http://bugs.winehq.org/show_bug.cgi?id=14703
Summary: Null character comparison problem in vb6 application
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
Created an attachment (id=15189)
--> (http://bugs.winehq.org/attachment.cgi?id=15189)
simple vb6 chr0 comparison project
I've found a BIG problem in VB6 string (BSTR) comparison.
The VB6 program perform this very simple check. In Windows s is different from
chr$(0) (null char) but in wine NOT!
s = ""
If s = Chr$(0) Then MsgBox "ERROR, MUST NOT BE EQUAL!!!" Else MsgBox "OK!"
[see attachment]
This is a major bug, since chr$(0) is used in many ways in vb6 (and also in
API)
I've tried this simple program in Wine 0.9.49 and wine 1.1.2 with the same
result.
I think this bug should be fixed for wine 1.2!
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http://bugs.winehq.org/show_bug.cgi?id=14624
Summary: Metal Fatigue: crashes before game start
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grsfdhj(a)tiscali.it
Created an attachment (id=15027)
--> (http://bugs.winehq.org/attachment.cgi?id=15027)
Console output from wine while running Metal Fatigue
Game installs fine from the CDs, but needs a NO-CD crack to circumvent the copy
protection it has.
After applying the crack, the game starts successfully and the main menu
appears (the intro movie is skipped because of the unavailability of the video
codec, but that's not the problem here).
Various d3d7 errors are displayed on the shell (reported in the attachment) but
they are not blocking the menu from displaying and working correctly.
As soon as I choose to start a multiplayer game or a skirmish, the game shows a
screen for a bunch of seconds, then crashes to desktop.
If I choose to start a new campaign, I can select which campaign to start
(there are 3: Rimtech, Milagro and Neuropa), but, after this, the game crashes
to desktop because of an unhandled exception (as you can see in the log
attached).
I'm running on a Slamd64 12.0 machine, with a Athlon 64 FX 55 (single core)
CPU, 1GB RAM and an ATI Radeon X800XT (with 8.7 Catalyst drivers). This same
crash occurs even on a HP Pavillion ze4900 laptop I have (Intel Celeron M 1.2
Ghz, 512 MB RAM, Intel GMA 82855 Graphics card) running Slackware 12.1, so I
believe it is not related only to a 64 bit enviroment or to ATI proprietary
graphics card drivers.
I tried installing the game in a clean WINEPREFIX, but this didn't change
anything.
I've set wine to run as "Windows 98" and "Windows XP", but the crash still
happens in both cases.
Tell me what information you need and I will provide it.
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http://bugs.winehq.org/show_bug.cgi?id=14293
Summary: winhelp: Vertical scroll bar is missing in some cases
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Sometimes the vertical scroll bar is incorrectly omitted, when there is text
past the bottom of the window.
To demonstrate, download chess.hlp from
http://bugs.winehq.org/attachment.cgi?id=14571
Start Wine winhlp32, and without resizing its window, open chess.hlp. Click on
"Article: What is GNU Chess". The bottom line is not shown but there is no
vertical scroll bar. If you resize the window (e.g. reduce its width to make it
narrower) the scroll bar may appear, but sometimes it does not, depending on
the exact width you resize to.
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http://bugs.winehq.org/show_bug.cgi?id=14080
Summary: Red Faction: sound does not work
Product: Wine
Version: 1.0.0
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=4716
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=14299)
--> (http://bugs.winehq.org/attachment.cgi?id=14299)
stderr when trying to load or begin the game.
Sound works correctly during the intro cutscene, however after entering the
menu it hangs. After trying to begin a new game or load an existing one, the
game becomes irresponsive.
Wine exits on clicking the "Audio" tab in the setup utility launched from the
Red Faction launcher.
The problem occurs on both ALSA and OSS.
