http://bugs.winehq.org/show_bug.cgi?id=15416
Summary: Garena : division by zero in comctl32
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.garena.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matej.spindler(a)email.si
Shortly after starting garena it crashes with :
wine: Unhandled division by zero at address 0x7e9295d8 (thread 0009), starting
debugger...
I traced the crash to:
dlls/comctl32/listview.c:1716:
vertInfo.nPage /= infoPtr->nItemHeight;
changing the line to:
vertInfo.nPage /= (infoPtr->nItemHeight == 0) ? 1 : infoPtr->nItemHeight ;
lets garena continue, but there are problems later on (not in comctl32), but
thats for another bugreport.
LP Matej
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http://bugs.winehq.org/show_bug.cgi?id=13421
Summary: Lotus Notes 6.5.4 - wrong windows behavior
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: branislav.klocok(a)orava.sk
Created an attachment (id=13332)
--> (http://bugs.winehq.org/attachment.cgi?id=13332)
Screenshot
After a recent update of wine, windows with notes behave strangely. They have
smaller size and show only the part of notes to be wisable. When minimizing and
maximazing the behave correctly, but the same problem appears again when
switching from another application to the wine window with notes.
I run OpenSuse 10.3 with kde 3.5.9 (release 61.4) and wine wine-1.0-rc1 from
suse build system.
Snapshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=14991
Summary: static sound makes a return
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidenn(a)gmail.com
CC: wine-bugs(a)winehq.org, killertux(a)suomi24.fi,
m.b.lankhorst(a)gmail.com, goce_jeb(a)yahoo.com
+++ This bug was initially created as a clone of Bug #9465 +++
all apps generate static sound with ALSA driver, it has been that way since
1.1.2, I think (i didn't check 1.1.1 of 1.1.0). switching to OSS fixes the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=14983
Summary: CM2000 Graphics slowed down !
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Serious graphical performance degradation in Wine 1.1.3 while using schematic
section of the Circuitmaker2000 (cirmaker.exe).
Refreshing screen takes 2-5 seconds compared to appr. 0.5s as always.
The Pcb section of Circuitmaker2000 seems unaffected.
Tested on 2 different laptops with different graphic controllers with the same
(slowing down) result.
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http://bugs.winehq.org/show_bug.cgi?id=14774
Summary: Max Payne 2: PP effects flood console with GL errors
(ORM=fbo)
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: hverbeet(a)gmail.com
Hi there,
this is a regression introduced between wine-1.1.0 and wine-1.1.1, bisecting
turns up these commits:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
Actually I had to do two bisects, one separate for the glReadBuffer error, and
one for the two other messages.
Affected game: Max Payne 2 (demo)
Wine settings:
OffscreenRenderingMode=fbo
UseGLSL=disabled
Ingame settings:
PostProcessingEffects=medium
PixelShaderSkins=off
Hardware: nVidia Geforce FX 5900
Drivers: nvidia-drivers-173.14.09
GL errors only show up when PP effects are used in the game. There are two
types:
(a) bullettime, using a sepia tone filter
(b) cutscenes, using a motion blur filter
GL errors depend on whether (a) or (b) is currently active:
For (a) I get these GL errors:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(**) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
vertexShader->prgId); @ arb_program_shader.c / 1832
And for (b) those:
(*) fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 913
(***) fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDisable(GL_VERTEX_PROGRAM_ARB) @
arb_program_shader.c / 1840
Note that the errors don't show up with ORM=backbuffer.
This are essentially three errors, I marked them each with asteriks. Notice
that the (*) GL error happens in both "modes".
During bisecting I noticed that the (*) GL error was introduced a different
commit than the (**)/(***) (which are introduced by one and the same commit).
For testing both wine versions (1.1.0 and 1.1.1) the sourcecode was patched
with
http://source.winehq.org/git/wine.git/?a=commit;h=2583975ec799527cebc323891…,
to not hit the slow driver fallback. Wine did only use ARB_tex_rect for NP2
textures then.
This can also be achieved by commenting out the ARB_tex_npot extension line in
wined3d/directx.c
The GL errors still show up with wine git master (last commit:
b572170da5f35a80c6bb07ab8ebcda7a854f27f), there with an additional GL error:
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1064
However this one (the "draw buffers" one) should be fixed in latest git.
The (*) GL error is introduced by the commit:
[2d4d18b59dc26b8aee04553671b942071d9213b9] wined3d: Delay render target
activation.
(Adding Stefan Dösinger to CC)
The (**) and (***) GL error is introduced by the commit:
[4f77c29bcf58a88cea8fb833f770aa107960b34e] wined3d: Track depth stencil
location per-surface.
(Adding Henri Verbeet to CC)
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http://bugs.winehq.org/show_bug.cgi?id=14731
Summary: Crash upon starting a network server in 1000 game
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://the1000.narod.ru/1000net.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=15221)
--> (http://bugs.winehq.org/attachment.cgi?id=15221)
crash dump
Steps to reproduce:
1) Install
2) Run
3) Choose "Be server for network game" - followed by immediate crash
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http://bugs.winehq.org/show_bug.cgi?id=14658
Summary: Font rendering regression
Product: Wine
Version: 1.1.2
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piernik(a)gmail.com
Created an attachment (id=15088)
--> (http://bugs.winehq.org/attachment.cgi?id=15088)
Before regression
Font rendering regression occurs at least in Protel 99 SE schematic view since
the following commit:
commit df76fe6f0cdd55568ba67489cc725813804061fd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:40 2008 +0900
gdi32: Perform the world transform separately from font scaling.
Rendering changes through versions but it stays broken. Screenshots will
follow.
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http://bugs.winehq.org/show_bug.cgi?id=14477
Summary: Installer of sins of solar empire is not copying any
files at all
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10787
as per this post, multiple reports of installation cannot be completed. No
files are actually copied
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http://bugs.winehq.org/show_bug.cgi?id=13557
Summary: Regression. mdac25 fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: service(a)remekmotorok.com
Created an attachment (id=13498)
--> (http://bugs.winehq.org/attachment.cgi?id=13498)
mdac install failure output
As of wine 0.9.46, mdac25 would install with environment set to NT4.0 and:
wine mdac_type.exe
(One error reported, but installed complete and works)
As of wine 0.9.59 (From the ubuntu 8.04 repository)
wine mdac_typ.exe fails to install.
Without this, my application fails to install....
terminal output attached.
Please advise
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http://bugs.winehq.org/show_bug.cgi?id=13546
Summary: Che Guevara demo crashes
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sileon(a)gmail.com
Created an attachment (id=13482)
--> (http://bugs.winehq.org/attachment.cgi?id=13482)
Output
The application is freely downloadable from the following url:
http://www.scene.org/file.php?file=/parties/2005/assembly05/in64/che_guevar…
When I start the application it brings up a window, and shortly thereafter wine
crashes (or hangs, depending on how you see it. It doesn't kill the window).
Tried it with a clean ~/.wine directory and wine 1.0-rc2. I also tried wine
1.0-rc3, but I had no luck with that version either.
Attached is the output from the console.
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