http://bugs.winehq.org/show_bug.cgi?id=15703
Summary: LEGO Star Wars controller options
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Going to "Controller Options" freezes the game, pressing "Esc" does not make it
playable again.
I don't know what other information / logs would be helpful, if you need
anything specific just say so.
This only affects the _first_ of the two games - but the 2nd seems to have a
different input system anyway (requires xinpit1_2.dll for example).
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http://bugs.winehq.org/show_bug.cgi?id=19777
Summary: Ad Astra game runs very slow glBlitFramebuffer
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisyate+wine(a)gmail.com
CC: chrisyate+wine(a)gmail.com
Ad Astra is a free space flight sim available at www.a-astra.com.
The game runs (as in starts) successfully, with a clean .wine prefix folder.
However once it enters 3D mode the disk starts to grind, wine spits out lots of
fixmes and the program runs slowly with fps around 3, max maybe 5. The
following is output, over and over until you stop the game.
<quote>
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6532
fixme:d3d:state_ckeyblend Render state WINED3DRS_COLORKEYBLENDENABLE not
implemented yet (repeated 6 times)...
</quote>
My System is Athlon XP2400+, a NVidia 6200 clone (the Zotac with 256Mb), 1.5Gb
ram. Unfortunately I can't confirm whether it would work on my machine if I
was running Windows natively. Any other info, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=11070
Summary: Unimplemented function CRYPT32.dll.PFXIsPFXBlob
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhs(a)hp.com
CC: mhs(a)hp.com
Created an attachment (id=10088)
--> (http://bugs.winehq.org/attachment.cgi?id=10088)
Dependency Walker Load List (Wine Builtin)
The importpfx tool <http://home.fnal.gov/~jklemenc/importpfx.html> will run
under ~/.ies4linux , however fails with builtin ntdll and crypt32 under
~/.wine.
Importpfx would be very useful because it allows PKCS12 certificates to be
imported to the Certificate Store without need for IE's import/export frontend.
Note:
Filing this bug under crypt32, though it might better belong to ntdll.
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http://bugs.winehq.org/show_bug.cgi?id=15883
Summary: When the Linux version of SDL_mixer is installed,
programs in Qb64 fail to compile (c++ compilation
failed).
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samanddeanus(a)yahoo.com
When the Linux version of SDL_mixer is installed, programs in Qb64 fail to
compile (c++ compilation failed).
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http://bugs.winehq.org/show_bug.cgi?id=17913
Summary: Port royale: black hole instead ocean
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20239)
--> (http://bugs.winehq.org/attachment.cgi?id=20239)
Here should be ocean
While playing port royale, and enter "global" mode, instead ocean there is only
black color.
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http://bugs.winehq.org/show_bug.cgi?id=12453
Summary: Counter Strike Source bad performance in Video Stress
Test
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3731
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
During almost entire video stress test FPS stay really low (several times less
the on windows). This happens while console is being filled with these
messages:
fixme:d3d:IWineD3DCubeTextureImpl_PreLoad Cubetexture (0x1dfbcda8) has been
reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's
sampler
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct blit
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http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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