http://bugs.winehq.org/show_bug.cgi?id=7375
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #5 from Austin English <austinenglish(a)gmail.com> 2008-09-15 16:08:57 ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=14733
Summary: diablo 2 + expansion
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BonOTD(a)gmail.com
alright. the thing is. while playing diablo 2 with the LOD expansion, i noticed
the screen got brighter. after messing with the games settings, i noticed that
the gamma in game, was effecting my whole screen.
its not that important of a bug, but more of a minor inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=11202
Summary: Not able to host at Battle.net (Warcraft3)
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: M2G90(a)arcor.de
So, when I want to host nobody comes!
I has already opened port 6112
But I can host with cedega or WinXP
sry 4my bad english
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http://bugs.winehq.org/show_bug.cgi?id=10473
Summary: Works with 0.9.25; broken with 0.9.49
Product: Wine
Version: 0.9.49.
Platform: PC
URL: http://community.arsia-mons.com/index.php?showtopic=188&hl=
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remember.pol(a)gmail.com
Silencer is a video game that worked on WON.NET technology and died in 2001
because the servers went down.
Server binaries have been released and reverse engineered so that the game is
now again playable by installing the 0110.1 client version which is available
here:
http://downloads.arsia-mons.com/sil0110.1.exe
Online play works with version 0.9.25 of wine, but has broken in 0.9.49.
Trying to create a game conflict will result in an error after selecting which
server to host it on, and nothing appears in the chat. (A blue message saying
'There are currently x players online.' should be the first thing you see in
the Regional Squawkbox after connecting to the lobby)
I hope some wine developers can help but I will soon try to start my own
regression testing using the instructions here:
http://wiki.winehq.org/RegressionTesting
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Austin English <austinenglish(a)gmail.com> 2008-09-15 16:08:28 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2008-09-15 16:08:24 ---
Closing.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Blocks|97 |
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Depends on|124 |
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http://bugs.winehq.org/show_bug.cgi?id=15293
Summary: GetLargestConsoleWindowSize does NOT returns the screen
size
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla.j.iansemail(a)spamgourmet.com
Wineconsole does NOT returns the screen size when GetLargestConsoleWindowSize
is called, instead it seems to return a value 80, 24.
"The GetLargestConsoleWindowSize function returns the size of the largest
possible console window, based on the current font and the size of the
display."
I am calling
wineconsole --backend=user WineTest.exe
using wine 1.0 under Ubuntu 7.10
I wrote a small windows test program to determine why another more complex
application (TFC.EXE) does not allow screen resizing
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--- Comment #73 from Jacek Caban <jacek(a)codeweavers.com> 2008-09-15 13:50:44 ---
RegExp implementation that I sent today is the last very big change needed, but
there are many (100+) other patches that I need to clean up and send.
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--- Comment #8 from Samuel Nelson <valczir.darkvein(a)gmail.com> 2008-09-15 13:42:59 ---
Created an attachment (id=16121)
--> (http://bugs.winehq.org/attachment.cgi?id=16121)
Output from wine 1.1.4 using wine-XP settings
This is the terminal crash output from wine 1.1.4 using wine-XP settings, with
default WINEDEBUG. This seems to be the most descriptive.
I know there isn't much here, but other winecfg settings seem to have even less
information. Let me know if there's anything else that I can do to help you
out (I'm kinda new to the WineHQ bugzilla - as in, I made my account a few
hours ago).
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--- Comment #14 from Dan Kegel <dank(a)kegel.com> 2008-09-15 13:29:08 ---
valgrind might help here, who knows.
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--- Comment #7 from Austin English <austinenglish(a)gmail.com> 2008-09-15 13:28:11 ---
(In reply to comment #6)
> (In reply to comment #5)
> > Is this still an issue in current (1.0-rc5 or newer) wine?
> >
>
> It seems that this is still an issue with wine 1.1.4, although it's not quite
> as drastically serious. The same error happens (tried with winecfg set to 95,
> 98, 200, and XP), although different Windows versions report it differently,
> and instead of locking up X, the game just quits with an error, now.
Please attach the updated terminal output.
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Martin Andersen <msandersen(a)tpg.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |msandersen(a)tpg.com.au
--- Comment #13 from Martin Andersen <msandersen(a)tpg.com.au> 2008-09-15 13:12:55 ---
Irfan Skiljan says it definitely doesn't free or allocate memory twice.
I've tested IrfanView 4.00, 4.10, and 4.20, all crash when the [Toolbar]
section is present in the i_view.ini file, irrespective of the skin chosen.
