http://bugs.winehq.org/show_bug.cgi?id=9514
Summary: ABBYY FineReader 8.0 Professional Edition does not start
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
URL: http://www.abbyy.com/finereader8/?param=45596
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: svennib(a)gmx.net
Created an attachment (id=7877)
--> (http://bugs.winehq.org/attachment.cgi?id=7877)
Log generated when starting FineReader 8.0 Professional Edition
ABBYY FineReader 8.0 Professional Edition does not start after installation,
but worked great with older versions of wine (e.g. 0.9.36). Seems to be a
regression. For error log please see attachment.
Installation works like a charm in current release of Wine (0.9.44). In former
versions it was necessary to copy "InstallTools.dll" into FineReader's target
directory.
My Workaround:
==============
- Installation of FineReader with 0.9.36 (you have to copy "InstallTools.dll"
into FineReader's target directory)
- Upgrade to current Wine version, e.g. 0.9.44
My System:
==========
Ubuntu Feisty 7.04 (i386)
Wine Versions: 0.9.36 + 0.9.44. (wine.budgetdedicated.com). Also played with
other versions on wine.budgetdedicated.com.
Same problem with Kubuntu 7.10 Gutsy (Tribe 5) + Wine 0.9.42.
Download application:
=====================
http://www.abbyy.com/finereader8/?param=45596
(Dutch, English, French and German interface and recognition languages)
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http://bugs.winehq.org/show_bug.cgi?id=9377
Summary: Ricochet Infinity cannot download Level Set Catalog
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8907
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
In Ricochet Infinity, selecting "Play Game" and "Other Galactic Adventures"
brings up a "Level Set Catalog" screen, and the game displays the following
message:
"Connect to Internet
Would you like Ricochet Infinity to connect to the Internet to display an up to
date list of all the levels available to play?
[Cancel] [Connect]
[X]Always switch to windowed mode when connecting"
After clicking connect, it brings up this message:
"Error downloading catalog
There was a problem communicating with the Internet.
Reason: HTTP Response code: -1
Make sure you are connected to the Internet. If you have a firewall program,
you must configure it to allow the game to connect to the Internet.
[Cancel] [Try Connecting Again] [Check Firewall Setting]"
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http://bugs.winehq.org/show_bug.cgi?id=9353
Summary: CreateFile with OPEN_ALWAYS on an existing directory
sets wrong error code
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lindevel(a)gmx.net
When I call CreateFile like this:
CreateFile("testdir", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL|FILE_FLAG_BACKUP_SEMANTICS, NULL);
with the directory "testdir" existing, it sets ERROR_ACCESS_DENIED, while
Windows XP SP 2 sets ERROR_ALREADY_EXISTS (didn't confirm the Windows side
myself).
The correct flag I should be passing instead of OPEN_ALWAYS is OPEN_EXISTING
(which works on Windows XP as well).
>From a first try to find the cause for this, I believe that it is not in
CreateFile and neither in NtCreateFile, but somewhere in wineserver.
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http://bugs.winehq.org/show_bug.cgi?id=9349
Summary: wine 0.9.43 crash on etherlords 2
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=7634)
--> (http://bugs.winehq.org/attachment.cgi?id=7634)
error/crash log
wine crash when trying to start th Etherlords 2 game
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http://bugs.winehq.org/show_bug.cgi?id=11329
Summary: Wine "forgets" that it's using a vfat filesystem and
doesn't use case-insensitive optimizations
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
System Shock 2 (after using SSTool to remove copy protection) works perfectly
in Wine if run within a virtual desktop.
The exception, however, is the load times. For me the game takes nearly 20
minutes to load normally. The game taxes the filesystem a lot - it unpacks a
large zip file of the unpatched game files, and then starts looking everywhere
for newer versions of them. For every one of these, Wine has to check that
they don't exist (in a case-insensitive way) in several directories. This 20
minute delay when changing areas makes the game nearly unplayable.
When I moved the game over to a new fat32 partition I made on an external
drive, the load time dropped from 20 minutes to 20 seconds. I was quite
impressed.
Strangely, however, after I restarted my computer the load times returned to 20
minutes. The drive is still mounted in the same place:
/dev/sdb2 on /media/disk-1 type vfat
(rw,nosuid,nodev,shortname=mixed,uid=1000,utf8,umask=077,usefree)
I believe it's using the same options, since I didn't mount it by hand in
either case and let Ubuntu automount it.
