http://bugs.winehq.org/show_bug.cgi?id=10691
Summary: Dragon Naturally Speaking 9 can't enter text into
Firefox window
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
DNS 9 can enter text into Notepad, but not into Windows Firefox 2.0.0.8.
Two lines from the log look somewhat suspicious:
fixme:oleacc:AccessibleObjectFromWindow 0x20032 0
{618736e0-3c3d-11cf-810c-00aa00389b71} 0x34f680
fixme:menu:GetSystemMenu not supported on other process window 0x20032
Incidentally, roughly this same problem was reported three years ago:
http://www.kerneltraffic.org/wine/wn20051104_298.html#4
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http://bugs.winehq.org/show_bug.cgi?id=10687
Summary: Dragon Naturally Speaking 9 gets stuck on "Click File"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://nuance.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat:
Follow current best recipe for installation:
Close all other apps (esp. Firefox)
Run Audacity and make sure you can record and play back
Run winecfg and select OSS (ALSA stutters horribly lately)
Then do following script:
test -f wordview.exe || wget
http://downloads.pcworld.com/pub/new/business/word_processing/wordview.exe
cp wordview.exe ~/.wine/drive_c/wvinstall.exe
mv ~/.wine/dosdevices/z: ~/.wine/dosdevices/oldz
cd ~/.wine/drive_c
wine wvinstall.exe
cd ../..
mv ~/.wine/dosdevices/oldz ~/.wine/dosdevices/z:
sh winetricks fakeie6 gdiplus vcrun6
wine /media/cdrecorder/setup.exe
Train as normal (avoid Dave Barry and Alice In Wonderland samples,
as they have text that can't be seen in Wine)
Start Dragonpad (click on mic, tools / dragonpad)
Say a few words to make sure it's working
Say "Click File"
Say a few words, note that none of them are recognized.
Occasionally some of the words you say after Click File
come out after you quit Dragonpad, so something's getting
stuck somewhere.
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http://bugs.winehq.org/show_bug.cgi?id=10163
Summary: Thomas Guide Digital Edition 2005 doesn't start
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.thomas.com/prod/tgde/tgde.html
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This cd-rom came with a Los Angeles map I bought
a few years ago, but somehow I never filed a
bug for it until now. Go figure... anyway, the
first hitch is the installer wants mshtml.dll in system32,
so I sent a patch for that,
http://winehq.org/pipermail/wine-patches/2007-October/045726.html
The next hitch is, starting the app just yields
a dialog box that says "?". If you do
sh winetricks jet40
the dialog box changes to say
"Item not found in this collection."
So Jet isn't happy somehow?
There's one err on the console:
err:ole:CoGetClassObject class {444c8d5a-87a0-494c-a7b2-3df16e1d5cce} not
registered
No idea what that is, but it happens way earlier in the +relay
log than the "item not found" string.
None of native dcom98, mdac27, msxml3 help.
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http://bugs.winehq.org/show_bug.cgi?id=14413
Summary: Freedom: First Resistance problems
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
Created an attachment (id=14729)
--> (http://bugs.winehq.org/attachment.cgi?id=14729)
Open command + log for Freedom - First Resistance
Freedom: First Resistance (Labeled to work with Win98 on the box, hence having
set wine to Win98 mode) often fails to load past the first screen (Rotating
logo and text saying: loading config file) or manages to load full screen in
800x600 mode.
Exiting Freedom: First Resistance forces the normal desktop to appear in
800x600 mode. (I usually run 1600x1200)
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http://bugs.winehq.org/show_bug.cgi?id=12512
Summary: Ctrl+Home and Ctrl+End don't match Windows behaviour for
the edit control
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
1. Run notepad from wine
2. Enter "Hello
World"
3. Go to the beginning of the document
4. Press Ctrl+End
This should take you to the end of the document. Instead, it takes you to the
end of the current line (like End does).
5. Go to the end of the document
6. Press Ctrl+Home
This should take you to the beginning of the document. Instead, it takes you to
the beginning of the current line (like Home does).
