http://bugs.winehq.org/show_bug.cgi?id=11374
Summary: Europa Universalis 3 - Crash after intro
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonte.jonsson(a)gmail.com
Hello!
I'm having a problem running the game Europa Universalis III with Wine (I am
willing to spend a lot of time with this since EU3 is the last thing I need to
get working to get rid of Windows). I'm using Ubuntu 7.10 Gutsy on a Philips
laptop with Core2 Duo processors, an ICH8 chipset and a Mobile GM965/GL960
Integrated Graphics Controller. I know that there have been discussion about
the compatibility of these Intel chipsets and Pixel Shader 2.0, but since the
game is working great on Vista, I see no reason why it couldn't with Ubuntu.
Please note that I am a very new to Linux, so I'm sorry if there is something
obvious I've overlooked. I have tried to backtrace my steps with as much detail
and as many logs as possible below:
I got the latest version of Wine, 0.9.54. EU3 is sold for downloading through
www.gamersgate.com, and I still have the installation files from the download
left, so to install the game, I opened the original setup.exe in Wine, to
install on my Virtual C drive. There didn't seem to be any error, the terminal
showed this during installation:
fixme:reg:GetNativeSystemInfo (0x34fea0) using GetSystemInfo()
fixme:process:IsWow64Process (0xffffffff 0x34fe9c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12c7d0 0x34fe1c) stub!
fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program Files\\Paradox
Interactive\\Europa Universalis III\\unins000.exe") stub
fixme:shell:IPersistFile_fnGetCurFile (0x13b698)
fixme:shell:IPersistFile_fnGetCurFile (0x13b698)
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub
I attempted to start it with 'wine eu3game.exe' and got this:
err:module:import_dll Library MSVCP60.dll (which is needed by L"C:\\Program
Files\\Paradox Interactive\\Europa Universalis III\\eu3game.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Paradox Interactive\\Europa Universalis III\\eu3game.exe" failed, status
c0000135
So I downloaded MSVCP60.dll, put it in .wine/drive_c/windows/system32, added it
as an override DLL in winecfg and made a new attempt, this time with
winelauncher. I get the intro movies (there are two of them, launched before
the game starts) and everything looks great, sounds work, but then it just
crashes before the game starts. The error log is attached as eu3log. I also
tried with debug on, the full log is attached as eu3logfull.
Checking for patches, I found a 1.03 patch for the game which I installed with
wine. While this seemed to work, I got a lot of errors, as in attachment
eu3patchlog. On launching eu3game.exe with wine again though, the exact same
error messages as before shows up after the intro, and nothing else.
Finding the game in the appdb, I saw that a user had managed to get the game
working taking the following steps:
* Using native versions of MSVCP60.DLL and D3DXOF.DLL (needs to be set to
native,builtin in winecfg/user.reg)
* Adding "VideoMemorySize"="128" and "UseGLSL"="enabled" to the
~/.wine/user.reg file
(* Setting "OffscreenRenderingMode"="fbo" and "DirectDrawRenderer"="opengl" for
improved Performance
* Setting OSS as only sound driver)
* Starting wine from the game directory or using winefile
* In the GameDirectory/settings.txt set fullScreen=no
I followed these steps (the ones between parentheseses was attempted but found
unsuccesful, and thus removed). The results are the same, I made a new pair of
logs though for someone with more technical knowledge to evaluate if this had
any effect. These are attached as eu3log2 and eu3logfull2.
Thank you in advance for any help you can give me, or any direction as to what
seems to be the problem.
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http://bugs.winehq.org/show_bug.cgi?id=11283
Summary: Font metrics screwed up in Photoshop 7 "save for web"
since 0.9.53
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=10375)
--> (http://bugs.winehq.org/attachment.cgi?id=10375)
Screenshot of problem
http://appdb.winehq.org/objectManager.php?sClass=version&iId=1336#Comment-2…
says:
"Subject: funky font rendering
I'm happy to report that PS 7 has been working really well. Only thing that is
a bit of a hindrance is the font rendering in the "save for web" dialog. You
can take a look here:
http://www.eartherdesigns.com/ss/funky_fonts.jpg
I don't remember this being an issue with wine-0.9.52. I updated to 0.9.53
about a week ago but this is the first I've really used PS since then.
