http://bugs.winehq.org/show_bug.cgi?id=17193
Summary: [PATCH] cope with missing wglGetExtensionsStringARB /
wglGetPixelFormatAttribivARB
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
Created an attachment (id=19093)
--> (http://bugs.winehq.org/attachment.cgi?id=19093)
patch
Currently, WineD3D assumes wglGetExtensionsStringARB and
wglGetPixelFormatAttribivARB are present, and if they're not, it will segfault
when attempting to call them. This patch adds some checks so that:
- The pointers in GLINFO_LOCATION are set to NULL when a WGL function is not
present (this was only done for GL ones).
- Code paths exist to fail gracefully when either wglGetExtensionsStringARB or
wglGetPixelFormatAttribivARB are unimplemented, disabling the functionality
associated with them.
(This situation was found when using WineD3D with Chromium OpenGL as
implemented in VirtualBox OSE 2.1)
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http://bugs.winehq.org/show_bug.cgi?id=17170
Summary: Text display error in Autocad - size mismatch
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=19052)
--> (http://bugs.winehq.org/attachment.cgi?id=19052)
Drawing showing PATH_ExtTextOutW bug
The following attachments are 2 simple autocad drawings with an MTEXT object (2
lines of text) inside.
The first one shows the bug and, when traced, goes through PATH_ExtTextOutW;
the text is drawn much smaller as it should.
On second drawing the same text (just copied-pasted from the first drawing...),
tracing it shows a call to ExtTextOutW and it's displayed correctly.
I don't know why the text object copied from first drawing (which goes through
PATH_ExtTextOutW) doesn't go through the same code flow if pasted on a new
drawing, but it shows indeed some bug on PATH_ExtTextOutW() or other path
functions.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=17162
Summary: Installed IE8 RC1 crashes on rpcrt4 call
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyId
=821025fe-9adf-487e-b58c-561b7c8c25db&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Created an attachment (id=19040)
--> (http://bugs.winehq.org/attachment.cgi?id=19040)
crash trace
After this patch applied
http://www.winehq.org/pipermail/wine-patches/2009-January/068470.html
I was able to install IE8 RC1 (ENU):
e218ee0868b244e9ba26e9c54184d0ea60923e9e IE8-WindowsXP-x86-ENU.exe
But after first I've got a crash in RpcServerUseProtseqW (actually
RpcServerUseProtseqEpExW wich's last in call tree).
Log provided..
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http://bugs.winehq.org/show_bug.cgi?id=16833
Summary: Build fails in Cygwin at
dlls/inetcomm/internettransport.c
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgerard(a)gmail.com
./configure --without-freetype (Cygwin freetype isn't detected)
make depend
make
bombs out in the "make" with:
internettransport.c: In function `InternetTransport_WndProc':
internettransport.c:348: error:
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library' undeclared (first
use in this function)
internettransport.c:348: error: (Each undeclared identifier is reported only
once
internettransport.c:348: error: for each function it appears in.)
internettransport.c:348: error: parse error before "infd"
internettransport.c:379: warning: implicit declaration of function
`Include_winock_h_before_stdlib_h_or_use_the_MSVCRT_library'
internettransport.c:379: error: `infd' undeclared (first use in this function)
make[2]: *** [internettransport.o] Error 1
make[2]: Leaving directory `/cygdrive/d/wine-1.1.12/dlls/inetcomm'
make[1]: *** [inetcomm] Error 2
make[1]: Leaving directory `/cygdrive/d/wine-1.1.12/dlls'
make: *** [dlls] Error 2
Applying attachment 18288 from bug 16660 (a failure in the same file on
OpenBSD) gives:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -g -O2 -o internettransport.o internettransport.c
In file included from internettransport.c:31:
../../include/ws2tcpip.h:238: error: parse error before "socklen_t"
../../include/ws2tcpip.h:240: error: parse error before "socklen_t"
make[2]: *** [internettransport.o] Error 1
make[2]: Leaving directory `/home/fun/wine-1.1.11/dlls/inetcomm'
make[1]: *** [inetcomm] Error 2
make[1]: Leaving directory `/home/fun/wine-1.1.11/dlls'
make: *** [dlls] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=16662
Summary: build broken in dlls/ntdll/cdrom.c on OpenBSD 4.4
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wwrite-strings
-Wpointer-arith -I/usr/local/include -g -O2 -o cdrom.o cdrom.c
cdrom.c: In function `DVD_ReadStructure':
cdrom.c:1942: error: syntax error before "s"
cdrom.c:1950: error: `s' undeclared (first use in this function)
cdrom.c:1950: error: (Each undeclared identifier is reported only once
cdrom.c:1950: error: for each function it appears in.)