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http://bugs.winehq.org/show_bug.cgi?id=13209
Summary: Autoexecutable msi installer from XSens fails.
Product: Wine
Version: 0.9.61.
Platform: Macintosh
URL: http://xsens.com/Static/Documents/UserUpload/Xsupport/MT
SDK_v3.0.2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carl.fischer(a)laposte.net
Created an attachment (id=13042)
--> (http://bugs.winehq.org/attachment.cgi?id=13042)
Wine terminal output
I'm trying to install a piece of software that seems to be an
autoexecutable MSI installer (if that's the correct term). When I run it
a small 'Setup' window pops up for about 30 seconds but the content
never gets painted. Then the installer quits and I get the msiexec usage
message. Software available from
http://xsens.com/Static/Documents/UserUpload/Xsupport/MTSDK_v3.0.2.exe.
The installer runs OK on native Windows and the previous version of the
same software (released in Feb 2007) installs OK in Wine.
Installation starts if I extract the .msi file with:
dd if=MTSDK_v3.0.2.exe of=MTSDK_v3.0.2.msi bs=512 skip=488
and then run 'wine msiexec /i MTSDK_v3.0.2.msi'. Note that this then fails for
other reasons [http://bugs.winehq.org/show_bug.cgi?id=13054].
The .exe file can also be unpacked with cabextract but this doesn't help
install it.
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http://bugs.winehq.org/show_bug.cgi?id=13054
Summary: XSens SDK installer won't handle 'Next' button
Product: Wine
Version: 0.9.61.
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carl.fischer(a)laposte.net
Created an attachment (id=12814)
--> (http://bugs.winehq.org/attachment.cgi?id=12814)
wine terminal output
Trying to install this software:
http://xsens.com/Static/Documents/UserUpload/Xsupport/MTSDK_v3.0.2.exe.
.exe won't install so first step was to extract the .msi file with:
dd if=MTSDK_v3.0.2.exe of=MTSDK_v3.0.2.msi bs=512 skip=488
Running 'wine msiexec /i MTSDK_v3.0.2.msi' starts the installer but when it
reaches the page that asks for the name, organisation and registration number,
the 'Next' button no longer responds and wine prints an 'unhandled control
event' message. Same message if I just hit the Return key. Clicking 'Back' or
'Cancel' has the expected effect but there is no way to get any further in the
installation process.
I don't think a valid serial number is required to test this. If a wrong number
is entered there should be an error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=9784
Summary: Wine Emulators hangs with no error
Product: Wine
Version: 0.9.45.
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: youngjova(a)optonline.net
I'm running a program for remote control software and the program boots with
the intial screen but then just hangs with out an error. The attached code it
was happens in the terminal, and I get up and leave an come back in 30 minutes
and same screen.
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http://bugs.winehq.org/show_bug.cgi?id=15413
Summary: dualcad crashes into msvcrt
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.pcscad.com/setupdualcad.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
a user sent this into appdb, and i gave it a try . When you start the app,
choose "new", enter a name for the new drawing, and hit enter. Then try to draw
a rectangle for example, and it crashes. With native msvcrt it works fine
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http://bugs.winehq.org/show_bug.cgi?id=15298
Summary: Highway Pursuit crashes with a X Error
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://retrospec.sgn.net/game-
links.php?link=highwaypursuit
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: divan.burger(a)gmail.com
Created an attachment (id=16118)
--> (http://bugs.winehq.org/attachment.cgi?id=16118)
Crash_Log.txt
Highway Pursuit, a arcade racing game, installs perfectly but crashes with a X
Error when you try to start it. This did not happen with earlier versions (like
1.1.2) as can be seen in the AppDB.
It complains that Wine is trying to lock a already locked connection. A fixme
of "WineD3D_ChoosePixelFormat : Add OpenGL context recreation support to
SetDepthStencilSurface" is found just before that line.
The log file is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15243
Summary: Google Chrome URL bar edits and text selections always
begin at start of bar
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://chrome.google.com
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Regardless of where the URL bar is clicked to begin editing or selecting text,
the cursor begins the action from the start of the URL bar. Probably some sort
of richedit bug.
