.9
OS: openSUSE 11.0
DE: KDE 4.1.1
When loading Final Fantasy XI (following the instructions on the AppDB),
textures are not rendered for the backgrounds (while the characters are OK),
that are shown only as grey polygons. The output from WINE when this happens
contains lines such as
fixme:imm:ImmGetDescriptionW (0x4100410, (nil), 0): semi stub
fixme:imm:ImmGetDescriptionW (0x4100410, 0x53d8530, 9): semi stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:NotifyIME NI_SETCANDIDATE_PAGESIZE
fixme:imm:NotifyIME NI_SETCANDIDATE_PAGESTART
fixme:imm:ImmGetOpenStatus (0x131c30): semi-stub
fixme:d3d8:ValidateVertexShader (0x3845098 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3845158 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x38453a0 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3844f50 (nil) (nil) 0 (nil)): stub
fixme:d3d8:ValidateVertexShader (0x3845218 (nil) (nil) 0 (nil)): stub
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2:
extension 'GL_ARB_draw_buffers' is not supporte"
Since I was able to run FFXI on a NVIDIA card, I think it's an ATI-specific
issue. Unfortunately I cannot use the previous version of the driver (8.8) as
there is a known screen corruption issue with WINE, and the radeonHD driver
does not support 3D on this card yet.
I can provide full logs and screenshots if needed, as well as additional
information on my hardware.
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http://bugs.winehq.org/show_bug.cgi?id=14711
Summary: 'Type' command in cmd.exe does not line feed in the end
of a file
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
1. Run Wine's cmd.exe
2. Enter command 'type file.txt'
3. The command prompt after the file printed on the screen would appear not in
the new line, but in the end of the last line in file file.txt.
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http://bugs.winehq.org/show_bug.cgi?id=14703
Summary: Null character comparison problem in vb6 application
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=15189)
--> (http://bugs.winehq.org/attachment.cgi?id=15189)
simple vb6 chr0 comparison project
I've found a BIG problem in VB6 string (BSTR) comparison.
The VB6 program perform this very simple check. In Windows s is different from
chr$(0) (null char) but in wine NOT!
s = ""
If s = Chr$(0) Then MsgBox "ERROR, MUST NOT BE EQUAL!!!" Else MsgBox "OK!"
[see attachment]
This is a major bug, since chr$(0) is used in many ways in vb6 (and also in
API)
I've tried this simple program in Wine 0.9.49 and wine 1.1.2 with the same
result.
I think this bug should be fixed for wine 1.2!
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http://bugs.winehq.org/show_bug.cgi?id=14624
Summary: Metal Fatigue: crashes before game start
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
Created an attachment (id=15027)
--> (http://bugs.winehq.org/attachment.cgi?id=15027)
Console output from wine while running Metal Fatigue
Game installs fine from the CDs, but needs a NO-CD crack to circumvent the copy
protection it has.
After applying the crack, the game starts successfully and the main menu
appears (the intro movie is skipped because of the unavailability of the video
codec, but that's not the problem here).
Various d3d7 errors are displayed on the shell (reported in the attachment) but
they are not blocking the menu from displaying and working correctly.
As soon as I choose to start a multiplayer game or a skirmish, the game shows a
screen for a bunch of seconds, then crashes to desktop.
If I choose to start a new campaign, I can select which campaign to start
(there are 3: Rimtech, Milagro and Neuropa), but, after this, the game crashes
to desktop because of an unhandled exception (as you can see in the log
attached).
I'm running on a Slamd64 12.0 machine, with a Athlon 64 FX 55 (single core)
CPU, 1GB RAM and an ATI Radeon X800XT (with 8.7 Catalyst drivers). This same
crash occurs even on a HP Pavillion ze4900 laptop I have (Intel Celeron M 1.2
Ghz, 512 MB RAM, Intel GMA 82855 Graphics card) running Slackware 12.1, so I
believe it is not related only to a 64 bit enviroment or to ATI proprietary
graphics card drivers.
I tried installing the game in a clean WINEPREFIX, but this didn't change
anything.
I've set wine to run as "Windows 98" and "Windows XP", but the crash still
happens in both cases.
Tell me what information you need and I will provide it.