*** Error code 1
Patch below fixes it. Not submitted yet, need to investigate more first.
diff --git a/dlls/ntdll/cdrom.c b/dlls/ntdll/cdrom.c
index 998b2dc..72b940e 100644
--- a/dlls/ntdll/cdrom.c
+++ b/dlls/ntdll/cdrom.c
@@ -1938,7 +1938,9 @@ static NTSTATUS DVD_GetRegion(int dev, PDVD_REGION
region)
*/
static NTSTATUS DVD_ReadStructure(int dev, const DVD_READ_STRUCTURE
*structure, PDVD_LAYER_DESCRIPTOR layer)
{
-#ifdef DVD_READ_STRUCT
+#if defined(DVD_READ_STRUCT) && defined(__OpenBSD__)
+ union dvd_struct s;
+#elif defined(DVD_READ_STRUCT)
dvd_struct s;
if (structure->BlockByteOffset.u.HighPart ||
structure->BlockByteOffset.u.LowPart)
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http://bugs.winehq.org/show_bug.cgi?id=16661
Summary: build broken in dlls/iphlpapi/ipstats.c on OpenBSD 4.4
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=18289)
--> (http://bugs.winehq.org/attachment.cgi?id=18289)
openbsd patch
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wwrite-strings -Wpointer-arith
-I/usr/local/include -g -O2 -o ipstats.o ipstats.c
ipstats.c: In function `getIPStats':
ipstats.c:484: warning: implicit declaration of function `sysctlbyname'
ipstats.c: In function `getTCPStats':
ipstats.c:640: error: `TCPCTL_STATS' undeclared (first use in this function)
ipstats.c:640: error: (Each undeclared identifier is reported only once
ipstats.c:640: error: for each function it appears in.)
ipstats.c:643: error: storage size of `tcp_stat' isn't known
ipstats.c:657: error: `PR_SLOWHZ' undeclared (first use in this function)
ipstats.c:643: warning: unused variable `tcp_stat'
ipstats.c: In function `getNumRoutes':
ipstats.c:1014: error: `RTF_MULTICAST' undeclared (first use in this function)
ipstats.c: In function `getRouteTable':
ipstats.c:1091: error: `RTF_MULTICAST' undeclared (first use in this function)
ipstats.c: In function `getNumArpEntries':
ipstats.c:1284: error: dereferencing pointer to incomplete type
ipstats.c:1284: error: dereferencing pointer to incomplete type
ipstats.c: In function `getArpTable':
ipstats.c:1344: error: dereferencing pointer to incomplete type
ipstats.c:1344: error: dereferencing pointer to incomplete type
ipstats.c:1349: error: dereferencing pointer to incomplete type
ipstats.c:1358: error: dereferencing pointer to incomplete type
ipstats.c:1358: error: `SIN_PROXY' undeclared (first use in this function)
*** Error code 1
Attached patch fixes it, but is not correct. If anyone would like to implement
properly, I'll buy you a beer :-).
