http://bugs.winehq.org/show_bug.cgi?id=16573
Summary: Weird render artifacts in Dynasty Warriors 4 Hyper
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ultima_butt_head(a)hotmail.com
Created an attachment (id=18079)
--> (http://bugs.winehq.org/attachment.cgi?id=18079)
Output from the terminal
Everything in game works fine only the models of all the characters display
render artifacts.
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http://bugs.winehq.org/show_bug.cgi?id=16545
Summary: Microsoft office communicator 2005 run mode crashes
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonbronson(a)gmail.com
Created an attachment (id=18017)
--> (http://bugs.winehq.org/attachment.cgi?id=18017)
back trace info from crash
I tried rebuilding a start wine tree but continue to get crashing on starting
the communicator no dialogs ever appear
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http://bugs.winehq.org/show_bug.cgi?id=16535
Summary: Null pointer exeption on Patrician III
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferdinand(a)telegraafnet.nl
Created an attachment (id=17992)
--> (http://bugs.winehq.org/attachment.cgi?id=17992)
Exeption
While playing this game i sometimes get a null pointer exeption, see
attachment.
How can i fix this ?
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http://bugs.winehq.org/show_bug.cgi?id=16444
Summary: Running Steam version of civ 4 BTS using radeon open
source driver with ati M 9200 crash in the first game
frame
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=17787)
--> (http://bugs.winehq.org/attachment.cgi?id=17787)
whole log (including some steam junk mostly in begin and after bt)
reproduce:
1. start game
2. load saved game
3. wait that game should start and wine crashes
System:
Ubuntu 8.10 with all the latest updates.
Athlon XP-M 2800+
Ati M-radeon 9200 (open source driver with XAA enabled)
wine-1.1.10-130-gfba5c4f
Wine settup and background:
I had it working and running surprising smoothly with only native overrides for
msxml3 and d3dx9_(26,31,33). (worked in 1.1.X release untill 1.1.9)
After wine 1.1.10 winehq update I tryed to play game but it crashed when it
should have drawn the first frame of game view.
After that I tryed to locate cause of problem but I wasn't able to make any
version to work in bisect and then tryed to downgrade without success. So this
might well be about some radeon driver update breaking something.
Error logs that follow are run using clean wineprefix with only native msxml3
and gecko installed. I can also try to run using native d3dx9_XX.dll's later.
Crash in same wine code can be seen in d3d8 visual.c test code.
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http://bugs.winehq.org/show_bug.cgi?id=16054
Summary: wwiionline (Battleground Europe): some sounds are not
heard from the players position but from elsewhere
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
When sound set to "hardware", some sounds are not heard from the correct
position. Among these are for instance aircraft engine sounds (yours and
foreign) and gear and flap retraction/extension sounds. Other sounds such as
gunfire are always heard from the correct position.
One of the positions where sounds are heard is the initial spawn point (at
least for airplanes). However, there appear to be more such points, always at
ground level. When one flies close to ground for some time, sometimes he will
hear himself overflying a position.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a aircraft. Start engines with "e". Increase the throttle until the
aircraft is rolling. Engine sound will slowly fade. Take off (or stay rolling
on the ground..) and fly low over the starting position left to right. You will
hear the airplane passing overhead.
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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http://bugs.winehq.org/show_bug.cgi?id=16052
Summary: wwiionline (Battleground Europe): bad fps drops when
playing certain sounds
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rasto(a)ns.ksp.sk
The game suffers very bad fps drops (from ~60 to 0.5-0.2 for few seconds) when
certain sounds are played with hardware sound selected. This occurs in all wine
sound configurations.
Soundcards tested:
1) Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 03)
2) E-mu 0202 USB
To reproduce:
Install wwiionline (download from ftp://downloads.wwiionline.com/).
Run WW2_sse2.exe (or any other executable) to go to offline training.
Select a two-engined bomber/transport aircraft, for instance the C47.
Start engines with "e". Wait a few seconds until the aircraft starts to roll
slowly. Now turn the engines off with "e" again. The problem is most pronounced
when turning the engines off like this, but appears (often to lesser extent)
often, making the game unplayable with sound.
Seems to be present with sound both "hardware" and "software" but not with
sound "disabled".
