http://bugs.winehq.org/show_bug.cgi?id=12547
Summary: Original Civilization III does not run -- drive read
error
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattsch(a)gmail.com
The original Civilization III installs properly but when attempting to run the
game while the CD is mounted fails. When executing Civilization3.exe, it looks
like it looks for the CD properly while the CD is mounted but when it finds the
CD, I get a dialog box that says: DRIVE READ ERROR -- Please Insert
Civilization III in CD Drive -- Retry | Cancel. Clicking Retry only brings up
the window again. Also note, I have tried a NoCD hack and I get a different
error in that case:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
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http://bugs.winehq.org/show_bug.cgi?id=15143
Summary: Google Lively fails to log in
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.lively.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: royshea(a)gmail.com
Created an attachment (id=15854)
--> (http://bugs.winehq.org/attachment.cgi?id=15854)
fixme+all,+crypt32,+secur32,+winsock,+winhttp
Logging into Google Lively appears to hang. This seems to come from repeated
attempts to connect to a google talk server. Attached is a log generated
using:
WINEDEBUG=fixme+all,+crypt32,+secur32,+winsock,+winhttp
This bug may be related to bug 3254.
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http://bugs.winehq.org/show_bug.cgi?id=15649
Summary: Ultima Online with Razor (.NET) often crashes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
Created an attachment (id=16705)
--> (http://bugs.winehq.org/attachment.cgi?id=16705)
catted together a couple different stack traces
UO often crashes when launched by Razor (a .NET application), it appears to be
due to some stack corruption as all stack traces originate at
``wine_switch_to_stack,'' and sometimes I get the ``stack overflow %u bytes in
thread %04x'' message (haven't been able to catch it this time though).
List of applications needed for testing:
http://gamedaily.newaol.com/pub/0078700501/UOML_setup.exehttp://www.runuo.com/razor/Razor_Latest.exe
.NET 2.0 (``winetricks dotnet20'' works well, some people might have to run
some font installers as well.)
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http://bugs.winehq.org/show_bug.cgi?id=10959
Summary: Star Wars Battlefront 2: Crashes on game launch
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delnar.ersike(a)gmail.com
Created an attachment (id=9896)
--> (http://bugs.winehq.org/attachment.cgi?id=9896)
Wine debug output for the crash
When entering the launch menu in Star Wars Battlefront 2 and clicking play, the
game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=15693
Summary: On Debian configure says freetype lib is missing, but
problem is actually zlib 32bit
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: le.ben.smith(a)gmail.com
I ran ./configure on Debian Lenny and was told that the freetype lib was
missing. When I looked at config.log I found that actually configure was
trying to compile with -lz and the compile was failing due to my only having
64bit libz.a.
Once I installed Debian's lib32z1-dev, configure no longer reported the missing
freetype lib.
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http://bugs.winehq.org/show_bug.cgi?id=12047
Summary: Railroad Tycoon 2: crashes frequently
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11405)
--> (http://bugs.winehq.org/attachment.cgi?id=11405)
console log
Tested with RT2 retail 1.06.
When I click sometimes a button game just freeze.
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http://bugs.winehq.org/show_bug.cgi?id=11323
Summary: New screenshot notification is misleading
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
The notification says:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3731
This screenshot has been submitted by <user>.
The link above does not link to the actual submitted screenshot but to the app
page. I'd prefer to have it link to the actual added content, not the app,
which already has more then a dozen screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=14828
Summary: Fine-tuning for include parameters
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
Created an attachment (id=15376)
--> (http://bugs.winehq.org/attachment.cgi?id=15376)
conditional construction of the variable "INCLUDES"
I have noticed a command like the following during the build process on my
system.
gcc -m32 -c -I. -I. -I../../include -I../../include -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wtype-limits -Wpointer-arith -g -O2 -o send.o send.c
Would you like to avoid duplicate include parameters for the compilation?
http://source.winehq.org/git/wine.git?a=blob;f=Make.rules.in;h=b46a573e69d8…
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http://bugs.winehq.org/show_bug.cgi?id=16359
Summary: Ground control startup crash.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MCpaul34(a)gmail.com
Created an attachment (id=17676)
--> (http://bugs.winehq.org/attachment.cgi?id=17676)
log
Ground control crash at startup with two error: "non appropriated 3D card has
been detected" (which is non lethal normally), and a "BOOM" crash.
I've attached the log.
Screenshot of the "boom crash" can be found in the appdb (under validation -i
don't find how to attach two things here, so i can only put the log).
Hope this bug can help you in your work :D.