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http://bugs.winehq.org/show_bug.cgi?id=16660
Summary: build broken in dlls/inetcomm/internettransport.c on
OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wwrite-strings -Wpointer-arith
-I/usr/local/include -g -O2 -o internettransport.o internettransport.c
In file included from internettransport.c:31:
../../include/ws2tcpip.h:60: error: conflicting types for `socklen_t'
/usr/include/sys/types.h:163: error: previous declaration of `socklen_t'
internettransport.c: In function `InternetTransport_WndProc':
internettransport.c:348: error: syntax error before "infd"
internettransport.c:379: warning: implicit declaration of function
`Include_winsock_h_before_stdlib_h_or_use_the_MSVCRT_library'
internettransport.c:379: error: `infd' undeclared (first use in this function)
internettransport.c:379: error: (Each undeclared identifier is reported only
once
internettransport.c:379: error: for each function it appears in.)
*** Error code 1
Below patch fixes it. Haven't submitted to wine-patches yet, I got it from the
OpenBSD wine port, but I'm not familiar enough with the networking code to know
it's right. Would someone mind taking a look? Feel free to submit it yourself
if it's right ;-).
diff --git a/include/ws2tcpip.h b/include/ws2tcpip.h
index a38ccda..dd7a60c 100644
--- a/include/ws2tcpip.h
+++ b/include/ws2tcpip.h
@@ -57,7 +57,9 @@ typedef struct WS(addrinfoW)
struct WS(addrinfoW)* ai_next;
} ADDRINFOW, *PADDRINFOW;
+#ifdef USE_WS_PREFIX
typedef int WS(socklen_t);
+#undef
typedef ADDRINFOA ADDRINFO, *LPADDRINFO;
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http://bugs.winehq.org/show_bug.cgi?id=16597
Summary: Wrong detection of SelAttributes in RichEdit
Product: Wine
Version: 1.1.11
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teach2000(a)basement.nl
Created an attachment (id=18124)
--> (http://bugs.winehq.org/attachment.cgi?id=18124)
Application to show behavior of RichEdit
Open the attached Project10.exe. This is an test executable to demonstrate the
RTF problem.
Three text boxes are visible:
Text box 1: Plain text where you can enter BBCode.
Text box 2: RichEdit that converts the BBCode to display it WYSIWYG.
Text box 3: The opposite, this plain text memo displays the BBCode from 2. This
BBCode should be the same as the BBCode from 1.
Steps:
Clear the first text box.
Enter the text 'test'.
Exp: The third text box displays 'test'.
Act: The third text box displays '[i][/red]t[/red]e[/red]s[/red]t[/red]'.
This is a big problem for the application Teach2000 under Wine.
Wine version: 1.1.11
WineTricks:
wget http://kegel.com/wine/winetricks && sh winetricks allfonts gecko riched20
msxml3
Suse Linux 10.2
Project10.exe is built with Delphi 2007
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http://bugs.winehq.org/show_bug.cgi?id=16242
Summary: list apps installed with msi
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://home.scarlet.be/linux/compteco/testmsi.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=17503)
--> (http://bugs.winehq.org/attachment.cgi?id=17503)
with native msi.dll
See delphi test program and screenshots
With native msi.dll, it works but not with builtin msi.dll
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http://bugs.winehq.org/show_bug.cgi?id=15778
Summary: Counter Strike Source: bullet holes and knife mark don't
appear on walls
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kcjones1(a)gmail.com
When you shoot a wall, or slash it with a knife, bullet holes or knife marks
won't show up in DirectX9 using Wine 1.1.7, and the proprietary Nvidia driver.
Reproducible: Always
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http://bugs.winehq.org/show_bug.cgi?id=15644
Summary: Morrowind: Waterplane/sprite flickering with ORM=fbo
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this is a regression introduces between wine-1.1.3 and wine-1.1.4
It affects Morrowind version 1.2.0722, when OffscreenRenderingMode is set to
fbo. GLSL settings don't seem to have any effect on the issue.
Console output doesn't seem to be related to the problem. I get a lot of those
though on my Nvidia NV35:
fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3450
I'm currently bisecting and these msgs also appear when the state is good, so
they're probably not really related.
