http://bugs.winehq.org/show_bug.cgi?id=17321
Summary: Sound problem
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.masch(a)gmail.com
I applied the Direct3d patch and when I start any game I get this error:
fixme:dsound:DSOUND_MixerVol There is no support for 6 channels
I have SB Audigy 2 7.1.
Salu2...
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http://bugs.winehq.org/show_bug.cgi?id=7597
--- Comment #6 from Austin English <austinenglish(a)gmail.com> 2009-02-08 13:31:37 ---
Still present in git.
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http://bugs.winehq.org/show_bug.cgi?id=17307
Summary: F.E.A.R. 2 demo page fault
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thefirstkeet(a)gmail.com
Created an attachment (id=19319)
--> (http://bugs.winehq.org/attachment.cgi?id=19319)
backtrace
The F.E.A.R. 2 demo installs and loads fine. The opening video plays, and the
first minute of gameplay works. However, the game causes a page fault
consistently at the same place, when the character's helmet says "Initializing
Kernel" (I know it has nothing to do with a Real kernel, but that's exactly
when it happens).
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http://bugs.winehq.org/show_bug.cgi?id=17304
Summary: Hangs when trying to load: Unhandled exception code
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nestorac(a)gmail.com
Created an attachment (id=19316)
--> (http://bugs.winehq.org/attachment.cgi?id=19316)
Xorg.conf
Hello. This message appears when I try to use wine (executing it in any way):
err:seh:raise_exception Unhandled exception code c000013a flags 0 addr
0xb7fb1410
Then, it just exits. I cannot use it in any way, I'm very frustrated.
I have been using it properly until now. I have upgraded some packages on my
Ubuntu Hardy 8.04, I'm using fglrx 8.573-0ubuntu1, wine 1.1.14, I attach my
X.org.conf.
I also attach my hardware, as in "lspci".
I have not had this issue in the past. Can it be just a regression?? I had also
been using wine-1.0.0 until recently. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=201
Dmitry V Ilyin <wine(a)doty.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine(a)doty.ru
--- Comment #48 from Dmitry V Ilyin <wine(a)doty.ru> 2009-02-08 09:09:42 ---
Bug still present in git
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http://bugs.winehq.org/show_bug.cgi?id=5694
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2009-02-08 01:12:09 ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #115 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2009-02-08 00:41:38 ---
(In reply to comment #113)
> This direction is required, when we want to support native drivers.
> For simple Workstations, this would be printer drivers.
> For Workstations in a company, this includes also Mirror Drivers
> (for remote control)
Windows drivers won't work in Wine for obvious reasons, there is no
need to try that path again.
> We could have other Driver next to winex11.drv very easy
> (winesdl.drv anyone ?)
ls dlls/*.drv ?
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http://bugs.winehq.org/show_bug.cgi?id=17285
Summary: null pointer dereference possibility in failure cases
server/named_pipe.c
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
server/named_pipe.c - create_named_pipe
client = NULL;
}
}
release_object( server );
return &client->obj;
}
any failure will result in a segfault as the NULL client pointer is
defererenced.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #68 from Austin English <austinenglish(a)gmail.com> 2009-02-07 22:32:16 ---
Reported fixed.
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knan-wine(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knan-wine(a)anduin.net
--- Comment #10 from knan-wine(a)anduin.net 2009-02-07 22:19:22 ---
Tested with today's git. Some interesting graphics corruption, but basically
works fine and is playable with native d3dx9_25.dll. No crashes.
(Well, reproducibly hits a nvidia driver bug that borks the colours of my whole
x session on exit, but anyway...)
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http://bugs.winehq.org/show_bug.cgi?id=6912
knan-wine(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knan-wine(a)anduin.net
Bug 6912 depends on bug 16273, which changed state.
Bug 16273 Summary: nVidia melody installer fails in ole
http://bugs.winehq.org/show_bug.cgi?id=16273
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
Status|RESOLVED |CLOSED
--- Comment #7 from knan-wine(a)anduin.net 2009-02-07 21:44:07 ---
Looks mildly okay now. And installer works. (1.1.14, nvidia card)
The "Load Working Model" and "Load Reference Model" buttons is hidden behind
the 3D display window (click blindly at the lower left), which makes the
interface rather non-obvious. But loads models fine.
