http://bugs.winehq.org/show_bug.cgi?id=15392
Summary: err:dc:CreateDCW no driver found for L"DIRDIB" with
Secret of the Loxor game
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aallard78(a)hotmail.com
I get this error when I try to start the French version of the game (Secret of
the Loxor).
Developer: Mojave
See log file
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http://bugs.winehq.org/show_bug.cgi?id=11133
Summary: Shade: Wrath of Angels Demo - no graphics drawn in game
Product: Wine
Version: 0.9.52.
Platform: PC
URL: ftp://ftp.gameaholic.com/pub/demos/shade_demo_101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX5200
intro movie plays, menus work, but
Upon starting the first level, there are no visuals, just a black screen, the
game appears to play but nothing but black is on screen.
If you hit ESC, a status bar is drawn, or if you scroll the mouse a small
movement speed graphic is drawn, but nothing else. Attaching +d3d log.
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http://bugs.winehq.org/show_bug.cgi?id=15397
Summary: gdi32: path.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o path.o path.c
cc1: warnings being treated as errors
path.c: In function ‘PATH_PolyPolygon’:
path.c:1079: warning: ‘startpt.y’ may be used uninitialized in this
function
path.c:1079: warning: ‘startpt.x’ may be used uninitialized in this
function
make: *** [path.o] Error 1
Relevant code:
BOOL PATH_PolyPolygon( DC *dc, const POINT* pts, const INT* counts,
UINT polygons )
{
GdiPath *pPath = &dc->path;
POINT pt, startpt;
UINT poly, i;
INT point;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0, poly = 0; poly < polygons; poly++) {
for(point = 0; point < counts[poly]; point++, i++) {
pt = pts[i];
if(!LPtoDP(dc->hSelf, &pt, 1))
return FALSE;
if(point == 0) startpt = pt;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
/* win98 adds an extra line to close the figure for some reason */
PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE);
}
return TRUE;
}
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http://bugs.winehq.org/show_bug.cgi?id=14075
Summary: Beyond Divinity: screen corruption
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iborco(a)gmail.com
Background is not drawn correctly in BeyondDivinity.
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http://bugs.winehq.org/show_bug.cgi?id=13156
Summary: ETO_OPAQUE and clear style are not transparent on a
bitmap
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heiko_tietze(a)web.de
I paint some text on a bitmap using
Canvas.TextFlags:=ETO_OPAQUE;
Canvas.Brush.Style:=bsClear;
TextOut(...
resulting in a black background around the intended transparent text.
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http://bugs.winehq.org/show_bug.cgi?id=12300
Summary: World of warcraft graphical corruption preventing play
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: russell.h(a)blueyonder.co.uk
Created an attachment (id=11747)
--> (http://bugs.winehq.org/attachment.cgi?id=11747)
wine command line output
I have been unable to play with wine since the patch. I can start the game and
login, the login screen looks fine. When I get to the character screen this is
what I see img167.imageshack.us/my.php?image=24errornj5.png (screenshot).
Black text and missing graphics.
This is my view in game. No interface and graphics are rendered incorrectly.
img413.imageshack.us/my.php?image=orgrimmarlsdah9.png (screenshot)
I am running Ubuntu 7.10, wine 0.9.58 and catalyst 8.3 drivers. Everything ran
flawlessly before wow patch 2.4. I have tried adding and removing all the
registry and config tweaks I had added. If I run the game without the SET gxApi
"opengl" line it runs successfully and graphics are rendered correctly but only
runs at 10fps.
I have attached a copy of my wine output.
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http://bugs.winehq.org/show_bug.cgi?id=11826
Summary: World of Warcraft: White Minimap in OpenGL Mode
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zak.mayer(a)gmail.com
Since version 0.9.48 to current 0.9.56 if you use the switch from command line
-opengl OR set the World of Warcraft (WoW) Config.wtf SET gxApi "opengl" the in
game minimap turns white.
With these commands off (assumed D3D) the minimap is fine, however the game
runs 15-50 fps less.
With it on you get the white minimap and 15-50fps more.
ATI 8.1 and 8.2 Catalyst driver w/ 9600XT on Ubuntu 7.10
Another bug report mentions: http://bugs.winehq.org/show_bug.cgi?id=6255
But the Text issue mentioned in that post has not applied since version 0.9.53.
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http://bugs.winehq.org/show_bug.cgi?id=13535
Summary: WarCraft 3 crashes when attempting to run in a window
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
I attempted to run WarCraft 3 in a window, with and without the OpenGL flag.
Attached is the log.
This is a regression, and I will run git bisect on it later, if nobody beats me
to it.
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http://bugs.winehq.org/show_bug.cgi?id=14621
Summary: World of Warcraft 2.4.x: text glitches when a GM writes
something
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elegos(a)fastwebnet.it
Created an attachment (id=15022)
--> (http://bugs.winehq.org/attachment.cgi?id=15022)
WINE 1.1.1 World of Warcraft log
When I play at World of Warcraft the chat is all ok but when a GM (with GM
turned on) speaks. The glitches affect only the line(s) the GM writes, and they
are something like unalignment of the font. In the attachment: an image where
the GM 'Loka' writes 'questa è una lunga prova' (I can add the log of WINE if
you want it). Note: the chat addon does not influence the glitch (it happens
also with plain game with no addons).
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11882
Summary: Visual J++ 1.1 installer hangs during "Installing DAO
components"
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Don't ask me why, but I decided to test a dusty old copy
of Visual J++ 1.1. To install, you have to do
winetricks fakeie6
to get App Paths/iexplore set, else it tries to install IE3,
and then fails saying "Can't install IE3 on systems which have IE4".
The install hangs with the message "Installing DAO components".
The subinstallers work fine by themselves.
(The main installer seems to create an invalid
c:/windows/uninst.exe that crashes the dao installer,
but that's not this problem.)
The log seems to show a windows message being sent by
a win16 executable, followed by a win32 executable
waiting forever for a windows message. Plumbing problem?
0017:Call USER.111: SENDMESSAGE(ffff,c03e,0000,00000000) ret=11ef:06a5 ds=11f7
0014:Ret user32.PeekMessageA() retval=00000000 ret=0041f1f9
0014:Call KERNEL32.WaitForSingleObject(00000048,000003e8) ret=0041c1d2
0009:Ret user32.GetMessageA() retval=00000001 ret=0040109f
0009:Call user32.TranslateMessage(0033fe64) ret=0040108b
0009:Ret user32.TranslateMessage() retval=00000000 ret=0040108b
0009:Call user32.DispatchMessageA(0033fe64) ret=00401092
0009:Call window proc 0x401210
(hwnd=0x10024,msg=WM_TIMER,wp=00000000,lp=00000000)
0009:Call KERNEL32.WaitForSingleObject(00000044,00000000) ret=00401384
0009:Ret KERNEL32.WaitForSingleObject() retval=00000102 ret=00401384
0009:Ret window proc 0x401210
(hwnd=0x10024,msg=WM_TIMER,wp=00000000,lp=00000000) retval=00000001
0009:Ret user32.DispatchMessageA() retval=00000001 ret=00401092
0009:Call user32.GetMessageA(0033fe64,00000000,00000000,00000000) ret=0040109f
0009:Ret user32.GetMessageA() retval=00000001 ret=0040109f
...
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