How does the issue look like:
The Waterplane (pixel shader water is on) and the sprites flicker a lot when
moving through the terrain. Sprites also does include parts of the trees and
e.g. lillies in the various pools outside of Seyda Neen.
Interesting observation:
When pressing ESC, which does bring up the ingame menu (Save, Load, Exit - you
get the idea) the graphics are perfect. Always.
Posting bisect info later.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15358
Summary: In Civilization I for Win, if a city located in lower
1/3 of the screen, its name displayed in incorrect place
Product: Wine
Version: 1.1.4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16198)
--> (http://bugs.winehq.org/attachment.cgi?id=16198)
Screenshot
In Civilization I for Windows, if a city located in lower part of the screen
(about 1/3), its name displayed in incorrect place by vertical axis. See the
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=15351
Summary: Lexware: Message "Fehler beim Erzeugen der FairUse
Komponente." during installation
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: koesterreich(a)gmx.net
Created an attachment (id=16183)
--> (http://bugs.winehq.org/attachment.cgi?id=16183)
wine output
During the installation of "Lexware financial office pro", version "2008
Juli"[1] the message "Fehler beim Erzeugen der FairUse Komponente" ("Error
during Creation of FairUse component")[2] sometimes shows up.
This is not fully reproducable and sometimes happens _before_ the installer
comes up and once it appeared after entering the serial-key.
The error does not seem to change anything in the installation-process, the
installer runs normally after it.
What the hack is FairUse? Is it a copy-protection?
Appended output of wine using WINEDEBUG=+relay,+msgbox.
[1] AppDB entry:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5505
[2] Screenshot of error:
http://appdb.winehq.org/appimage.php?iId=20154
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http://bugs.winehq.org/show_bug.cgi?id=15339
Summary: Black & White crashes, giving "fixme:d3d:state_zfunc"
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
3D-Apps crash after this:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
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http://bugs.winehq.org/show_bug.cgi?id=15231
Summary: Pro Pinball fails to change resolutions
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
Created an attachment (id=16000)
--> (http://bugs.winehq.org/attachment.cgi?id=16000)
crashlog
When trying to change resolution in "Pro Pinball: Timeshock" and "Pro Pinball:
Big Race USA" it crashes wine. See attached log.
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http://bugs.winehq.org/show_bug.cgi?id=15170
Summary: Word pro can not find screen extents in windowed mode
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Lotus Word Pro 9.8.0208.1300, when switched from full screen mode to
windowed mode (the two boxes between the underscore and the "X" in the upper
right corner):
1) runs off the bottom and the right of the screen.
2) you can not get the double diagonal arrows on the upper left of
the windows to size it as it is too far to the upper left.
You can size it by moving the window down by dragging the upper bar to
the lower right, then you can catch the double sizing arrows on the
upper left.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=15149
Summary: Spore: many rendering issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
URL: http://spore.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.tereshko(a)gmail.com
Created an attachment (id=15870)
--> (http://bugs.winehq.org/attachment.cgi?id=15870)
land and other rendering issues
- land nod rendering correctly
- parts of creature transparent (in creature editor)
System:
AMD Thurion 64b
3072 mb ram
nvidia geforce 7000m
Software
Ubuntu 8.04 (x86_64)
wine 1.1.3 (with directx9c libs)
video driver - nvidia 177.70
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http://bugs.winehq.org/show_bug.cgi?id=14921
Summary: Incorrect rendering of creatures in the Spore Creature
Creator trial
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/trial
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
Rendering of the creatures in spore have problems (see screenshot attachment).
Steps to reproduce:
1) apply the patch in bug number 13988 to get the UI showing
2) load up spore in safemode "wine SporeCreatureCreator.exe -safe"
3) click create a creature
4) click test drive
I get the following errors which repeat in the console while in the "create a
creature" screen...