Remove it in a text editor, and it works again.
I've tested on a Mac with Darwine 1.1.2, CrossOver Mac 7.0 (using Wine 9.55),
and CrossOver Mac 7.1.1 (using Wine 1.1.0).
And it works fine in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=9775
Summary: Max Payne 1.05 - Screenshot fails
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
The MaxPayne.exe can be called with the "-screenshot" parameter. This enables
an integrated screenshot functionality. You can then take in-game screenies
when pressing the F10 key. Shots are saved in the screenshots directory inside
the Max Payne directory. This works without problems in Windows.
Running Max Payne on wine results in completly black TGA screenshot file.
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Samuel Nelson <valczir.darkvein(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |valczir.darkvein(a)gmail.com
--- Comment #6 from Samuel Nelson <valczir.darkvein(a)gmail.com> 2008-09-15 12:44:51 ---
(In reply to comment #5)
> Is this still an issue in current (1.0-rc5 or newer) wine?
>
It seems that this is still an issue with wine 1.1.4, although it's not quite
as drastically serious. The same error happens (tried with winecfg set to 95,
98, 200, and XP), although different Windows versions report it differently,
and instead of locking up X, the game just quits with an error, now.
It looks like it tries to access memory outside of its program memory while in
a critical section - the game has a popup that says "Access Violation" (there's
a screenshot of it in the Shadowbane AppDB screenshots), and there's a command
line error that states something along the lines of
'err:ntdll:RtlpWaitForCriticalSection section 0x7d41f820 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0025, blocked by 0032, retrying
(60 sec)'. The wording is different with different winecfg settings (that was
from wine-2000), but it always happens while the world is loading in the
distance (if you stay in roughly the same area, you don't have to worry about
anything), and it always brings up the same error window.
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--- Comment #12 from Jan de Mooij <jandemooij(a)gmail.com> 2008-09-15 07:55:14 ---
(In reply to comment #8)
> Hmm, why doesn't it crash in Windows? Or does it?
>
Windows allocates memory differently. Or the bug is hidden deeper.. If someone
wants to work on this, here are some snippets from my relay log with comments,
look how memory location 00149578 is reused:
# allocate room for "Toolbars/Grosberg_24.png", pass it to CreateDIBitmap and
free after use:
0009:Call KERNEL32.GlobalAlloc(00000040,00008068) ret=0040e2a9
0009:Ret KERNEL32.GlobalAlloc() retval=00149578 ret=0040e2a9
0009:Call
gdi32.CreateDIBitmap(00000358,00149578,00000004,001495a0,00149578,00000000)
ret=0041fb4d
0009:Ret gdi32.CreateDIBitmap() retval=00000378 ret=0041fb4d
0009:Call KERNEL32.GlobalFree(00149578) ret=0041511f
# allocate, use and free a LOGPALETTE struct, note that it's at the same
location:
0009:Call KERNEL32.GlobalAlloc(00000040,00000408) ret=00420c98
0009:Call gdi32.CreatePalette(00149578) ret=00420cee
0009:Call KERNEL32.GlobalFree(00149578) ret=00420d00
# CreateDIBitmap allocates struct for HBitmap 0x384, again at 0x149578
0009:Call
gdi32.CreateDIBitmap(00000358,001516a0,00000004,00151ac8,001516a0,00000000)
ret=0041fb4d
0009:trace:bitmap:CreateDIBitmap hdc=0x358, header=0x1516a0, init=4,
bits=0x151ac8, data=0x1516a0, coloruse=0 (bitmap: width=456, height=24, bpp=8,
compr=0)
0009:trace:heap:RtlAllocateHeap (0x110000,00000002,00000044): returning
0x149578
0009:trace:gdi:GDI_AllocObject (0x384): enter 1
# What is this call supposed to free?? It frees the GDI-structure allocated by
Wine, not good
0009:Call KERNEL32.GlobalFree(00149578) ret=0045fd5f
# ImageList_AddMasked is called, with HBitmap 0x384
0009:Call comctl32.ImageList_AddMasked(0014b748,00000384,00e6e6e6) ret=0045fe68
0009:trace:imagelist:ImageList_AddMasked himl=0x14b748 hbitmap=0x384
clrmask=e6e6e6
# get the struct behind it
0009:Call gdi32.GetObjectW(00000384,00000018,0032e1f4) ret=7ed9c76a
0009:trace:gdi:GetObjectW 0x384 24 0x32e1f4
0009:trace:gdi:GDI_GetObjPtr (0x384): enter 1
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ebd68f3
And this crashes, of course.