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http://bugs.winehq.org/show_bug.cgi?id=15209
Summary: winedbg has an infinite loop at
wine/programs/winedbg/memory.c:426
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15965)
--> (http://bugs.winehq.org/attachment.cgi?id=15965)
The backtrace made by another winedbg instance of the other winedbg.
What I did:
I typed bt to get the current backtrace. I didn't notice that the backtrace is
incomplete and typed list -. I waited some seconds and then I did [control] +
[c]. That didn't help and I pressed the key combination again multiple times.
As that didn't help I decided to give the program about 10 more minutes, but
still the program was frozen. I started another winedbg instance and attached
the one who could be in an infinitive loop. With that other instance I tried to
find the infinitive loop. I think I have found it at:
wine/programs/winedbg/memory.c:426
as I can execute the "n" command multiple times, but the program will not leave
the loop. I might be wrong.
Used wine version: c2de38ea47046039d21c2ef38e8c4b01d95663f5 + one test patch of
mine.
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http://bugs.winehq.org/show_bug.cgi?id=15201
Summary: Google Chrom crashes when downloading an exe file
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://chrome.google.com
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15956)
--> (http://bugs.winehq.org/attachment.cgi?id=15956)
Terminal output after crash running chrome with --no-sandbox --new-http
Google Chrome crashes when downloading an executable file. Other types of
downloads appear to be fine.
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http://bugs.winehq.org/show_bug.cgi?id=15141
Summary: Embedded window does not scroll with main window
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=13635
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
I noticed this with flash videos (any youtube.com/watch page). If you scroll
the page down, the video just sits there as the rest of the page goes by
underneath. The embedded window may get clipped at a certain point. I see the
debug output
X11DRV_SetWindowRgn not supported on other thread
so this is most likely the problem.
Sometimes flash videos appear upside-down (currently-watched videos on the
youtube homepage, and lots of stuff on http://worstofmyspace.com/). I'm not
sure if this is related to this bug or not.
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http://bugs.winehq.org/show_bug.cgi?id=15116
Summary: Google Chrom URL bar does not render properly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15812)
--> (http://bugs.winehq.org/attachment.cgi?id=15812)
Test case isolating Google Chrome URL bug
The status bar in Google Chrome is not rendering properly. Google Chrome
intercepts the BeginPaint and EndPaint messages for the URL bar (see
autocomplete_edit.cc in their chromium source) and uses a memory mapped DC for
the bar itself. An initial workaround uses winetricks:
winetricks riched20 riched30
Attached is a small test case that reproduces the bug. It creates a RichWindow
view that inherts from CRichEdit. RichWindow intercepts BeginPaint / EndPaint
messages and uses a memory mapped DC, as done in Google Chrome. The RichWindow
is used in a simple application that displays the same behavior as the Google
Chrome URL bar.
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http://bugs.winehq.org/show_bug.cgi?id=15074
Summary: System Shock 2: randomly disappearing sound (esp. when
loading level)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.download.com/System-Shock-2-demo/3000-7539_4-
10031250.html
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
CC: m.b.lankhorst(a)gmail.com
In recent builds sound started disapppearing randomly in SS2 (retail version
2.3). It's semi-random but with a reasonable consistence it can be produced by
entering-quitting menu (from the actual game level) or when going into "loading
zones" between levels.
This isn't occuring in wine-1.1.2. I did a regression test and got this:
2cd620802a3a7a1011a89c301270737ac1a1cfe5 is first bad commit
commit 2cd620802a3a7a1011a89c301270737ac1a1cfe5
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Fri Aug 8 20:50:02 2008 +0200
winealsa.drv: Add ability to recover from underruns to directsound driver.
Fixes handling of buffer underruns that might still occur.
Makes sense to me, because the moments when the bug occurs are the mostl likely
to cause a CPU-load spike and buffer underruns. After reverting the patch, I
don't get the problem any more in current git.
