http://bugs.winehq.org/show_bug.cgi?id=17528
Summary: 3D Mark 2001 SE Dragothic: Textures not rendered on
running humans
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paniemin(a)cc.hut.fi
Created an attachment (id=19644)
--> (http://bugs.winehq.org/attachment.cgi?id=19644)
dragothic low detail test run
I don't know when this error started but I can remember wine rendering these
textures long time ago but now I noticed that they aren't. I don't see anything
in log that seems like related to this but attached log when only running the
Dragothic test.
radeon-m 9200 (r280)
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http://bugs.winehq.org/show_bug.cgi?id=17478
Summary: Fix dpa warning from comctl32/listview.c
Product: Wine
Version: 1.1.15
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.schauer(a)mytum.de
Created an attachment (id=19571)
--> (http://bugs.winehq.org/attachment.cgi?id=19571)
Patch for listview.c ranges_assert
This patch fixes a small glitch in listview.c which causes a
warn:dpa:not enough pointers in array (0 vs 0)
warning from DPA_GetPtr.
It happens when LISTVIEW_DeselectAllSkipItem creates an empty range
and then calls ranges_additem to add one item to the range.
ranges_additem calls ranges_add which calls
ranges_check(ranges, "before add"), effectively calling ranges_assert.
And ranges_assert calls DPA_GetPtr(ranges->hdpa, 0), accessing the
first element in the empty range, which triggers the warning.
Here is a patch without whitespace changes to make it more readable,
the proper patch is in the attachment:
diff --git a/dlls/comctl32/listview.c b/dlls/comctl32/listview.c
index b8545fd..578482b 100644
--- a/dlls/comctl32/listview.c
+++ b/dlls/comctl32/listview.c
@@ -2605,8 +2605,9 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (ranges);
assert (DPA_GetPtrCount(ranges->hdpa) >= 0);
ranges_dump(ranges);
- prev = DPA_GetPtr(ranges->hdpa, 0);
if (DPA_GetPtrCount(ranges->hdpa) > 0)
+ {
+ prev = DPA_GetPtr(ranges->hdpa, 0);
assert (prev->lower >= 0 && prev->lower < prev->upper);
for (i = 1; i < DPA_GetPtrCount(ranges->hdpa); i++)
{
@@ -2615,6 +2616,7 @@ static void ranges_assert(RANGES ranges, LPCSTR desc,
const char *func, int line
assert (curr->lower < curr->upper);
prev = curr;
}
+ }
TRACE("--- Done checking---\n");
}
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http://bugs.winehq.org/show_bug.cgi?id=17397
Summary: Ventrilo 3.0.4 won't initialize GSM 6.10 codec stream
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msadp32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: willw(a)litany.me.uk
Ventrilo 3.0.4 with wine-1.1.15 is no longer able to use the GSM 6.10 audio
codec. Speex codec still works.
Pop-up dialogue box contains:
----8<----
Failed to get encoder for specified Codec.
Unable to initialize outbound codec (GSM 6.10 - 22 KHz, 16 bit): Unable to open
codec stream. Code = 512
----8<----
git-bisect shows that the offending commit is 'wine-1.1.14-384-gc262d5b'
(msadp32: ADPCM allows other sample rates other than 8000, 11025, 22050 and
44100.)
To reproduce without connecting to a server, bring up the Setup dialog, select
the 'GSM 6.10' codec in the 'Test with' section, and click the 'Test' button.
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http://bugs.winehq.org/show_bug.cgi?id=16989
Summary: Cobra 11 Nitro: Cars drawn as artifacts
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukaschmela(a)centrum.cz
Created an attachment (id=18780)
--> (http://bugs.winehq.org/attachment.cgi?id=18780)
Artifacts in Cobra 11 Nitro
When playing Cobra 11 Nitro, cars are drawn badly as artifacts, although
environment looks fine.
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http://bugs.winehq.org/show_bug.cgi?id=16613
Summary: A Vampyre Story Demo installer doesn't work
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://fileshack.com/file.x/13285/A+Vampyre+Story+Demo
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
A Vampyre Story demo installer doesn't work - when I launch it, it doesn't show
any errors at all, then while installing it hangs and floods console with these
messages:
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): stub
fixme:setupapi:SetupPromptForDiskA (nil) "Setup - Files Needed" "Disk 2" "3"
"Disk2.cab" (null) 776 0x7ed4efc8 260 (nil): [tommy@TommyPC
A_Vampyre_Story_Demo]$
My WINE version is wine-1.1.11-49-g028617b, but it happened in previous
releases too. I am running in Windows XP mode, although it doesn't work in
Win98 either.
