http://bugs.winehq.org/show_bug.cgi?id=13239
Summary: Missing mouse cursor in C&C 3
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
URL: http://www.nzone.com/object/nzone_tiberiumwars_downloads
.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ns03ja(a)brocku.ca
Command and Conquer 3 seems to use animated cursors, and these have never
worked. However, older versions of wine displayed a cursor (basically the
standard black on white pointer, but rotated about 45 degrees
counterclockwise), as of Wine 0.9.57, Wine does not display a cursor at all.
This turned C&C 3 from very playable into completely unplayable, despite being
nearly flawless otherwise (bug 8122 being a minor exception).
More specifically:
30f068a0b3e69b86dabc014276b70d7d56f9f845 is first bad commit
commit 30f068a0b3e69b86dabc014276b70d7d56f9f845
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Feb 25 13:32:45 2008 +0100
winex11: Correctly initialize the cursor in a newly-created thread.
:040000 040000 a515d8860bd23fdd3d1188e3ab9b1905eb308c90
10f3d7b827286a00e5b0eb70ce845e60f0e617fd M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10216
Summary: Starcraft changes screen size
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
Created an attachment (id=8834)
--> (http://bugs.winehq.org/attachment.cgi?id=8834)
StarCraft running in fulscreen (Theoretically)
i was playing it correctly but one day when i started Starcraft i found the
attached screen
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http://bugs.winehq.org/show_bug.cgi?id=11280
Summary: Mythos Beta will not pass Splash Screen
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=10368)
--> (http://bugs.winehq.org/attachment.cgi?id=10368)
Debug information
Game installs, but starts with following error dialoge:
Minimum System Requirements Not Met
This application requires a CPU speed of at least 990 MHz (0.9GHz).
Your detected CPU speed is 0 MHz (0.0 GHz). Check that any
power-saving options are set to the maximum performance mode. The
application will proceed, but performance may be adversel
The game gets stuck in it first screen after that (black with splash, not
login)
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http://bugs.winehq.org/show_bug.cgi?id=12850
Summary: Unregistered key for amstream makes The Sting demo
crashes
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The key 49C47CE0-9BA4-11D0-8212-00C04FC32C45 for amstream is not registered.
Unfortunately, I do not know how to do it since it is an internal key....
This makes the Sting demo hangs out.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=13175
Summary: Launching the game through AssassinsCreed_Launcher.exe
fails
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azraelthe7thmurderer(a)gmail.com
Created an attachment (id=12984)
--> (http://bugs.winehq.org/attachment.cgi?id=12984)
The error returned
The game does not start, and returns the error "Cannot load ressources.
Re-installing the game may fix this problem."
Re-installing the game does not appear to solve the issue. Included is a
screenshot of the error. The error does not report any details through
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=13216
Summary: Project Nomands: D3D cannot create additional Swap
chains
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frans.kool(a)gmail.com
Created an attachment (id=13052)
--> (http://bugs.winehq.org/attachment.cgi?id=13052)
The detailed crash log on 1.0-rc1
Hi,
While trying to run Project Nomands, a game running before, I now get a FIXME
which appears three times and leads to un unhandled exception and crashes the
game.
It does not restore the resultion of the screen and leaves me unable to access
the game.
The message is: fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain
>>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffer(GL_BACK) @
device.c / 1575
Full log is attached.
Can someone with D3D knowledge please have a look and tell me if I need to
provide more information? I'm running this on Ubuntu 8.04 Hardy (32 bits) with
an nVidia GeForce4 Ti 4400.
I searched the existing bugs but could not find any reference to this
particular case. In case I'm mistaken, please let me know.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=13210
Summary: dinput: keyboard input not working at all for some games
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebohemian(a)gmx.net
As of wine 0.9.60 (still there in 1.0rc1) keyboard input through directinput
does not work at all (keypresses not noticed).
This only happens to affect a subset of games. The following are known to show
the unwanted behavior:
- rollcage
- rollcage 2
A few games that work correctly: need for speed 3/4, age of empires 2,
battlefield 1942, c&c renegade.
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http://bugs.winehq.org/show_bug.cgi?id=13185
Summary: Starting from wine 1.0-rc1 game randomly freeze.
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
Outrun coast to coast:
Menu and game selection still works fine, but the game randomly freeze after
race selection, just before the race screen appears.
As far as i notice, it happens totally randomly;
also, the error messages in the console are the same as older wine versions,
and they do not change if the game freeze or not.
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http://bugs.winehq.org/show_bug.cgi?id=13179
Summary: Regression: Word 2000 menus frozen after
minimize/restore
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)bristoll.com
I observed this same exact issue under Wine 0.9.59 from the Ubuntu Hardy Heron
repository when it was released... then it was fixed in Wine 0.9.60. Now the
issue is back in Wine 1.0 RC1.
Everything works fine in Microsoft Word 2000, until I minimize the window and
then restore it. Thereafter, the menus ("File", "Edit", "View", etc.) do not
appear when I click on them. There is no visual response either when mousing
over the menus. Also, right-clicking in the workspace no longer pops up a
context menu.