I really need to be able to read the numerical quality setting etc. Is there a
way to fix this?"
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http://bugs.winehq.org/show_bug.cgi?id=11255
Summary: LISTVIEW_HeaderNotification Changing column order not
implemented
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: citizenr(a)gmail.com
cant move around tabs (size, done, status) under Wine in uTorrent. Gets
annoying and at least several users complained about it.
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http://bugs.winehq.org/show_bug.cgi?id=11233
Summary: foobar2000 only uses 1 CPU
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borbus(a)gmail.com
On Windows, foobar2000 will detect that you have more than one CPU, and when it
does things like converting, replaygain scanning etc. it will run one thread
for each CPU (ie. decode two tracks at once for dual core). When running in
Wine, foobar2000 seems to think there is only one CPU even when there are more
so it only ever runs one thread.
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http://bugs.winehq.org/show_bug.cgi?id=11205
Summary: Oblivion crashes on start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Created an attachment (id=10279)
--> (http://bugs.winehq.org/attachment.cgi?id=10279)
error message
I installed Oblivion loaded d3dx9_27.dll from dll-files.foo and when i tried to
start the game you can see the error the attachment shows.
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http://bugs.winehq.org/show_bug.cgi?id=11175
Summary: old patch on dib.c unapplied but still usefull for flash
CS3
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kapouer_wine(a)melix.org
The patch described here :
http://www.winehq.org/pipermail/wine-patches/2006-March/025018.html
has been forgotten ?
Flash CS3 has an unhandled page fault on startup, that is fixed by this patch.
Unfortunately there's another page fault later on startup, but in adobeowl...
that's another story.
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http://bugs.winehq.org/show_bug.cgi?id=11169
Summary: Black squares replace text in Madden nfl 2004 demo
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.jeuxvideo.fr/demo-madden-nfl-2004-1020-0-
0.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=10213)
--> (http://bugs.winehq.org/attachment.cgi?id=10213)
screenshot of the problem
A pic is better than any word. Watch the screenshot. Regression test proved
that the first bad commit is
[david@Thakur wine]$ git-bisect bad
f3df6cf42b4e705b5e687df08b9f8c3ff8b2d41c is first bad commit
commit f3df6cf42b4e705b5e687df08b9f8c3ff8b2d41c
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sun Dec 23 20:51:58 2007 +0100
wined3d: Only store the palette index in the alpha component when the
primary render target uses P8.
This was already done in other places but I missed this spot.
:040000 040000 7c996d074d275494c83331f1acb5b4419856af7d
8708c8f7ccfbd6dcfda1e0933cc5b6a8f12c3c74 M dlls
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=11151
Summary: Oni: crash at the beginning with "stack overflow"
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=10191)
--> (http://bugs.winehq.org/attachment.cgi?id=10191)
wine log of crash
when launching the game "Oni", the splash video plays and then wine reports a
"stack overflow" and blocks. (see attachment)
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http://bugs.winehq.org/show_bug.cgi?id=11088
Summary: Bad window buttons with virtual desktop
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=10111)
--> (http://bugs.winehq.org/attachment.cgi?id=10111)
Screenshot
When running with Wine virtual desktop (1024x768) icons on buttons in right
upper corner of window (close, maximize, minimize) are messed up - all display
the same (like close button) misaligned icon.
Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=11049
Summary: Autodesk Inventor 7.0 installer does not add directories
to Wine system path
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kb9vqf(a)pearsoncomputing.net
The Autodesk Inventor 7.0 installer does not add directories to the Wine system
path, leading to missing DLL errors when attempting to use the installed
application.
Setting the Wine system path registry key manually to the following string
fixes the installed application:
c:\\windows;c:\\windows\\system;c:\\Program Files\\Autodesk\\Inventor
7\\Compatibility\\Bin;c:\\Program Files\\Autodesk\\Inventor
7\\Compatibility\\Bin\\Mechanical;c:\\Program Files\\Autodesk\\Inventor
7\\Compatibility\\MDT7
No errors are thrown on the console related to this problem during
installation.
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http://bugs.winehq.org/show_bug.cgi?id=11035
Summary: Unable to start application Nokia PC Suite
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zegenie(a)zegeniestudios.net
Error message when starting is:
Call from 0x41cf57 to unimplemented function GDI32.dll.RemoveFontMemResourceEx,
aborting.
