http://bugs.winehq.org/show_bug.cgi?id=9850
Summary: win16 test suite multiple failures
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://win16test.googlecode.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Jennifer Lai put together a win16 test suite
as her intern project this summer, with a little
guidance from me. The code is a combination
of win16 tests that had been posted in the past,
and backports of 32 bit wine tests.
Jennifer says the tests pass on Windows XP.
The code can be downloaded
from http://win16test.googlecode.com with svn,
and is quite easy to run; see
http://win16test.googlecode.com/svn/trunk/src/README
for instructions.
There are four or five crash failures and several lesser failures.
She has proposed patches to fix most of these at
http://win16test.googlecode.com/svn/trunk/src/patches/
I think there are mistakes in at least one of her patches,
but they're still a good starting point
We would have liked to commit the win16 tests as part
of the wine source tree, but Alexandre didn't want us to,
so we created a project at googlecode.com to host them.
I'll gladly give committer status to any serious wine
developer who wants to work on them.
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http://bugs.winehq.org/show_bug.cgi?id=12332
Summary: driver dev kit won't install
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://download.microsoft.com/download/9/0/f/90f019ac-
8243-48d3-91cf-81fc4093ecfd/1830_usa_ddk.iso
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
This seems to be a problem with setupapi rather than msi... in an case, I am
just after the documentations and the examples, so I just like it to unpack
nicely, the result doesn't need to be functional...
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http://bugs.winehq.org/show_bug.cgi?id=13499
Summary: The Odyssey: Winds Of Athena: access violation when
trying to run
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=111299413&RefId=&origin=pcat_gm_
u
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Steps to reproduce:
1. Install The Odyssey: Winds Of Athena
2. Run directly from its install directory
When it is trying to start up, the application will crash with an access
violation.
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http://bugs.winehq.org/show_bug.cgi?id=10728
Summary: LEGO Island character models are textureless
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9570)
--> (http://bugs.winehq.org/attachment.cgi?id=9570)
Console log
The character models in Lego Island (the original) are textureless. The
attached log contains the console output.
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http://bugs.winehq.org/show_bug.cgi?id=13273
Summary: Wine does not remember disk labels set through winecfg
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ccf2egd02(a)sneakemail.com
Wine does not seem to remember disk labels or serial numbers when set via
winecfg.
Steps to reproduce:
1) create a disk entry in ~/.wine/dosdevices
ln -s /someplace_with_CD_image ~/.wine/dosdevices/q\:
2) run winecfg, select disk tab.
3) Select q:
4) Show advanced
5) Set to manual setup, disk label to "SOMETHING", disk ID to "FEEDBE"
6) APPLY
7) verify data by selecting some other drive, then re-selecting q:
8) quit winecfg
9) Restart winecfg and reselect the disk tab. Reselect q:
Expected results
Disk label should be "SOMETHING", id should be "FEEDBE"
Actual results
Disk label unset, disk ID 0
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http://bugs.winehq.org/show_bug.cgi?id=14303
Summary: Listview: select all is incredibly slow.
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=14587)
--> (http://bugs.winehq.org/attachment.cgi?id=14587)
quickly select all items in a listview
When you hit Ctrl-A in a listview control, the control loops through every
single item in the list selecting them and setting focus on the item. With tens
of thousands of items, this takes a _long_time_.
I've created a patch that sets the range of selected items. This select all
happens much more instantaneously. As an added bugfix, the selected item will
not be changed when all items are selected.
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http://bugs.winehq.org/show_bug.cgi?id=10358
Summary: wine 0.9.48 takes 5 minutes to start an application
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jean-jaques(a)women-at-work.org
Created an attachment (id=9029)
--> (http://bugs.winehq.org/attachment.cgi?id=9029)
wine debug output where wine freezes for a while
I've wiped my .wine directory and had winecfg rebuild it. Then I installed
iTunes 7.3 and now it takes more than 5 minutes until wine launches _any_
windows application.
When I enter "wine app.exe" nothing happens for a really long time. After
waiting for 5 or sometimes up to 10 minutes (no CPU load) the application
launches. This even applies to winecfg!
When I run wine in debug mode (WINEDEBUG=+relay winecfg) it stops producing
output at a certain point and then continues (again after a few minutes).