This faulty behavior persists until I close Word and then re-open it, at which
point everything is fine again until I do a minimize/restore.
Please don't let this regression into Wine 1.0, please.
Thanks,
Ben
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http://bugs.winehq.org/show_bug.cgi?id=13108
Summary: polylexicon magenta not working anymore
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s0238762(a)sms.ed.ac.uk
Created an attachment (id=12888)
--> (http://bugs.winehq.org/attachment.cgi?id=12888)
output log
I have an old version of Magenta Polylexicon dictionary (does translations of
English,Franch,Italian and Greek) which used to work just fine with wine.
since 0.9.60 and onwards (including 1.0-rc1) it now has some issues. First of
all it opens 2 windows instead of one. The UI doesn't respond, neither keyboard
nor mouse. In fact, the cursor disappears when moving on top of the windows and
they don't redraw.
I've attached the output I get.
I'm using Ubuntu 8.04. This happened on 7.10 as well.
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http://bugs.winehq.org/show_bug.cgi?id=13099
Summary: Reason 4.0 stops updating the window
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donald444(a)web.de
Reason 4.0 stops updating the window a few seconds after pressing the play
button. However, audio output is still there.
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http://bugs.winehq.org/show_bug.cgi?id=13049
Summary: Pro/Engineer 2001 Student/Personal Edition no longer
runs
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pfederighi(a)yahoo.com
Previous to Wine 0.9.5x (sorry I can't be more specific) Pro/E 2001
Student/Personal Edition was running rather well and was usable for many things
without crashing. I recently upgraded to Wine 0.9.57 and it stopped working
altogether. That is, it would display the splash screen, remove the splash
screen and then nothing would happen. There were no warnings, errors, etc. -
not even any stub/fixme messages.
Yesterday I updated Wine to 0.9.61 hoping that would fix the problem, but
unfortunately it didn't. I also tried a fresh Wine directory with a fresh
install of Pro/E (with modified batch files so that it'll run under Wine), but
still no luck.
So far as installing goes, it will only install if the Windows version is set
to win95 or win98. Anything greater than that and the installer will complain
that it can't get write access to the Program Files directory.
So far as running goes, it has run the same no matter what the Windows version
was set to.
When it did run, right before starting, wine would spit out four lines of some
stub function that was getting called.
If you need a copy of my modified startup batch file or a copy the install disk
for testing purposes, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=13009
Summary: 12
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nauti1us(a)bk.ru
CC: nauti1us(a)bk.ru
it`s generated by line age 2: interlude
after update to 0.9.61
there wasnt in 0.9.60
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http://bugs.winehq.org/show_bug.cgi?id=13005
Summary: TOAD Oracle Admin Tool setup require administrative
rights
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inpos(a)yandex.ru
Created an attachment (id=12768)
--> (http://bugs.winehq.org/attachment.cgi?id=12768)
wine output
Quest Toad for Oracle Xpert Edition 95 setup require administrative rights and
does not continue setup process.
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http://bugs.winehq.org/show_bug.cgi?id=12955
Summary: invisible mouse cursor
Product: Wine
Version: 0.9.6.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: din(a)dinchamion.net
In UFO: Aftershock, the mouse cursor is invisible. It is extremely frustrating,
since it does actually work, there is just no way of knowing where the mouse is
on the screen.
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http://bugs.winehq.org/show_bug.cgi?id=12841
Summary: User32: win test fails
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
User32's win.c test fails for me consistently in git. +win log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
Tested metacity 2.22.0 as well as 2.23.8.
win.c:2652: Test failed: hwnd 0x10026 message 0200
win.c:2664: Test failed: hwnd 0x10026 message 0200
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http://bugs.winehq.org/show_bug.cgi?id=11911
Summary: Soldier of fortune 2 has problems with textures
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=11210)
--> (http://bugs.winehq.org/attachment.cgi?id=11210)
in-game screenshot showing some problems
Many textures are missing, for examples on walls, and so are icons. On the HUD,
the text appears in plain white instead of a greeny LCD colour, and the health
bar is white too instead of red.
This bug is present since some Wine versions (I think it's present since
0.9.52), but the game used to work very well before that.
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http://bugs.winehq.org/show_bug.cgi?id=9482
Summary: Wulfram II - Random Mouse Movement
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrwr00(a)gmail.com
Wulfram using a odd way of moving your tank (the main thing) when you are
moving the mouse, no matter how fast or what distance, it will only move when
the mouse is moving (like a hacked Joystick) It wants to move the tank around
randomly when ever i do really small movements it goes all over the place, also
it will some times not even move when im moving it all over the place, there is
no output in the console, please comment on any Debugging flags i should set,
also i have tried using native dinput and dinput8
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http://bugs.winehq.org/show_bug.cgi?id=10861
Summary: World of Warcraft CPU usage spikes when looking at the
sky
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam(a)tpetaccia.com
This has been happening for a while now, I'm just now reporting it. When I'm
playing WoW, and I have a scene where the skyline isn't obfuscated, WoW locks
up, and CPU usage spikes. Looking at the ground fixes the problem. This
happens a lot in coastal areas.