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http://bugs.winehq.org/show_bug.cgi?id=14014
Summary: T-Online Browser: Crash on unimplemented Functions
(gdiplus.dll)
Product: Wine
Version: 1.0.0
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=12627
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=14203)
--> (http://bugs.winehq.org/attachment.cgi?id=14203)
+tid,+process,+loaddll
- Install T-Online Browser 6 from
ftp://software.t-online.de/pub/service/to60/T-Online_Browser_6.0.exe
- Start browser.exe
The First Dialog asks:
"Do you want to import the Favorites of Internet Explorer"
but crash on unimplemented Functions in gdiplus.dll:
- GdipCloneBitmapAreaI
- GdipCloneFontFamily
- GdipCloneImage
(Application starts with native gdiplus.dll)
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http://bugs.winehq.org/show_bug.cgi?id=13308
Summary: comctrl32 listview toggles election while scrolling with
ctrl key
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.10.drkshadow(a)spamgourmet.com
Created an attachment (id=13169)
--> (http://bugs.winehq.org/attachment.cgi?id=13169)
patch to call SetItemFocus while scrolling with ctrl down
The comctrl32 listview module will toggle the selection of all items scrolled
over when the ctrl key is held down. This is contrary to Windows behavior.
The fix is to check for the control key and set the item if it is down, unless
space is pressed, in which case the toggle should be performed.
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http://bugs.winehq.org/show_bug.cgi?id=12225
Summary: EVE Premium, graphics glitches: some effects missing.
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spedrosa(a)gmail.com
Created an attachment (id=11657)
--> (http://bugs.winehq.org/attachment.cgi?id=11657)
Minmatar Stargate - Windows
There are some effects missing when running under Wine, that are present
running on Windows.
I believe most of them are related to bloom and HDR, so they are easy to miss
if you don't have a Windows version to compare.
>From my comment in the APPDB:
"There are still numerous graphical glitches that are not easily spotted
without a side-by-side comparison with the client running on windows.
Things like missing bloom effects, missing engine exaust animations, cloak and
uncloak effects. Laser beams look different (and much better) when running on
windows.
"
I have taken some screenshots of EVE running on both operating systems so that
side-by-side comparisons can be made.
There are some wrong animation effects, but I am not sure how to capture that.
Video card; NVidia Geforce 8800 GT
Graphics settings; HDR, Bloom (high), shadows off
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http://bugs.winehq.org/show_bug.cgi?id=11856
Summary: Any application: keyboard focus lost after a popup is
unmapped, if SCIM is enabled
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: angavrilov(a)gmail.com
Created an attachment (id=11143)
--> (http://bugs.winehq.org/attachment.cgi?id=11143)
WINEDEBUG=event,x11drv; generated using 0.9.52; edited
Applications stop receiving keyboard events after a popup window (for example,
a menu) is unmapped, until global focus is switched out of the application and
back.
Environment:
Fedora Linux 7, KDE 3.5.8, SCIM 1.4.5, Anthy 9100d, WINE 0.9.52~0.9.56
(basically, the latest versions from the official update repositories)
SCIM enabled and configured for Japanese input using Anthy.
Steps to reproduce:
1) Start WINE notepad with SCIM enabled.
2) Type some text to ensure that the keyboard works
3) Invoke a menu item, e.g. Undo or Paste
==> Once the menu popup disappears, keyboard focus is completely lost,
including all menu shortcuts
4) Do one of the following:
a) Move or resize the window
b) Switch focus to another application and back
c) Switch to a different keyboard layout using a global KDE shortcut
==> Keyboard functionality is restored
Possibly related problem:
Keyboard does not work at all when a virtual desktop is used, i.e:
XMODIFIERS=@im=SCIM wine explorer /desktop=test,1024x768 notepad.exe
Work-around:
XMODIFIERS='' fixes both problems.
P.S. It seems that keyboard input is restored when a FocusIn event is received,
but I may be wrong (all of the three actions above cause FocusOut+FocusIn to be
received).
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http://bugs.winehq.org/show_bug.cgi?id=11507
Summary: Resource files in nwn2 dm toolkit do not get loaded
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
This is dotnet fw 2 program.
