http://bugs.winehq.org/show_bug.cgi?id=12321
Summary: Some WinInet tests are invalid
Product: Wine
Version: CVS/GIT
Platform: All
URL: http://winehq.org/pipermail/wine-patches/2008-
March/052323.html
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsh(a)linux.ucla.edu
Created an attachment (id=11789)
--> (http://bugs.winehq.org/attachment.cgi?id=11789)
Some test failures
Some WinInet tests fail on Windows (XP) and Wine if data is returned slowly.
The original report was here:
http://winehq.org/pipermail/wine-patches/2008-March/052323.html
Using a CGI script like the following and changing the tests to retrieve that
instead of the winehq.org page will cause some test failures such as attached.
#!/bin/bash
# CGI test script
sleep 1
echo Content-type: text/plain
sleep 1
echo
sleep 5
echo Hi
sleep 5
echo Bye
sleep 5
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http://bugs.winehq.org/show_bug.cgi?id=12361
Summary: Exact Audio Copy 0.99pb4 crashes in winemenubuilder when
creating png icon
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://exactaudiocopy.de
OS/Version: other
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://xithium.wordpress.com/2008/04/04/41/
complained that recent wine crashed on exact audio copy,
so I gave it a try. Sure enough, the following crash
happened during installation:
Unhandled exception: page fault on write access to 0x004586e0 in 32-bit code
(0x7ec9b935).
Backtrace:
=>1 0x7ec9b935 SaveIconResAsPNG+0x275(pIcon=<is not available>,
png_filename=0x12df60, commentW=0x33f274)
[winemenubuilder/winemenubuilder.c:262] in winemenubuilder (0x0033d108)
2 0x7ec9cb91 extract_icon+0x4a1(path=0x33f274, index=0x0, bWait=0x0)
[winemenubuilder/winemenubuilder.c:517] in winemenubuilder (0x0033d3b8)
3 0x7ec9e051 InvokeShellLinker+0x8f1(sl=0x12cfdc, link=0x33f908, bWait=0x0)
[winemenubuilder/winemenubuilder.c:1117] in winemenubuilder (0x0033f8a8)
...
0x7ec9b935 SaveIconResAsPNG+0x275 [winemenubuilder/winemenubuilder.c:262] in
winemenubuilder: movb %al,0x0(%edx)
262 pixel->rgbBlue = bgColor.rgbBlue;
That's in the code that was added recently to fix bug 4803.
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http://bugs.winehq.org/show_bug.cgi?id=10747
Summary: Cool Edit Pro 2.0 evaluation/full hangs at splash screen
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julkinen(a)adicon.org
No problems with installation.
When starting coolpro2.exe, the splash screen hangs at "Resetting menus"
with the following errors at the console:
err:x11drv:X11DRV_CreateWindow invalid window width -6
err:x11drv:X11DRV_CreateWindow invalid window width -5
(I pasted them here because these 2 lines are ALL the messages in the console).
Tested with winver 98 and windows 2000, with window manager managed windows and
virtual desktop. All the same.
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=12941
Summary: International Football 2000: crashes when launching in
Direct3D mode
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirchun(a)bk.ru
Wine crashes when I try to launch "Microsoft International Football 2000" game
in Direct3D mode. There aren't any problems in "Software rendering" mode.
Switching Wine from "WinXP" to "Win98" doesn't help.
You can download free demo of this game from here:
http://download.microsoft.com/download/soccer2000/Trial/1/WIN98/FR/MSIFDEMO…
(65,1 Mb). Also see my log file.
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http://bugs.winehq.org/show_bug.cgi?id=12675
Summary: Lego Racers crashes with quartz (avispliter, pullpin)
induced crash
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12337)
--> (http://bugs.winehq.org/attachment.cgi?id=12337)
Error log
Upon startup, Lego Racers crashes when the "Lego Media" avi is supposed to be
played. This does not occur with the demo. I tested this with a vanilla .wine
folder, so there has been no chance for a native quartz.dll file to mess up the
registry.
I believe this is a regression, probably to be blamed on Maarten Lankhorst's
recent quartz improvements. :P
I don't have the resources to perform a regression test, nor did I test this
game with the previous version, so I don't know if the app broke then or now.
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http://bugs.winehq.org/show_bug.cgi?id=14901
Summary: MoveFile fails when used to recase some letters of the
filename
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redneb(a)mailinator.com
When my program executes the MoveFile windows API function having as arguments
two strings that are equal (in a case insensitive way) then MoveFile fails and
GetLastError returns 183 (i.e. "File already exists"). For example, assume that
the current directory contains a file "foobar". If you run
MoveFile("foobar","Foobar") you will get the above error. On the contrary this
works fine under windows. Even MoveFile("foobar","foobar") works under windows.
I have tested that with 0.9.61/1.1.0/1.1.2 (under Gentoo) and 1.0.0 (under
Ubuntu).
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http://bugs.winehq.org/show_bug.cgi?id=12686
Summary: Lego Racers crashes at startup
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Lego Racers crashes during startup with Wine 0.9.60. Here is the console
output, I'm not attaching it since it's only 2 lines:
wine: Unhandled page fault on write access to 0x00223000 at address 0xb7d224e7
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef9efdc
To reach this crash one must bypass bug 12675 by either using the -novideo
option to launch the game or by using a native quartz.dll. Either workaround
gives the same crash.
The demo of the game doesn't crash.
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http://bugs.winehq.org/show_bug.cgi?id=13351
Summary: Empire Earth v. 1.00 Wine Bugs (Wine 1-0-rc1)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fr.fr(a)vr-web.de
Created an attachment (id=13250)
--> (http://bugs.winehq.org/attachment.cgi?id=13250)
everything of the error output ( 2> EElog.txt)
Game has a very low FPS Rate. Even the Menu is very slow, so that the mouse
hangs.
The first frames are ok, but then the game gets a little bit brighter and
brighter, and the mouse begins to hang. I think there could be a problem with
the transparency of the mousecourser. Sorry that I can't give you detailed
information about this Problem.
I Attach every thing i found out.
PS: Now i recogniced that the coursor is drawen 2 or more times to the screen.
Or the Screen is not refreshed. And the coursor background is not realey
transparenct. Every thing in the Game witch needs transparency has problems.
When I start a Map i got 60 FPS after 5 sec. i got only 2 FPS. But i don't
changed anything.
If you need a Screenshot of the brighter Game feel free to contact me.
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http://bugs.winehq.org/show_bug.cgi?id=10696
Summary: Direct3D mode in Age of Wonders 2 demo is unusably slow
and glitchy
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sharparrow1(a)yahoo.com
(Demo available at http://www.triumphstudios.com/ageofwonders2/files.html; it
installs quite painlessly.)
Note that Direct3D mode is the default for this game, but can be turned off
through the included configuration app aow2Setup.exe. However, when Direct3D
mode is not enabled, some graphical effects are disabled.
Multiple issues with Direct3D mode in Age of Wonders 2 demo; I'm not really
sure how related these are, but I'll put them together, I guess, since I'm not
sure separate bugs would be useful without any real idea of what is causing
these effects:
1. In-game repainting speed is unusably slow. (To get in-game quickly, press
the "Tutorial" button.)
2. There are graphical glitches in-game: for one very obvious example, use the
scroll wheel to change the zoom level, and all the UI on the bottom gets
painted over.
3. The "buy now" screen (accessible by clicking "Quit" on the main menu)
flickers severely.
I'm using Wine 0.9.50 on Ubuntu 7.10; I have an Intel Core Duo and and
ATI Mobility X1400, and I'm using the version of fglrx that comes with
Ubuntu.
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