http://bugs.winehq.org/show_bug.cgi?id=7643
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #69 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:55 ---
Closing bugs fixed in 1.1.15.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:54 ---
Closing bugs fixed in 1.1.15.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:49 ---
Closing bugs fixed in 1.1.15.
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http://bugs.winehq.org/show_bug.cgi?id=5694
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard <julliard(a)winehq.org> 2009-02-13 11:10:48 ---
Closing bugs fixed in 1.1.15.
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André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |nerv(a)dawncrow.de
--- Comment #13 from André H. <nerv(a)dawncrow.de> 2009-02-13 10:20:33 ---
i just get two lines of
err:x11drv:X11DRV_CreateBitmap Trying to make bitmap with planes=1, bpp=16
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--- Comment #24 from Lauri Kenttä <lauri.kentta(a)gmail.com> 2009-02-13 07:33:16 ---
(In reply to comment #21)
> I am creating a character and i get through the process most of the way but i
> come to the second to the last option to the appearance option.
(In reply to comment #22)
> I did find that when i load a pre-made party that the game worked.
Funny. For me, it's the other way around. New characters do work but importing
them does not. And the animation works too, that's not a problem.
Have you tried installing the latest patch to the game? Does that change
anything?
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--- Comment #23 from Lazerath <lance.lecher(a)yahoo.com> 2009-02-13 00:54:07 ---
Created an attachment (id=19413)
--> (http://bugs.winehq.org/attachment.cgi?id=19413)
This is the councel output from when the game crashes
I am new to wine and new to ubuntu. so this could be something easy like i do
not have the correct lib installed. I am finding out that not having the
correct lib installed is what most of my problems are.
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--- Comment #22 from Lazerath <lance.lecher(a)yahoo.com> 2009-02-13 00:38:59 ---
I did some further testing of the issue that i posted above and this is what i
gather from the information. When I go to the appearance tab in creating a
character it has an animation at the top of the screen. Now when you import a
character you have to go through the appearance (and assign a voice to the
character) and the name tab again and the program crashes at the same spot as
it does when creating a new character. I have about one second or less when the
screen changes before the program crashes. I believe that it is the animation
that is causing the program to crash.
I did find that when i load a pre-made party that the game worked. to some
degree. There is a setting in the config.exe for the game located in the game
directory that i needed to change in order to get to play smoothly. It was the
slider bar for the FPS it is defaulted at 30 FPS and that is too slow. I just
maxed it out at 60 and then the game ran smooth.
I went into windows and created a party. First i copied the character files
over to the ubuntu\wine game and tried to import them. that is how i learned
about what i said above. So i went back to windows and started the game with my
newly created party and saved it as soon as i got off the ship. I copied the
save game over to the ubuntu\wine game and loaded my saved game. It worked fine
- to a point. There is a circular display of buttons that are for the menu
commands (i guess that is what i will call them but i am not sure if I am
correctly describing it) at the right of the screen. The top button takes you
to your inventory (I think) and when i click that the game crashes again. Now
the only similarity that i noticed in the two windows is that same animation
comes back up in the window. I have about the same amount of time as i do when
i clicked the appearance before the game crashes.
The terminal counsel does generate a debug error code for me. I will have to
load into ubuntu and get the information and attach it to this. i cannot
understand it but i hope that someone can.
Please bare with me this is the first thing that i ever posted.
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http://bugs.winehq.org/show_bug.cgi?id=3254
--- Comment #54 from Jaime Rave <jaimerave(a)gmail.com> 2009-02-12 17:07:12 ---
This bug is almost fixed, it just need a little bit more of love, can anyone
take a look on it?
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http://bugs.winehq.org/show_bug.cgi?id=7698
--- Comment #158 from Kyle Bradfield <walmartshopper(a)msn.com> 2009-02-12 17:01:24 ---
I'm thinking now that the ClientScheme.res fix did actually work for the
headshot crash, but I thought it didn't since the game still crashed. I just
had it crash on me while I was walking and nobody was even shooting. I must
have something else going on, but I guess it still belongs under the title "CSS
crashes after a while"
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Lazerath <lance.lecher(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lance.lecher(a)yahoo.com
--- Comment #21 from Lazerath <lance.lecher(a)yahoo.com> 2009-02-12 15:38:07 ---
I am having the same problem on two computers. I have wine version 1.0.1 and
wine 1.1.14 installed, on Ubuntu 8.10. I just went to applications add\remove
to install wine on the desktop and i followed the instructions from the
following web page http://www.winehq.org/download/deb to install it on the
laptop. It is a fresh install of wine and Icewind Dale II (no expansion pack).
On both computers. The game crashes at the same point on both computers. I am
creating a character and i get through the process most of the way but i come
to the second to the last option to the appearance option. that is where it
freezes.
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--- Comment #157 from Kyle Bradfield <walmartshopper(a)msn.com> 2009-02-12 15:31:04 ---
Well, that fixed the crash on the headshots, but the game is still crashing
randomly after about 10 minutes, even when nobody is using the autosniper.
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http://bugs.winehq.org/show_bug.cgi?id=17361
Summary: Counter-Strike: Source crashes, if someone makes a
Headshot on 1680x1050 Resolution
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrianlouchart(a)yahoo.de
Created an attachment (id=19407)
--> (http://bugs.winehq.org/attachment.cgi?id=19407)
css console output
This happens with all recent Wine versions on this specific resolution of
1680x1050. If anyone in the game gives a Headshot to anyone else the game
crahes with the following console output:
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrianlouchart(a)yahoo.de
--- Comment #156 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-02-12 09:13:51 ---
*** Bug 17361 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=17358
Summary: SharedPlan Pro trial key dialog ignores all input events
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.sharedplan.com/downloads/pro/installSPPro.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=19404)
--> (http://bugs.winehq.org/attachment.cgi?id=19404)
SharedPlan Pro output
With today's Git (wine-1.1.14-394-g8ab829a), when starting SharedPlan Pro, the
trial dialog prompts are unable to receive any mouse events, making it very
difficult to dismiss them. The messages outputted until I terminated the
program are attached.
