http://bugs.winehq.org/show_bug.cgi?id=20809
Summary: 15 Days: Crash at startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jojos_band(a)gmx.net
Created an attachment (id=24926)
--> (http://bugs.winehq.org/attachment.cgi?id=24926)
Wine console output and application's own error handler output
The game 15 days from house of tales crashes with an unhandled page fault. It
initializes the fullscreen loading screen (black background, small CD in the
bottom right edge) and reports an error afterwards. The application itself
catches the error and gives some hints in an error dialog.
I'll attach the console output of wine as well as the error information of the
game itself.
Currently, there is no demo of the game available.
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http://bugs.winehq.org/show_bug.cgi?id=20170
Summary: Gruntz: Slow down a lot when displaying text
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miro(a)hroncok.cz
Gameplay slows down a lot, when text is displayed in game window. I mean white
text with information in top left corner or text when writing cheats.
Displaying text in game guides is OK, same as text in classic Windows dialogs.
Steps to reproduce:
For white text in top lef corner:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit F5 to quicksave the game
4. set a name of the game and click on Save
5. OK all the dialogs
6. F5 again
5. the white text appears in top left corner, game slows down until text
disappears
(This may not work in the demo.)
For writing a cheat:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit Enter and write something
4. game slows down
5. hit Enter again
6. game is OK again
It is not playable during the time, game is slowed down. Also I know two
things:
1. Neither CPU or Memory usage goes up during the slow down.
2. There are no errors or text in the terminal during the slow down.
Demo link: http://download.cnet.com/Gruntz-demo/3000-7562_4-10026065.html
PS Sorry, but I didn't test this in any earlier version of Wine, so it is
possible this is happening since ever...
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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http://bugs.winehq.org/show_bug.cgi?id=10458
Summary: Poptray 3.2 external exception with hotmail
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msxml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leviatan1(a)gmx.net
Created an attachment (id=9166)
--> (http://bugs.winehq.org/attachment.cgi?id=9166)
Source code from hotmail plugin
I try to use hotmail plugin in poptray. When Poptray check it hotmail, I get
warning "External exception E06D7363" and:
fixme:msxml:domdoc_QueryInterface interface
{00000126-0000-0000-c000-000000000046} not implemented
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http://bugs.winehq.org/show_bug.cgi?id=16596
Summary: Spirits of Metropolis doesn't work properly without
using 'Emulate a Virtual Desktop'
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lostoverthere(a)gmail.com
The game, Spirits of Metropolis, does not display either full screen (default)
or windowed mode correctly. However, this issue is easily resolved by enabling
Emulate Virtual Desktop and setting it to 800x600.
However, if you dont do that and let the game run by itself. When it starts for
the first time in full screen. The game appears in the top left hand corner if
the users resolution is larger then 800x600, with the rest of the space just
being black. The game is meant to be stretched to the users resolution by
default.
If the user changes the games settings in options to run in windowed mode, the
game goes into windowed mode but the game itself shifts up approximately 500px
so the bottom 100px are only visible in the top of the game (the rest is
black).
Although this problems are irritating and should be easily fixed this in no way
alters or distracts the user from the game as the problem can be very easily
sorted by setting WINE's global settings to run in an Emulated Virtual Desktop
at 800x600 (the game's native resolution). Problem temporarily solved.
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http://bugs.winehq.org/show_bug.cgi?id=16246
Summary: Setting WINEPATH has no effect.
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aziz.koeksal(a)gmail.com
Hi,
The following doesn't work as expected:
$ export WINEPATH="C:\dir"
$ printenv | grep WINEPATH # Check if it's in the shell's environment.
WINEPATH=C:\dir
$ wine ./environment.exe # E.g.: printf("PATH=%s", getenv("PATH"));
PATH=C:\windows\system32;C:\Windows
I expect that by defining WINEPATH it would get appended to PATH. I also expect
wine to search in WINEPATH folders to locate a command, e.g. "wine
compiler.exe".
Before filing this report I did some research into this, and apparently there
has been only one person so far who complained about this feature not working
anymore (http://www.winehq.org/pipermail/wine-users/2006-August/023179.html).
I have also browsed the source code, and found the following identifiers that
should be of interest:
http://source.winehq.org/ident?i=__wine_main_environhttp://source.winehq.org/ident?i=build_initial_environment
I could help debugging this, but only if someone guided me through setting up
everything that is required to debug wine in a graphical and sane environment.
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http://bugs.winehq.org/show_bug.cgi?id=17296
Summary: VMware Infrastructure Client 2.5 could not validate
server's SSL certificate
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: kai.blin(a)gmail.com
ReportedBy: wine(a)doty.ru
While starting VMware Instrastructure Client 2.5 after typing hostname, user
and password and hitting Login button, got error: "VMware Infrastructure Client
could not establish the initial connection with server 'XX.XX.XX.XX'. Details:
The client could not validate the server's SSL certificate".
Console log errors appeared:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x5a
fixme:secur32:schan_QueryContextAttributesW Unhandled attribute 0x53
Thus program could not check servers' SSL certificate and don't run next. I
used .NET Framework 2.0 installed with this program version.
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http://bugs.winehq.org/show_bug.cgi?id=12966
Summary: Broken Sword 4 Demo fails to start
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Created an attachment (id=12710)
--> (http://bugs.winehq.org/attachment.cgi?id=12710)
Broken sword and WINE output
Broken sword demo fails to start. Opens only the window, and then exits
gracefully (creates a bug report file). Both files (WINE output and Broken
Sword output) are in the attachment below (gzipped)
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http://bugs.winehq.org/show_bug.cgi?id=15982
Summary: Geometry Wars game does not start
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=17168)
--> (http://bugs.winehq.org/attachment.cgi?id=17168)
log file
After starting a new game, nothing happens. The background is drawn, but the
ship or enemies never appear, the game never starts
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