http://bugs.winehq.org/show_bug.cgi?id=17366
Summary: winegcc fails on 64-bit
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
when compiling something with winegcc following error comes up.
winegcc -mwindows -mno-cygwin -o showbug.exe.so showbug.o showbug.res
-lodbc32 -lole32 -loleaut32 -lwinspool -lodbccp32 -luuid
/usr/bin/ld: Relocatable linking with relocations from format elf32-i386
(showbug.o) to format elf64-x86-64 (showbug.GIsw5z.o) is not supported
it not came up in the past, i compiled this program already the same way.
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http://bugs.winehq.org/show_bug.cgi?id=17421
Summary: Regression: Diablo2 fails to run when Wine is compiled
with -march=amdfam10
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Since Wine 1.1.13, when it is compiled -march=amdfam10 in CFLAGS, Diablo 2
fails to run. When attempting to log into BattleNet, I am greeted by the error
message box: "Diablo II Exception. UNHANDLED EXCEPTION: ACCESS_VIOLATION
(c0000005)"
No suspicious console log is present, but I didn't enable any special debug
channels.
Wine 1.1.12 worked fine. I will do a regression test later today
I am aware that some will not consider using some "obscure" CFLAGS a bug.
However, this march was recently introduced and should not be considered
obscure.
I also have encountered other problems in other games starting with 1.1.13, but
I didn't investigate further into those. I suspect they may be related.
Bug 14348 seems to have the same issue, but uses normal precompiled packages.
For that reason, I'm opening a new bug, since I doubt that these bugs are
directly related. Feel free to close as a dup if this turns out to be wrong.
Gentoo Linux on AMD64
GCC 4.3.2, glibc 2.8, Wine optimization level -O3
same results with Gentoo's ebuild aswell as custom compile from git-1.1.15
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http://bugs.winehq.org/show_bug.cgi?id=16406
Summary: Command & Conquer Renegade is unplayably slow
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)nathanshearer.com
Created an attachment (id=17737)
--> (http://bugs.winehq.org/attachment.cgi?id=17737)
Console Output
Command & Conquer Renegade is unplayably slow, yet everything works. According
to most of the comments in the AppDB it worked before.
This could be related to my video card, which is an ATI Radeon HD 2900, however
I doubt it since I am able to play many other new 3D games without any
problems.
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http://bugs.winehq.org/show_bug.cgi?id=15071
Summary: Sometimes mutex aren't destroyed after app terminate
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackgilmor(a)gmail.com
I often run some app which uses mutex to protect before multiple instances of
that app. From time to time, I have to kill that app process, and run it again
in very short time.
I observed that sometimes mutex created by my app stays, afer that I closed or
killed my app. Because of that I can't run it again before whole system reboot.
As I know, windows frees all apps mutex, just after app terminate
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http://bugs.winehq.org/show_bug.cgi?id=15043
Summary: Acclaim Re-Volt: Crash at the start.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=15698)
--> (http://bugs.winehq.org/attachment.cgi?id=15698)
Notice the D3D:dump errors and the crash
This seems to be a regression sense version 1.1.3, because it works in 1.1.2
etc.
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http://bugs.winehq.org/show_bug.cgi?id=15037
Summary: MSVC 6: Debug-compiled executable not calling MSVC
debugger on "Retry"
Product: Wine
Version: 1.1.1
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: claus.fischer(a)clausfischer.com
CC: claus.fischer(a)clausfischer.com
Microsoft Visual C++ 6 is working to a large extent.
When a program is compiled in DEBUG mode and violates
an assertion (in WTL), the MSVC on Windows will give the
user the choice to press "Retry" and start a debugger.
On Wine, a debugger is not started, or at least the
MSDEV-Studio doesn't show the Debug menu.
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http://bugs.winehq.org/show_bug.cgi?id=15015
Summary: outlook messenger which is an intranet chat tool is not
working with wine.