Using
winetricks msi2
Doesn't help, unfortunately (at least, I think it's due to a bug in MSI).
Cheers, and Merry Christmas!
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http://bugs.winehq.org/show_bug.cgi?id=15764
Summary: Homeworld 2 Patch (homeworld2_update_en_10_11.exe) to
v1.1: crash during setup
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moralapostel(a)gmail.com
When running "wine homeworld2_update_en_10_11.exe" the setup always crashes
while copying "C:\Program Files\EULA.txt". Wine then completly locks up.
Tested with wine 1.1.4, 1.1.6 and clean .wine folder.
Additional observation: Killing "HW2Patch.exe" seems to somewhat resume the
patching process, but this can't be too good...
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http://bugs.winehq.org/show_bug.cgi?id=15630
Summary: Program LaTeXPiX crashes at startup
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://home.tiscali.nl/nickvanbeurden/latexpix.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
CC: exvagabond436824(a)yahoo.com
Created an attachment (id=16661)
--> (http://bugs.winehq.org/attachment.cgi?id=16661)
Crash output from winedbg
Cannot run the program LaTeXPiX in wine 1.1.6. (I did not check if it works for
lower versions). When run, wine terminates with no output. When run with
winedbg an error is printed pointing to an error. This output is attached.
LaTeXPiX is an wysiwyg editor for creating images usable in LaTeX. The program
can be downloaded from:
http://home.tiscali.nl/nickvanbeurden/latexpix.htm
I tried using versions build 3233 and build 3198 of LaTeXPiX, and both had the
same problem.
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http://bugs.winehq.org/show_bug.cgi?id=15622
Summary: everquest.exe with latest git tree throws an exception
in device.c
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
running everquest.exe throws an exception on device.c
Attached you will find the hardware setup...
The exception as well
Chris
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http://bugs.winehq.org/show_bug.cgi?id=15603
Summary: Screen periodically erased in Starfleet Command II
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wickedsmoke(a)users.sf.net
Every few seconds the game will freeze and and the screen will be overwritten
with a random solid color starting from the top. This clearing of the screen
happens slowly, over the course of a few seconds, and you can see as the bitmap
is erased one scanline at a time. After the screen is cleared, the display
will refresh and the game will run normally for a few seconds. This repeats
continually.
This occurs with Wine 1.1.4 and 1.1.6. The game runs fine under Wine 1.1.2.
No other versions were tested.
This occurs in Fedora & Kubuntu (both x86_64) using NVidia drivers. No other
systems were tested.
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http://bugs.winehq.org/show_bug.cgi?id=15575
Summary: Word Pro table nubmers get reformatted
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=16572)
--> (http://bugs.winehq.org/attachment.cgi?id=16572)
wine start wordpro.exe > table.err 2>&1
Hi All,
Cent OS 5.2
Wine: 1.1.5
Lotus Word Pro: N98.1.8913.0 and N99.8.0208.0800
This only happens in tables. If I enter a number in a cell and leave the cell,
the number gets reformatted with ".." in the middle of it.
For example:
22 --> 2..2
44 --> 4..4
4444 --> 4..4
1000 --> 1. (not a typo, nothing after the ".")
Very frustrating.
An accidential test: in Wine, I pulled up a Windows' create file with a
huge table in it. I "save as'ed" the file under a new name before I
realized all the numbers had been reformatted. Then I opened it in Windows
to see what damage had been wrought upon my new file. It came out perfect
in Windows.
I live and die by tables. I really, really need this fixed. Please
let me know if there is anything I can do to assist in the troubleshooting.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15566
Summary: GTA 3 doesn't find DVD
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz_magik(a)interia.pl
Created an attachment (id=16568)
--> (http://bugs.winehq.org/attachment.cgi?id=16568)
Terminal output
I've got a problem with GTA 3 from GTA Trylogy compilation (only available in
Poland). When I start the game, game show this:
http://img235.imageshack.us/my.php?image=60688586gy1.jpg
My version of GTA3 is a one-disc edition. It aren't a 2 CD!
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http://bugs.winehq.org/show_bug.cgi?id=15557
Summary: GTA Trylogy can't install
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz_magik(a)interia.pl
I've got problem with GTA Trylogy (GTA1, GTA2, GTA3. This compilation is
available only in Poland). When I want to install GTA 3 instalator shows this:
http://img129.imageshack.us/img129/6192/58642038ug9.jpg
(Can't find installation file)
This file is in /CDROM/PL/GTA3/setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=15494
Summary: ddraw_test throws an exception when run
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
Running ddraw_test on wine with make test from the directory dlls/ddraw/tests/
throws the attached exception.