I have attached some debug output (the place where wine seems to freeze and
stops producing output). I can't attach the entire file, because it is 40MB :(
wine 0.9.48, compiled from sources, Gentoo 2007.0
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http://bugs.winehq.org/show_bug.cgi?id=10130
Summary: Wine does not compile on x86_64
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garry.hurley.jr(a)gmail.com
CC: posta10100(a)yahoo.it, garry.hurley.jr(a)gmail.com
+++ This bug was initially created as a clone of Bug #4594 +++
gcc -c -I. -I. -I../include -I../include -Wall -pipe -fno-strict-aliasing
-gstabs+ -Wdeclaration-after-statement -Wpointer-arith -g -O2 -o preloader.o
preloader.c
preloader.c: In function ‘wld_mmap’:
preloader.c:259: warning: cast to pointer from integer of different size
preloader.c: In function ‘map_so_lib’:
preloader.c:680: warning: cast to pointer from integer of different size
preloader.c: In function ‘wld_start’:
preloader.c:910: warning: cast from pointer to integer of different size
preloader.c:910: warning: cast to pointer from integer of different size
{standard input}: Assembler messages:
{standard input}:434: Error: suffix or operands invalid for `push'
{standard input}:435: Error: suffix or operands invalid for `push'
{standard input}:437: Error: suffix or operands invalid for `pop'
{standard input}:438: Error: suffix or operands invalid for `pop'
{standard input}:439: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `push'
{standard input}:524: Error: suffix or operands invalid for `mov'
{standard input}:524: Error: suffix or operands invalid for `pop'
{standard input}:927: Error: suffix or operands invalid for `push'
{standard input}:927: Error: suffix or operands invalid for `pop'
{standard input}:1016: Error: suffix or operands invalid for `push'
{standard input}:1016: Error: suffix or operands invalid for `pop'
{standard input}:1030: Error: suffix or operands invalid for `push'
{standard input}:1030: Error: suffix or operands invalid for `pop'
{standard input}:1130: Error: suffix or operands invalid for `push'
{standard input}:1130: Error: suffix or operands invalid for `mov'
{standard input}:1130: Error: suffix or operands invalid for `pop'
{standard input}:1153: Error: suffix or operands invalid for `push'
{standard input}:1153: Error: suffix or operands invalid for `pop'
{standard input}:1356: Error: suffix or operands invalid for `push'
{standard input}:1356: Error: suffix or operands invalid for `pop'
{standard input}:1550: Error: suffix or operands invalid for `push'
{standard input}:1550: Error: suffix or operands invalid for `mov'
{standard input}:1550: Error: suffix or operands invalid for `pop'
{standard input}:1585: Error: suffix or operands invalid for `push'
{standard input}:1585: Error: suffix or operands invalid for `mov'
{standard input}:1585: Error: suffix or operands invalid for `pop'
{standard input}:1668: Error: suffix or operands invalid for `push'
{standard input}:1668: Error: suffix or operands invalid for `mov'
{standard input}:1668: Error: suffix or operands invalid for `pop'
make[1]: *** [preloader.o] Error 1
make[1]: Leaving directory `/files/awjb/BUILD/wine-0.9.8-fe/loader'
make: *** [loader] Error 2
Additional information:
As I stated in bug 4594, which was ignored, the current git tree refused to
build WITHOUT using the --enable-win64 option. configure --with-x fails. Bug
is valid regardless of the --enable-win64 switch. Actual output is similar to
the following:
/usr/lib64/gcc/x86_64-slamd64-linux/4.1.2/../../../../x86_64-slamd64-linux/bin/ld:
i386:x86-64 architecture of input file `c_28606.o' is incompatible with i386
output
make[2]: *** [libwine.so.1.0] Error 1
make[2]: Leaving directory `/wine-current/wine/libs/wine'
make[1]: *** [wine] Error 2
make[1]: Leaving directory `/wine-current/wine/libs'
make: *** [libs] Error 2
This is only the last of such messages. This also occurs when doing
./configure with no options, make depend, and then make.
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http://bugs.winehq.org/show_bug.cgi?id=14801
Summary: Random freeze of Grand Prix Legends 1.2.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.hoogkamer(a)gmail.com
Created an attachment (id=15349)
--> (http://bugs.winehq.org/attachment.cgi?id=15349)
Error lines from GPL freeze
When running Grand Prix Legends 1.2.0.1 I randomly get a freeze of the game.