There is a demo for the game, I added it to URL, but, unfortunately, the
problem is not as readily reproducible there as it is with full retail version,
for unknown reason (sound does seem to disappear sometimes after going to and
from menu / sound settings).
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http://bugs.winehq.org/show_bug.cgi?id=14994
Summary: Haskell's removeDirectoryRecursive fails on Wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
Created an attachment (id=15616)
--> (http://bugs.winehq.org/attachment.cgi?id=15616)
testcase
attached is a test executable which does the shell equivalent of
mkdir -p wine-bug/1
touch wine-bug/1/xyz
rm -rf wine-bug
Works fine on Windows XP, fails under wine-1.1.2-551-g34aa6b7 with the message
"Directory not empty"
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http://bugs.winehq.org/show_bug.cgi?id=14913
Summary: Regression: Dawn of war, transperent characters become
invisable
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja.gofer(a)gmail.com
Regression in current git version since 1.1.2. Chracters in the game that are
opaque, such as infiltartors, have become compleatly invisable. and cannot be
seen.
This only happens in certain maps, such as "deadman's crossing", but onces the
effect of the bug has kicked in, it will happen on all maps after that, until
you restart the game.
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http://bugs.winehq.org/show_bug.cgi?id=14781
Summary: Kontakt, Kore Player: crash on start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.profittlich(a)gmx.de
Created an attachment (id=15319)
--> (http://bugs.winehq.org/attachment.cgi?id=15319)
Let RegisterDeviceNotificationW behave like RegisterDeviceNotificationA
Kontakt 3.0.2, Kore Player 2.0.3 and probably more applications from Native
Instruments crash on startup.
Both apps call RegisterDeviceNotificationW() before crashing. This is a stub
and always returns 0 (=failure). RegisterDeviceNotificationA() behaves
differently and returns a fake handle. When I change
RegisterDeviceNotificationW() to match RegisterDeviceNotificationA()'s
behavior, both apps work as expected (see patch).
Demo versions of those applications can be downloaded from
www.native-instruments.com, but you need to register to obtain a download link.
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http://bugs.winehq.org/show_bug.cgi?id=14779
Summary: Painkiller regression - Make game crash
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.painkillergame.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlarhices(a)gmail.com
Created an attachment (id=15316)
--> (http://bugs.winehq.org/attachment.cgi?id=15316)
Output in the terminal when crashing
In latest version of wine, painkiller doesn't start anymore. It output some
lines in the terminal (see attached log) and exit.
I did a regression test, and the problem comes from this patch :
54ae3ebfd4bc6fab1e322b92fe84909535f9f26e is first bad commit
commit 54ae3ebfd4bc6fab1e322b92fe84909535f9f26e
Author: H. Verbeet <hverbeet(a)gmail.com>
Date: Wed Jul 9 17:59:39 2008 +0200
wined3d: Destroy depth_blt resources in the backend's destructor.
No need to expose this in the interface.
:040000 040000 b94c1412e2d815f4abda0a5a013d9470975c12ec
dad8c29b5afcb77f83d1b6b1f34ab9e3567deb94 M dlls
To reproduce the bug, simply start painkiller and it will crash before
displaying the introduction screen.
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http://bugs.winehq.org/show_bug.cgi?id=14773
Summary: Adobe Photoshop CS3 crashes at startup on unimplemented
function gdiplus.dll.GdipGetFontHeight, GdipGetFontStyle
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://adobe.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Adobe Photoshop CS3 crashes on startup (after the trial dialog), complaining
wine: Call from 0x7b840ed0 to unimplemented function
gdiplus.dll.GdipGetFontHeight, aborting
wine: Call from 0x7b840ed0 to unimplemented function
gdiplus.dll.GdipGetFontStyle, aborting
(plus
wine: Call from 0x7b840ed0 to unimplemented function gdiplus.dll.GdipGetFamily,
aborting
but that one is already entered as bug 14422.)
winetricks gdiplus gets past this and lets you actually start the trial app.