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http://bugs.winehq.org/show_bug.cgi?id=11441
Summary: dsound propset test hangs on exit sometimes
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: NEW
Keywords: regression, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10572)
--> (http://bugs.winehq.org/attachment.cgi?id=10572)
+relay,+dsound,+ntdll log of hang
cd dlls/dsound/tests
make propset.ok
often hangs for me on exit with
err:ntdll:RtlpWaitForCriticalSection section 0x60335884 "loader.c:
loader_section" wait timed out in thread 0013, blocked by 0009, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=15416
Summary: Garena : division by zero in comctl32
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.garena.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matej.spindler(a)email.si
Shortly after starting garena it crashes with :
wine: Unhandled division by zero at address 0x7e9295d8 (thread 0009), starting
debugger...
I traced the crash to:
dlls/comctl32/listview.c:1716:
vertInfo.nPage /= infoPtr->nItemHeight;
changing the line to:
vertInfo.nPage /= (infoPtr->nItemHeight == 0) ? 1 : infoPtr->nItemHeight ;
lets garena continue, but there are problems later on (not in comctl32), but
thats for another bugreport.
LP Matej
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http://bugs.winehq.org/show_bug.cgi?id=13421
Summary: Lotus Notes 6.5.4 - wrong windows behavior
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: branislav.klocok(a)orava.sk
Created an attachment (id=13332)
--> (http://bugs.winehq.org/attachment.cgi?id=13332)
Screenshot
After a recent update of wine, windows with notes behave strangely. They have
smaller size and show only the part of notes to be wisable. When minimizing and
maximazing the behave correctly, but the same problem appears again when
switching from another application to the wine window with notes.
I run OpenSuse 10.3 with kde 3.5.9 (release 61.4) and wine wine-1.0-rc1 from
suse build system.
Snapshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=14991
Summary: static sound makes a return
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidenn(a)gmail.com
CC: wine-bugs(a)winehq.org, killertux(a)suomi24.fi,
m.b.lankhorst(a)gmail.com, goce_jeb(a)yahoo.com
+++ This bug was initially created as a clone of Bug #9465 +++
all apps generate static sound with ALSA driver, it has been that way since
1.1.2, I think (i didn't check 1.1.1 of 1.1.0). switching to OSS fixes the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=14983
Summary: CM2000 Graphics slowed down !
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Serious graphical performance degradation in Wine 1.1.3 while using schematic
section of the Circuitmaker2000 (cirmaker.exe).
Refreshing screen takes 2-5 seconds compared to appr. 0.5s as always.
The Pcb section of Circuitmaker2000 seems unaffected.
Tested on 2 different laptops with different graphic controllers with the same
(slowing down) result.
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http://bugs.winehq.org/show_bug.cgi?id=14774
Summary: Max Payne 2: PP effects flood console with GL errors
(ORM=fbo)
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Hi there,
this is a regression introduced between wine-1.1.0 and wine-1.1.1, bisecting
turns up these commits:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
Actually I had to do two bisects, one separate for the glReadBuffer error, and
one for the two other messages.
Affected game: Max Payne 2 (demo)
Wine settings:
OffscreenRenderingMode=fbo
UseGLSL=disabled
Ingame settings:
PostProcessingEffects=medium
PixelShaderSkins=off
Hardware: nVidia Geforce FX 5900
Drivers: nvidia-drivers-173.14.09
GL errors only show up when PP effects are used in the game. There are two
types:
(a) bullettime, using a sepia tone filter
(b) cutscenes, using a motion blur filter
GL errors depend on whether (a) or (b) is currently active:
For (a) I get these GL errors:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(**) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
vertexShader->prgId); @ arb_program_shader.c / 1832
And for (b) those:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(***) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
Note that the errors don't show up with ORM=backbuffer.
This are essentially three errors, I marked them each with asteriks. Notice
that the (*) GL error happens in both "modes".
During bisecting I noticed that the (*) GL error was introduced a different
commit than the (**)/(***) (which are introduced by one and the same commit).
For testing both wine versions (1.1.0 and 1.1.1) the sourcecode was patched
with
http://source.winehq.org/git/wine.git/?a=commit;h=2583975ec799527cebc323891…,
to not hit the slow driver fallback. Wine did only use ARB_tex_rect for NP2
textures then.
This can also be achieved by commenting out the ARB_tex_npot extension line in
wined3d/directx.c
The GL errors still show up with wine git master (last commit:
b572170da5f35a80c6bb07ab8ebcda7a854f27f), there with an additional GL error:
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1064
However this one (the "draw buffers" one) should be fixed in latest git.
The (*) GL error is introduced by the commit:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
(Adding Stefan Dösinger to CC)
The (**) and (***) GL error is introduced by the commit:
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
(Adding Henri Verbeet to CC)
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