http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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http://bugs.winehq.org/show_bug.cgi?id=10047
Summary: Oblivion water lacks transparency
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
As per the summary, the water in Oblivion is entirely opaque, even switching to
FBO (which fixes the lack of shader effects) doesn't solve it.
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http://bugs.winehq.org/show_bug.cgi?id=9369
Summary: cannot use context menu in password gorilla
Product: Wine
Version: CVS
Platform: PC
URL: http://www.fpx.de/fp/Software/Gorilla/
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Password gorilla is a cross platform app written in tcl/tk, but I tried the
Windows version anyway.
For all items in a password file, it is possible to right-click to bring up the
context menu, but clicking on the menu items in the context menu makes the
context menu disappear without taking the selected action.
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http://bugs.winehq.org/show_bug.cgi?id=13067
Summary: Paratext 6 - Will not run - spin32.ocx not correctly
registered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.riding(a)plenumorganum.org.uk
I have installed PT6 using Wine on Fedora 8. The installation completed cleanly
but when I try to run PT I get an error: Component 'SPIN32.OCX' or one of its
dependencies not correctly registered: a file is missing or invalid.
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http://bugs.winehq.org/show_bug.cgi?id=15268
Summary: No Video or Sound in GameMaker 7 Games
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me100313(a)gmail.com
This is on Kubuntu Hardy (KDE4.1) 32-bit. Games that are made with GameMaker 7
show their splash screen, then open up to a black window with no sound or
display. I have found that the controls still work as I am able to get dialog
boxes to appear in one of the games I tried. I think the game is running, but
video and audio just are not working.
I tried two games. The first is Mushroom Kingdom Fusion, found here:
http://mkfusion.ipbfree.com/index.php?showtopic=905&st=0&#entry12846
You will need both the music pack and the game data files. Also, you should
delete mp3_title.mp3 from the music pack as that causes a known lockup with the
game. This game uses FMOD for the background music, so it does work if you can
blindly get through the menu and start playing. To do this, wait a minute or
two for the intro logos (you can't see them, but that's what you would see) to
cycle through then hit Enter or Shift to start a new game. Just keep hitting
them both until you hear the BG music. Then you can use the arrow keys to move
right one or two times (SMB3 style map) and use Shift to enter a level. You'll
hear the level music play, but the video and the sound effects (which do NOT
use FMOD) will not work. I have played this game in Windows so that's how I
know how to get to a level. This game takes a very long time to load
(something that supposedly will be fixed in the next version).
The second game I tried just to verify this bug with other GameMaker games.
The other game is Sonic FGX ( http://www.yoyogames.com/games/show/30975 ) and
does not use FMOD for music. In this game, I manged to randomly hit arrow
keys, Shift, and Enter to get the generic Game Maker grey dialog boxes to
appear with descriptions of Sonic, Tails, and the other characters in the game.
I assume I was in a character select screen, but don't know since I've never
played this game before.
Both games repeatedly flash "fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled
present options 0x32fcbc/0x32fccc" for Sonic FGX and
"fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32f76c/0x32f77c" for MK Fusion. Both games also show a lot of
IDirectMusicLoader or IDirectMusicSegment functions in the console output.
I have included the console output of both games in the files "sfgx_ou.txt" and
"mkf_out.txt". Also, I ran wine with WINEDEBUG=+d3d,+dsound,+wine_d3d and
output those to "sfgx_dbg.txt" and "mkf_dbg.txt". All of the file will be
compressed. The debug output files are 270MB and 460MB.
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http://bugs.winehq.org/show_bug.cgi?id=15445
Summary: Little Fighter 2 exits with "Couldn't create art
surface"
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Little Fighter 2 exits with "Couldn't create art surface" on loading. Log
attached.
Arch Linux 2.6.26
WINE 1.1.5
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