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http://bugs.winehq.org/show_bug.cgi?id=14751
Summary: Max Payne 2: PP effects produce black screen
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: stefandoesinger(a)gmx.at
Hi there,
I already mentioned in http://bugs.winehq.org/show_bug.cgi?id=14724 that MP2
breaks even more in current git master (snapshot from today, latest commit is
428fd07e73c08e01f463982fab0d4b4267695b8f).
Tested this with ORM=fbo and PPE=medium.
The screen simply goes black as soon as PP effects are used.
Regression testing between wine-1.1.2 (no such issue there) and
428fd07e73c08e01f463982fab0d4b4267695b8f reveals that this commit introduces
the problem:
[bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7] wined3d: Use a hashmap to store the
ffp shaders.
Adding Stefan Dösinger to CC.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=14744
Summary: Burning Sea: draw regression under alpha UI elements
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.torgerson(a)colorado.edu
CC: stefan(a)codeweavers.com
I recently noticed when upgrading Wine from 1.1.0 to 1.1.2 that a drawing
glitch is encountered under Pirates of the Burning Sea. There is a very bad
flickering under alpha-blended UI elements and also on in general on the sea.
I've done a git bisect and it looks like this is the patch that caused it:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=2d4d18b59dc26b8aee045…
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http://bugs.winehq.org/show_bug.cgi?id=14724
Summary: Max Payne 2: PP effect performance (ORM=fbo)
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: onety-three(a)gmx.net
Hi,
this bug is about performance issues with post-processing (PP) effects in the
demo of the game "Max Payne 2".
This bug is only about issues that happen when OffscreenRenderingMode is set to
fbo. Please don't report issues with backbuffer or pbuffer mode here.
This is a split from this bug:
http://bugs.winehq.org/show_bug.cgi?id=14038
Furthermore the bug should only focus on performance issues, since there are a
lot more issues with PP effects, which are not related to performance.
The problem mostly seems to happen on nvidia Geforce FX 5xxx series cards.
Where are PP effect used in the game:
- Bullettime mode is using a sepia tone filter
- Cutscenes are motion blurred
What is BAD performance: One frame rendered every 5 seconds, which makes the
game essentially unplayable.
While cutscenes can be skipped, bullettime is crucial for the game and I'm sure
there is noone out there who has finished it without using the feat.
There are two PP effect modes selectable ingame:
(i) medium (which is the better working one)
(ii) high (this is the more problematic one)
The issue itself:
PP effects used in the game lead to severe slowdowns, resulting in BAD
performance (as described above).
People confirming the problem:
(i) Me, with a Geforce FX 5900
(ii) Frank Roscher, with a GeForce FX 5700
Driver versions:
(i) Currently I have version 173.14.09 installed, but the problem also existed
with nvidia-drivers-100.14.19
(ii) Frank has reported the problem with driver version 169.12
Possible reasons for the slowdown:
The nvidia Geforce FX 5xxx series does report OpenGL 2.0 capabilities in the
glxinfo, but does NOT explicitly advertise the GL_ARB_npot in the extension
string.
The only NPOT-like extension advertised is the texture_rectangle one.
OpenGL 2.0 support however implies support of GL_ARB_npot, since this one is
now in core. Stefan Dösinger comments on that behaviour in
http://bugs.winehq.org/show_bug.cgi?id=14038#c28
According to him the FX hits a (slower) software fallback as soon as the
ARB_npot/"unconditional NP2 support" extension is used.
That also seems to be the core of the problem. Wine should not use
unconditional NP2 for the FX and instead of the (conditional) texture_rectangle
support, which should be supported by the FX in hardware.
New problems arise in latest git master when disabling usage of NP2 in
directx.c (by commenting out the line with the extension).
I will comment on these (new) problems later.