Can't manipulate the models (rotate/zoom/etc).
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knan-wine(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |knan-wine(a)anduin.net
--- Comment #13 from knan-wine(a)anduin.net 2009-02-07 21:18:06 ---
1.1.14: Runs, freezes after a few seconds. Sound keeps playing.
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http://bugs.winehq.org/show_bug.cgi?id=17295
Summary: Wine ignores Desktop folder location
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Every time I run any program using wine, it creates a folder ~/Desktop. Any
change of the location with winecfg ->"Desktop Integration" ->"Shell Folder"
creates a symlink~/Desktop, too. The XDG_DESKTOP_DIR setting is ignored.
I really don't want another folder cluttering my home directory.
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http://bugs.winehq.org/show_bug.cgi?id=17301
Summary: Regression - Autocad MTEXT command broken in current git
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
The patch :
ea9e062b6c460b17ddc3b820dee80960b74b9369 is first bad commit
commit ea9e062b6c460b17ddc3b820dee80960b74b9369
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Fri Feb 6 01:09:36 2009 -0500
richedit: Removed unnecessary calls to ME_WrapMarkedParagraphs.
These calls to ME_WrapMarkedParagraphs never do anything, and don't make
sense to be called in these places. These places are for ME_MoveCaret,
and ME_ArrowHome, which both don't involve any text being modified, and
all (direct and indirect) calls to these functions are done after the
text has already been wrapped.
:040000 040000 45e465b6c983b8fe6546963a7c0ffc745a3d4b10
ba718734b4ee94514e23952dca8388c6284b943a M dlls
Broke MTEXT command in Autocad; program crashes with following error :
caret.c:175: ME_GetCursorCoordinates: Asserzione
'!(ME_GetParagraph(pCursorRun)->member.para.nFlags & 0x01)' fallita.
err:seh:raise_exception Unhandled exception code e0000001 flags 0 addr
0x7b845a20
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=17262
Summary: Assassins creed - cannot play intro and after intro
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomas.bozik(a)gmail.com
Created an attachment (id=19250)
--> (http://bugs.winehq.org/attachment.cgi?id=19250)
console out
1. installed assassins creed
2. added a d2dx9_36.dll, xinput1_3.dll to system32 folder and set as native in
winecf
3. modified registry
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"OffscreenRenderingMode"="fbo"
"RenderTargetLockMode"="readtex"
"UseGLSL"="enabled"
[HKEY_CURRENT_USER\Software\Wine\DirectInput]
"MouseWarpOverride"="force"
4. launched wine AssassinsCreed_Dx9.exe
I can hear sounds of the intro but see nothing but white screen. After intro
sounds application crashes
my system is:
Linux 2.6.27-11-generic x86_64 GNU/Linux (Ubuntu 8.10)
video: ATI Mobility Radeon HD 3400 Series with 9.1 x86.x86_64 drivers
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tomas.bozik(a)gmail.com
--- Comment #17 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-02-07 13:17:47 ---
*** Bug 17262 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=8030
--- Comment #21 from NSLW <lukasz.wojnilowicz(a)gmail.com> 2009-02-07 12:39:00 ---
Created an attachment (id=19314)
--> (http://bugs.winehq.org/attachment.cgi?id=19314)
log with directx9.0 installed (WINE 1.1.14)
I'm using Fedora 10 i386 , WINE 1.1.14 with 180.27 nvidia drivers. I installed
directx_nov2008_redist.exe through winetricks. Unpatched game shows black
screen then ends up with 640x480 resolution. I'm adding log.
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #114 from max(a)veneto.com 2009-02-07 06:03:15 ---
(In reply to comment #113)
> To repeat my opinion (See #52), using "winedib.drv" is the wrong direction.
>
..........................
> For this, the DIB implementation must move to GDI32
> (the GDI Rendering Engine: Eng* and friends).
>
That's obvious and that's also my opinion.
The problem is that including the DIB engine inside GDI32 (where it should
indeed belong) would require huge changes in gdi32 code itself.