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http://bugs.winehq.org/show_bug.cgi?id=14293
Summary: winhelp: Vertical scroll bar is missing in some cases
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Sometimes the vertical scroll bar is incorrectly omitted, when there is text
past the bottom of the window.
To demonstrate, download chess.hlp from
http://bugs.winehq.org/attachment.cgi?id=14571
Start Wine winhlp32, and without resizing its window, open chess.hlp. Click on
"Article: What is GNU Chess". The bottom line is not shown but there is no
vertical scroll bar. If you resize the window (e.g. reduce its width to make it
narrower) the scroll bar may appear, but sometimes it does not, depending on
the exact width you resize to.
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http://bugs.winehq.org/show_bug.cgi?id=14080
Summary: Red Faction: sound does not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4716
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14299)
--> (http://bugs.winehq.org/attachment.cgi?id=14299)
stderr when trying to load or begin the game.
Sound works correctly during the intro cutscene, however after entering the
menu it hangs. After trying to begin a new game or load an existing one, the
game becomes irresponsive.
Wine exits on clicking the "Audio" tab in the setup utility launched from the
Red Faction launcher.
The problem occurs on both ALSA and OSS.
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http://bugs.winehq.org/show_bug.cgi?id=14014
Summary: T-Online Browser: Crash on unimplemented Functions
(gdiplus.dll)
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12627
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14203)
--> (http://bugs.winehq.org/attachment.cgi?id=14203)
+tid,+process,+loaddll
- Install T-Online Browser 6 from
ftp://software.t-online.de/pub/service/to60/T-Online_Browser_6.0.exe
- Start browser.exe
The First Dialog asks:
"Do you want to import the Favorites of Internet Explorer"
but crash on unimplemented Functions in gdiplus.dll:
- GdipCloneBitmapAreaI
- GdipCloneFontFamily
- GdipCloneImage
(Application starts with native gdiplus.dll)
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http://bugs.winehq.org/show_bug.cgi?id=13308
Summary: comctrl32 listview toggles election while scrolling with
ctrl key
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=13169)
--> (http://bugs.winehq.org/attachment.cgi?id=13169)
patch to call SetItemFocus while scrolling with ctrl down
The comctrl32 listview module will toggle the selection of all items scrolled
over when the ctrl key is held down. This is contrary to Windows behavior.
The fix is to check for the control key and set the item if it is down, unless
space is pressed, in which case the toggle should be performed.
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http://bugs.winehq.org/show_bug.cgi?id=12225
Summary: EVE Premium, graphics glitches: some effects missing.
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spedrosa(a)gmail.com
Created an attachment (id=11657)
--> (http://bugs.winehq.org/attachment.cgi?id=11657)
Minmatar Stargate - Windows
There are some effects missing when running under Wine, that are present
running on Windows.
I believe most of them are related to bloom and HDR, so they are easy to miss
if you don't have a Windows version to compare.
>From my comment in the APPDB:
"There are still numerous graphical glitches that are not easily spotted
without a side-by-side comparison with the client running on windows.
Things like missing bloom effects, missing engine exaust animations, cloak and
uncloak effects. Laser beams look different (and much better) when running on
windows.
"
I have taken some screenshots of EVE running on both operating systems so that
side-by-side comparisons can be made.
There are some wrong animation effects, but I am not sure how to capture that.
Video card; NVidia Geforce 8800 GT
Graphics settings; HDR, Bloom (high), shadows off
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http://bugs.winehq.org/show_bug.cgi?id=11856
Summary: Any application: keyboard focus lost after a popup is
unmapped, if SCIM is enabled
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angavrilov(a)gmail.com
Created an attachment (id=11143)
--> (http://bugs.winehq.org/attachment.cgi?id=11143)
WINEDEBUG=event,x11drv; generated using 0.9.52; edited
Applications stop receiving keyboard events after a popup window (for example,
a menu) is unmapped, until global focus is switched out of the application and
back.
Environment:
Fedora Linux 7, KDE 3.5.8, SCIM 1.4.5, Anthy 9100d, WINE 0.9.52~0.9.56
(basically, the latest versions from the official update repositories)
SCIM enabled and configured for Japanese input using Anthy.
Steps to reproduce:
1) Start WINE notepad with SCIM enabled.