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prashen(a)gmail.com
outlook messenger which is an intranet chat tool is not working with wine.
it gives run time error
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http://bugs.winehq.org/show_bug.cgi?id=11804
Summary: NWN2 Crashes on Chat
Product: Wine
Version: 0.9.55.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: furstenwerth(a)mac.com
NWN2 crashes on trying to chat in Multiplayer. It is quite game breaking as it
does not allow you to talk to anybody and they must only assume you are quite a
jerk.. Sadly I have no idea what is causing this or how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=11682
Summary: [wine-0.9.44] [Origin 7.0] crash when I'm trying to save
a project
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ruppertus(a)o2.pl
Created an attachment (id=10895)
--> (http://bugs.winehq.org/attachment.cgi?id=10895)
Log from a console
I use wine 0.9.44 from debian lenny/testing distribution. I've installed Origin
7.0220 (B220). It works quite good but when I'm try to save a project.
Can you check it, please?
Robert
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http://bugs.winehq.org/show_bug.cgi?id=10837
Summary: DirectDrawRenderer opengl ATI: screen flickers,
partially updates
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=9716)
--> (http://bugs.winehq.org/attachment.cgi?id=9716)
screenshot
When setting DirectDrawRenderer to opengl the screen flickers and partially
updates, making graphics look bad.
Apps affected: All games exported from windows version of Blender 2.45.
Hardware affected: ATI R200
Hardware not affected: Nvidia 6800, others?
Steps to reproduce: Install Blender 2.45 under wine (or in windows). Create a
very simple game and export to .exe format. Open up regedit and set
DirectDrawRenderer to opengl. Run the game under wine.
Result: Flickering, tearing, page flipping not updating, See attachment
Workaround: Set DirectDrawRenderer to gdi
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http://bugs.winehq.org/show_bug.cgi?id=10789
Summary: Half Life 2 crashes when trying to apply video settings
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahboybang(a)gmail.com
Created an attachment (id=9651)
--> (http://bugs.winehq.org/attachment.cgi?id=9651)
Run log
Half Life 2 crashes when I try to apply video settings changes in the options
dialog. Run log attached.
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http://bugs.winehq.org/show_bug.cgi?id=16690
Summary: Inking in MS Office 2007 isn't working.
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ljuwaidah(a)gmail.com
MS Office 2007 has inking feature for tablet PCs, however, it's turned on only
when it detects that, however, in WINE it doesn't.
Can you do anything about it?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17316
Summary: ncalrpc is using named pipes not lrpc
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
in testing and developing message-mode named pipes, progress is hampered
by the use of named pipes for lrpc in rpcrt4. i encountered a comment
saying "lrpc should be used, here, but for now named pipes are used".
... please could we have lrpc? :)
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http://bugs.winehq.org/show_bug.cgi?id=17243
Summary: fable: the lost chapter - shader_glsl_select
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal22p(a)parois.net
CC: julliard(a)winehq.org
Created an attachment (id=19223)
--> (http://bugs.winehq.org/attachment.cgi?id=19223)
console ouutput
The game crashed when entering 3d game.
Backtrace:
=>0 0x7ead4bc3 shader_glsl_select+0x43(iface=0x1541d0, usePS=0, useVS=1)
[/home/pascal/MyDownloads/wine-1.1.14/dlls/wined3d/glsl_shader.c:3551] in
wined3d (0x002fd2c4)
I run a bisect and found this:
e887b3947271e04a02728bfd38a3da11b734cd07 is first bad commit
commit e887b3947271e04a02728bfd38a3da11b734cd07
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 29 22:08:54 2009 +0100
ntdll/tests: Add a couple of status values seen on Win2K3.
:040000 040000 b4e746c172fbec35dd88773c51361e8b09ff218c
2da34b9024668956ad05191a7650aae6715b108b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=16818
Summary: Switched Y/Z on german keybord settings
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fasteddie05(a)gmx.de
German language support for Ryzom has a switched keyboard layout for Y and Z,
umlaute like ä ü ö are working ß is also possible.
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http://bugs.winehq.org/show_bug.cgi?id=15667
Summary: make winecfg accept appname.exe as a command line
parameter
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fallenblood(a)gmail.com
It would be convenient if "winecfg appname.exe", ran from the command line,
opened "Wine configuration of appname.exe", adding appname to the list if it
isn't already in it. This way, you'd be able to easily configure your Windows
apps from any file manager.