I will leave this to someone with more low-level experience. Just wanted to
post my work, so it's not done twice.
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Rotem Zach <rotemz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rotemz(a)gmail.com
--- Comment #13 from Rotem Zach <rotemz(a)gmail.com> 2008-09-15 07:39:06 ---
---
Fixing the "general date format"/"else if (*pFormat == 'c' || *pFormat == 'C')"
part isnt enough.
The VarTokenizeFormatString() tokenizer has a general problem: the actual
variant type isnt taken into account (which could serve as hint).
---
Why not just fix this part?
As said by Damjan above, we can't alter VarTokenizeFormatString(). Why not fix
"if (*pFormat == 'c' || *pFormat == 'C')" to be "if ((*pFormat == 'c' ||
*pFormat == 'C') && COULD_BE(FMT_TYPE_DATE))".
This doesn't break anything, is used by several other cases, fixes the bug
(which affects atleast two apps) and only uses the format string.
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http://bugs.winehq.org/show_bug.cgi?id=15295
Summary: Git 1.5.6-1 preview20080701 - installs, but commits can'
be made.
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andy.elvey(a)paradise.net.nz
This is the latest version of "msysgit" from Google Code.
This installs fine. However, when I try to do a commit (using the -m flag
which should allow you to type the message directly) -
andy@foo ~/mytest $ wine "C:\\Program Files\\Git\\bin\\git-commit.exe" -m
"First commit"
- I get this error -
"fatal: could not open DIR=.git/COMMIT_EDITMSG"
It should not need to open that file if you use the -m flag. I have used Git
directly on Linux for about 2 months, and this -m flag works every time there.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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--- Comment #56 from Thomas David <cake_eater_eating_cake(a)hotmail.com> 2008-09-15 01:44:48 ---
(In reply to comment #54)
> I just compiled wine with the patch
> (http://bugs.winehq.org/attachment.cgi?id=12615) which went fine - the game
> runs but suffers the same display corruption that Warren Dumortier (Comment
> #49) describes.
>
Just tried to compile with the same patch with the latest git and it fails
device.c: In function ‘IWineD3DDeviceImpl_ColorFill’:
device.c:6423: error: ‘pPresentationParameters’ undeclared (first use in
this function)
device.c:6423: error: (Each undeclared identifier is reported only once
device.c:6423: error: for each function it appears in.)
make[2]: *** [device.o] Error 1
make[2]: Leaving directory `/home/steph/Downloads/wine_sims/dlls/wined3d'
make[1]: *** [wined3d] Error 2
make[1]: Leaving directory `/home/steph/Downloads/wine_sims/dlls'
make: *** [dlls] Error 2
I believe Sims 2 suffers from the same graphical errors as
http://bugs.winehq.org/show_bug.cgi?id=15149 which is now fixed in the lated
git.. just wondering if anyone can update the
http://bugs.winehq.org/attachment.cgi?id=1261 patch to work.
I could be wrong but its worth a try.
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martino <martino2k6(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |martino2k6(a)gmail.com
--- Comment #10 from martino <martino2k6(a)gmail.com> 2008-09-14 22:50:17 ---
I would like to add that this happens even with the newer, >2.37, VSFilter
compiles (at the moment the newest is 2.39). I used AviSynth 2.5.7, and
VirtualDub 1.8.5 running on Wine 1.1.4.
Furthermore, this happens with ASS/SSA scripts too. A possible workaround would
be to change all spaces to some character and set its alpha to 100%, however
this is not a good solution since it'd override the value specified beforehand
and/or in the styles section, thus screwing up anything after it.
P.S. The new ones can be downloaded from
http://sourceforge.net/projects/guliverkli2/
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http://bugs.winehq.org/show_bug.cgi?id=15171
Summary: OriginPro 7.5 crash when opening "Save as..." dialog
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicocarbone(a)gmail.com
OriginPro 7.5 crash when opening "Save As..." dialog with this log in the
terminal: "wine: Unhandled page fault on read access to 0x009c0000 at address
0xf7d14ff3 (thread 0009), starting debugger..."
This bug is a regression becouse OriginPro worked well in pre 1.1.0 wine.
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Summary: Spore - Creatures fail to render
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccord.david(a)gmail.com
Tested using WINE 1.1.4 with 15883 patch.
ATI Catalyst drivers version 8.5
Spore loads fine, but when it gets to the point where you start playing or
creating creatures it completely fails to render them. The background, all
menus, etc. are visible, however anything from the creature creator is not.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
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