I have an F:\ drive pointing to that filesystem that I set up in winecfg. The
game is installed there (at F:\sshock2)
So, what happened? It seems like Wine is no longer using its case-insensitive
optimizations, but I have no clue how to force it to do so.
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http://bugs.winehq.org/show_bug.cgi?id=9568
Summary: d3d regression in UFO:ET - Invisible Textures
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sm(a)kleinreich.de
CC: stefandoesinger(a)gmx.at
Created an attachment (id=7937)
--> (http://bugs.winehq.org/attachment.cgi?id=7937)
Screenshot 'showing' invisible Textures in Tactical Modus
Just tried wine-0.9.44-195-g282696b
where the changes to vertex-stuff fix another Bug (9551) in UFO:ET,
but now there's a regression from wine-0.9.44 to above git:
Now, in tactical modus, most textures are invisible,
if I move some Soldier or the Map itself, soldiers get visible
and the landscape flickers visible sometimes.
I think maybe it is one of the new commits to vertex-stuff,
so I decide to put Stefan in CC - if I'm wrong, sorry for that.
Look at the provided Screenshot to see how the Issue looks,
if you need a working (from wine-0.9.44) Screen look into AppDB.
I don't attach the d3d-traces, because of huge logsize and I don't
know where to start - how to limit output to the nessecary details?
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http://bugs.winehq.org/show_bug.cgi?id=13715
Summary: Regression: Xara Xpress icons have black backgrounds
Product: Wine
Version: 1.0-rc3
Platform: Other
URL: http://www.xara.com/us/downloads/xtreme
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kopseng(a)stud.ntnu.no
Created an attachment (id=13730)
--> (http://bugs.winehq.org/attachment.cgi?id=13730)
Screenshots of Xara 4 from Windows and Wine (on Ubuntu)
Quite trivial, but for some reason the icons in the new version 4 of Xara
Xpress (a vector rendering program) have a black background. See attached
screenshots for the way they look on Windows vs Wine.
They used to look quite fine in earlier versions of Xara, so it looks like an
regression error to me.
A 30 day trial can be obtained here: http://www.xara.com/us/downloads/xtreme
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http://bugs.winehq.org/show_bug.cgi?id=13707
Summary: Adobe Creative Suite CS2 installer crash
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthias.titeux(a)free.fr
This post follow the bug report #13695
I made a mistake. I tried to install Adobe Creative Suite CS2 and not Adobe
Photoshop CS2.
Starting from a clean wine installation.
Seting-up a virtual desktop 1024x768 with winecfg.
Windows version set to Windows XP
I installed time32.exe first. Then I launched the setup by invoking wine
Setup.exe in the install CD1 of Adobe Creative Suite CS2.
The Adobe logo appeared, as well as the EULA and the installation menu.
I choosed to install Creative Suite CS2 and... it crashes. I am attaching the
backtraces which appeared on the std output.
I am using OpenSuSE 10.3 i386 (but it is the same with x86_64 version). I am
not using compiz, but composite extension is enabled in xorg.conf.
Office 2003 installed properly and is working under wine on the same computer.
I am using genuine Adobe Photoshop CDs.
As suggested in my invalid bug report #13695, I tried the Adobe Photoshop CS2
tryout. Adobe Photoshop CS2 installed properly and is working.
However, I have a valid Key for Creative Suite 2 and not for Photoshop CS2
alone. So, only the trial version is installed for the moment.
wine version:
matthias@orion:~> wine --version
wine-1.0-rc3
kernel:
Linux orion 2.6.22.17-0.1-default #1 SMP 2008/02/10 20:01:04 UTC i686 i686 i386
GNU/Linux
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11768
Summary: Patrician3 hangs when using fog
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luis.busquets(a)ilidium.com
When the option of meteorological events is activated, the game crashes after a
hile in a city in which it is raining or fogging.