Most of the times this happens when I wait for the last seconds to run out
after a qualifying session of when I let the Options screen open. As for the
error I am getting, they are always the same
err:ntdll:RtlpWaitForCriticalSection errors within section 0x94d100 and
0x94d1e0 (see attachement for the full error log).
I am trying to reproduce this error consitently, but I did manage to get that
write yet.
Tux
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http://bugs.winehq.org/show_bug.cgi?id=13610
Summary: DragonRiders: main character, dragon and sky appear
black
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=8946
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainmaker(a)icgag.it
Created an attachment (id=13574)
--> (http://bugs.winehq.org/attachment.cgi?id=13574)
How it looks in Wine
The main character and the dragon in the DragonRiders game appear completely
black except for their eyes, as if they had no texture applied (check the
attached screenshots). From a bird's view of the village at the beginning, it
looks like the sky suffers from the same problem. I couldn't verify whether
this applies to other characters in the game as well or not, since I only
played for a few minutes.
The same bug happens in Cedega as well.
I can only guess it's some kind of chroma key problem (as the one in Ultima
IX), but the game cannot be configured with respect to that. The only hint is a
debug error that floods the console (check attached log):
err:d3d_surface:IWineD3DBaseSurfaceImpl_BltFast DXTC decompression not
supported by now
but I don't know if it might be related. There's also a message concerning an
unsupported Stippled Alpha feature.
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http://bugs.winehq.org/show_bug.cgi?id=14939
Summary: DXT1 support not implemented
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
Running Black & White, regardless of in-game settings, the following fixme
occurs:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_DXT1 to WINED3DFMT_A4R4G4B4
Although the game is still playable, the lack of DXT1 support does seriously
affect the graphics and gameplay. On "lowest" settings, the terrain is
transparent and some objects are untextured and 100% black; on "highest", some
textures are corrupted, or untextured as in "lowest" settings.
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http://bugs.winehq.org/show_bug.cgi?id=15436
Summary: Collect crash data
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Suggested at Wineconf 2008.
When a wine app crashes, instead of running winedbg by default,
we should run a crash handler that gathers
crash info and offers to upload it to the developers.
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http://bugs.winehq.org/show_bug.cgi?id=9802
Summary: ImageReady CS2 crashes on startup
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
There is a C++ exception after receiving a WM_MOUSEACTIVATE and then after a
call to PeekMessageW there is a access violation exception. The C++ exception
seems to be the main cause but it's hard if it is and why it is thrown.
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http://bugs.winehq.org/show_bug.cgi?id=14113
Summary: Some fonts displayed with incorrect background color
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=14332)
--> (http://bugs.winehq.org/attachment.cgi?id=14332)
screenshot
Some fonts displayed with incorrect background color (white instead of
transparent). See the screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=11637
Summary: Midtown Madness menus flicker
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With Midtown Madness 1, (Chicago) the menus flicker. This problem is apparent
in the trial and I presume also in the retail version as well (although that
wouldn't install).
Downloadable from http://www.microsoft.com/games/midtown/downloads.htm
Console output:
fixme:spoolsv:serv_main (0 (nil))
SetPRocessAffinityMask found and called.
ERROR:
************* EXCEPTION CATCHING DISABLED! Please don't commit this.
fixme:win:EnumDisplayDevicesW ((null),0,0x34e950,0x00000000), stub!
Saving file `tune/widgettest.csv'
Saving file `tune/menutest.csv'
fixme:imm:ImmGetDefaultIMEWnd (0x60024 - (nil) 0x148008 ): semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=15443
Summary: Wacom Bamboo drawing tablet lacking pressure sensitivity
with Manga Studio EX 3.0
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salvatore.iovene(a)gmail.com
Created an attachment (id=16316)
--> (http://bugs.winehq.org/attachment.cgi?id=16316)
Manga Studio EX 3.0 wintab32 debug log
Running wine 1.1.5 in Ubuntu 8.04, my Wacom Bamboo One works perfectly under X
in programs like Gimp and Inkscape. With Wine, it also works perfectly with
ArtRage 2 Starters Edition.