Occurs in all wine versions tested, from 1.1.3 to 1.1.8. OS is Debian, wine
built from sources.
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http://bugs.winehq.org/show_bug.cgi?id=16029
Summary: winecfg failed
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ph.linfan(a)gmail.com
I compiled and installed wine 1.1.8,then winecfg and lots of app can not run
now!
use Ctrl+C to abort winecfg .it gave me some information relate to winspool.drv
:
[xelnaga@ASUS6 ~]$ winecfg
^Cerr:module:attach_process_dlls "winspool.drv" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\windows\\system32\\winecfg.exe" failed, status c000013a
[xelnaga@ASUS6 ~]$
PS: I have implemented a patch about chinese character fix from here :
http://forum.ubuntu.org.cn/viewtopic.php?f=121&t=103958
this patch can also download from
http://www.namipan.com/d/f27b534730a16223595ac6ea33a45c2fd098c7d263040000
My system: Fedora 10 rawhide
wine Version: 1.1.8
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http://bugs.winehq.org/show_bug.cgi?id=16014
Summary: World of Goo - Rans but unrecognizible graphics
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kivsiak(a)gmail.com
Created an attachment (id=17222)
--> (http://bugs.winehq.org/attachment.cgi?id=17222)
terminal out put
Install perfectly and run on ubuntu 8.4 with default wine.
After update to ubuntu 8.10 it looks like some sprites are missing some are
smashed. Update wine to 1.1.8 does not helps
Some error messages about missing resources are in attachment
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http://bugs.winehq.org/show_bug.cgi?id=15681
Summary: Pirates CSG Online crashes with BadAlloc
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.de.vink(a)gmail.com
Pirates CSG Online can be installed and started with wine, but if one tries to
enter the main lobby after entering the credentials, the game crashes with:
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Serial number of failed request: 35355
Current serial number in output stream: 35385
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http://bugs.winehq.org/show_bug.cgi?id=15663
Summary: Helium Music Manager 2008 Fatal Crash
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.helium-music-manager.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arian.wichmann(a)gmx.net
Created an attachment (id=16727)
--> (http://bugs.winehq.org/attachment.cgi?id=16727)
Complete log of the program, from start till crash
Playing a file with Helium Music Manager 2008 (Build 6158) will crash the
application.
The application gives you the ability to switch between audio engines, I used
the BASS engine (default engine).
I have added logs as an attachment. There you can a stack overflow - what might
be the cause for the crash.
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http://bugs.winehq.org/show_bug.cgi?id=15434
Summary: Rome: Total War crashes on senate tab
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smills15(a)cox.net
A few different in-game events seem to trigger this bug. The easiest way to
trigger it is just to open the faction summary window and click on the senate
tab. The game also crashes with a similar error when completing the short
campaign. I -seem- to remember this working better in the early beta days, but
can't get any versions that old to compile anymore. If I have any luck I will
make up a regression test report.
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http://bugs.winehq.org/show_bug.cgi?id=15196
Summary: Ryzom FV 1.2.0.904 cashes with segfault
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fasteddie05(a)gmx.de
Created an attachment (id=15949)
--> (http://bugs.winehq.org/attachment.cgi?id=15949)
crashdump Ryzom FV 1.2.0.904
Ryzom FV 1.2.0.904 crashes with segfault
It also need the followong dll's, which I copied into the Ryzom Directory:
msvcp60.dll and mfc42.dll.
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http://bugs.winehq.org/show_bug.cgi?id=16682
Summary: Messed up fonts in Civilization 4
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: startaq(a)gmail.com
CC: bsjeon(a)hanmail.net
Created an attachment (id=18331)
--> (http://bugs.winehq.org/attachment.cgi?id=18331)
Screenshot of Civ4 before the change
Fonts in all Civilization 4 games have incorrect rendering. A regression test
reveals this:
028617b90ba586bdb30723c700eea888c159ada7 is first bad commit
commit 028617b90ba586bdb30723c700eea888c159ada7
Author: ByeongSik Jeon <bsjeon(a)hanmail.net>
Date: Wed Dec 10 23:50:44 2008 +0900
gdi32, winex11: Add support for subpixel font rendering.