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 257
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
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http://bugs.winehq.org/show_bug.cgi?id=14466
Summary: Immune Attack crashes on game start with an unhandled
exception.
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lars_gaarden(a)hotmail.com
Created an attachment (id=14787)
--> (http://bugs.winehq.org/attachment.cgi?id=14787)
crashlog immune attack
Immune Attack (http://fas.org/immuneattack/) installs fine but crashes when
attempting to start a game. This is with wine 1.1.1 in clean .wine folder,
ubuntu hardy x86-64.
See attachment for log.
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http://bugs.winehq.org/show_bug.cgi?id=14347
Summary: Toon Town Standalone Launcher error
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bmrgar(a)insightbb.com
Created an attachment (id=14647)
--> (http://bugs.winehq.org/attachment.cgi?id=14647)
ToontownLauncer.exe url error debug output
ToontownLauncher.exe (standalone launcher w/o need for web browser) fails at
login stating it cannot retrieve a url.
See attachment for full output.
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http://bugs.winehq.org/show_bug.cgi?id=13738
Summary: F.E.A.R : Crashes when sound is enabled
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.whatisfear.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=13770)
--> (http://bugs.winehq.org/attachment.cgi?id=13770)
Terminal output
Game crashes at certain points of the game when sound is enabled.The first time
this is encountered is when selecting a menu option of the main menu.Sometimes
you can get past this, but it will crash shortly after entering the first
building, when you get control of the player.There is a workaround posted on
the appdb page, however it doesn't work for me.
The crashes don't occur when sound is disabled through winecfg, or through the
game itself, however, because the driver of the car at the start of the game
doesn't say anything, you get out of the car earlier which results in you being
stuck inside/behind the rubbish bin and you can't move back to the other side.
Last few lines of terminal output are attached.I didn't post the entire log, as
it comes out as a 2.8M file, and I have a slow upload speed.The preceding
output is just the glDisable GL_FOG fixme, repeating over and over.
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http://bugs.winehq.org/show_bug.cgi?id=12997
Summary: The Lord of the Rings: The Return of the King: no sound
in movies and no background sound/voices ingame
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
URL: ftp://largedownloads.ea.com/pub/demos/rotk.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.friedel(a)s2005.tu-chemnitz.de
This was mentioned in all test results on AppDb but I found no bugreport for
this so far.
The Problem: the game movies do not have any sound whatsoever. Additionally
there are background sounds/music and character voices missing ingame. As far
as I can tell, the same problem exists in the downloadable demo I linked.
I have played around a bit with ALSA/OSS settings and emulation mode but had no
success with it. I'm testing on Ubuntu 8.04 x86_64 with kernel
2.6.24-17-generic and snd_intel_hda sound using wine-0.9.61 from
wine.budgetdedicated.com repository.
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http://bugs.winehq.org/show_bug.cgi?id=11958
Summary: Magic Workstation (mws play) Stops Displaying Cards
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grandmasterv(a)hotmail.com
Everything was working fine on Ubuntu Gutsy (updated to Feb 29th) then I
applied a wine update 0.9.55 to 0.9.56 and now I cannot see any of the card art
in mws play.
Upgrading to version 0.9.57 does not fix this problem.
I reverted to version Wine 0.9.55 i386 on ubuntu gutsy and now I can see the
cards again. If you have the same problem do the following:
1) Backup your .wine directory in your home folder
2) In a terminal window type in the following "sudo apt-get remove --purge
wine"
3) Download the 0.9.55 version from here
wine.budgetdedicated.com/archive/index.html
4) Install it by double clicking the .deb file
5) Run MWS. If its not there restore your .wine profile directory that you
backed up previously.
Hope this helps anyone who had the same problem
- Vince
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http://bugs.winehq.org/show_bug.cgi?id=16075
Summary: Wine can't open MGS1
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
When i try to open MGS1 with Wine, I get a black screen and I must press ALT+F4
to close the broken game.
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