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http://bugs.winehq.org/show_bug.cgi?id=14878
Summary: Some places of game world covered by one color
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I tried Far Cry game, I saw that some places of game world covered by one
color! Black, write, blue on screenshot. OpenGL and DirectX. It can be far and
in the place where you stand!
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http://bugs.winehq.org/show_bug.cgi?id=13750
Summary: AppDB votes system is being cheated
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Currently, there are 2 apps with obviously fake votes. These are
High Velocity Paintball
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=11442)
Silencer (http://appdb.winehq.org/objectManager.php?sClass=version&iId=9823)
HVP has 2 test reports by teh same guy and no comments, yet it's listed that
>100 have voted for this app. This smells awfully like someone is trying to
cheat to get his app supported.
Silencer also doesn't seem to be legit.
These apps currently reside on the frontpage of AppDB without any
justification. It would be interesting to find out who voted for these apps and
if they were added by a bot. For the future, I suggest a captcha for
registration on AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=10292
Summary: showing unicode charecters
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P5
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhdbnoimi(a)gmail.com
CC: mhdbnoimi(a)gmail.com
Created an attachment (id=8943)
--> (http://bugs.winehq.org/attachment.cgi?id=8943)
Arabic folder shown by wine
I want to browse Arabic characters with Wine, but i noticed that wine
don't show them perfectly, although i installed extra font to it (i
copied windows fonts and put them in .wine folder in home path).
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http://bugs.winehq.org/show_bug.cgi?id=14387
Summary: Spiceworks Installer is missing text on two pages
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hytek3000(a)yahoo.com
CC: hytek3000(a)yahoo.com
Created an attachment (id=14693)
--> (http://bugs.winehq.org/attachment.cgi?id=14693)
log output of installing spiceworks 3.0
On two of the installer pages, it is missing all of the text.
1. The first page of the installer (setting port number)
2. The last page of the installer (options for shortcut and run app now)
Wine debug output attached (Spiceworks3-installer.log)
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http://bugs.winehq.org/show_bug.cgi?id=11780
Summary: fr-08 .the .product pagefaults immediately on execution
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=1221
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Blocks: 8340
Created an attachment (id=11037)
--> (http://bugs.winehq.org/attachment.cgi?id=11037)
Full terminal log
Application page-faults immediately after execution now with a few other issue
messages before hand.
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http://bugs.winehq.org/show_bug.cgi?id=15082
Summary: Regression: Fallout Tactics crashes at start
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
Created an attachment (id=15757)
--> (http://bugs.winehq.org/attachment.cgi?id=15757)
Wine log
When I launch Fallout Tactics, the resolution's changed, but then I've seen
following error message (in window):
"C:\dev\phoenix\display\win32\win32_window.cpp(873): **fatal error**:
Could not create display buffers"
Then when I click "OK", there's MSVC Runtime Error (abnormal program
termination) game stops.
I've attached wine log. I can play this game on wine 1.0.0, so it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=10974
Summary: wine prefers loopback devices over regular files
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=9920)
--> (http://bugs.winehq.org/attachment.cgi?id=9920)
fix loopback handling
When using a loopback device as a wine drive, wine will prefer to use the
loopback device (e.g. /dev/loop0) for volume access rather than the regular
file it's based on (e.g. ~/foo.iso).
>From dlls/ntdll/directory.c:
else if (!stat( entry->mnt_fsname, &st ) && S_ISREG(st.st_mode))
{
/* if device is a regular file check for a loop mount */
if ((device = strstr( entry->mnt_opts, "loop=" )))
{
char *p = strchr( device + 5, ',' );
if (p) *p = 0;
return device + 5;
}
}
I'm not sure if this has any advantage, but it has a big inconvenient. It's
almost certain that /dev/loop0 is owned by root and not world-readable, and
it's also mostly certain that wine isn't being run as root. If the image is
user-owned, by using the loop device we lose the ability to read it.
This typicaly causes breakage that is difficult to figure out. For example,
see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=727&iTestingId…
Note: I'm filing this separate from bug 10957 because it's an unrelated issue.
The patch I'm attaching here collides with the one I sent for bug 10957, but
takes both situations into account.