2) Type some text to ensure that the keyboard works
3) Invoke a menu item, e.g. Undo or Paste
==> Once the menu popup disappears, keyboard focus is completely lost,
including all menu shortcuts
4) Do one of the following:
a) Move or resize the window
b) Switch focus to another application and back
c) Switch to a different keyboard layout using a global KDE shortcut
==> Keyboard functionality is restored
Possibly related problem:
Keyboard does not work at all when a virtual desktop is used, i.e:
XMODIFIERS=@im=SCIM wine explorer /desktop=test,1024x768 notepad.exe
Work-around:
XMODIFIERS='' fixes both problems.
P.S. It seems that keyboard input is restored when a FocusIn event is received,
but I may be wrong (all of the three actions above cause FocusOut+FocusIn to be
received).
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http://bugs.winehq.org/show_bug.cgi?id=11507
Summary: Resource files in nwn2 dm toolkit do not get loaded
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Starting program gives these errors:
fixme:process:IsWow64Process (0xffffffff 0x34f8dc) stub!
fixme:virtual:NtAllocateVirtualMemory MEM_WRITE_WATCH type not supported
err:ole:CoGetObjectContext apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"NWN2Toolset"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"OEIShared"
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"DotNetMagic2005"
fixme:win:EnumDisplayDevicesW ((null),0,0x7cf07fcc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12719
Summary: eDrawings CAD viewer fails to install
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Enter the installation.
2. Dialog (see attached install1.png) comes up having text 'press next', but
the 'next' button does not appear - only cancel, making installing impossible.
Download free viewer from here :
http://www.edrawingsviewer.com/pages/products/eDrawingsViewerpage.html
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http://bugs.winehq.org/show_bug.cgi?id=13397
Summary: Neverwinter Nights 2 update fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Start program: wine nwupdate.exe
2. dialog comes up nicely. Select update. Update fails with error "
A connection to the Internet was not detected.
For assistance, please visit Atari's support web page.
http://www.atarisupport.com
The patch has been aborted
On console window:
fixme:wininet:InternetGetConnectedState always returning LAN connection.
WARNING: Trying to use ICMP (network ping) will fail unless running as root
W
3. I logged in as root and tried and it fails withe the same error, but on
console :
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
xxxxxxxx
Game version 1.10.1115 English
NWUpdate version 1.13
xxxxxxxx
Same program on same computer running windows XP runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=13582
Summary: Guitar Pro 5: Instrument tracks are played even if their
volume slider is set to 0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wfeltmate(a)gmail.com
Too reproduce this bug, select a portion of the music to play. Make sure the
program is set to use RSE and select it to loop playback of the selection. For
this run through, have all instrument volume at the max or default level and
then mute them while playing. The muted tracks will be muted, but when it
begins to play from the start of the selection again, the muted tracks will
play at the initial volume, even though the slider is still set to zero
A way around this is to mute the tracks first, then start play back.
Using Wine version 1.0-rc3. This was not an option in the version list.
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http://bugs.winehq.org/show_bug.cgi?id=12013
Summary: GTA San Andreas crash
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: microsoftenator(a)gmail.com
When trying to run GTA: San Andreas I get a crash with:
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
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http://bugs.winehq.org/show_bug.cgi?id=13794
Summary: Remove LATER and REMIND bug resolutions
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
LATER and REMIND are bad/meaningless choices for bug resolution and should not
be used in Wine bugzilla.
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http://bugs.winehq.org/show_bug.cgi?id=13598
Summary: Messiah (Game) Crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13565)
--> (http://bugs.winehq.org/attachment.cgi?id=13565)
Log prior crash
1. game installs fine.
2. startup-commerical video from sacrifice is played.
3. Shily logo is shown.
4. Crash
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=13688
Summary: Age of Wonders Shadow Magic crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13683)
--> (http://bugs.winehq.org/attachment.cgi?id=13683)
Log before crash
This is commercial game : http://www.triumphstudios.com/ageofwonders/
Intro video plays fine, but game crashes.