:100755 100755 b31a842ba5ff59612e0f845cf0fd63e144b4e31f
8574025f5d6ffe3f9ceb27c04d2008d4b72f4633 M configure
:100644 100644 137aea5e1cff80d0be236226022652056d29001d
ce90fcacccab849b234e5fa1af55cf666ae2d003 M configure.ac
:040000 040000 1cd839d5ca978d4dbaf2828e7a8dca0e6dcf87fc
4fa583be80f0db4ceecf3c2da5ca78f61926cca6 M dlls
:040000 040000 fce96756530e090420136a8fefd536349fbddd47
dc5f8cd65bbb173dcda2f590d224c984ad8f4082 M include
Screenshots of the problem attached.
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http://bugs.winehq.org/show_bug.cgi?id=11957
Summary: WebPlus SE install fails
Product: Wine
Version: 0.9.57.
Platform: Other
URL: http://ftp8.serif.com/FSSDownloadMirror/WebPlus/SE/FSS-
WPSE-0208-Setup.exe
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In http://www.winehq.org/pipermail/wine-users/2008-March/029738.html
a user complained that WebPlus SE install fails
with the message "this action is not supported"
Sure enough, running it fails for me, too; the log has the
suspicious error
trace:msi:MSI_GetPropertyW returning L":setup.mst" for property L"TRANSFORMS"
trace:msi:msi_apply_substorage_transform 0x12fdb8 L"setup.mst"
err:msi:msi_apply_substorage_transform expected a colon in L"etup.mst"
A google search shows one other instance of that message,
http://www.linuxforums.org/forum/wine/109175-help-fifa-08-installation-stop…
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http://bugs.winehq.org/show_bug.cgi?id=9252
Summary: Far Cry: Segmentation fault on startup when using
Direct3D
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=7509)
--> (http://bugs.winehq.org/attachment.cgi?id=7509)
Terminal output
Wine version: 0.9.43
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Far Cry
No-cd patch applied.
By default Far Cry uses Direct3D9, this causes a segmentation fault upon
starting the game. As a work around, `r_Driver = "Direct3D9"` can be changed to
`r_Driver = "OpenGL"` in Program Files/Ubisoft/Crytek/Far Cry/system.cfg,
though it would of course be better if it worked out of the box.
I am attaching the terminal output (30kB->2.0kB bz2), the output with
WINEDEBUG=+relay (920MB->519kB), and the output with WINEDEBUG=+d3d
(40kB->2.6kB).
Note that this issue isn't present in the demo version.
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http://bugs.winehq.org/show_bug.cgi?id=17001
Summary: guitar pro 5.2 is sluggish and unstable
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
Guitar Pro 5.2, a popular scorewriter, used to work perfectly a handful of
releases ago, but has been regressing for a while. Here's what happens in
1.1.13:
1. The window redraws slowly (takes noticeably longer to draw when switching
from another application; windows dragged on top of it leave traces).
2. After ending song playback, there is a wait of about a minute before the
program becomes responsive again, accompanied by the following messages in the
console:
fixme:win:LockWindowUpdate (0x10020), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
When testing an instrument or when the option to hear notes as you input them
is on, there is no such lag.
3. When Guitar Pro crashes because of Wine, a lot of markers (grey dotted lines
and labels) are seen on the page. This is some sort of debug feature used by
the authors, which is somehow triggered by Wine.
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http://bugs.winehq.org/show_bug.cgi?id=14868
Summary: Initial crash when running GSpot
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)gringer.dis.org.nz
Created an attachment (id=15418)
--> (http://bugs.winehq.org/attachment.cgi?id=15418)
GSpot crash log (wine GSpot.exe 2> gspot_crash.bt.txt)
I wasn't able to run the GSpot media analysis tool, available from this site:
http://www.headbands.com/gspot/v26x/index.htm [v 2.70a]
There was a wine crash very soon after the program started, I've attached the
output to this report.
Allan Højgaard has mentioned a crash on the GSpot page of appdb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=6924
Not sure about the component, just picked kerne32 because it came up on the
first line of the backtrace.
Note: I'm using the Debian variant of wine (Version: 1.0.0-1).
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http://bugs.winehq.org/show_bug.cgi?id=14298
Summary: winhelp: Mouse pointer flickers when moved
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
When moving the mouse pointer over the help window, the pointer flickers
between the normal X pointer (white arrow) and an insertion point (and also a
black arrow).