----------------------------------------------------------------------------
But first, some HISTORY about the problem:
With PPE (PP effects) = medium (and a resolution of 800x600):
wine-0.9.25: Performance in bullettime is OK, but visuals are suffering from
cropping bug (*) and room-disconnection errors (**)
---- somewhere here the cropping bug is solved for fbo ----
wine-0.9.45: Performance in bullettime is OK, visuals are also OK (no cropping,
no room-disconnections)
But there is a problem with intro and outro videos (those are not rendered
fullscreen and leave a lot of black borders around them)
wine-0.9.56: Performance in bullettime is OK, visuals also OK
No problems with intro/outro videos
---- somewhere here is currently the best version to play MP2 ----
wine-1.0.0: Performance in bullettime is OK, visuals also OK
texture_shader FIXMEs flooding the console (not only in scenes with PP effects)
wine-1.1.0: Same like wine-1.0.0
wine-1.1.1: Same like wine-1.0.0, furthermore in scenes with PP effects (not
only bullettime) these FIXMEs flood the console (I filtered the ones about
nvts):
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
wine-1.1.2: Performance in bullettime is BAD (same applies to PP effects in
cutscenes), visuals however are OK
nvts FIXMEs are gone, but there are new ones which are generated while PP
effects are displayed on screen:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 920
wine git master from 2.8.2008: Performance like wine-1.1.2, visuals are now
completly broken - the screen goes black after going into bullettime, returns
to normal view after bullettime is over (takes some time after pressing the bt
key again). The FIXMEs from wine-1.1.2 are still there.
We see here that MP2 is gradually broken.
(*): For the cropping bug see: http://bugs.winehq.org/show_bug.cgi?id=14686
(**): A screenshot is going to be attached
----------------------------------------------------------------------------
With PPE (PP effects) = high (and a resolution of 800x600):
wine-0.9.25: Performance is BAD, sepia filter is correctly applied, but game
suffers again from the room-disconnection bug, no cropping issue here.
Cutscenes however are rendered incorrectly, looks like some sort of zooming is
going on.
wine-0.9.45: Performance is OK, both bullettime and cutscenes are rendered
correctly (no room-disconnections, sepia filter correct, motion blur working),
BUT:
As soon as PP effects are used the used screen content is shrinked to a subarea
of the original screen. Note that this is NOT a cropping effect, it's just that
the rendered pictures are now confined in the subarea.
Like with PPE=medium the intro/outro videos are rendered incorrectly.
Apart from that this is the best version if you wanna use high PP effects.
---- rendering breaks by introducing commit
d09cbcec91561186bee77aaba55b29cbf2d7e7ef ----
wine-0.9.56: This one has broken rendering. Performance is still OK, but as
soon as bullettime is enabled the screen is filled with a solid color.
HOWEVER cutscenes (which also use postprocessing) work without problems.
Cutscenes are rendered with motion blur, no cropping and GOOD performance.
wine-1.0.0: Like wine-0.9.56 but the nvts FIXME flooding is introduced.
Cutscenes still working perfectly, but bt is broken.
wine-1.1.0: Same like wine-1.0.0
wine-1.1.1: Same like wine-1.0.0, but now these FIXMEs flood the console as
soon as PP effects are used:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
---- commit c088edeae7fed4645fa3f34fb5bacc1eeaa87706 from Stefan Dösinger
fixes the bt sepia filter but introduces the major slowdowns ----
wine-1.1.2: Bullettime PP is restored, but performance is BAD now. Cutscene PP
has the same issues now, it suffers from major slowdown. As soon as PP effects
are used I see these FIXMEs on console:
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 920
The nvts FIXMEs are gone with this version.
wine git master from 2.8.2008: Breaks even more, as soon as PP effects are on
screen the screen goes black. Leaving bt restores the scene, but when canceling
cutscenes the scenes stays black. I have to enter bt and leave it again to
restore the view. Very strange.
----------------------------------------------------------------------------
This concludes my current research (for now).
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=14716
Summary: distant objects not obscured by fog in bf1942
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
When looking into the distance, objects such as trees or shrubs do not appear
to be obscured by fog. See attachment.
Reverting the commit 14b24058d69d73ebf6b70bc36c8aa62993351079
wined3d: GL_ARB_fragment_program ffp implementation.
Author: Stefan Dösinger <stefan <at> codeweavers.com>
makes the objects display correctly.
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