Starting program gives these errors:
fixme:process:IsWow64Process (0xffffffff 0x34f8dc) stub!
fixme:virtual:NtAllocateVirtualMemory MEM_WRITE_WATCH type not supported
err:ole:CoGetObjectContext apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"NWN2Toolset"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"OEIShared"
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"DotNetMagic2005"
fixme:win:EnumDisplayDevicesW ((null),0,0x7cf07fcc,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=16759
Summary: Vampire: The Masquerade - Bloodlines (CD retail 1.2 w/
community patches) doesn't start (d3d/winex11 errors)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxfnoel(a)gmail.com
Created an attachment (id=18426)
--> (http://bugs.winehq.org/attachment.cgi?id=18426)
Traceback for the crash
Although the game is part of the Wine Gold list, it fails to start with a
traceback (see attached file) that shows an attempt to switch the display's
resolution to a refresh rate of several megahertz (which of course no graphics
hardware is capable of).
The screen switches resolutions to 800x600, shows a "Loading..." text on a grey
background and just hangs until I kill it (which is where the traceback ends).
I'm using an official Wine 1.1.12 release (from
http://winehq.org/download/deb), but the problem was present in 1.1.11 as well.
I'm running Ubuntu 8.10 Intrepid (64-bit). My graphics card is a GeForce 8400M
GS running into the builtin LCD of my Dell XPS M1330 laptop. The problem occurs
with both versions 173 and 177 of the nVidia drivers.
The tested version of the game is the retail CD version (both with and without
nocd cracks), patched to 1.2 then to the community patch at
http://www.planetvampire.com/bloodlines/files/patches/
As discussed at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4949 , at least
one other user (running ArchLinux with an nVidia FX 5200) has the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=12719
Summary: eDrawings CAD viewer fails to install
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Enter the installation.
2. Dialog (see attached install1.png) comes up having text 'press next', but
the 'next' button does not appear - only cancel, making installing impossible.
Download free viewer from here :
http://www.edrawingsviewer.com/pages/products/eDrawingsViewerpage.html
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http://bugs.winehq.org/show_bug.cgi?id=13397
Summary: Neverwinter Nights 2 update fails
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
1. Start program: wine nwupdate.exe
2. dialog comes up nicely. Select update. Update fails with error "
A connection to the Internet was not detected.
For assistance, please visit Atari's support web page.
http://www.atarisupport.com
The patch has been aborted
On console window:
fixme:wininet:InternetGetConnectedState always returning LAN connection.
WARNING: Trying to use ICMP (network ping) will fail unless running as root
W
3. I logged in as root and tried and it fails withe the same error, but on
console :
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
xxxxxxxx
Game version 1.10.1115 English
NWUpdate version 1.13
xxxxxxxx
Same program on same computer running windows XP runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=13582
Summary: Guitar Pro 5: Instrument tracks are played even if their
volume slider is set to 0
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wfeltmate(a)gmail.com
Too reproduce this bug, select a portion of the music to play. Make sure the
program is set to use RSE and select it to loop playback of the selection. For
this run through, have all instrument volume at the max or default level and
then mute them while playing. The muted tracks will be muted, but when it
begins to play from the start of the selection again, the muted tracks will
play at the initial volume, even though the slider is still set to zero
A way around this is to mute the tracks first, then start play back.
Using Wine version 1.0-rc3. This was not an option in the version list.
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http://bugs.winehq.org/show_bug.cgi?id=12013
Summary: GTA San Andreas crash
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: microsoftenator(a)gmail.com
When trying to run GTA: San Andreas I get a crash with:
fixme:system:SystemParametersInfoW Unimplemented action: 8193
(SPI_SETFOREGROUNDLOCKTIMEOUT)
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http://bugs.winehq.org/show_bug.cgi?id=13794
Summary: Remove LATER and REMIND bug resolutions
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)codeweavers.com
LATER and REMIND are bad/meaningless choices for bug resolution and should not
be used in Wine bugzilla.