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http://bugs.winehq.org/show_bug.cgi?id=13970
Summary: Cleanup of appdb to make things cleaner and more
revelant.
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
I know this would seem a bit controversal , but i was thinking that since we
have hit version 1.0 of wine it could be a very good move to clean up the appdb
results.
I was thinking that all old results ver < RC could go to archive, and we just
leave all the recent results, maybe add a trigger to db to move all the rc
results to archive on commiting a report that involves wine 1.0.
For other apps that didnt have any rc results maybe we should leave only 5 most
recent ones, or maybe just leave empty app desciptions and encourage ppl to
send new reports.
This would probably give a lot better overwiew of what works and what doesnt,
for both users and dev team (hopefully).
Also the howtos should go to archive as i found MANY of them to be outdated, a
lot of things work from scratch without any post installation tasks.
maintainers could easly move the howtos from archive if they would still be
needed.
This is just a general idea and would need to be more thought out, but in my
opinion it would be good to think about that.
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http://bugs.winehq.org/show_bug.cgi?id=15451
Summary: King's Bounty crashes with recursive error in
trace:seh:call_stack_handlers
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kjella79(a)yahoo.no
Created an attachment (id=16343)
--> (http://bugs.winehq.org/attachment.cgi?id=16343)
Trace output from console
King's Bounty will often crash on entering combat with a stack overflow.
Turning on trace of the seh module, you can see that call_stack_handlers is
called once, then twice, then three times, then four, then five, then six until
finally it crashes with a stack overflow. The attached output is cut before
that happens (produced many 100MBs before it crashes), but you see where it's
going.
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http://bugs.winehq.org/show_bug.cgi?id=10999
Summary: Flanker 2.0 Demo - mouse pointer does not respond to
input correctly
Product: Wine
Version: 0.9.52.
Platform: PC
URL: www.3dgamers.com/dlselect/games/su27flanker20/flanker20d
emo.exe.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remailer(a)gmail.com
When running Flanker 2.0 Demo on Ubuntu 7.10 Gutsy, wine-0.9.52:
www.3dgamers.com/dlselect/games/su27flanker20/flanker20demo.exe.html
The mouse pointer does not behave normally on the menu, it appears to be
severely under responsive and if you move the mouse too fast it does not appear
to move at all.
Moving the mouse slowly will make the mouse pointer creep in slightly in the
direction you move, but only after trying (my patience ;) very hard.
Also tested with a dll override dinput.dll (Windows 2003), which makes the
pointer usable but over responsive. It does go where you ask it but you have
to fight with it to make sure it doesn't go too far.
I've attached the output from WINEDEBUG=dinput wine FlankerDemo.exe
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http://bugs.winehq.org/show_bug.cgi?id=10962
Summary: Upgrade to 0.9.52 broke 3D visual (in everquest 2)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.to.kre(a)9ox.net
Created an attachment (id=9899)
--> (http://bugs.winehq.org/attachment.cgi?id=9899)
Screenshot of the Baubbleshire with broken version
I have not checked any other 3d application yet, but the upgrade from 0.9.51 to
0.9.52 royally messed up 3d visual experience. The world is mostly black, when
one looks around there are some perspectives in which one can see the sky
outline upside-down. Screen overlays seem to work OK still.
The display in everquest 2 has never been perfect, but is usable when disabling
the complex shaders entirely. But with 0.9.52 it will be impossible to play.
Complete version broken:
http://wine.budgetdedicated.com/archive/ubuntu/dapper/wine_0.9.52~winehq0~u…
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http://bugs.winehq.org/show_bug.cgi?id=10935
Summary: HOMAM 3 Complete (G4U Czech version) friezes until
0.9.51
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: churchyard(a)gmail.com
Created an attachment (id=9861)
--> (http://bugs.winehq.org/attachment.cgi?id=9861)
error log (when it friezes)
When trying to play Heroes of Might and Magic 3 Complete (G4U Czech version),
it starts normally, but it friezes after few seconds with a short message in
terminal (as I've attached). It had worked fine on older versions (on 0.9.50),
but it friezes until 0.9.51.
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http://bugs.winehq.org/show_bug.cgi?id=10927
Summary: Mouse bug in Project IGI
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: happysmileman(a)gmail.com
When playing the game "Project IGI" the mouse will only rotate for a while (180
degrees I think) before stopping, then you have to rotate back the other
direction to workaround this.