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http://bugs.winehq.org/show_bug.cgi?id=11048
Summary: Grand Prix Legends: Sound (mixing?) makes game stutter
(regression)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geraldf2(a)free.fr
CC: maarten(a)codeweavers.com
Hi,
Starting from Wine 0.9.43 up to 0.9.52 (the last I tried), sound
(probably mixing because it seems to get worse as more simultaneous
sounds are heard) affects game performance very badly, the
game/framerate is low and stutters and warps particularly when other
cars are nearby (presumably because of their sound), to the point it's
unplayable. If selecting no sound output in 'winecfg' the game run
smoothly again. From Wine 0.9.43 to 0.9.48 sound is
scratchy/irregular, from Wine 0.9.49 to 0.9.52 sound is generally
better/ok (except of course during warps where it goes like
"juuiiiiii") while the performance problem is even worse. Wine 0.9.42
doesn't have these problems.
I tried with OSS and ALSA, and also some combinations of the other
sound settings in winecfg ("Hardware acceleration", "Emulate
driver"...), that doesn't help.
There were not these problems with Wine 0.9.42 (which I'm still using
to run the game), sound and performance were both good.
(Note that this is not because of the UseGLSL thing enabled by default
because I did set HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL =
"disabled" using wine's regedit and that doesn't help.)
To reproduce the bug in Grand Prix Legends one should set the "Max #
of Sounds" setting in the game to a good amount (ie: 16) as it's on a
low value by default, which may make the problem less obvious
(particularly if you have a fast CPU I guess), and then start a
"Single Race" and set "Computer Opponents" to a good number (ie: 19)
because if alone on the track there won't be much different sounds
played, then go drive out of the pit lane and the game should stutter
badly. Note that the game puts you randomly in the pit lane, so in
case you appear in front of the other cars you may want to turn around
and drive backward while passing near the other cars.
The problem that may hinder testing tho is that I guess if you have a
"too fast" CPU you may not notice the problem (someone with a beefier
system than mine told me he didn't have the problem). Personally I
have a Duron 1800MHz CPU and the problem is very obvious (it's
unplayable), while with Wine 0.9.42 it runs well even with the "Max #
of Sounds" game setting set to 16.
Note that this may be related to bug #9589:
http://bugs.winehq.org/show_bug.cgi?id=9589
Where I posted comments when I initially had the "Max # of Sounds"
game setting set to only 6 which resulted in me not noticing the
performance problem in Wines from 0.9.43 to 0.9.48 (I thought it was
only bad sound, plus I didn't run these versions much, that's only
recently when I set it to "16" that I realised the problem was also in
0.9.43 to 0.9.48). Plus regression testing I redid now for this bug
(but now looking for the performance problem) indicates the same
patch. I open a new bug here because I still don't know if the other
bug report was about the same problem, plus it only reported a bad
sound problem (and for another game) while I'm more after the
performance problem (plus it seems the bad sound problem may be
resolved actually if you forget about the performance problem).
If you want to test with Grand Prix Legends, a fully functional demo
(only one racing track) known as "GPL 2004 Demo" should be available
at these addresses:
http://www.3dgamers.com/dlselect/games/grandprixlegends/Thirdparty/gpl_2004…http://www.gamershell.com/download_6101.shtml
Once unzipped, the installer exe should have this md5sum:
9fc0abf47838a3d501386d58cffda39e gpl_2004_demo.exe
(If you need help running the game feel free to contact me, for a
start it requires the "Emulate desktop" option to get keyboard focus
and the absolute path of the exe (ie: 'wine C:\\path\\to\\gpl.exe'),
and also set 'lastRasterizerDLL = rastOGL.dll' in the game dir file
'app.ini' before launching the game)
I did regression testing between wine-0.9.42 and wine-0.9.43, starting
with:
git bisect start
git bisect good wine-0.9.42
git bisect bad wine-0.9.43
(...)
After the repetitive process the result finally says the following (I
scrambled a bit the email address just in case):
----------
36e90546298e8c096926330dd75f4e373a415171 is first bad commit
commit 36e90546298e8c096926330dd75f4e373a415171
Author: Maarten Lankhorst m.b.la nk ho rst at g m a i l. com.
Date: Sun Jul 29 23:47:01 2007 +0200
dsound: Move resampling away from mixer thread.
:040000 040000 5ed63dd88502a379f31f113ff1c2ff4827b90757
06adff662282b0e6781432b241da5d25a83a17cb M dlls
----------
Thanks for your attention.
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