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http://bugs.winehq.org/show_bug.cgi?id=13598
Summary: Messiah (Game) Crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13565)
--> (http://bugs.winehq.org/attachment.cgi?id=13565)
Log prior crash
1. game installs fine.
2. startup-commerical video from sacrifice is played.
3. Shily logo is shown.
4. Crash
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=13688
Summary: Age of Wonders Shadow Magic crashes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cngnome(a)gmail.com
Created an attachment (id=13683)
--> (http://bugs.winehq.org/attachment.cgi?id=13683)
Log before crash
This is commercial game : http://www.triumphstudios.com/ageofwonders/
Intro video plays fine, but game crashes.
When I start it, music plays but screen is black. When I press esc twice, game
exits. Please take a look at the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=16176
Summary: err:ntdll:RtlpWaitForCriticalSection on "Sacred 2:
Fallen Angel" startup
Product: Wine
Version: 1.1.9
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.spies(a)fuceekay.com
Created an attachment (id=17417)
--> (http://bugs.winehq.org/attachment.cgi?id=17417)
Crashlog for Sacred 2 Fallen Angel with wine 1.1.9
Used system:
Kubuntu 8.10 64bit on
AMD Ati hd 2600 xt with
fglrx from Ubuntu repositories.
Sacred 2 Fallen Angel crashes on the intro movies. I never got behind the point
of seeing the "tested on dell" screen. The last line I see is always the
"err:ntdll:RtlpWaitForCriticalSection section 0x7e451800 "d3d9_main.c: d3d9_cs"
wait timed out in thread 003e, blocked by 002d, retrying (60 sec)" output. More
crash log attached.
It seems this is somehow related to 64 bit and/or ATI. Another guy using Nvidia
doesn't face these problems.
Can I provide any other useful information? Please ask.
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http://bugs.winehq.org/show_bug.cgi?id=17216
Summary: Crysis crashes before 3D gameplay
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thefirstkeet(a)gmail.com
I'm using Gentoo Linux AMD64, and wine version 1.1.11. I installed DirectX 9C
using this guide:
http://www.wine-reviews.net/microsoft/directx-90c-march-2008-redistributabl…
I also edited my registry as follows:
OffscreenRenderingMode=fbo
Then I installed Crysis from the CD and tried running it with a no-cd patch,
with "r_glow = 0" in game.cfg, setting all detail settings to high. When I run
this:
wine crysis.exe -DEVMODE +map island +exec benchmark_gpu
Then the level loads and I see graphics which look mostly accurate but have
bright squares and less-bright squares going like a checkerboard on the screen.
Wine gives these messages in the console:
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glFramebufferTexture2DEXT() @ context.c / 176
fixme:d3d:color_fill_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT
(0x506) from glClear @ device.c / 6060
fixme:d3d:apply_draw_buffer >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffers() @ context.c / 1422
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
fixme:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindFramebuffer() @ context.c / 53
fixme:d3d_surface:surface_load_ds_location (0x1592e8) Not supported with fixed
up depth stencil
over and over again.
When I load the normal game, the opening videos play, but with no sound.
However, the menu works fine with sound, and the game loads the level
successfully. The introduction plays with sound and no video (I think that
there is no video during this part, anyway), but it crashes before the 3D
visual of the main characters inside the aircraft, so I never actually see any
3D graphics. My settings are all set to high, and I tried it with all set to
medium except for Pixel Shaders (high).