This makes the game unplayable in my opinion, since it's pointless to try and
workaround this while being shot at.
There doesn't appear to be anything relevant to this in the console output.
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http://bugs.winehq.org/show_bug.cgi?id=10780
Summary: Regression 0.9.50 ->0.9.51 err:ole:CoGetClassObject no
class object
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgunni(a)01019freenet.de
On installing Battlefield 1942 (in 0.9.50 it works) following error occured:
In the windows window after language selection of Setup.exe:
Die InstallShield Engine (iKernel.exe) konnte nicht installiert werden
(0x80004002)
InstallShield Engine (iKernel.exe) could not be installed (0x80004002)
In the console:
gunni@gunni-desktop:/media/BF1942_1$ wine Setup.exe
err:ole:CoGetClassObject no class object {91814ec0-b5f0-11d2-80b9-00104b1f6cea}
could be created for context 0x4
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http://bugs.winehq.org/show_bug.cgi?id=10776
Summary: Erratic mouse movement renders Aliens vs. Predator 2
unplayable
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Aliens vs. Predator 2" is a first person shooter developed by Monolith
Productions using the LithTech Talon game engine. While the game runs and looks
fine, erratic mouse movement renders it unplayable: When the mouse is moved at
normal speeds to change the view angle, it seems to immediately move back or
recenter itself, making it impossible to look around in a controlled fashion.
Only when the mouse is moved very, very slowly it is possible to turn around
without that "back-snapping" effect. As soon as the speed surpasses a certain
(low) threshold, mouse movement stops being usable.
The tested version of the game is the latest patch level, v1.0.9.6.
The version of Wine tested is v0.9.50. The Wine configuration is fairly
untouched. The Windows version is set to Windows XP. Pixel and vertex shader
support is enabled, and the offscreen rendering mode is set to fbo. The sound
driver is ALSA. No DLL overrides were added.
Testing was undertaken using nVidia's proprietary graphics driver in version
160.04 on a GeForce 8800 GTX, with X.org v7.3 (xorg-server v1.4.0.90) and Linux
v2.6.23.10. The mouse is a Logitech MX1000 using the xf86-input-evdev driver in
version 1.1.5. The distribution is Gentoo Linux.
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http://bugs.winehq.org/show_bug.cgi?id=10745
Summary: Cannot start game from ActiveMark browser
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://pcgames.gwn.com/downloads/file.php/id/4466/Robot_
Arena_Design_and_Destroy.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9586)
--> (http://bugs.winehq.org/attachment.cgi?id=9586)
Console log
The 60 minute trial of Robot Arena 2: Design and Destroy has this "ActiveMark
browser" that comes up every startup after the first. It tells you how much
time you have left, offers for you to buy the full version of the game, and has
a button you can press to play the game.
The problem is that none of the buttons or hyperlinks do anything. Therefore,
you cannot start the game unless you start it when the installer asks you if
you would like to play it.
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http://bugs.winehq.org/show_bug.cgi?id=10710
Summary: counter-strike 1.6 crashes when it starts on wine-0.9.50
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diego.viola(a)gmail.com
Created an attachment (id=9542)
--> (http://bugs.winehq.org/attachment.cgi?id=9542)
error log
Full terminal log
I execute hl.exe with -game cstrike flag.
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http://bugs.winehq.org/show_bug.cgi?id=10665
Summary: hitman codename 47 sound related crashes
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rich(a)hq.vsaa.lv
Created an attachment (id=9488)
--> (http://bugs.winehq.org/attachment.cgi?id=9488)
console output
hitman codename 47 crashes at least in two cases :
1. clicking 'ok' in sound setup;
2. attempting to start the actual game.
both crashes have very similar console output, so it seems to be a single
issue.
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http://bugs.winehq.org/show_bug.cgi?id=10662
Summary: Exception frame is not in stack limits
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twistedup90(a)gmail.com
Created an attachment (id=9479)
--> (http://bugs.winehq.org/attachment.cgi?id=9479)
Backtrace of error
This error occurs when GameGuard launches after the 2moons laucher completes.
A dialog box appears. The text states Error: 114. GameGuard Initialization
Error. Please run the program again after restarting the computer.
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