The pointer does not flicker at all when running Windows 95 WINHLP32.EXE under
Wine. There it is always an insertion point, changing to a hand when over a
clickable link.
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http://bugs.winehq.org/show_bug.cgi?id=13177
Summary: [winhelp] Popup shadow is displayed ontop of popup
itself
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
Created an attachment (id=12986)
--> (http://bugs.winehq.org/attachment.cgi?id=12986)
wine winhelp screenshot
Popup shadow is displayed ontop of popup itself, effectively hiding most of
popup text.
Bug didn't exist in at least 0.9.54, maybe 0.9.59 too (will test)
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http://bugs.winehq.org/show_bug.cgi?id=11346
Summary: Background color of an label is displayed horizontal
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mirko2324(a)yahoo.de
Created an attachment (id=10454)
--> (http://bugs.winehq.org/attachment.cgi?id=10454)
screenshot
In the statistic area the background color of the label "Download-Speed" is
displayed horizontal into the graph. I made a screenshot of this issue.
I have tested this with different versions of eMule and wine.
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http://bugs.winehq.org/show_bug.cgi?id=10982
Summary: ClearScale does not run
Product: Wine
Version: 0.9.52.
Platform: PC
URL: http://graphics.stanford.edu/~georgp/ClearScale/index.ht
m
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
ClearScale cannot run due to the following unimplemented gdiplus functions:
GdipCreateFontFamilyFromName (the one that causes the crash)
GdipDeleteFontFamily
GdipBitmapSetPixel
GdipSaveImageToFile
GdipDrawImageRectRectI
GdipGetImageEncoders
GdipGetImageEncodersSize (bug 9362)
GdipCloneImage (also needed by the Anti-Grain Geometry GDI Demo, bug 10981)
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http://bugs.winehq.org/show_bug.cgi?id=10501
Summary: NFSU2 crashes out when loading a level
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Created an attachment (id=9244)
--> (http://bugs.winehq.org/attachment.cgi?id=9244)
NFSU2 console output
When loading a level in NFSU2 get to loading screen and locks up. (see console
output) when it occurs it slow down X have to Ctrl+C to get X back
thanks
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http://bugs.winehq.org/show_bug.cgi?id=14948
Summary: Minimize button disappears in some applications
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.talken(a)telia.com
When I start some of my applications I normally have a minimize button up to
the right. If I use it once and the maximize the window this minimize button
has disappeared and the minimize entry in the drop down list is grayed out.
In some it works OK.
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http://bugs.winehq.org/show_bug.cgi?id=14603
Summary: Crash when running ABCExpedition
Product: Wine
Version: 1.1.1
Platform: Other
URL: http://www.hardcoreprocessing.com/entertainment/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guy.roussin(a)teledetection.fr
Hi,
I can install this game (ABCExpedition)
But when i run it it crash :
$ cd .wine/drive_c/windows/Desktop/ABCExpedition/
$ wine ABCExpedition.exe
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Aucun fichier
ou répertoire de ce type
fixme:win:EnumDisplayDevicesW ((null),0,0x24af65c,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000004 at address 0x446e21
(thread 0009), starting debugger...
fixme:winedbg:print_value ---error
fixme:winedbg:print_value ---error
Thank you,
Guy
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http://bugs.winehq.org/show_bug.cgi?id=14826
Summary: Black line at bottom of video playing inside scene
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3770
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flerchjj(a)ieee.org
In Spongebob Squarepants the Movie Game, black horizontal lines were visible in
the foreground of a couple scenes. It was most noticable in the Shell City
Beach level near the end of the game. Lines occur at the bottom of rectangular
region where video is rendered.
2 screenshots have been posted at the AppDB that illustrate this. One shows
water & palms along top that are a video and black line spans entire screen.
The other shows a rectangular square right above Patrick & Spongebob with video
of swaying palms and short black line along bottom of region with video.
The line appears to be only 2 pixels high. Maybe videos are rendered 2 pixels
above where they should be? Maybe the issue is somewhere around
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x1dd4e60), which was only
just fixed in Wine 1.1.1 to allow video playback at all?
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