While/after the introduction plays, it repeats errors like this over and over:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6452
fixme:d3d_surface:surface_load_ds_location (0x159350) Not supported with fixed
up depth stencil
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3567
Then it crashes with this error:
Backtrace:
=>0 0x7bb54e1d in libglcore.so.1 (+0xabfe1d) (0x6747e168)
1 0x00000ca6 (0x00000002)
2 0x00000000 (0x00000000)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"FaultRep.dll":
/usr/bin/../lib32/wine/faultrep.dll.so: failed to map segment from shared
object: Cannot allocate memory
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:dsound:IDirectSoundBufferImpl_AcquireResources
(0x21ed98,00000000,0,(nil)): stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547:
"Vertex info\n-----------\n(0) : error C9008: malloc failed in
\"mem_Alloc\"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed
in \"mem_Alloc\"\n"
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants
@ glsl_shader.c / 3271
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawArrays @ drawprim.c / 278
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986
(0) : fatal error C9008: out of memory - malloc failed
My configuration:
OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T
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http://bugs.winehq.org/show_bug.cgi?id=9771
Summary: Steam Friends doesn't work
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xoxion(a)gmail.com
Steam Friends doesn't work.
When I type a message nothing pops up.
When I close the chat screen steam will say the message is send...
But my friends ain't receiving it!
System:
Dell Dimension E521
AMD Athlon X2 4000+ (64-bit)
Ubuntu Feisty AMD64
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http://bugs.winehq.org/show_bug.cgi?id=13375
Summary: Falcon 4 AF crash with wine 1.0RC1 not with
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flyzone(a)technologist.com
Created an attachment (id=13276)
--> (http://bugs.winehq.org/attachment.cgi?id=13276)
backtrace running falcon4 with wine 1.0RC1
I'm trying to run Flacon 4.0 Allied Force version 1.0.1.50613.
The installation works, but when running it crash.
The problem is with wine 1.0RC1, but wasn't present in wine 0.9.58 (but
attention, with RC1 crash before to see the first screen, with wine 0.9.58 che
first screen is seen but crash after, trying to play the game).
I tried settings wine as windows xp, windows 2000 and windows 98...same result.
I didn't try to install the patch of Falcon4.0 cause all people tell it give
more problems in wine (don't finish the installation or more).
The fixme GL_INVALID_OPERATION don't seem to create problem cause I get the
same in wine 0.9.58 but it doesn't stop the running.
I tried with a clean installation, installing also the directx but the problem
persist.
Seems a problem with amstream.dll, so I have tried to copy that file of a
windows xp installation setting the dll as native, but it crash however.
Reading on the web in same forums, tell to install windows media player to get
that library in wine...I have tried with wmp9 and wmp10 successfully but the
library is not installed.
I attach the log/backtrace
Sorry if I have missed some data but is my first bugreport, hope it's all ok.
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http://bugs.winehq.org/show_bug.cgi?id=13128
Summary: Unhandled privileged instruction at address
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: higuita(a)gmx.net
Created an attachment (id=12925)
--> (http://bugs.winehq.org/attachment.cgi?id=12925)
crash log
i'm testing medieval total war and the latest version (git or 1.0rc) crash very
early, when in the past it work longer... so this is a regression.
the crash log will be attached, but the error was:
wine: Unhandled privileged instruction at address 0x7c02edd8 (thread 0026),
starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x7c02edd8).
i tried to pin-point the patch that broke this and found this one:
653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6 is first bad commit
commit 653c7e7dcaf7ebee2cfc8a6e356779dc8974aac6
Author: David Adam <david.adam.cnrs(a)gmail.com>
Date: Sun Apr 27 12:10:32 2008 +0200
amstream: Fix the condition of existence of the IMediaStream interface.
:040000 040000 93801c98208e6fd29aff759a12bbee6b02241de9
339a6b671e82ef9c29cb5627b7b2d24ef26f8df1 M dlls
before this patch, the game didnt crashed on start, after this patch, the game
crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=17541
Summary: Revelations OpenInsight locks up on opening.
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabextreme(a)gmail.com
Running the program Revelations OpenInsight 8.0.7, a very important company
product (and a few other programs of its ilk) does not work, and locks up
showing this error message in terminal: "fixme:ntdll:NtLockFile I/O completion
on lock not implemented yet" and "fixme:heap:RtlCompactHeap (0x5790000, 0x0)
stub."
This is upon entering a valid trial serial. The program behaves normally
(aborts complaining of registration) if trial serial is expired.
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