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http://bugs.winehq.org/show_bug.cgi?id=17355
Summary: IrfanView crashes when toolbar skin turned on
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.irfanview.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
Created an attachment (id=19399)
--> (http://bugs.winehq.org/attachment.cgi?id=19399)
Attached is the Wine error log of IrfanView's crash
When using a toolbar skin other than the default skin, IrfanView crashes on
startup.
Steps to reproduce:
1. Install an run IrfanView on a clean Wine profile
2. Click "View > Show Toolbar options/skins..."
3. Select a skin other than the default
4. It seems to work. Now close IrfanView.
5. Start IrfanView again. It crashes on startup.
Note that IrfanView works perfectly using the default skin. Other skins work,
as long as you set it back to the default before closing IrfanView.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bammzilla(a)astronomy.com.ph
--- Comment #22 from Austin English <austinenglish(a)gmail.com> 2009-02-11 23:35:07 ---
*** Bug 17355 has been marked as a duplicate of this bug. ***
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Francesco Cepparo <linux4ever2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linux4ever2(a)gmail.com
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--- Comment #155 from CShadowRun <signup+winehq(a)cshadowrun.com> 2009-02-11 13:30:38 ---
(In reply to comment #154)
> The ClientScheme.res file didn't seem to do anything for me, and the game still
> crashed. I know I put the file in the right place, because I tried another
> ClientScheme.res file from fpsbanana and it worked. I'm wondering if an update
> to the game caused the hud fix to stop working?
>
> For now I'm just going to run 1400x1050 instead of 1680x1050 and play on
> servers that don't allow the autosniper. Those are the only two things that
> seem to make the game crash for me.
>
Hello, try lowering CSTypeDeath -> Tall in the clientscheme.res file. The crash
is caused because the font is too large to be drawn in the buffer, So try
setting it to 1 and see if you still crash, then increase it until you find a
value that's good for you. Hope this helps :)
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--- Comment #154 from Kyle Bradfield <walmartshopper(a)msn.com> 2009-02-11 12:49:32 ---
The ClientScheme.res file didn't seem to do anything for me, and the game still
crashed. I know I put the file in the right place, because I tried another
ClientScheme.res file from fpsbanana and it worked. I'm wondering if an update
to the game caused the hud fix to stop working?
For now I'm just going to run 1400x1050 instead of 1680x1050 and play on
servers that don't allow the autosniper. Those are the only two things that
seem to make the game crash for me.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #30 from Austin English <austinenglish(a)gmail.com> 2009-02-11 11:23:04 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=17281
Summary: Medal of Honor: Allied Assault fails to load opengl
subsystem
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.ea.com/official/moh/alliedassault/us/download
/demo.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.eberlin(a)intellitechdesign.com
Created an attachment (id=19283)
--> (http://bugs.winehq.org/attachment.cgi?id=19283)
mohaa game console debug output
When running Medal of Honor: Allied Assault (MOHAA), wine errors out and the
mohaa console states that it could not load the opengl subsystem.
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x16 @0! (XRandR)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
800x600x16 @0! (XRandR)
Attempted to use the patch from bug #9725, but it could not patch the current
source successfully. Attaching debug output from the mohaa game console.
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http://bugs.winehq.org/show_bug.cgi?id=7991
--- Comment #16 from Athrun <samurai_no_densetsu(a)yahoo.es> 2009-02-11 10:17:15 ---
I have tested Mass Effect on a laptop with a geforce 9300M GS, with same
graphic driver and wine version and option that used on my previous post, with
a 9xxx card that game runs flawless, with 7xxx nvidia card has serious graphic
issues.
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http://bugs.winehq.org/show_bug.cgi?id=17341
Summary: dos app failure: Need full access to the first megabyte
for DOS mode
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nullhility(a)gmail.com
Created an attachment (id=19376)
--> (http://bugs.winehq.org/attachment.cgi?id=19376)
Running from terminal
I'm trying to run an old dos app known only to me as "zodiac", now I tried
searching for the error and got the same post, tried getting some common
software with winetricks and upgrading to wine 1.1.4. I'm not at all adept with
wine so I decided to simply try posting a bug report, hope that's enough
information though, thanks for your time.
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http://bugs.winehq.org/show_bug.cgi?id=17346
Summary: Autocad2006 usage problem
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fanetsa8(a)yahoo.com
we could install autocad2006 on wine 1.1.9 (upgraded to 1.1.14) using
winetricks (latest). autocad2006 works as long as small and simple drawings are
concerned. But when we come to large sized (10mb or more) and some complex
drawings (only 2mb) but with many hatches and drawings in a small place, the
program responds so slowly that it is generally not possible to work with. The
drawings we are mentioning here work perfectly on windows xp with only 512mb
RAM (our machine running Ubuntu 8.1 and wine 1.1.14 2ghz duo, with 2gb RAM). We
learnt that this is a defect of wine.
One manifestation is that with such drawings, the processor usage becomes 100%
and go to a stand still situation. We really need wine, and try to contribute
as much as we can, but this time it has become tough to continue using wine. We
need help... and wine needs to be upgraded to solve such problems.
Thanks
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