http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #26 from Denis Misiurca <infoman1985(a)gmail.com> 2008-09-26 06:58:50 ---
Tried without sound, still get:
err:ntdll:RtlpWaitForCriticalSection section 0x7e039880 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0028, blocked by 0009, retrying
(60 sec)
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--- Comment #76 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-09-26 00:58:15 ---
(In reply to comment #75)
> Dreamweaver CS3 is still failling with today GIT, should I open a new bug or
> you should keep this one still open?.
>
I tested Flash CS3 installer and that one also fails (probably jscript bug). We
should open seperate bugs for these, as I opened this bug initially only for
Photoshop CS3, and that installer finishes fine now, so this bug is really
fixed.
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--- Comment #75 from Jaime Rave <jaimerave(a)gmail.com> 2008-09-25 23:07:50 ---
Dreamweaver CS3 is still failling with today GIT, should I open a new bug or
you should keep this one still open?.
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Mike Ellery <mellery(a)gmail.com> changed:
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CC| |mellery(a)gmail.com
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--- Comment #6 from Mike Ellery <mellery(a)gmail.com> 2008-09-25 20:15:24 ---
This is a problem with MPLAB 8.10 too.
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http://bugs.winehq.org/show_bug.cgi?id=6878
--- Comment #6 from Mike Ellery <mellery(a)gmail.com> 2008-09-25 19:51:28 ---
The test program works for me using wine 1.1.5, the window is drawn correctly
but returns all zeros for top/left/right/bottom.
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Tomasz Lehmann <ciastko(a)gmail.com> changed:
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--- Comment #6 from Tomasz Lehmann <ciastko(a)gmail.com> 2008-09-25 15:35:36 ---
I have a dual monitor setup (1920x1200 24" + 1280x1024) with virtual resolution
of 3200x1200. The game only detects only this resolution and i see the game
(half of it) on only one screen. I can't change the grahics options because
those should be displayed on the other monitor...
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--- Comment #25 from Denis Misiurca <infoman1985(a)gmail.com> 2008-09-25 12:03:13 ---
I have Wine 1.1.5.
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--- Comment #24 from Denis Misiurca <infoman1985(a)gmail.com> 2008-09-25 12:01:20 ---
I have the similar issue on Intel G33.
When the system freezes the following lines appear in log:
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20464,
mixpos=75584/142664 (34720/65536), primary_mixpos=27584, writepos=7120,
mixlen=0
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=20464,
mixpos=40880/147456 (40880/147456), primary_mixpos=27584, writepos=7120,
mixlen=0
err:ntdll:RtlpWaitForCriticalSection section 0x7e03a880 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0028, blocked by 0009, retrying
(60 sec)
If I use SSH and killall hl.exe, the system works fine.
Software info:
[I] media-libs/mesa (7.2(a)24.09.2008): OpenGL-like graphic library for Linux
[I] x11-base/xorg-server (1.5.0(a)24.09.2008): X.Org X servers
[I] x11-drivers/xf86-video-i810 (2.4.2-r1(a)24.09.2008): X.Org driver for Intel
cards
[I] x11-libs/libdrm (2.3.1(a)24.09.2008): X.Org libdrm library
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Summary: Gecko loading fails on xpcom_core.dll
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kjella79(a)yahoo.no
Created an attachment (id=16264)
--> (http://bugs.winehq.org/attachment.cgi?id=16264)
WINE output
Though I have made no obvious changes that I know of (and I last had WINE
install Gecko yesterday) I now get this error trying to run an application
requiring it. It'll try to install itself again but return the same error,
leading to a "HTML rendering is currently disabled" error in the application.
err:module:import_dll Loading library xpcom_core.dll (which is needed by
L"C:\\windows\\gecko\\0.1.0\\wine_gecko\\xpcom.dll") failed (error c000007b).
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Summary: steam community scroll doesn't appears on Steam
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: z06.guillermo(a)gmail.com
Created an attachment (id=16247)
--> (http://bugs.winehq.org/attachment.cgi?id=16247)
you can see here the problem
In Steam, if you click on the "community" tab, doesn't appear the right scroll
to move up and down in the page.
Si the attachment to comprobe it.