ATI FireGL V5200
3 Gigs of memory
RHEL 5.2
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http://bugs.winehq.org/show_bug.cgi?id=15303
Summary: dragonshard crashes or presents a corurpted screen
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablosousa(a)gmail.com
Created an attachment (id=16131)
--> (http://bugs.winehq.org/attachment.cgi?id=16131)
output of wine
The menu starts fine, but at the moment of entering a battle, the loading
screen animation becomes corrupted in seemingly random ways and sometimes the
game crashes, and other times the game seems to be running, the mosue cursors
seems correct, but the screen is eitehr all black, or filled with random
polygons.
Attached is the result of one of the crashes.
clean wine 1.1.4 on gentoo AMD64, with nvidia 7300
nvidia drivers 177.70
The game is patched to version 1.2.1, it no longer requires the CD to play
The winelogs complains a lot about pixel formats, the game is configured at a
resolution of 1024x768x32
I've tried enabling and disabling vertex and pixelshaders in winecfg, but the
result seems to be the same
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http://bugs.winehq.org/show_bug.cgi?id=15172
Summary: File Names with spaces seen as seperate files
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
When opening a file for editing, whose file name contains spaces, with
Lotus Word Pro 9.8.0208.1300, Word pro sees each segment of the file
name as a separate file.
For instance, if you open "my new file", Word Pro sees it as
file 1: my
file 2: new
file 3: file
To reproduce:
1) start word pro
2) file-->open
3) browse to a file with spaces in it
Please fix. (Nag, Nag, Nag.)
Additional info:
1) note pad plus's file open works correctly with spaces
2) the Word Pro file browse windows looks dramatically different that
it does in native Windows
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15088
Summary: Lotus Approach page faults on open dialog
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gbis.com
Created an attachment (id=15763)
--> (http://bugs.winehq.org/attachment.cgi?id=15763)
Approach Crash trace
Hi All,
$rpm -qa \*wine\*
wine-1.0-1.el5.rf
Lotus Approach 9.8.0208.1300 page faults when you click on the open
icon (or File--> Open). I have attached my trace.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15081
Summary: Perfect World - Grey Characters (1.1.3 Regression)
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srpape(a)gmail.com
Created an attachment (id=15755)
--> (http://bugs.winehq.org/attachment.cgi?id=15755)
Grey Character
After upgrading from 1.1.2 to 1.1.3, NPCs and monsters appear grey until
highlighted with the mouse. This bug also affects other player's heads.
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http://bugs.winehq.org/show_bug.cgi?id=14970
Summary: everquest causes a crash of wine in ntdll
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
CC: celticht32(a)aol.com
When everquest starts up and begins to load into the game
wine crashes in a critical block in ntdll leaving the ll driver open:
err:ntdll:RtlpWaitForCriticalSection section 0x60b2f1c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0040, blocked by 002d, retrying
(60 sec)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
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http://bugs.winehq.org/show_bug.cgi?id=14812
Summary: dsound bug causes games to crash
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.trusty(a)gmail.com
example
command and conquer - tiberian dawn
in game, everything works, until the sound crashes
see log
after sound crashes, ingame continues to work (although silently), though any
further action (abort game, finish map, etc) when loading next section causes
game to crash and get 100% cpu, requiring force quit of program.
upon googling it, it seems that SEVERAL games have this problem and there is no
fix.
http://www.google.com/search?hl=en&q=err%3Adsound%3ADSOUND_MixOne&btnG=Goog…
other games effected
counterstrike
wow
warcraft 3
zdoom
pharaoh
eve online
super cosplay war ultra
worms armagedon
(the list continues)
i believe this to be a major problem with directx sound which probably effects
most games that use directx.
please see attached file <log.txt>
like 7 & 9 where the sound breaks
"err:dsound:DSOUND_MixOne Fatal error. Under/Overflow?"
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http://bugs.winehq.org/show_bug.cgi?id=13825
Summary: Morrowind pagefaults when trying to run fullscreen
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13873)
--> (http://bugs.winehq.org/attachment.cgi?id=13873)
Fullscreen crash log
Morrowind runs perfectly fine if you use Wine's virtual desktop OR if you use
the game's own Windowed mode, but for some odd reason, if you try and run the
game fullscreen it will pagefault.