But Manga Studio EX 3.0 (rated platinum in wine apps db) lacks pressure
sensitivity. Please find the attached debug logs from wintab32. I attached the
log from Manga Studio and from ArtRage (for comparison). Both logs have been
acquired by launching the program and try to draw a few lines with the pen.
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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http://bugs.winehq.org/show_bug.cgi?id=13881
Summary: Stack limits error, hardware incompatibility?
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dav666666(a)gmail.com
Hello. I'm trying to play GunZ : The Duel.
Don't delete this bug because you think it's game related. It is not.
Why? Everyone got the game working. Except me.
I tried reinstalling the whole system and it crashed on a fresh install too.
I tried on my brother's computer and it worked without any problem.
All this make me think it's a hardware related problem but I need your help to
determine which of my hardware is causing trouble.
I explained my problem on GunZ page on Winedb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=12057, it is the
comment called "Stack limits"
I hope you will find a fix, GunZ is the last game that makes deleting windows
from my computer impossible...
Sorry for english, I'm belgian, I did my best to write correct sentences...
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http://bugs.winehq.org/show_bug.cgi?id=10530
Summary: Flyff doesn't work with wine
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitzan65(a)gmail.com
Flyff Shows me a white screen.
Please fix it thanks!
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http://bugs.winehq.org/show_bug.cgi?id=11319
Summary: GameOverlay (Steam friends In-game) crashes on start
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagman.staredsi(a)gmail.com
Created an attachment (id=10425)
--> (http://bugs.winehq.org/attachment.cgi?id=10425)
A GameOverlayRenderer log
The GameOverlayUI.exe and GameOverlayRenderer.dll (Steam in-game friends
interface) crashes on start. I attach a log created by the Steam.exe . The file
refers to GameOverlayRenderer.dll and this log attach that the dlls or exe wich
fails are:
01: hl2.exe
02: ntdll.dll
03: KERNEL32.dll
04: user32.dll
05: gdi32.dll
06: advapi32.dll
07: GameOverlayRenderer.dll
08: winex11.drv
09: imm32.dll
Also attach here a minilog (it's 2 lines) of wine trying to start
"GameOverlayUI.exe"
$ wine GameOverlayUI.exe
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
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http://bugs.winehq.org/show_bug.cgi?id=11985
Summary: Status bar of D3D9 app window disappearing
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mateuscg(a)gmail.com
Created an attachment (id=11310)
--> (http://bugs.winehq.org/attachment.cgi?id=11310)
Problems to display status bar correctly.
After bug 9917 got fixed, the NES emulator Nestopia
(http://nestopia.sourceforge.net), D3D9 application, correctly shows the top
menu. Horever, the behavior of the status bar is still not right, disappearing
or partially displayed sometimes (eg: when switching from File to Machine
menu).
If I alternate between windows and the Nestopia window stay behind other apps,
then when I switch back to Nestopia the status bar reappears. If I minimize
Nestopia window, then restore it to its previous size, the entire window
doesn't redraw itself anymore and the menu becomes inaccessible, but I'm able
to close the app normally.
Roderick Colenbrander said at comment 8 of bug 9917: "Alexandre said that most
of the time the status bar is a child window, so it isn't this bug. Personally
I think it is likely some d3d child window bug".
So, I'm reporting this bug against component directx-d3d. I am really not
worried about this app in particular, but about other apps that may suffer
these issues.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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http://bugs.winehq.org/show_bug.cgi?id=13272
Summary: Scrapland: ACCESS VIOLATION when starting
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Black screen hangs and I have to kill the process to get my Desktop back. I
only see the error message about access violation when I switch Wine to Emulate
Desktop.
I get it with a PC-GURU magazine, without protection. (On Win it starts without
the disc) Maybe the original doesn't have this issue.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=12851
Summary: LEGO Rock Raiders amstream crash
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12540)
--> (http://bugs.winehq.org/attachment.cgi?id=12540)
+amstream log with crash
LEGO Rock Raiders crashes when trying to play the "LEGO Media" splash video.
+amstream log included. I don't think that this game has a demo. One needs a
nocd crack to bypass safedisc and a native d3drm.dll to avoid a crash if they
want to run the game.
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