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http://bugs.winehq.org/show_bug.cgi?id=14230
Summary: Shadowbane err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nurmius(a)gmail.com
Created an attachment (id=14514)
--> (http://bugs.winehq.org/attachment.cgi?id=14514)
console output
In game after a minute of playing (walking around) game crashes at error shown
in attached file. Using windows 2003 msvcrt.dll (native) in order to play. Game
wasn't installed, installation hangs at some java code execution, just
installed on a windows box and then copied to linux. Login screen works good,
game start and after a minute it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=17018
Summary: regedit fails to change registry
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
Regedit fails to change registry
Here is the output:
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a060 0x1001818 1 0x33fe78
(null) (null) 0x100a068
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a080 0x1001808 1 0x33fe78
(null) (null) 0x100a088
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0a0 0x10017f8 1 0x33fe78
(null) (null) 0x100a0a8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0c0 0x10017e8 1 0x33fe78
(null) (null) 0x100a0c8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a0e0 0x10017d8 1 0x33fe78
(null) (null) 0x100a0e8
fixme:advapi:RegisterTraceGuidsW 0x100778a 0x100a100 0x10017c8 1 0x33fe78
(null) (null) 0x100a108
fixme:win:RegisterDeviceNotificationW (hwnd=0x1232d8,
filter=0x7e1578fc,flags=0x00000001),
returns a fake device notification handle!
regedit: ERROR converting CSV hex stream. Invalid value at '\'
regedit: ERROR Key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows
NT\CurrentVersion not created. Value: DigitalProductId, Data:
hex:a4,00,00,00,03,00,00,00,35,35,32,37,34,2d,36,34,30,2d,\
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http://bugs.winehq.org/show_bug.cgi?id=16952
Summary: Arcanum (and possibly other ddraw 2D games) have very
slow rendering
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3476
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Wintershade(a)gmail.com
On WINE 1.0.1 Arcanum
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=3476) runs fine,
even on my hardware (laptop with Mobility Radeon 9700, open-source drivers).
However, with the introduction of the new versions (at the moment I can confirm
this happening with 1.1.9 and 1.1.12) Arcanum runs unplayably slow. I have
tried also to run it after installing the proprietary drivers for my graphics
card, but to no avail.
Since exactly the same thing happens with Sid Meier's Civilization III
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=7905), it's
somewhat a reason to believe it happens on many other DirectDraw 2D
applications/games.
Moreover, changing the default ddraw renderer to opengl instead of default in
regedit only makes things worse, regardless of the application.
However, when a 3D application, like World of Warcraft, is introduced, the
rendering is fine, with no noticeable slowdown (actually works a bit better
than in the stable version, at least for me).
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http://bugs.winehq.org/show_bug.cgi?id=16856
Summary: Program crashes on startup
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=18598)
--> (http://bugs.winehq.org/attachment.cgi?id=18598)
+relay log
A program I try to run with wine crashes on startup. Please see the attached
log with +relay and the backtrace. Any idea how to track down the issue?
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http://bugs.winehq.org/show_bug.cgi?id=16133
Summary: Overlord crashes after the first loading screen
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pedrobneves(a)gmail.com
Created an attachment (id=17373)
--> (http://bugs.winehq.org/attachment.cgi?id=17373)
wine output
Overlord crashes after the first loading screen.
Installed with no problem, but to run it needed to add d3dx9_36.dll and
xinput9_1_0.dll and a nodvd patch (it wouldn't work anyother way)
The game starts and loads the first menu, player creation. After that it shows
a loading screen, which renders extremely slow, and finally crashes.
Just one more note: I didn't experience any problem with the d3dx9_36.dll (to
my knowledge) as referenced in the 13465 and 13406 bugs.
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http://bugs.winehq.org/show_bug.cgi?id=14941
Summary: Thief2 crashes at startup
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)jacob.wintershaven.net
Created an attachment (id=15540)
--> (http://bugs.winehq.org/attachment.cgi?id=15540)
crash backtrace
Attempting to run Thief 2 (version 1.18) under Wine produces the crash detailed
in the attachment. I'm running on Ubuntu 8.04, on a multicore AMD64 processor;
I tried the suggested methods to force Thief2 to run on a single processor, but
this merely produced the same crash again.
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http://bugs.winehq.org/show_bug.cgi?id=14602
Summary: WinRAR clocks tells wrong time
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
When I extract files (for example, many small files in one big RAR archive),
WinRAR tells wrong time (3 sec, but in was 5 minutes)!
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http://bugs.winehq.org/show_bug.cgi?id=14584
Summary: GammonEmpire software crashes wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)sxemacs.org
Created an attachment (id=14953)
--> (http://bugs.winehq.org/attachment.cgi?id=14953)
Backtrace etc.
I installed the GammonEmpire software for windows on wine running on Debian
x86-32. It started up quite fine, but after a while it crashed stating it had
hit an illegal instruction.
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