Also, in Steam (in Windows) doesn't appear the top menu (the zone with blak
background). The site that you are seeing in Steam in the community tab is
https://steamcommunity.com (requies autenthification.
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WindowsHater <gaab_rs(a)hotmail.com> changed:
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--- Comment #7 from WindowsHater <gaab_rs(a)hotmail.com> 2008-09-25 09:14:56 ---
does it still happen on latest version??
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2008-09-25 09:03:31 ---
fixed in today's git
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--- Comment #4 from Dan Kegel <dank(a)kegel.com> 2008-09-25 08:57:21 ---
Brilliant! I just tried it, and it works smoothly (with cosmetic errors).
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Jacek Caban <jacek(a)codeweavers.com> changed:
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----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #74 from Jacek Caban <jacek(a)codeweavers.com> 2008-09-25 08:55:23 ---
Photoshop CS3 installs fine with current today git version.
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Jacek Caban <jacek(a)codeweavers.com> changed:
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Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #3 from Jacek Caban <jacek(a)codeweavers.com> 2008-09-25 08:52:03 ---
Fixed in today git.
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Jacek Caban <jacek(a)codeweavers.com> changed:
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Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #6 from Jacek Caban <jacek(a)codeweavers.com> 2008-09-25 08:28:40 ---
jscript.dll is implemented now.
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--- Comment #20 from Bernd Buschinski <b.buschinski(a)web.de> 2008-09-25 07:42:55 ---
The Demo works like a charm on my Laptop with x64 and Intel 945GM/Mesa, just
fails on my desktop x64 with nvidia card, maybe its just another nvidia bug?
(nvidia-drivers-177.76)
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--- Comment #142 from th <th(a)zirkonium.net> 2008-09-24 23:33:32 ---
Yes, it's not exactly "stable" patch since you have to change it for every
Steam game (identifier as HL2MP for hl2 for example...).
However since this is really fatal bug with high-profile family of games, Wine
developers should try to do a proper patch for this already.
I understand fixing this right is hard though as (if i got it right) this
originates from a bug in the Source engine/Windows font library and Freetype
guys are not really interested in replicating Windows bugs... :-)
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--- Comment #141 from St.MPA3b <St.MPA3b(a)gmail.com> 2008-09-24 19:18:52 ---
Ok, I understood. By the word, 18 votes here... DEVELOPERS DEVERLOPERS
DEVELOPERS.
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--- Comment #140 from Evil <wine(a)eternaldusk.com> 2008-09-24 19:16:25 ---
(In reply to comment #139)
> Why this patch couldn't be moved to main branch? It's stable. It doesn't brokes
> anything. It have clear and short code.
>
Because it's a hack specific to this one game. Nothing in Wine should be coded
to act differently for one specific program, or you end up with hundreds (if
not thousands) of unmaintainable workarounds.
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http://bugs.winehq.org/show_bug.cgi?id=14323
Summary: Ghost Recon Advanced Warfighter don't run.
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zedtux(a)yahoo.fr
Created an attachment (id=14601)
--> (http://bugs.winehq.org/attachment.cgi?id=14601)
Crash window of the game
Hi all,
I'm using Ubuntu Hardy Heron 64, on my AMD Athlon 64 X2 6000+ and my nVidia
GeForce 8800 GTX, and trying to launch Ghost Recon Advanced Warfighter.
As reported in the AppDb of WineHQ, the game menu work perfectly, but if I'll
try to start a new campagne, the game load everything, and on entering in-game,
a window appear, named "Crash" like in my screenshoot.
In the console, this is the part of output when crash :
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges Unrecognized or
unsupported D3DSAMP_MINFILTER value 3 D3DSAMP_MIPFILTER value 3
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges Unrecognized or
unsupported D3DSAMP_MINFILTER value 3 D3DSAMP_MIPFILTER value 3
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges Unrecognized or
unsupported D3DSAMP_MINFILTER value 3 D3DSAMP_MIPFILTER value 3
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
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--- Comment #139 from St.MPA3b <St.MPA3b(a)gmail.com> 2008-09-24 11:10:11 ---
Why this patch couldn't be moved to main branch? It's stable. It doesn't brokes
anything. It have clear and short code.
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Mike Ellery <mellery(a)gmail.com> changed:
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Mike Ellery <mellery(a)gmail.com> changed:
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