Log of fullscreen crash attached and game's own windowed mode for comparison.
Not sure if this is a regression, will check later.
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http://bugs.winehq.org/show_bug.cgi?id=12393
Summary: adobe illustrator 10 crashed on startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
adobe illustrator 10 crashed on startup
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http://bugs.winehq.org/show_bug.cgi?id=12057
Summary: Power! Estimator renders numerical cell text incorrectly
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/PowerSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11423)
--> (http://bugs.winehq.org/attachment.cgi?id=11423)
Power! Estimator terminal output
While I have hosted the demo application for convenience on my personal space,
the actual demo itself can be obtained after filling out information from
(http://www.jaffesoftware.com/ElectricalSoftware.htm?index.htm). After
installing the application and going through the demo dialogs, the numerical
values in the database window have the appearance of two dots inside, a major
issue for anyone trying to actually read the numbers. On Windows the problem is
not exhibited. Attached are terminal logs and comparison screenshots. Wine
version used is wine-0.9.57-211-gfad0f48.
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http://bugs.winehq.org/show_bug.cgi?id=12040
Summary: Stronghold 2 1.4: crash when starting the application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danxuliu(a)gmail.com
CC: stefandoesinger(a)gmx.at
When Stronghold 2 is started, it first shows a dialog to select some parameters
(detail level, resolution...). After clicking "Play" button, it goes fullscreen
and an "in-game" menu (with "in-game" I mean an image with some buttons with
the look and feel of the game, instead of a desktop dialog like the first) the
user is prompted about updating the game or play.
After selecting play, an image with a progress bar should appear, then an
introduction video and then the menu game. However, when the progress bar
appears, the game crashes.
The downloadable Stronghold 2 demo doesn't seem affected by this problem (but
by others, as it also crashes, but in other point).
I have run a regression test (as it worked in older Wine releases) and found
the offending patch:
a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit
commit a460a2df43aa8eae10b1db028c6020829b009c54
Author: Stefan Dösinger <stefandoesinger(a)gmx.at>
Date: Sat Jun 9 14:27:41 2007 +0200
wined3d: Store the gl information in a per adapter structure and initialize
it only once.
:040000 040000 d8ae35832fcdbca8de07acae73b9e21564ced413
1720cc38fb598110071c9ee4f21f8f61b6f764c3 M dlls
I would also like to note that with the first bad commit, when the progress bar
appears it just crashes. However, with current git, instead of just crashing,
the screen goes black and dark blue and seems to load the game (as it stays
some seconds in that state), but eventually it also crashes.
I can't attach a log file, as I tried to follow
http://www.winehq.org/site/docs/wineusr-guide/bug-reporting , but when using
relay debug option the game won't pass from the initial dialog (when "Play"
button is clicked it exits silently).
Also note that I executed the game in the game's directory instead from wine's
build directory. That is, I executed "full/path/to/wine Stronghold2.exe" in
Stronghold directory instead of "wine full/path/to/Stronghold2.exe" in wine's
build directory (if executed from wine's build directory, it won't pass from
initial dialog either, even running wine without debug options).
I suppose that I made something wrong, but I don't know what, sorry :) I know
that without a debug log this is almost useless... so, what can I do to provide
you more information? Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=11716
Summary: star wars battlefront regression
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajw1980(a)gmail.com
Created an attachment (id=10942)
--> (http://bugs.winehq.org/attachment.cgi?id=10942)
battlefront pagefault output
There is a regression in star wars battlefront that causes a page fault. I'll
attach the output. I did a bisect and traced it to this:
2a117a20176815b3b8e52c0e4b56a40c4e41e74d is first bad commit
commit 2a117a20176815b3b8e52c0e4b56a40c4e41e74d
Author: Maarten Lankhorst <maarten(a)codeweavers.com>
Date: Mon Nov 5 23:23:11 2007 +0100
dsound: Add support for WAVEFORMATEXTENSIBLE format.
:040000 040000 c15e15dea6363c9afea9cc1b16aedfe9d68aacab
30550b00f81d89f2aac88946e5d3a5bfd48d02fd M dlls
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http://bugs.winehq.org/show_bug.cgi?id=10253
Summary: Fraps does not record videos or take a screenshot
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.fraps.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)mwiriadi.id.au
Created an attachment (id=8880)
--> (http://bugs.winehq.org/attachment.cgi?id=8880)
winedebug=error+all wine fraps.exe
Fraps loads but does not take a screenshot. The console implies that it cannot
create a file for some reason.
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