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http://bugs.winehq.org/show_bug.cgi?id=16930
Summary: Tomb Raider Anniversary cannot be installed
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kyle1.schrecknet(a)gmail.com
Running TRA setup shows a message "Please insert the original Tomb Raider:
Anniversary disk 1 and press OK to continue". After tring to setup TRA several
times I got a message window saying something like "Securom thinks you are
using not original disk".
I had no problem installing the game in some previous version of wine a year
ago. Also running setup under WinXP in VirtualBox gives no error.
P.S. I'm running Ubuntu 8.10 x86-64
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http://bugs.winehq.org/show_bug.cgi?id=14967
Summary: audiovis.dll does not always load
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajlmv(a)cheerful.com
Created an attachment (id=15574)
--> (http://bugs.winehq.org/attachment.cgi?id=15574)
output of starting video deluxe 2006 in wine.
Video Deluxe 2006 for windows 98SE has been installed.
Installation went fine.
wine is configured to behave as windows 98SE.
Startup shows a popup saying error loading audiovis.dll.
The dll has been registered and investigation shows that the wine registry
entries are conforming to the windows 98SE registry entries.
The following dll's found in windows are all present in de wine installation:
C:\WinProgs\Music_Manager\AudioVis.dll
C:\WinProgs\Photo_Manager\AudioVis.dll
C:\WinProgs\VideoDeLuxe\mxcdr\CDR_MediaManager\AudioVis.dll
C:\WinProgs\VideoDeLuxe\RegModule\AudioVis.dll
The log attached shows that audiovis.dll IS loaded 3 times before the popup
indicating failure to do so.
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http://bugs.winehq.org/show_bug.cgi?id=17559
Summary: Invalid floating point operation error after wine
1.1.12
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
URL: http://alean2.alean.ru/client/twaWebClientSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
TWA Alean application reports invalid foating point operation (in russian),
after connecting to a server
http://alean2.alean.ru/manualsetup.html
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http://bugs.winehq.org/show_bug.cgi?id=17552
Summary: fastreport engine inside Samo-Touragent does not work
correctly
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: savelov(a)gmail.com
Reporting functionality of Samo-Touragent does not work , which uses Fasterport
engine. Blank screen is displayed instead of a report.
substituting riched20.dll and riched32.dll makes it work correctly
error is
fixme:richedit:ME_HandleMessage EM_FORMATRANGE: stub
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http://bugs.winehq.org/show_bug.cgi?id=15559
Summary: winealsa vs. kotor regression: scratchiness/stutter
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
CC: m.b.lankhorst(a)gmail.com
717df5b2972b3cb998ca5a43279ae2283b117eaa
winealsa.drv: Don't hang on last few bytes not played.
... in current git causes a regression for me in Knights of the Old Republic.
Music is stuttery, sounds like it plays old/uninitialized data for small
fractions of a second.
Reverting it makes sound return to normal.
Doesn't happen in Medieval Total War 2, so seems to be a winmm/waveout-specific
regression, dsound unaffected.
Nothing triggers in a warn+wave trace.
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http://bugs.winehq.org/show_bug.cgi?id=9114
mpapet <mpapet(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mpapet(a)yahoo.com
--- Comment #13 from mpapet <mpapet(a)yahoo.com> 2009-02-28 14:43:27 ---
This is not a Steam-specific bug and is still present in 1.1.15. The
uninstaller only goes part-way. What *doesn't* get removed are the items in
/home/username/.local/share/applications/wine/Programs.
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #101 from Luke Prenger <Lukeprenger1(a)yahoo.com> 2009-02-28 11:53:04 ---
I tryed to emulate a virtual window for it and it don't work it just makes it
hard to do things on starcraft. It makes everything real small or unreadable on
starcraft and i cant host games on my ubuntu comp but my windows will host them
just fine.
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http://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #11 from Sergio Callegari <scallegari(a)arces.unibo.it> 2009-02-28 10:23:12 ---
Version up: 1.15
A possible hint at where the redundant tabs might come from:
As I mentioned in my previous post:
- when a circuit/plot pane is minimized in the MDI interface, in windows you
get an icon completed with a small bar on top of it. Wine shows only the icon.
I believe that the small bar might get transformed into the spurious "tab" in
wine.
There is also another bug about LTSPICE ui glitches in the wine db it is 3037.
Maybe the two could be unified.
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