So, IMHO, we wouldn't see the dib engine at least for a couple of years or
more.
Now, with the winedib.drv choice we could develop ALL dib engine code from
outside gdi32, with just some very small changes inside it, and have it
working.
With my latest code, the engine, if disabled, is totally transparent to gdi32
so it can't cause regressions, which is a good stuff, but can be tested by
people needing it.
Once we have the winedib.drv code fully functional, nothing blocks us to
integrate it in gdi32.
Another possible solution would be to make an "alternative" gdi32 bindable at
configure time in place of the actual one, on which the dib engine could be
developed. People could choose with configure if to have the old good gdi32 or
the new one with the engine embedded.
IMHO that solution has an advantage (the "new" gdi32, when ready, would require
no additional work to embed the engine) but an huge disadvantage, which is the
ability to quickly switch on or off the engine, which could ease greatly the
testing and debugging phase.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=421
--- Comment #113 from Detlef Riekenberg <wine.dev(a)web.de> 2009-02-07 05:46:15 ---
To repeat my opinion (See #52), using "winedib.drv" is the wrong direction.
We should use the DDI (Device Driver Interface) between GDI32 and
the Drivers (DDI can be used parallel to our old API).
For this, the DIB implementation must move to GDI32
(the GDI Rendering Engine: Eng* and friends).
That way, we have only one physdev, our code can decide, when to use
Driver rendering, OpenGL acellerated rendering or software rendering.
This direction is required, when we want to support native drivers.
For simple Workstations, this would be printer drivers.
For Workstations in a company, this includes also Mirror Drivers
(for remote control)
We could have other Driver next to winex11.drv very easy
(winesdl.drv anyone ?)
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Jérôme Gardou <jerome.gardou(a)laposte.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jerome.gardou(a)laposte.net
--- Comment #67 from Jérôme Gardou <jerome.gardou(a)laposte.net> 2009-02-07 04:42:28 ---
I can play this game for hours without any problem. Is anyone still having this
issue?
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http://bugs.winehq.org/show_bug.cgi?id=17280
Summary: MOHAA incorrectly checks working directory
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.eberlin(a)intellitechdesign.com
When opening the program from the home directory, the program tries to open
Z:\home\user\main, when it should be looking for
"Z:\home\user\.wine\drive_c\Program Files\EA GAMES\MOHAA\main" or "C:\Program
Files\EA GAMES\MOHAA\main". Below is the message returned in the mohaa console:
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
Z:\home\zen/main
----------------------
0 files in pk3 files
Couldn't load default.cfg
This prevents the program from locating various required configuration files
used when starting up the application.
A temporary workaround is to 'cd /home/zen/.wine/drive_c/Program\ Files/EA\
GAMES/MOHAA/' and run wine from inside the program files directory.
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http://bugs.winehq.org/show_bug.cgi?id=7042
Lauri Kenttä <lauri.kentta(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lauri.kentta(a)gmail.com
--- Comment #20 from Lauri Kenttä <lauri.kentta(a)gmail.com> 2009-02-06 16:07:25 ---
To reproduce the bug, try importing a character twice. To get another similar
crash in the loading screen before the game starts, import only one character
and try to start the game.
Some interesting comparison to other games that use Infinity Engine:
* BG does not have the bug (has older engine version)
* BG2 has the same bug (and probably the same engine version)
* IWD2 has almost same bug (has newer engine version), see bug 14267. Importing
many characters doesn't crash, but starting the game with them crashes just as
here.
Workaround: do not import characters. The games actually work reasonably well.
(Of course, there are some other bugs that cause random crashes for unknown
reasons.)
And no, I'm not going to do any regression testing here, as there's no evidence
that this would be a regression. ;)
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http://bugs.winehq.org/show_bug.cgi?id=4286
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kennybobs(a)o2.co.uk
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--- Comment #18 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-02-06 15:39:20 ---
Created an attachment (id=19290)
--> (http://bugs.winehq.org/attachment.cgi?id=19290)
wine-1.1.14-248-gcb57ebc console output
Tested in latest wine-git, problem persists. Still silently exiting.
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