When I start it, music plays but screen is black. When I press esc twice, game
exits. Please take a look at the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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http://bugs.winehq.org/show_bug.cgi?id=13375
Summary: Falcon 4 AF crash with wine 1.0RC1 not with
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flyzone(a)technologist.com
Created an attachment (id=13276)
--> (http://bugs.winehq.org/attachment.cgi?id=13276)
backtrace running falcon4 with wine 1.0RC1
I'm trying to run Flacon 4.0 Allied Force version 1.0.1.50613.
The installation works, but when running it crash.
The problem is with wine 1.0RC1, but wasn't present in wine 0.9.58 (but
attention, with RC1 crash before to see the first screen, with wine 0.9.58 che
first screen is seen but crash after, trying to play the game).
I tried settings wine as windows xp, windows 2000 and windows 98...same result.
I didn't try to install the patch of Falcon4.0 cause all people tell it give
more problems in wine (don't finish the installation or more).
The fixme GL_INVALID_OPERATION don't seem to create problem cause I get the
same in wine 0.9.58 but it doesn't stop the running.
I tried with a clean installation, installing also the directx but the problem
persist.
Seems a problem with amstream.dll, so I have tried to copy that file of a
windows xp installation setting the dll as native, but it crash however.
Reading on the web in same forums, tell to install windows media player to get
that library in wine...I have tried with wmp9 and wmp10 successfully but the
library is not installed.
I attach the log/backtrace
Sorry if I have missed some data but is my first bugreport, hope it's all ok.
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http://bugs.winehq.org/show_bug.cgi?id=13128
Summary: Unhandled privileged instruction at address
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: higuita(a)gmx.net
Created an attachment (id=12925)
--> (http://bugs.winehq.org/attachment.cgi?id=12925)
crash log
i'm testing medieval total war and the latest version (git or 1.0rc) crash very
early, when in the past it work longer... so this is a regression.
the crash log will be attached, but the error was:
wine: Unhandled privileged instruction at address 0x7c02edd8 (thread 0026),
starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x7c02edd8).
i tried to pin-point the patch that broke this and found this one:
653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6 is first bad commit
commit 653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6
Author: David Adam <david.adam.cnrs(a)gmail.com>
Date: Sun Apr 27 12:10:32 2008 +0200
amstream: Fix the condition of existence of the IMediaStream interface.
:040000 040000 93801c98208e6fd29aff759a12bbee6b02241de9
339a6b671e82ef9c29cb5627b7b2d24ef26f8df1 M dlls
before this patch, the game didnt crashed on start, after this patch, the game
crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=10563
Summary: Wine 64-bit build error in ole32 on x86_64 GNU/Linux
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devel.sjanki(a)gmail.com
Created an attachment (id=9325)
--> (http://bugs.winehq.org/attachment.cgi?id=9325)
Build error message
I'm getting this error building 64-bit Wine on x86_64 on Bluewhite64 Linux
12.0:
irot_c.c:638:2: error: #error Invalid build platform for this stub.
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http://bugs.winehq.org/show_bug.cgi?id=11506
Summary: Poor performance in
d3d_surface:fb_copy_to_texture_direct
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
When I create an area, the program draws a graphical area and everything else
on the window becomes black, including menu's and buttons. If I move cursor
over items, they clip nicely so they are there and useable, but for some reason
black. If I click picture and menu's, there is significant lag on switching
them. The following error is displayed on this:
d3d:getColorBits Unsupported format: WINED3DFMT_R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_R32F
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of
the owner of the primary context
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the framebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=12431
Summary: programs window moves down when clicking in a menu
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gentosaker(a)gmail.com
Created an attachment (id=11968)
--> (http://bugs.winehq.org/attachment.cgi?id=11968)
The console output of the command wine .wine/drive_c/Program\ Files/E/E.exe
With wine 0.9.59 I get a strange problem with a specific program. A program
that only I have access to, and unfortunatly cant send to you. But I will
explain the problem to see if it can help to find any bugs in any way.
The program is written in Delphi and it works in wine, but with wine 0.9.59 it
starts to behave strange. When clicking in a menu (like, edit, file.. etc) the
window moves down a bit and the bottom is outside of the screen. Maximizing the
window makes it the correct size, but it is draged to the lower part of the
screen, and there is space left at the top, with a height equal to the desktops
statusbar below.
Repeated clicking in file menu makes the window go down even more.
The pgoram notepad++ works as it should.
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