http://bugs.winehq.org/show_bug.cgi?id=11337
Summary: Cannot select a format option for numeric values in
Excel 2003
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=10443)
--> (http://bugs.winehq.org/attachment.cgi?id=10443)
Picture of the error
When I click format cells and try to change the format of numeric data I cannot
click inside of the box that contains the formatting option.
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http://bugs.winehq.org/show_bug.cgi?id=10725
Summary: excel page faults and exits
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dansawyer(a)earthlink.net
The system is Fedora 7 with all updates installed. Wine is .50. The environment
is a clean install with only the M$ Office 2000 installed. Word appears to run
successfully. Excel errors on load. The package loads, the screen is
initialized, and then page faults. The output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=10628
Summary: Pixel-Shader must be disabled and re-enabled to launch
portal
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bennokorn(a)compuserve.de
Created an attachment (id=9435)
--> (http://bugs.winehq.org/attachment.cgi?id=9435)
Error that appears when Portal is launched the first time
When I launch Portal 1.0 the first time I get the error that is
in the attachement.
Then I open winecfg and disable
PixelShader.
When I launch portal now it
quits with the graphical error
message that says:
"This game has a minimum requirement of DirectX 8.0 to run properly."
Now I open winecfg again and
re-enable PixelShader.
Now Portal runs fine.
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http://bugs.winehq.org/show_bug.cgi?id=9961
Summary: SEH stack overflow exception in Kuma Games Installer
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://company.kumagames.com/clients/KumaGames_Install.e
xe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=8471)
--> (http://bugs.winehq.org/attachment.cgi?id=8471)
Wine output for Launch.exe
After installation, which completed with no errors, I tried launching the
Launch.exe executable that the installer placed from the Terminal, which
resulted in a "not enough memory" error while attempting to load
KumaClientNet.exe. Trying to launch that executable manually results in a stack
overflow error in Terminal. As a side note, attempting to launch the executable
Kuma.exe results in an error that seems to have been previously reported in Bug
#9200.
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http://bugs.winehq.org/show_bug.cgi?id=9838
Summary: Input Method's output overruns the buffer of wine
keyboard input
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fygar256(a)ybb.ne.jp
Typing and entering over 8 letters in Japanese with input method, wine outputs
an error which says 'buffer overflow need n*3!' (n is the number of Japanese
letters here) , when input ignored and/or occationally the application will be
down.
There may be a patch for it somewhere on the Net but the patch's version is
very old and the patch I found may differ to what I want. So patching it is
awful for me.
Is there good information?
I hope the next or the near version of wine will be fixed that bug.
My best regards.
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http://bugs.winehq.org/show_bug.cgi?id=9659
Summary: Guild Wars: Rendering of 3D models broken
Product: Wine
Version: 0.9.45.
Platform: PC
URL: http://www.guildwars.com/downloads/gwsetup.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nemonbox(a)hotmail.com
When updating from 0.9.44 to 0.9.45 all 3D models (characters and
items/boxes/vegitation ect.) in Guild Wars become invisible, nothing there at
all, everything else renders as it should altho text renders at first, after a
few seconds/minutes depening on activity (more = faster) test disappears
aswell.
Client can be downloaded altho you can't get far in without an account you can
see the text problem just opening options menu at start and klicking back and
forward between the general, grafic and sound tab without making any changes.
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http://bugs.winehq.org/show_bug.cgi?id=9014
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:16:33 ---
Closing bugs fixed in 1.1.5.
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http://bugs.winehq.org/show_bug.cgi?id=8763
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:16:19 ---
Closing bugs fixed in 1.1.5.
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http://bugs.winehq.org/show_bug.cgi?id=8674
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #48 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:15:56 ---
Closing bugs fixed in 1.1.5.
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http://bugs.winehq.org/show_bug.cgi?id=7851
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:15:55 ---
Closing bugs fixed in 1.1.5.
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